Description

This mod has 3 main functions. 1. Remove all fake mutant sounds from the ambiance 2. Repurpose those effects to real distant mutant effects to increase situational awareness and immersion 3. Replace all environmental sounds for a richer soundscape

Preview
Soundscape Overhaul 3.0 for 1.5.1
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t0ky00
t0ky00 - - 9 comments

(buried)

Changes?

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HansFr1tz
HansFr1tz - - 54 comments

hahaha -43 votes

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HansFr1tz
HansFr1tz - - 54 comments

haha -3 votes... wait

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Ra30R3
Ra30R3 - - 397 comments

(buried)

-2 now :)

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Corelious
Corelious - - 290 comments

I don't know why we're down voting this comment but heck - this is a bandwagon that I'll hop onboard with.

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Guest
Guest - - 691,052 comments

Thank you for updating this. Your audio rebalance for mutants is top notch.

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HiFraser
HiFraser - - 12 comments

"Fire is quieter" thank god for that.

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HiFraser
HiFraser - - 12 comments

Is "m_stalker - Copy" suppose to be there?

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Solarint Author
Solarint - - 151 comments

nah its an accident. I could have sworn I deleted everything not necessary.

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Acemax
Acemax - - 375 comments

I was sold at "1. Remove all fake mutant sounds from the ambiance", thank you!

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Guest
Guest - - 691,052 comments

lol, same I was clicking download halfway through reading that.

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Magic1765
Magic1765 - - 1 comments

same im newer to the game and holy **** i was sketched out constantly when i left town lol

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OnlyaWanderer
OnlyaWanderer - - 168 comments

Do any of you guys know if this works with 1.5.2?
I mean I know I should assume it doesn't but who knows

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Folk0204
Folk0204 - - 90 comments

save me silly cat does it works for 1.5.2 or am i doomed

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nikossaiz
nikossaiz - - 10 comments

Firstly congrats for all your work you put into anomaly! very immersion orriented! so , this version is newest than the v3 or v4? which one should i choose for the latest anomaly version? ( update 2 hotfix7 )

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Solarint Author
Solarint - - 151 comments

Yeah this is the "sequel" I'm separating the mods for people who don't want the entire environmental replacement with this one.

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PossuM
PossuM - - 322 comments

must-have

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digitalifeless
digitalifeless - - 110 comments

Anyone getting this error (on console / log) :

! [LUA] File not found "g:/anomaly 1.5/bin/..\gamedata\sounds\.ogg"!

Happened when I was at RedForest, narrow down to this addon. Seems like somekind of coding mistake in one of your file? Whenever this error occur pretty much had to reload because many game function stop functioning properly, eg: dismantle, follower inventory.

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HiFraser
HiFraser - - 12 comments

Something similar, except its happened in both Zaton and Outskirts. As far as I noticed, you can't swipe your gas mask anymore which isnt much of a issue aslong as it isn't raining, but when it comes to level transition, you cant. It will simply not transition at all, the black screen shows up but it vanishes soon after. Restarting the game is a temp fix at best, im not sure what triggers this issue as well.

Oh yeah, and sometimes your gun will play its reload sound but no reload is visible.

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Acemax
Acemax - - 375 comments

I am also experiencing the same problems with functions not working properly since installing this addon, I'm about to try a new game to see if its not save game compatible.

Edit: Makes no difference if you start a new game, functions like finding locations notification stop working. Its a real shame that it causes these problems as the new sounds are excellent, fingers crossed for a fix.

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Solarint Author
Solarint - - 151 comments

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

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Acemax
Acemax - - 375 comments

Thanks for the quick hotfix, all the functions are working fine now. Back to enjoying the new sounds :)

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Solarint Author
Solarint - - 151 comments

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

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Cravez
Cravez - - 70 comments

This is fantastic work, thank you. However there is noticeable static when this mod is activated, it's not too bad with Anomaly music but when you notice it you can't "unhear" it.

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NeuRat.
NeuRat. - - 3 comments

Ни*уя не вижу разницы, а она вообще есть?
What changed??

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Apathy_Knight
Apathy_Knight - - 169 comments

+1 error, which braking some of the game functions. Waiting for the fix, still nice work though.

