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Elementalism is an epic new mapset for GZDoom. Phase 1 out now!

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Elementalism Phase 1 Full Release v1.3
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PsychoFreeman
PsychoFreeman - - 121 comments

Holy **** it's here

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Lord_Mordja
Lord_Mordja - - 458 comments

Nice, congrats on the release!

I remember earlier plans were for all the weapons to be replaced with new, thematic ones, not just the BFG. Is that still an eventuality or will the arsenal stay mostly Doom 2's?

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Bauul Author
Bauul - - 44 comments

The plan was always to use the basic Doom 2 arsenal - this is a mapset more than it is a mod, so all the vanilla Doom 2 assets (weapons, monsters etc.) are still all present and correct. We've simply added a few new things on top of them.

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wolfprince1
wolfprince1 - - 274 comments

Absolutely loving this mod so far, when Phase 2 eventually comes out will there be a way to transfer saves? Will it just have the other elements or will you have to start all over again?

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Bauul Author
Bauul - - 44 comments

Unfortunately GZDoom doesn't support transferring saves between different mod files, but I will likely implement a "set the first three elements to Complete" option for returning players.

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Guest
Guest - - 689,408 comments

I was very excited for this mod, so today I downloaded it and gave it a rather thorough testing. The visuals are gorgeous, but there is a bit of a stuttering problem in all of the outdoor areas... that is to say that they run a bit on the choppy side... and this is on a PC that has been running Elden Ring on maximum settings with no issues. I used the OpenGL renderer, but I also tried it using the OpenGL ES renderer. With OpenGL ES there is no stuttering or choppiness, but the visuals are messed up in places, such as the shafts of light in the caves, which look cut in half. Those look normal in regular OpenGL. I could not test with Vulkan, since for some weird reason Vulkan always freezes GZDoom whenever I select it as the renderer (though it works with Wolfenstein: Blade of Agony's version of GZDoom). In any case, if it is possible to solve the stuttering an choppiness in Elementalism when using OpenGL I would most certainly call this mod a masterpiece. I loved the Aztec-themed Earth area especially! It is just too bad I could not play more due to the mentioned issues.

I was very excited for this mod, so today I downloaded it and gave it a rather thorough testing. The visuals are gorgeous, but there is a bit of a stuttering problem in all of the outdoor areas... that is to say that they run a bit on the choppy side... and this is on a PC that has been running Elden Ring on maximum settings with no issues. I used the OpenGL renderer, but I also tried it using the OpenGL ES renderer. With OpenGL ES there is no stuttering or choppiness, but the visuals are messed up in places, such as the shafts of light in the caves, which look cut in half. Those look normal in regular OpenGL. I could not test with Vulkan, since for some weird reason Vulkan always freezes GZDoom whenever I select it as the renderer (though it works with Wolfenstein: Blade of Agony's version of GZDoom). In any case, if it is possible to solve the stuttering an choppiness in Elementalism when using OpenGL I would most certainly call this mod a masterpiece. I loved the Aztec-themed Earth area especially! It is just too bad I could not play more due to the mentioned issues.

Update: I decided to try Elementalism using GZDoom v4.6.0 which was the version Blade of Agony uses, the one I can use Vulkan in. I played extensively in v4.6.0 with Vulkan as the renderer and all was perfect. No stuttering or choppiness whatsoever, and all visuals were correct. So, yeah this is indeed a masterpiece! But you just might want to include a mention that Vulkan may be the preferred renderer for folks to choose when running this.

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Bauul Author
Bauul - - 44 comments

We put huge amounts of hard work into optimizing the mod as much as possible, but the simple fact is that modern PCs really struggle with GZDoom. It's a single-threaded engine that will ignore the majority of a modern PC's processing power.

We targeted a minimum frame rate of 30fps on a medium powered PC (GTX 1060 running at 1080p), so anything more powerful than that you should hit a solid 30fps+. But even with an absolute monster of a PC you sadly won't get the kind of frame-rates you are used to with modern PCs just because of the engine we used.

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Guest
Guest - - 689,408 comments

Myself, I read the above posts and tried what they said to do in them, I downloaded GZDoom version 4_6_0 and I set it to use Vulkan. I played through the first two levels of the Earth realm with no problems whatsoever. But when I got to "E3: Betwixt the Thicket" I did encounter a serious bug. I went into the underground part of the level, got the red and blue keys, and eventually was able to teleport to where the yellow key was. All was pretty normal up until I wound up back in the outside part of the level, where a new wave of foes had spawned. I was in the process of blasting them when I got a hard freeze while fighting a Revenant. Hard freeze, as in I had to actually restart my PC. My PC is only a year old, my graphics card is an NVIDIA GTX 1660 Super, and like the above poster I have not any problems running the latest games, like Elden Ring (I think everyone's playing that right now! Lol). So, there does seem to be an issue with this mod. I've run all kinds of intensive Doom mods previously, including the Doom Slayer Chronicles, and I had no freezing. I did notice that even with Vulkan, there was some minor slowdown of some sort on the Betwixt the Thicket level, so using Vulkan does not seem to fix ALL of the reported stutter. Which is sad, beacuse this is otherwise a truly amazing mod with a lot of potential. The first area reminded me a bit of the Ancient Aliens mod someone did a while back (just a little bit), which is something I liked a lot about it. I was playing in order, so I have no idea if there are freezing issues in the Water or Fire realms, but definitely Earth has that bug.

