where is slash???
you need a batch file. make a notepad file, and paste your code into it, then save, and open the directory with 7zip, then rename the file from txt to bat.
for example, this is my current launcher:
echo off
Title QCDE Launcher
E:\Games\QCDE\q-zandronum64.exe -iwad "mods\aaliens.wad" -file "E:\Games\QCDE\mods\QCDEv2.7.pk3" -file "E:\Games\QCDE\mods\QCDEQZpatch2.7.pk3" -file "E:\Games\QCDE\mods\QCDE_MegaArmorsTimers_2.5.1.pk3"
alternatively, you could just paste everything starting from the E: into the target box of your shortcut.
where is slash??? is the issue with making the plas trail? would be nice to have my fav player.
just download the zandro standalone. click the provided lanchers (.bats) to play qcde mp bots or online, or create a server with zandro.
if you want sp, then simply make a bat. open a notepad file and paste:
x:\location\QCDE\q-zandronum64.exe -iwad "aaliens.wad" -file "x:\location\QCDEv2.7.pk3" -file "x:\location\QCDEQZpatch2.7.pk3" -file "x:\location\QCDE_MegaArmorsTimers_2.5.1.pk3"
for example, what I'm playing now:
echo off
Title QCDE Launcher
E:\Games\QCDE\q-zandronum64.exe -iwad "mods\aaliens.wad" -file "E:\Games\QCDE\mods\QCDEv2.7.pk3" -file "E:\Games\QCDE\mods\QCDEQZpatch2.7.pk3" -file "E:\Games\QCDE\mods\QCDE_MegaArmorsTimers_2.5.1.pk3"
if you don't know how to save as a .bat, use 7zip to explore the main directory, click on the filename, and simply rename txt to bat. i don't know of another way myself.
this way you have a nice clean main dir.
is this basically cpma? cpma is locked down, so is this an open solution to that problem? i'm looking for an engine that will let me run my quake champions mod, and this seems like a good choice. it runs my qc hud, and all my mods in the pk3, however it doesn't seem to look as visually good as spearmint, although i haven't dug through the cfg yet.
also, the rail only has one component, wheras in the menu in spearmint there's the usual inner core and outer trail. is that just a feature that's disabled, or was it left out of the engine for some reason?
what hud is this? is it a drop in that (somehow) works with vanilla q3a?
i, gonna try running this under qcde, hopefully it wont load over anything important
this looks great. is it a complete standalone with the hud and all or do you need to load individual mods?
also does anyone know if there is a map menu ui where you can create and manage maplists that will work in gzdoom?
i wish this mapper would make other maps such as a ruins of sarnath that actually resembles it, such as sock's pom bots. there is a ruins of sarnath attempt for q3, but it's nothing like the real map. if sock did a ruins of sarnath for q3 it would be spot on.
there are quite a few maps that could actually be done in q3. sure would be nice, instead of having to maintain a solid connection to the qc server to play a game that's already on my box, like i can with q3.
stoked!!
it's definitely on my list of hopeful titles like witchfire and tech-com 2029
so what's up with this mod, still releasing it?
these are absolutely excellent.
i recently did a purist build using the latest spearmint, with these textures, and the q3 reloaded hud and menu, using the font "coalition". so, i'm now able to play quake 3 as it was originally, with no ******** and no replacement textures or anything that isn't original gangsta pak0, but in true 16:9 with excellent lighting and engine enhancements, all the while keeping things 100% vanilla af.
MASSIVE thanks for these packs. anyone looking to do a purist build you can stop here, these are your hd textures.
is there any way you'd release a test version, or just this map?
excellent work.. this is going to look so good in gl_nearest
your architecture is 1st class. i cannot wait to be in this map.
looking forward to this. currently working with the latest ftequake engine, and it's working great. i may be wrong but i'm suspicious trenchbroom would let you map with the level of detail of wrath aeon of ruin. from the screenshots it looks like your architecture work is 1st class.
ok so i am stuck in the first room after the graveyard. it says a wave is coming, but empty spawns occur. i can't leave, and no monsters come.
oddly the doors aren't opening even though i've got my use key set. none of the 4 doors open in the starting lobby of the first campaign will open.
i fixed it, i'll post the fix later. but the hud is still stretched. it doesn't make sense how there could be 16:9 widescreen with 1080p but they didn't fix the stretched hud issue. nothing like an oval crosshair eh
this is a game speed mutator, not a player/ground speed mutator. thanks but no thanks
the textures look like ****, even in ultra settings, also the screen is stretched, the ******* xhair is an oval. wtf?
does this mod fix the aspect ratio so that it's not stretched in widescreen? also, does it incorporate the hd textures and such from sikkmod? or is it a just a different game using the standard lackluster graphics of q4?
also no option to turn off the annoying menu music. even by setting r_mode to -1 and aspect to 1, the crappy stretched issue still remains. did it work for you when you released the mod or did you for some reason not care about that?
the aspect ratio is bs in this mod. it says 16:9, but you can tell it's stretched and the xhair is an oval. why?????
is it possible for you to fix the game to where you can simply load maps and bots in the menu like q3a? it becomes an annoyance to have to do that in the terminal each time.
******* sweet cant wait to try nyx and galena
the last thing you are is an idiot. i forget things here and there as well. but i do have to ask you, i am in love with your iteration of blood covenant, and am working on something "kinda" like QC myself, but it uses q3 cpma. i have been scouring the net endlessly looking for someone who's made a blood covenant for quake live, but alas, nothing. so i am curious if you'd mind if i used your wad to try to convert it to a bsp and then use blender to try to add as many details as possible to it, including pots, uneven surfaces, stained glass windows with a full moon skybox and moonlit reflections, etc.. i want to see how far i can push q3. so i figured, since you got it pretty much perfect that your map would be a good starting platform to build on. i'm a noob, forgive me for not understanding how it works, if it's even possible to do that. i've seen some great looking maps for q3 and i feel like theres a lot of potential. here's a link to my project, if you feel it has potential please let me know. i actually started doing this back in nov '17. btw i love your soundtrack and was just listening to it in the background while i played lol Youtube.com
excuse my anger again..
found the command to show non cpma bots.
however, the attackericon in hud remains 2d even thought you've commanded it to be 3d, very annoying.
also, can only seem to get a 3d icon working as healthicon, however, it doesn't just show whatever player you're currently using, you ahve to specify the exact model. very stupid. there has to be a way to make it display whatever model you're currently using.
excuse my anger. that's actually a command, that somehow didn't work before but now it does:
ch_crosshairPulse "1"
Z1N
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