! [LUA] File not found "c:/games/s.t.a.l.k.e.r. - anomaly\gamedata\sounds\ambient\soundscape\urban\sfx_14.ambient\soundscape\urban\sfx_15.ogg"!

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Solarint Author
Solarint - - 151 comments

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

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Hetman64
Hetman64 - - 121 comments

Yepp, having the problems as well with inability to swipe the gasmask and level transition (have to walk forward after the black screen pops up in order to actually go to the next level) after installing this. No idea why since this is only a sound mod, but will be rolling back until it's fixed.

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Solarint Author
Solarint - - 151 comments

Should have this issue fixed now.
heres a hotfix on my google drive.
Let me know if you have any more issues!
Drive.google.com

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emze
emze - - 104 comments

Issues seem to be solved, note that I also had two other problems, which weren't mentioned here:

1. recurring quest descriptions were reverted to the "old" one: e.g. no clue was given who and where to kill before accepting the task

2. disassembling didn't not work: the item disappeared, but no parts were retrieved

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Solarint Author
Solarint - - 151 comments

The hotfix fixes a ton of random weird issues all caused by a typo. It should resolve any issues like this that are unrelated to the sound mod. Let me know if you have any more issues!

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OG_Grinskin91
OG_Grinskin91 - - 118 comments

yep, same problem as everyone else, definitely not an isolated incident

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dave_5430
dave_5430 - - 2,114 comments

Why does this mod change so many mob behaviours? It's not just sounds, but like, changes to spotting mechanics and **** like that.

Puu.sh

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Solarint Author
Solarint - - 151 comments

It changes the path to different sounds, also some of the distant sounds were disabled completely in their configs

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ZekeDerevenko
ZekeDerevenko - - 24 comments

Forest_1 has very horrid high pitch frequency throughout its entirety. It's very annoying to listen to.

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Solarint Author
Solarint - - 151 comments

That sound was a placeholder, and I forgot to switch it out on the release version. It'll be fixed in the next patch

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devilhood
devilhood - - 20 comments

Would be good to see a changelog update. Thanks for the hard work!

Also, I have to say that the ambient environment sound, loop or whatever it's called, seems to be way too quiet now. Is it just me? Hearing the background ambience really helped make the environments feel vibrant and interesting, but now I feel like the breathing/footsteps and everything else are way too loud compared to the background ambience.

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devilhood
devilhood - - 20 comments

I noticed a "m_stalker - Copy.ltx" in the configs/creatures/ folder too, is that mislabelled?

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Solarint Author
Solarint - - 151 comments

No it's included on accident. You can delete it and it will be gone in the next version

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Solarint Author
Solarint - - 151 comments

I made the environment quieter so you can more easily hear distant mutants since the sounds can be subtle sometimes. I personally use voiced actor - ru so the breathing noises are much quieter so its balanced around that.

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devilhood
devilhood - - 20 comments

Is there a parameter that I can tweak to increase the ambient sound volume? Or did you reduce the decibels in the audio files directly?

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Solarint Author
Solarint - - 151 comments

You can use a program called SAVandT to adjust the volume from (0 - 2.0) It edited the comments of the .ogg file so tell the game how loud the sound should be in game.

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iAlcatrazZ
iAlcatrazZ - - 92 comments

as I can see the mod is updated to v1.1, do I still need the hotfix for v1???

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Solarint Author
Solarint - - 151 comments

the hotfix is included in the current version. I left it in the description in case anyone returned with issues.

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo - - 26 comments

new game?

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Solarint Author
Solarint - - 151 comments

nope :)

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo - - 26 comments

thanks!

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swipe
swipe - - 62 comments

does this require beta 3.0? when I install it on 2.4 it makes Anomaly crash on startup :(

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Guest
Guest - - 691,052 comments

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SoulTrespasser
SoulTrespasser - - 3 comments

My friend and had an arguement about how exactly the sound could create these bugs (such as not working level transition, inability to wipe mask and disassemble items and etc.), can you explain how in happened? :)

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Solarint Author
Solarint - - 151 comments

Honestly I have no idea.

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Doomich
Doomich - - 8 comments

As well as the inability to transfer artifacts from / to containers.
And also it's not for all locations. For example, Yanov is fine, but Red Forest is broken. Deleting "environment" folder helps, something inside. Hope this helps for troubleshooting.
Damn, I already deleted the previous version archive..

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