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Guest
Guest - - 689,408 comments

OMG! This mod is amazing! I feel like I was transported to an actual place. You guys did an amazing job. And I'm so glad the Doom modding community ius still going strong. Great job to everyone who worked on this. I have had no issues whatsoever so far.

Edit: Hmmm, it says I'm a guest, but I registered AND confirmed my email. Anyway, it's anim8r99. Shout outs to Xoap, Toke, 999cop, Picklehammer, Fodders, and all the other folks I used to Doom with. Hope u r all well.

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

Holy good god xD

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karaluciellepythiana
karaluciellepythiana - - 4 comments

I totally love this mod... a lot of parts remind me of that old game Eternal Darkness, especially once you get into the underground regions of the Earth realm with the lost city and all that. Me, how I got mine to work is I just use the latest version of GZDoom (1.7.1, I think it is up to now). A bit of advice to the above two novel-length guest posters: 1. If you've installed Reshade before for OpenGL and then try to run Vulkan it will crash on loading GZDoom. Me, that is why I use two installed instances of GZDoom and have Reshade for both but on one it is set up for OpenGl with the other being exclusively for Vulkan. I only play Elementalism on the Vulkan variant of GZDoom version 1.7.1, which solves any and all problems. And 2. Do not try to play this mod on an older version of GZDoom such as the 1.6.0. version. I tried that too, with horrible results. I hope my humble advice helps! Anyway, this mod is incredible... it actually feels like I am playing a whole new game. Thanks for creating this work of video game art! :)

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Guest
Guest - - 689,408 comments

add support for gameplay mods please, i played this with guncaster and it rocks

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Bauul Author
Bauul - - 44 comments

The mapset is way too complex to make entirely mod-compatible, but most mods do seem to work relatively well with it

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karaluciellepythiana
karaluciellepythiana - - 4 comments

Hmmm, it does appear that there really IS a freezing issue with this mod. For me, it just happened in the Lost City level, in the huge outdoor segment (I think it is the fourth Earth level). I had gotten the yellow key and fought a small army of demons afterward, and I was just sort of walking around, going up the ramps and working my way back through the area when suddenly a hard freeze hit. The same kind of freeze that the two rather long guest posts talked about, where it made it so I had to restart my PC. I was sad to experience this, since I had just been thinking how amazing that level looked when this happened. I do hope this can be fixed, since otherwise Elementalism is pretty much flawless. :)

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lordargosax
lordargosax - - 11 comments

Now this is wild

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vaustein
vaustein - - 30 comments

Is there a way to skip the text intro? I like the lore, but I don't need to re-read it every time I restart the mod.

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Bauul Author
Bauul - - 44 comments

Not currently, but I'll put one into the next version! A few people have asked about it so I'll be sure to add one in.

Edit: The current version now has an option to skip the intro text.

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OMXGAMERZ
OMXGAMERZ - - 298 comments

Hi do u have a discord server?

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Bauul Author
Bauul - - 44 comments

We do! I've updated the Summary Page with a link, but you can also join it directly here: Discord.gg

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PsychoFreeman
PsychoFreeman - - 121 comments

a big problem it's way to laggy it's basically unplayable espacially the fire world

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karaluciellepythiana
karaluciellepythiana - - 4 comments

Finally! I figured out exactly what was making my game freeze. It was my silly video card driver, which I had neglected to update since practically *forever*. I updated it last night, tried this mod again, and it was perfect this time... no freezing whatsoever in any of the levels. Prior to the video card update, I had freezing in the game Remnant - From the Ashes too but now that also works without any issues. So, thank goodness for that! Elementalism is a really super fun mod now that I was able to delve into it big time... very hard to pick a favorite level from it per se. I think the elemental wand is awesome... the semi-scarcity of its' powers makes using it very strategic, which is interesting. And the custom UI is cool, I like mods that add interesting new touches like that! I have not beaten this mod yet, but so far it is an amazing journey. Thanks again for making it and uploading it for us to play!

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DQGamer
DQGamer - - 96 comments

what is the difference between this version and version 1.01?

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Bauul Author
Bauul - - 44 comments

I've updated the changelog here: Moddb.com. You can see the full list of changes there.

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Guest
Guest - - 689,408 comments

I have issue using it with newest project brutality 3.0
When I take the magic staff the stones starts to glow, but while it is happening and also after that, my character just starts sliding on the ground all the time I'm unable to move properly just hitting walls, and I cannot enter any portal. After several dashes my movement is totally blocked.

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Bauul Author
Bauul - - 44 comments

Contact the makers of Project Brutality and ask them to look into it. Mod authors often need to build compatibility patches for specific mapsets, so they'll likely need to do the same here.

