False Dawn is set a number of years after the events of Quake 4, where you assume the role of the best of a new breed of soldier, the Stroggified Marine. You can go where no regular human can and have been called upon to save humanity from the threat of a mysterious new super weapon developed by the vicious Strogg!
Some key features include:
After years of development and wrestling with Quake 4, False Dawn is finally ready to be set loose in the wild. Just in time for Quakecon 2014, you can now attempt to save the human race from the brink of extinction from a newer, more powerful Strogg foe. This enemy seems familiar, but much has changed in the years since Cpl. Matthew Kane defeated the Makron and Destroyed the Strogg's communications Nexus. Prepare for ~90-120 minutes of gameplay that will challenge not only brawn, but brains and reflexes.
I must thank absolutely everybody involved in the development of False Dawn. It's been a long road with many bumps, but we've made it. Special mention must first go out to Sikkpin who contributed not only the amazing Sikkmod, but also a whole raft of custom effects and features specific to False Dawn. Next up is Vlad 'Titan Slayer' Zhuravlyov, who has most kindly supplied the soundtrack for False Dawn. He even produced a remix of a classic track from the Quake universe that is included somewhere in the mod. I must also thank Gaute Rasmussen and Andy Nokes on their stellar jobs in voicing two of the three characters featured in the mod. I can't speak highly enough of these fine gentlemen, without whom this project would have never been the same.
To wet your appetite prior to downloading the mod, I would like to quickly introduce the two other zones that make up the facility of False Dawn.
The Air Filtration Facility (AFF) is the oldest and least reliable part of the Facility. This is an issue due to the fact that the AFF houses Atmosphere Control which maintains the oxygen levels Facility wide. If Atmosphere Control were to fail, it could potentially flood entire areas of the Facility with Toxic gas.
Very little is known Nerve Centre other than it controls all networking, security and logic systems within the Facility. What is known however, is that unlike the rest of the Facility the Nerve Centre is kept in immaculate condition. There are no flickering lights, or exposed wires to be seen here. Surely such a vital area would not be without formidable protection.
Area unknown. No reliable intel available.
Now, go, download False Dawn and enjoy it.
Thank you.
False Dawn is almost complete. In the lead up to the release I'd like to share a few last screenshots and briefly discuss one of the three major zones...
After years of development, False Dawn is not only still alive, but will be releasing soon.
We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.
**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the archive...
**ATTN: ATI USERS** CATALYST A.I. MUST BE DISABLED IN ORDER FOR SIKKMOD EFFECTS TO RENDER CORRECTLY. Initial release of False Dawn. This is the installer...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
This is a pure work of art, some people just don't realize how much went into this. I'll do a review in time, but this mod truly leverages ID Tech 4 at its best.
The play of dark and light, pacing, atmosphere, encounter setups and story. This is oozing of quality and even surpassing Raven on many occasions, exactly the Quake 4 I wanted. Q4 always had potential to be very ambient, tense and even scary but the vanilla Q4 is just doing too much half-assed, it's a large step-down in quality from what ID achieved with Doom 3.
Will surely try your D3 level as well, given how high quality this was.
Now let me get back to exploring your mod, taking it slowly and soaking everything in, I've so much appreciation of your work!
Played on Arch Linux with Quake 4 running on Proton Experimental and the 1.0 version of the mod. I absolutely loved playing this mod, I'm surprised that there were no loading screens at all - the map was just one large non-stop action movie with the occasional downtime for the player to catch a breather and resupply. I felt like the mod was a bit too easy though, but I thoroughly enjoyed the experience. The voice acting was acceptable, though what I dislike is when exposition is given to the player, control is either taken away completely or partially (by slowing you down) which kind of ruins the immersion and your preparation for an attack. Other than that, it ran flawlessly (constantly 50 fps) and Sikkmod as always looks stunning, even on this dated game.
Ciao! I need to set 3480x2160 resolution. How can i do it?
Open up the console and type in r_mode "-1" to set your screen resolution as the custom one. Then type in r_customWidth "3840" and r_customHeight "2160" and finally r_aspectRatio "1" to set it to 16:9. Once all are done, type in vid_restart to apply the changes.
Youtu.be great mod, really liked the map layout and especially the colours
I might need some help, i used the installer as instructed and placed it inside my common/Quake 4 and hit the False Dawn resolution. But after starting Quake 4 i don't see the Mod itself in the mods menu. Anything i missed out on ?
For those looking to run this mod with current AMD GPU's and the Radeon Software, "Surface Format Optimization" must be disabled in the game profile or the game will crash to desktop upon trying to first start False Dawn. Surface Format Optimization is a more advanced verson of CATALYST A.I. of ATI.
This is great mod, quality of which is absolutely astonishing!!! Really liked every aspect of it, especially new weapon damage system: i wonder is it possible to "rip" this system as standalone mod and play it with vanilla quake 4 story line? That would be awesome challenge.
The mod doessn't work. I get the following error:
found DLL in pak file: C:/Igre/Quake 4/bktq4sp1/game000.pk4/gamex86.dll
copy gamex86.dll to C:/Igre/Quake 4/bktq4sp1/gamex86.dll
********************
ERROR: wrong game DLL API version
You're trying to run the game with the wrong version of Quake 4.
what is the right version?
Probably the latest version. This error only comes when the game is using a DLL from a different version of the base game.