Q3PLUS IS A .PK3 MOD FOR QUAKE 3 ARENA BASED ON EXCESSIVE PLUS 2.2b MODIFICATION, QUAKE LIVE WEAPON SETTINGS, MODIFIED VQ3 (QL-ALIKE) PHYSICS AND MANY DIFFERENT HQ VISUAL AND SOUND CORRECTIONS.
NOTE: svpatch.pk3, q3plusHQ.pk3 and Q3Plusx64.exe files will be periodically updated.
Q3PLUS CHANGESLOG Version 3e (25 October 2021)
QVM (QUAKE VIRTUAL MACHINE)
+ All xp_ client and server variables are changed to cg_ (client) and sv_ (server). For more info check html documentation in q3plus/docs folder.
+ Client cvars cg_screenshotDefault and startrecordDefault changed to cg_screenshotFormat and cg_startrecordFormat
+ Removed <cg_drawConsole> cvar (no more bugs and hidden text messages when you move to another server or mod)
+ 9 unnecessary cvars removed: cg_drawConsole, drawNames, noMip, noParticles, noShotgunTrail, noSnow, oldGrenade, oldHitSound and oldScoreboard
+ q3plus servers now have priority (always on top) in game server browser
+ sv_motd and /motd (message of the day) changed to sv_maps and /maps. (neat <maplist> popup window on screen when player type /maps in console)
+ Added q3plus info in mod UI (version number and date, cfg info, q3plus site, credits etc.)
+ Changed gamename from <excessiveplus> to <q3plus>. q3plus servers will no longer be part of Excessive Plus and XP server spider.
ENHANCED VISUAL CONTENT AND EXTENDED FEATURES
+ Enhanced <fonts> (xp, xp_l, ui, baseq3 and numbers) + bigchars (font) in <gfx/2d> folder. Patched warning in console -> missing baseq3_32 font...
+ Standard Q3 crosshairs from 1 to 10 enahnced, crosshairs from 11 to 20 replaced with newer crosshairs from Quake Live.
+ Blood flash on-screen in game is now turned off by default <sx_noScreenDamage 0|1>
+ Gfx content enhanced (blood stain/spurt, shadow, hud elements, marks on walls <all weapons> etc.)
+ Replaced old XP HUDs (head-up display) with new huds in QL and Q3 custom style (hud01 to 10). Added bigger center timer and weaplist on another side
+ Added enhanced HD icons (all simple items) from Quake Live, all medals (awards) and alternative CPMA icons <sx_cpmaIcons 0|1>
+ HQ Menu add-on by ZerTerO is now official and optinal q3+ add-on. Enhanced whole menu/art content, background, 2 menu logos <sx_menuLogo 0|1> etc.
+ Added new (better visible) alpha <bright> skins (enemy models) from Quake Live instead old Excessive Plus skins
+ Keel and TankJr sport skins from Quake Live are now available as alternative to bright enemy models <sx_sportSkins 0|1>
+ Perfect shape of all powerups <md3 files> (ammo, armors, health and instant) with HD (enhanced) skins. md3 files now use only 1 frame instead 30 in prev version
+ HD weapon skins (all weapons), few md3 files with small corrections and "new" HQ explosions, projectiles, grenades, smoke, LG beam, rail trail etc.
+ Removed team color <red/blue> smoke <rocket/grenade> (projectile trail) in teamplay. Smoke is now in standard grey color.
+ Added choice between 3 railgun skins (default, skin with glow effect and old known black skin) <sx_rgStyle <0|1|2>
+ Two alternative lightning beam styles 0 = q3 default, 1 = QW inspired and 2 = thin LG beam <sx_lightningStyle 0|1|2>
+ Solved LG beam texture conflict (missing texture) between OSP client from baseq3 folder and q3plus mod
+ Weapon flashes, except GT and LG flash are now disabled by default <sx_noWeaponFlash 0|1|2>
+ Optinal sparks effect instead blood explosions when you hit enemy <sx_impactSparks 0|1>
+ Full noPicMip support for all models, weaphits and mapobjects (support 1.32c, q3e and ioq3). Cvar <cg_noMip> removed.
