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Comment History  (0 - 30 of 34)
ZoidFlanders
ZoidFlanders - - 34 comments @ Anomaly Mod Configuration Menu aka AMCM and MCM (Anomaly 1.5.1/1.5.2)

what I did to fix it was in the WPO file "a_arti_jamming_mcm.script" change line 39, from "{id = "fun", type = "list", c {0,"no"} , {1,"yes"}, {2,"ofc"}}, def=0},"
to "{id = "fun", type = "list", val = 2, c {0,"no"} , {1,"yes"}, {2,"ofc"}}, def=0},"

Using the Github version actually caused me a different crash...

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ Dux's Innumerable Character Kit [1.9.9C]

With all the updates **** is receiving lately is letting FVM overwrite **** still the way to go?

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ ARX - Artefact & Anomalies Restoration eXperiment

I honestly cannot tell if it's working or not. I suspect it's not, but I can't say for sure one way or another. If there was a console command to get a limb health return readout that would help, or a debug feature in BHS would be even better, but I don't know of anything like that.

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ EFT Interface For Grok's Body Health System : update 1.2

Is it possible to have the normal health system HUD in addition to this one?

Good karma+3 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ ARX - Artefact & Anomalies Restoration eXperiment

I honestly haven't tested it far enough to tell if the system is working or not. Until I can get the HUD visuals working with a merged script file the desire to actually play the game isn't there for me.

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ ARX - Artefact & Anomalies Restoration eXperiment

Using the limb regeneration for health addons patch disables the HUD from Groks Health System. I've tried using winmerge to combine the files, but they're sufficiently different from each other that I started becoming unsure whether or not I was changing the right things, so I thought I'd let you know.

Good karma+3 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Obretshii Vanilla ReShade

This download works just fine for me at least

Good karma+2 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Is there a way to increase the distance at which the dosimeter starts ticking? Because I'm finding more and more that and I walk around I end up picking up rads from radiation fields that for some reason I'm not close enough for the dosimeter to register. I just quit playing because I had noticed the screen noise effect, hit 8 to check my rad level, and it was over 2000 msv, all without the Geiger counter making any noise whatsoever.

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ Looting Overhaul v1.0 [1.5.1]

Can you explain what you mean more clearly in the description about using both patches at once? I'm not even sure why I need the WPO patch anyway? What does it actually change? Same with the AR patch? Your README doesn't actually explain, and neither does the description.

Also, no matter what settings I use, magazines removed from weapons on bodies are always full -1 round. This is not intended behavior, right?

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ Better A-life Overhaul 1.4

But what I'm saying is your mod has changed the balance already, and in a strange and negative way. In the original I've never seen the Military in position around the farm; by the electro tunnel, the exit to the great swamp, and the secondary exit to the garbage. Maybe it's a bug, but every time I've traveled between cordon and swamp, or cordon and garbage, the military respawns and takes position in those places. Every single time. Is it that maybe I have the settings wrong? because I don't think that is the intended outcome.

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ Reworked vegetation

Reworked in what way? What does this actually do? The screenshots don't make it clear.

Good karma+9 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Better A-life Overhaul 1.4

I really like the idea of this mod, but in practice it's not balanced or very fun to play with. Everytime I move between Cordon and Garbage there are military surrounding the farm, and this leads to imbalance in loot in the beginning of the game. It's like an old sidescrolling platformer where the enemies respawn every time you turn your back.

Good karma0 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ [DLTX] Bullethole Decals

Download WinMerge and you can easily solve most if not all mod conflicts.

Good karma+4 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Mags Redux Models

Still getting the crash from B&S files included without selecting the option for it. Better check that BAIN installer.

Good karma0 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Eismaschine's Mod Pack

Nice pack of QoL updates here! instant install on this baby!

What do you think of the idea of making the Burnt Fuzz only do damage to outfits? Is that even possible?

Good karma+3 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Europa ad Bellum

You really couldn't come up with an original name for this?

Good karma-2 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Hip HD model (updated 2.6) (+1.9)

сергей клочков сталкер

лунь и хип
- search that in google

Good karma+6 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Hip HD model (updated 2.6) (+1.9)

It looks pretty good, but there's major clipping with the vest she's wearing.

Good karma+5 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Classic Moving Clouds [1.5.1/1.5.2]

This is super late, and you may have fixed it yourself already, but for anyone else who might have this problem, I fixed it by making sure I didnt have the optional patch for Soundscape Overhaul installed, because I'm not using the Lightning effects from Soundscape Overhaul.

Good karma+6 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Weapon Parts Overhaul for 1.5.1

What does the fun slider do? I would search through the comments, but the moddb comment system is terrible for that...

Good karma+3 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Soundscape Overhaul 3.0 for 1.5.1

Thank you for posting this! I'm getting the same issue as you, but I couldn't see the error message.

Good karma+1 vote
ZoidFlanders
ZoidFlanders - - 34 comments @ PR:BF2 v1.6/WW2 Status Update March 2019

This is awesome. I really love the look of Kafr Halab.

Good karma+4 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Fallout 4: New Vegas - Systems and Gameplay Preview

More like finally Fallout 4 will be playable

Good karma+31 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ World map

people like to give Cozur a bad rap, but he's always working away, making a mod that was already pretty amazing even more so.

Good karma+7 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ A Clash of Kings 2.0

Cozur, you're the man.

Good karma+10 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ 2.0 preview 2: Chickens, Boats and Deserters

Cozur, do you plan to add some limited river travel on some of the bigger rivers?
Cruising down the rhoyne or the mander would be amazing.

Good karma+2 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ 2.0 preview 4: Towns, Mountains and Pigs

Yes, winterfell has the wintertown, but as the name should make clear, it is only used in winter. In the time the mod is set it is not winter, therefore Cozur has not made it a town.

Good karma+3 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ Top 100 Mods of 2014 are here!

where are the results?!?!?!

Good karma+4 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ The fires of Old Valyria

These may seems like small additions, but they're just solidifying this mods place in ASOIAF greatness.

Good karma+6 votes
ZoidFlanders
ZoidFlanders - - 34 comments @ 2.0 preview 3: Princes, Sellswords and Seneschals

Why would you even bother trying to argue a point you clearly have no idea about???

Good karma+1 vote