Elementalism, a brand new megawad for GZDoom!

Coming soon(ish).

Elementalism takes classic Doom gameplay and combines it with cutting-edge GZDoom enhanced graphical features for an explosive new six-episode Megawad. Confront and conquer the power of the elements, wield the powerful Elementium-powered wand and take charge through six awe-inspiring locations of elemental carnage!

Features

  • Six mini-episodes of 5 maps each, with every episode themed around a mystical element: Earth, Air, Water, Fire, Light and Dark
  • Classic Doom gameplay: explore maps, hunt for keys, shoot lots of monsters.
  • Atmospheric level design, featuring custom textures, ambient sounds and special environmental effects. Journey from ancient Mayan temples in rich jungles to clockwork furnaces and beyond!
  • A dynamic and persistent hub map that allows you to move between episodes while keeping your progress through the levels
  • 7 brand new boss encounters – one for each episode, and a final boss
  • 6 brand new weapons – one for each episode, themed around each of the elements
  • Extensive use of GZDoom graphical features to enhance the look of the levels, including custom-made environmental models, shadowmaps, portals, GLDEFs, dynamic lights, normal and specular maps, and anything else we can get our hands on (but no fundamental gameplay changes – this is classic Doom at heart!)

The Team

All mapping by a handful of experienced mappers:

6BRW2KV.jpg?1 Dragonfly

D9wikiD.png?1 Remmirath

9Lq7N95.gif?1 Dreadopp

LH1kj9E.jpg?1 Bauul

vYRT9pd.jpg?1 BridgeBurner56

With code support, consultation & testing from:

Gutawer
Xyzzy 1
Jimmy
leodoom 5
phade102
Swiftwolf Blacktail
Rachael

Why GZDoom and not another source-port?

Elementalism utilizes the very latest GZDoom features; it is designed to work with the latest version of the source port. It will require a decent spec PC to run as it makes heavy use of OpenGL 3.0+ specific effects, but we are doing our best to optimize the maps as best we can.

Release date

At the time of writing we’re not 100% certain on the release date as the project is still in a state of infancy, but we’re working hard and are planning release in 2019/2020.


Join in the discussion on the Doomworld.com and ZDoom.org threads

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Elementalism is a true labor of love for everyone involved, myself especially. We constantly strive to make the very best maps we can, and with the complexity of UDMF that can mean individual levels can take a very long time to make. As with any Doom project that has a very long gestation period, life and other priorities can often get in the way, extending the development time even further. I'd prefer not to end up winning the Mordeth Award if I can help it, so we've come up with a new release plan that will hopefully mean everyone gets to play at least some of Elementalism sooner than otherwise:

Elementalism will now release in two phases: Phase 1 and Phase 2

As the megawad is episodic, we have decided to focus on finalizing and releasing the first three episodes first, and then following with the remaining three episodes afterwards.

  • Phase 1 will contain the Earth episode, Water episode and Fire episode
  • Phase 2 will contain the Air episode, Light episode and Dark episode

Phase 1 is well underway: approximately half of the 15 maps are mostly complete, with all the others seeing good progress. Contributing maps to Phase 1 will be:

  • Myself (Bauul): 5 maps
  • BridgeBurner, Dragonfly and Remmirath: 2 maps each
  • DMPhobos, Dreadopp, Phade and StormCatcher77: 1 map each

Still no firm expected release dates, but suffice to say it'll definitely be quicker than it was before!


To celebrate, I've created a new Soundcloud account for the fantastic OST that our team of immensely talented musicians is putting together. This features a small selection of the music tracks so far (one from each musician). Check it out over here!

And of course, it wouldn't be an update without some screenshots!

The Fountainhead of the Weeping Palace
Map W4, by Bauul

OAdoRHS.png

oIwi0dO.png

k1mfcm8.png

51qv2Nj.png

RJI0hMX.gif

Untitled Earth Map (WIP)
Map E2, by Bauul

diA2Ic4.png

NJtTGtw.gif

QHR5BnW.png

YjVG1Ut.png

Untitled Air Map (WIP)
A2, by DMPhobos

v5ollOC.jpg

Beneath the Hammer
Map F5, by BridgeBurner

7pL7WN5.jpg

sTIF4yW.png

BridgeBurner's map is an arena for the Fire boss. The bosses are a big focal point for the megawad, so we're keeping them under wraps for now.

However, to give you a taste of what they have in-store for you, here is a glimpse of the Test Arena with the Fire Boss unleashed in all its glory.

XtzFA9K.gif

We can't wait to show you more when its ready!

Original soundtrack incoming!

Original soundtrack incoming!

News 5 comments

Music has always been an absolutely essential part of any great Doom mapset, and Elementalism is no different. Introducing new musicians to help give...

New modeler joins the team, and new screenshots

New modeler joins the team, and new screenshots

News 6 comments

Clay has joined the team to help us populate the maps with amazing new props and effects. Plus new screenshots of maps in progress.

BridgeBurner joins the team!

BridgeBurner joins the team!

News 4 comments

Bridgeburner, the author of the fantastic looking Age of Hell megawad, has joined the team as a new mapper.

Shout-out from Dusk developers

Shout-out from Dusk developers

News

David Szymanski, developer of Dusk, tweeted about the mod's annoucement

Comments  (0 - 10 of 11)
The-Turkish-Man
The-Turkish-Man

Any news?

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Guest
Guest

This looks seriously great. Good luck to all involved, I hope we can see a demo sometime soon!

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SanttuPesonen
SanttuPesonen

I sort of want this to be out already, but at the same time, crafting something as visually impressive as this takes an understandably long time.

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ZateoX
ZateoX

Yo, will this be compatible with Brutal Doom or Project Brutality?

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Bauul Creator
Bauul

Like any advanced GZDoom mapset, mod support will vary. Mod support isn't a focus (the mapset is designed with standard GZDoom in mind), but most should work reasonably well.

Reply Good karma+2 votes
ledernierrempart
ledernierrempart

it felt like looking at a morowind map.
now i want a true RPG doom mod with craft and skill levels ^^.
the stuff that is created by the doom community continue to amaze me each years... it really make me want to start modding on doom too.

One day i believe we will have a Doom RPG lke morrowind.

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Geister
Geister

This looks awesome!

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Etherealistic
Etherealistic

This looks incredible, I can't wait to get my hands on it. :)

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

RulesOfSurvivalOmega
RulesOfSurvivalOmega

I cant wait :D

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Latest tweets from @ben_mansell

Loading custom Doom maps inside Doom Eternal's built-in version of Doom. This is important scientific work! T.co

Mar 22 2020

A new completed map for Elementalism, my up-and-coming megawad for GZDoom. Beneath the Thicket, the second Earth m… T.co

Mar 12 2020

Experimented using Interprite by MarkeyJester to interpolate Doom sprite animations. There are some artifacts, but… T.co

Dec 21 2019

It doesn't happen very often, but I posted an update for Elementalism a few days ago, complete with a few screensho… T.co

Dec 14 2019

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