Elementalism is an epic new mapset for GZDoom.
At nearly 5 years in the making, this has been a labor of love for everyone involved, and it is amazing (and slightly surreal) to have it finally released! A celebration of both advanced UDMF mapping and classic Doom gameplay, the aim of the mapset is to bring together the classic Doom experience we love with ambitious, high-concept modern mapping techniques. I can’t wait for you all the enjoy it! – Bauul
And a fantastic supporting team of testers, programmers and artists:
antares031, boris, Cyano Blugron, Guardsoul, Gutawer, Insane_Gazebo, Jazzmaster9, Jimmy, Kaapeli47, Lazorical, Liberation, LowGcifer, Major Arlene, Pegleg, Rachael, Simpletonium, Stormcatcher.77, Terminus, TheEvilGrin, Velvetic, Wolf McBeard, Xyzzy01, Yugiboy85
GZDoom 4.7.1. Other GZDoom versions may work, but mileage will vary.
What are the minimum system requirements?
You need an Open GL 3.3 compatible GPU and a CPU with decent single-core speed. Like many modern GZDoom mapsets this has system requirements on the higher side, but we have worked carefully to optimize it as much as possible so it should run fine even on lower-end hardware.
What visual settings should I use?
Elementalism only works in the Hardware renderer. Dynamic lights are strongly recommended, as are shadowmaps if your hardware supports them.
What gameplay settings should I use?
Jump and Crouch are required. Freelook is optional, but heavily recommended. All the necessary comp-settings are set in the ZMAPINFO so you shouldn’t have to worry about them. However, if you find you are encountering odd behavior, please ensure your comp settings are set to Default.
Can I run mods with this?
Probably not. Robustly made mods may work to a degree, but some conflicts are likely inevitable. If you run into specific problems and would like more information, speak to the mods’ author.
How challenging is the mapset?
Not super challenging on the scale of modern mapsets, probably similar to something like Eviternity. If you want to experience the full UV monster count but are concerned about the difficulty, I strongly recommend trying the two new difficulties: Mild-Violence and Medium-Violence. They maintain the full UV monster count but improve the survivability of the player.
How long are the maps?
First playthroughs will vary between 20-30 minutes for the shorter maps and 45-60 minutes for the longer ones.
Can I change the Elementalism Options after starting a game?
Yes! Every option in the Elementalism Options menu can be toggled at any point, even swapping between pistol start and semi-continuous map starts.
I like to pistol start maps – how should I do that?
Select “Pistol Start” in the Elementalism Options menu. Do not use IDCLEV or MAP commands to reset the map, as you will lose your progress through the Hub.
I like to play continuous – where did some of my weapons go?
“Semi-continuous” is the only continuous option. In order not to unbalance the mapset, high-tier weaponry does not transfer between levels.
When will Phase 2 come out?
Progress has begun, but it’ll be a long (long) time!
Following no major reported bugs from the final RC2 release, we have successfully transitioned the project to Full Release v1.0!
Download the full release build from the Mod DB downloads page here: Moddb.com
Large update for Elementalism Phase 1, featuring bug fixes, graphical tweaks and performance improvements.
Phase 1 of the GZDoom mapset Elementalism is out now! 15 maps, a bunch of huge bosses and lots of demons to kill in visually epic locations.
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