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Z1N
Z1N - - 38 comments

i, gonna try running this under qcde, hopefully it wont load over anything important

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TheyAreIdiotModder
TheyAreIdiotModder - - 188 comments

How many Ram I Need to Play this Mods?

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simzzoker123
simzzoker123 - - 76 comments

666

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Guest
Guest - - 689,408 comments

why not make this compatible with weapon mods, i mean the weapons are practically vanilla except the scepters who can be changed to become standalone weapons

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Bauul Author
Bauul - - 44 comments

Most weapon mods actually seem to work with Elementalism fine, as long as they're robustly programmed. In fact mods generally seem to work pretty well with it.

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ghghghghgghghgg
ghghghghgghghgg - - 21 comments

When playing with Final Doomer, everything works fine except the starter pistol. It just stays as the default version but picking up bullet ammo doesn't give it more ammo, just the chaingun slot

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Hereticnic
Hereticnic - - 229 comments

I can't ******* believe that I'm still having problems with gzDoom in 2023... Year after year the same CRAP...

I wanted to load your map with gzdoom latest version, already configured with Reshade+Vulkan. Everything working fine (testing with Mapwich which is a heavy mod)

Something in the PK3 file itself, or something in gzdoom (I don't know), is forcing this specific Elementalism mod to only load using OpenGL. It refuses to load using Vulkan, which I use in my laptop to avoid framerate slowdowns (very effectively might I add, **** you)

What could be the cause of this specific mod "forcing" OpenGL? How can this be changed?
I already tried opening the mod in Slade and can't find anything that would fix it. I was able to enable the IWAD selection screen once again (in that screen I can specify Vulkan in the button) but even then seems like the mod will load Vulkan and ignore my Autoexec commands (framerate counter on corner of the screen in this case, it's the only thing I have inside my Autoexec.cfg)

Why would a Doom mod like this ignore my Autoexec.cfg file?
It must be the first time in all these years that I see something so utterly bizarre happening in the gzdoom modding scene. And I've seen plenty over the years.
Any suggestions?
I wanna try your mod, but I won't use gzdoom stock settings. I wanna use Reshade to bumb up Contrast, Saturation and Sharpness. There's no reason for me to have an INFERIOR experience while playing Doom mods in general. Absolutely no reason.

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Hereticnic
Hereticnic - - 229 comments

Here I am, sitting with a shoddy plastic laptop on my lap which is perfectly capable of hitting 35 FPS (AMD Ryzen 3000) but unable to play the game because a stupid mod inside a stupid piece of software is handicapping my hardware's performance. Again... year after year...

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Hereticnic
Hereticnic - - 229 comments

Short version:
The mod seems to be forcing my gzdoom to load only in OpenGL (I need Vulkan, otherwise my FPS is 13 on the initial screen)
How can I avoid that happening?

And why is this mod ignoring what I have inside my Autoexec.cfg file?
How is this even possible?

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Bauul Author
Bauul - - 44 comments

I'm afraid I have no idea. I've never heard of a mapset stopping Vulkan mode working, and it certainly isn't something Elementalism is doing. I use Vulkan myself without issue.

I can only assume it's a problem with Reshade. I'd suggest either not using Reshade, or speaking to the Reshade developers and see what they suggest.

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Hereticnic
Hereticnic - - 229 comments

Okay, I was able to PARTIALLY fix the problem by modifying the PK3 file opening it up in Slade, removing the portion that says IWAD=DOOM2.WAD
Doing that, the gzdoom initial screen appears once again (that screen that appears before you load the game, where you choose the Renderer and if you want Windowed or Fullscreen... gzdoom 4.8.0 here)
I still have no idea why my Autoexec.cfg is ignored by this mod exclusively, other mods work fine (tested with Mapwich, Avactor, BrutalDoom etc)
..
The problem with Reshade was also fixed, for whatever reason my Reshade was looking in the parent directory for the INI files, I selected the right directory in the Reshade menu (menu inside the game) and it worked again, now it saves my settings.
Using Vulkan, I'm getting stable 30+FPS, never less than 25 on extreme wide open areas. (3rd map so far...)
..
Another unexpected thing that I noticed in Reshade: that map that starts you outside with Rain dropping (I think it's the 3rd map?) I was able to get MORE framerate with Reshade ENABLED. When I disabled Reshade, the framerate would slowdown some 7 or 8 FPS. No idea why this happens. So it seems like Reshade helps with GPU, in one way or another, or maybe it helps with the CPU calculations. Something to be mindful of for the future (thumbs_up)
Thanks... cheers...
oh, just before I go, **** gzdoom stupid ******* ******** LMAOOOO

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Hereticnic
Hereticnic - - 229 comments

video footage of the mod working on Vulkan + Reshade (AMD hardware)

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Guest
Guest - - 689,408 comments

Thank you!! Playing Doom Since 1994!! and still fun!!!.

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rashidhumzah
rashidhumzah - - 3 comments

Does this have coop support?

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