+ New 1.32e shader feature <novlcollapse> added for all items and player models (all items and player models on map stay bright when you set r_vertexlight 1)
+ Shaders now follow image.extension (harder to replace q3plus content with other visual mods from baseq3 folder)
+ <sprites> content changed and additionally enhanced (chat balloon, teammate and wh icon) <sx_teammateIcon -1|0|1|2>
+ Added basic cllient cfg with some necessary settings (network, noBobbing, green enemy...) Usage: /exec q3plus
+ Scripts from HQQ add-on for simple changing resolutions. Example: /exec res1920x1080
widescreen: 256:135 - 4096x2160
widescreen: 43:18 - 3440x1440
widescreen: 21:9 - 2560x1080 and 3840x1600
widescreen: 16:9 - 1280x720, 1360x768, 1366x768, 1536x864, 1600x900, 1920x1080, 2048x1152, 2560x1440 and 3840x2160
widescreen: 8:5 - 1280x800, 1440x900, 1680x1050, 1920x1200 and 2560x1600
widescreen: 5:3 - 1280x768
widescreen: 4:3 - 1600x1200
widescreen: 3:2 - 1440x960
NEW CLIENT VARIABLES <DESCRIPTION>
+ New external cvars for 1.32e users (type /seta in console first time and confirm with /vid_restart or add cvars in your cfg manually through some text editor)
sx_cpmaIcons <0|1> - choice between default and CPMA icons (simple items)
sx_impactSparks <0|1> - causes the enemy to spark when you hit them
sx_lightningStyle <0|1|2|3> - controls the lightning stream effect (0 = default Q3, 1 = QW inspired, 2 = thin LG beam, 3 = wide LG beam) *New
sx_noLightningImpact <0|1> - lightning impact effect on surfaces by lightning gun. on|off *New
sx_noScreenDamage <0|1> - on-screen damage (blood flash) on|off
sx_noWeaponFlash <0|1|2> - shows a muzzle flash when firing a weapon (0 = enabled, 1 = disabled, 2 = default q3plus value)
sx_rgStyle <0|1|2> - two "new" alternative railgun skins (0 = default, 1 = skin with glow effects, 2 = old known black skin)
sx_sportSkins <0|1> - keel and tankjr sport skins as <bright> enemy model alternative
sx_teammateIcon <-1|0|1|2> - triangle above the teammates head (-1 = no triangle, 0 = default Q3, 1 = modified, 2 = default Q3+ style)
sx_menuLogo <0|1> - choice between standard Q3 and customized logo in main menu. This cvar is part of optional zzz-q3plusHQ pack.
SOUND CHANGES AND CORRECTIONS
+ Added Quake Live announcer voice (vadrigar) with better sound quality (feedback and teamplay)
+ Quake 3 announcer voice is still available but like optional replacement pack (q3plus/extras)
+ Radio and voice chat sounds are moved to optinal pack in folder (q3plus/extras)
+ Added missing Bitterman <drown> and Crash <taunt> sounds
+ Reduced noise on some sounds (quad, machinegun, plasma, noammo and buzzer)
+ Changed default mod configuration. (more info bellow)
+ Removed Excessive Plus configs <conf/excessive1 to 5>
+ Added instagib (one hit, one kill) <rail only> configuration.
