Elementalism, a brand new megawad for GZDoom!

Coming soon(ish).

Elementalism takes classic Doom gameplay and combines it with cutting-edge GZDoom enhanced graphical features for an explosive new six-episode Megawad. Confront and conquer the power of the elements, wield the powerful Elementium-powered wand and take charge through six awe-inspiring locations of elemental carnage!

Features

  • Six mini-episodes of 5 maps each, with every episode themed around a mystical element: Earth, Air, Water, Fire, Light and Dark
  • Fast, classic, aggressive Doom gameplay
  • Atmospheric, top-tier level design, featuring custom textures, ambient sounds, special environmental effects and more. Journey from ancient Mayan temples in rich jungles to clockwork furnaces and beyond!
  • A dynamic and persistent hub map that allows you to move between episodes while keeping your progress through the levels
  • 7 brand new boss encounters – one for each episode, and a final boss
  • 6 brand new weapons – one for each episode, themed around each of the elements
  • Extensive use of cutting edge GZDoom graphical features to enhance the look of the levels, including custom-made environmental models, shadowmaps, portals, GLDEFs, dynamic lights, interpolation points, normal and specular maps, and more (but no fundamental gameplay changes – this is classic Doom at heart!)

The Team

All mapping by a handful of experienced mappers:

6BRW2KV.jpg?1 Dragonfly

D9wikiD.png?1 Remmirath

9Lq7N95.gif?1 Dreadopp

LH1kj9E.jpg?1 Bauul

vYRT9pd.jpg?1 BridgeBurner56

With code support, consultation & testing from:

Gutawer
Xyzzy 1
Jimmy
leodoom 5
phade102
Swiftwolf Blacktail
Rachael

Why GZDoom and not another source-port?

Elementalism utilizes the very latest GZDoom features; it is designed to work with GZDoom 3.3.5 and onwards. It will require a decent spec PC to run as it makes heavy use of OpenGL 3.0+ specific effects, such as the shadowmaps, normal-maps, MD3 models and more. You will be able to disable some features if your computer is struggling, however.

Release date

At the time of writing we’re not 100% certain on the release date as the project is still in a state of infancy, but we’re working hard and are planning release in 2019.


Join in the discussion on the Doomworld.com and ZDoom.org threads

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We are extremely excited to announce that @Bridgeburner56 has officially joined the Elementalism team! His work on the upcoming Age of Hell megawad blew us away, and his unique mapping style is a perfect fit for the project. We're thrilled to have him on-board, and he's fit right into the team. Like a proper champ, he's even taken on one of the most challenging mapslots we have: the last main level of the intimidating Dark episode, D4.

Check out some of his work-in-progress shots below:

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D4 work-in-progress, by Bridgeburner


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D4 work-in-progress, by Bridgeburner


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D4 work-in-progress, by Bridgeburner


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D4 work-in-progress, by Bridgeburner


Elsewhere, we now have the first finished map of the Air episode: A1, Antediluvian's Wall, by me. This episode takes place across floating islands suspended over an infinite sky. But don't worry, falling off is merely a teleport back to solid ground!

QSMUK0i.png

A1: Antediluvian's Wall, by Bauul


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A1: Antediluvian's Wall, by Bauul


WW9Lcaw.png

A1: Antediluvian's Wall, by Bauul


vyKcnPf.png

A1: Antediluvian's Wall, by Bauul


kXinoCD.png

A1: Antediluvian's Wall, by Bauul


giphy.gif

A1: Antediluvian's Wall (detail), by Bauul (animated gif)


Dreadopp has nearly finished D1 too, and it features some wonderfully creepy encounters. Definitely a map to keep you on your toes!

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D1 work-in-progress, by Dreadopp


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D1 work-in-progress, by Dreadopp


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D1 work-in-progress, by Dreadopp


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D1 work-in-progress, by Dreadopp


Remmi's continuing to work through F3 (which is shaping up to be the biggest map we have so far), and Phade's working through F1. Dragonfly is heads-down getting Eviternity ready to coincide with the launch of OTEX, but will be back on Elementalism in the new year.

Finally, I'm making a tentative start on D3, my Dark episode entry. Creepy tech-bases incoming!

nW62lMb.gif

D3 proof-of-concept (unlikely to actually appear in a level), by Bauul


Shout-out from Dusk developers

Shout-out from Dusk developers

News

David Szymanski, developer of Dusk, tweeted about the mod's annoucement

Comments
Geister
Geister

This looks awesome!

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Etherealistic
Etherealistic

This looks incredible, I can't wait to get my hands on it. :)

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RulesOfSurvivalOmega
RulesOfSurvivalOmega

I cant wait :D

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Hang-Lip
Hang-Lip

Looks sweet!

Reply Good karma Bad karma+4 votes
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