After a few years of 'on and off' working on the mod, which is supposed to be my take on what Hexen 2 should have looked like, I decided to release it once it is done. The progress was very slow at the beginning, however, releasing Trenchbroom map editor together with tools and ports, which made the mapping less painful, speeded up the process. The name is just a placeholder. No story, yet. The mod tries to be more like the first Hexen - gameplay wise - more monsters, more open spaces with large battles, funnier level design, while keeping the puzzles of the second.

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First of all, sorry for pushing the release constantly, but Hexen II proves to be buggier with every single test and every single entity used in the game and if one needs to spend a week to figure out functionality that is here as long as FPS gaming itself, it can become rather frustrating. I prefer to take my time and release something that is in a good shape rather than updating and keep on breaking additional things. Hopefully in a month it can be released with the second hub coming within this year as well. With every fix some new stuff is always introduced though, so the waiting is not in vain :)


Help needed!

Help needed!

News 6 comments

So the Hub 1 is more or less ready. These last few weeks I was trying to address some remaining bugs, but somewhat unsuccessfully. If anyone with some...

Progress

Progress

News 4 comments

Demo release.................................soon

Bad News

Bad News

News 11 comments

I have some unfortunate news. Errors occurred during testing.

News

News

News 2 comments

The first HUB containing first 7 maps/levels is being tested this month. If not issues are present, I hope to release it by the end of this month.

Post comment Comments  (0 - 10 of 20)
graved09
graved09 - - 50 comments

Could this possibly have a map built in I played Hexen ii and got lost numerous times just trying to figure out where to go and what to do a map would have been much more helpful. I almost put this game down after beating it with the necromancer for the first time then heard about mods. But I hadn’t picked it back up since there was no map.

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Mathuzzz Creator
Mathuzzz - - 15 comments

I discussed this with other modders, maps would be really helpful addition, but I haven't came up with any solution, yet. While there is level or two that would certainly require map, others are...let's say less mazzy than vanilla game. Vanilla Hexen 2 had too many same-looking brown/grey corridors, one had hard time distinguish what level they are in as they all looked the same. That is something I tried to improve. Less corridors and more distinct design in every level. Hopefully :)

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Dynamo128
Dynamo128 - - 982 comments

Glad to hear the demo is on its way :)

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Guest
Guest - - 700,086 comments

Totally hyped for the upcoming demo!

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Guest
Guest - - 700,086 comments

I've been looking for some good mods for this game recently(and have not been too impressed so far), but this is looking really good! I'm eager to try out the first HUB, and hopefully the second.

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Z1N
Z1N - - 38 comments

so what's up with this mod, still releasing it?

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Mathuzzz Creator
Mathuzzz - - 15 comments

Sure, see my reply below.

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Z1N
Z1N - - 38 comments

stoked!!

it's definitely on my list of hopeful titles like witchfire and tech-com 2029

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Candlemass
Candlemass - - 34 comments

So, two years later... Wondering if this will ever be released?

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Mathuzzz Creator
Mathuzzz - - 15 comments

Don't worry, it will. Can't say if in the same scope as intended, but the first HUB is mostly done, only waiting for items/monsters placement. The second HUB is missing only 1 map to be complete as well.

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