+ Default Q3Plus cfg <description>
Weapons | changes (customizable). Main info, mostly Quake Live settings
Gauntlet (GT) | damage = 50
MachineGun (MG) | damage = 5, spread = 1 (low), ammo limit = 150
Shotgun (SG) | max damage = 96 (16 x 6), spread = 850, fixed pattern = 2, ammo limit = 25
Grenade Launcher (GL) | max damage = 100, max self damage = 50, splash damage = 100, ammo limit = 25
Rocket Launcher (RL) | max damage = 100, max self damage = 42, speed = 1000, splash damage = 85, ammo limit = 50
Lightning Gun (LG) | damage = 6, knockback = 10.5, ammo limit = 150
RailGun (RG) | damage = 80, ammo limit = 25
Plasma Gun (PG) | damage = 20, self damage = 7, splash damage = 14, self knockback = 24, ammo limit = 150
BFG 10k | max damage = 100, max self damage = 50, splash damage = 100, cycle (reload) = 333, ammo limit = 50
Gametypes | changes (customizable)
FFA [free for all] - weapon respawn time 3 seconds, no falling damage
1v1 [duel] - time limit 8 minutes
TDM [team deathmatch] - weapon respawn time 20 seconds, drop weapon enabled
CTF [capture the flag] - drop flag enabled, quake live scoring system
CA [clan arena] - quake live ammo limits
FT [freeze tag] - spawn protection 3 seconds, thaw score 2, thaw time 2 sec, start weapons (gt, mg and sg), reset all after each round
* other gametypes without change
- advanced spawn system
- cylindric hit box
- modified vq3 (ql-alike) physics
- drop weapon and flag features enabled (/drop weapon and /drop flag)
REMOVED UNNECESSARY EXCESSIVE PLUS CONTENT
+ <botfiles> and bots: <argus>, <gauntlet> and <lakerbot>
+ Atmosphere efects (raindrop and snowflakes) and cvars in qvm files
+ Excessive Plus logo from console and screen
+ 37 unnecessary levelshots for standard Quake 3 maps
+ <maps> folder with map <test_smallbox>
+ CPMA grenade, XP flags, flagbase, eye.md3 and gibs from folder <models>
+ <sfx> folder with many unknown textures
+ Particles from folder <sprites> and cvar in qvm files
+ Unnecessary map textures (ctf2, liquids, proto2, sfx and skies)
Q3PLUS64 AND 32.EXE (LATEST 1.32E RELEASE WITH ADDITIONS FOR Q3PLUS MOD) *NEW
+ Q3Plus.exe loads q3plus mod at startup by default instead of baseq3. Prevents client .cfg conflict between baseq3 and q3plus mod.
+ All /sx_ client variables are added to the archive and will be stored in q3config.cfg, you dont need to use /seta to import this cvars anymore.
+ Console color is now transparent black with white line by default. If you want to change color use cvar /cl_conColor and set your RGB value.
+ Console speed changed to /scr_conSpeed 5 by default.
+ New cvar /con_height [0.1...1.0] - Sets the percentile of the screen the console window takes up when on display. (default is 0.5, half the screen)
+ New cvar /con_scale [1.0...3.0] - Console lettertype size. Very useful on high resolutions!
+ CTRL+ENTER in console sends message with command /team_say (team messagemode)
+ SHIFT+ENTER in console sends message with command /tell. Requires <PlayerID> before “message”
+ Built-in URL-filter (.cmd files added in q3plus mod) - check client variables and commands HTML document for details.
+ zz-svpatch_04.pk3 is a patch with missing shaders, textures and sound files which covers over 150 custom maps. *Updated
+ zzz-q3plusHQ is optinal add-on with many files from pak9hqq.pk3 add-on by ZerTer0
+ extras/zzz-Q3announcer.pk3 is replacement pack in case if you dont like default q3plus announcer voice.
+ extras/zzz-voiceChat.pk3 is optinal pack with voice and radio chat sounds. cvars -> cg_noRadioChat <0|1> and cg_noVoiceChat <0|1>
+ tools/cgQname.jar is old xpQname tool for creating "fancy" nicknames. Tool is edited and now follow q3plus cvar <cg_name> instead xp_ (java required).
+ Q3Plusx64.exe is 1.32e release which run Quake 3 Arena with loaded q3plus mod. *Updated
As you can read in the description q3plus is not only a visual mod. It's a client, server and visual modification, practically all in one!
We currently have a few servers which run q3plus mod in Europe where we play organized weekend events and pickup games.
If you want to partake in a quake live alternative with improved gameplay and visual environment feel free to join us on our discord server and online gaming.
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