Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.

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I thought it was about time to do a new feature list for Age of Arthur. Hope I'm not forgetting anything major, but I probably am :)

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(newest 3.2 full version)

Age of Arthur 3.2 full version

Age of Arthur

Highlights:

  • Full conversion, enter the dark ages and explore England, Pictland, Ireland and France on a massive map
  • Hundreds of new items to chose from
  • Have your choice of starting people, from the desperate Britons, to wild Picts, over 12 different races in game, each with their own benefits, challenges, troops, and special quests
  • Completely redone troop trees and troops to fit period and cultures
  • 44 new quests added, and more being developed as we go
  • Expanded Kingdom management options to help grow your empire
  • Fishing and hunting allows new ways to get food
  • Nearly a hundred random events in game to add challenge and immersion
  • Religion system, choose Pagan or Christian, each with their own advantages
  • Killable lords and kings, with a chance their deaths will spawn new family members on a mission to hunt you down
  • Over 150 unique lords, many historical with their own dialog and family trees
  • An option to play the game with more fantasy and magic, or keep it more historical
  • Light spell casting and magic if fantasy settings are enabled
  • Have children and watch them grow to serve you, eventually becoming lords or companions
  • Arrange marriages for your children to seal alliances and build friendships
  • You may die in battle, but you can continue playing as your first born Son or Daughter

mb41

  • Weather to mach the seasons and cause effects during battle
  • Full changing seasons....

Summer

From summer to fall....

mb7

From fall to winter....

mb44

  • New flora and fauna, completely new scenes and special locations to explore
  • Every scene in game either completely redone or reworked to fit period

mb28

summer

mb33

  • New reports, menus and camp screens
  • New camp options, from fortifying, to sending out scouts and foragers

mb53

  • An option of building towns and villages... Forts and castles; all giving you a more peaceful road to owning your own Kingdom
  • Build ports for your newly built towns if close to water
  • New town & village improvements available, with improvements appearing in scenes

mb35

  • Sea travel and ship combat
  • Ship purchasing and building

mb10

  • A massive amount of new dialog, characters, stories, locations and ambiance
  • Over 51 starting factions in game

mb26

mb24

  • Improved AI and battle formations
  • Enemies that know how to beat you; only improved by their intelligence and tactical skill
  • A death cam & Strategy camera gives you more view of the battlefield

mb57 1

mb56

  • A new ambushing system. You can now set an ambush by hitting Ctrl A and accessing the ambush menu

mb30

  • Tavern Keepers now post bounties and missions
  • Lots of familiar AND newly created mini-games at Taverns.

mb54

  • Freelancer OSP with some changes and expansions

mb32

  • Hire spy's and assassins. Send them off on special missions to hinder your enemies

mb51

  • New Town menus and options

mb50

Also...

  • Fatigue and realistic moral
  • Wound / healing system
  • Messenger system
  • Great Hunts at castle feasts, you can join the hunt (provided the host knows and likes you)
  • Special Traits - unlocked as you play, giving more options in battle
  • Most companions completely reworked
  • Have unique conversations with your companions at camp as they get to know you
  • Each starting gender has one possible romance companion available - try and find them
  • Romance companions now give special quests
  • New advanced siege system and options, including building battering rams and mantles, pillaging farms and demoralizing the enemy

  • ....And.... much, much more....

For those looking to support this and future projects, please donate below...

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Comments
Tar-Edain
Tar-Edain

Awesome!

Reply Good karma Bad karma+2 votes
Regan712
Regan712

Thanks guys

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djogloc
djogloc

Nice, thanks for making a historical mode. Good luck in the development.

Reply Good karma Bad karma+1 vote
eikson
eikson

Looking incredible

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csabikaujvari
csabikaujvari

with viking beard and eye tattoo the game crashes
Btw its awesome mod

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G_Luz
G_Luz

Yeah same thing happens to me. Also some villages wont have the option to turn them into towns

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Lady_Ashwood Author
Lady_Ashwood

I decided with 3.0 to limit upgrading of towns to only villages player has built in game, I was concerned that being able to upgrade all villages could unbalance things and cause issues. So for now you can only upgrade villages you've built from scratch.

Reply Good karma+1 vote
Carniez
Carniez

mine crashed twice while cycling through haircuts so I just sort of stopped doing that. lol. guess I wouldn't make a very good beta tester. I'm just so thrilled with the update didn't want to waste time on that

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Lady_Ashwood Author
Lady_Ashwood

fixed it in 3.1 patch, it was actually an issue with an OSP hairstyle I added that was causing this crash.

Reply Good karma+1 vote
shishman
shishman

Very impressive indeed!

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hairboy
hairboy

Awesome stuff, thank you so much for your time and efforts. They are much appreciated.

Reply Good karma Bad karma+3 votes
northernp4
northernp4

Can anyone help me find out how to use the magic system, ive been hunting for the roman ruins with the witch in them but havent found it despite lots of searching. am i going about this the wrong way?

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Lady_Ashwood Author
Lady_Ashwood

The roman ruins are located just outside the main northern border of Kingdom of Camelot. Also if you want more magic make sure magic is checked in mod options, it also helps if your pagan as Christians don't generally have the same access to witches which can be recruited from pagan sites. Also to cast spells yourself you need to develop a special hidden trait that requires a certain book read, a pagan belief and recruiting of the companion Katrin

Reply Good karma+2 votes
Masterssplint
Masterssplint

Can someone help me to locate Dorca´s lair ?
yeah, it´s the first mission, but I´m kinda lost. can´t even locate an raiding lair.
=/

help ? =D

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Lady_Ashwood Author
Lady_Ashwood

Spoilers warning: So once you have 10 men talk to Rikk and a raiding party will spawn around you, defeat them and the looter will tell you about their ship which will spawn on the coast east of Durnovaria, defeat that and you will sail to Dorca's lair for the final battle.

Reply Good karma+1 vote
AsteriskStars0
AsteriskStars0

For the 13-Treasures White Hilt quest. where do you find the other "losers"?

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Lady_Ashwood Author
Lady_Ashwood

See FAQ section for a hint.

Reply Good karma+1 vote
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