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TalDoMula
TalDoMula - - 96 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

It worked, the game loaded. I'll be testing those cheeki breeki addons now. Thank you for the support and sorry for taking your time. o7

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

Are you talking about FDDA Missing Animations Patch and/or FDDA Visual Accuracy Tweaks? Those are the ones i use. The other DLTX addons i'm using are "Dynamic Mutants DLTX", JURASZKA's "WorseNpcVisionAndAccuracy" and "NoMoreNpcMeleeAttackVersusPlayer". Here's my Discord id if you think we might need closer contact to solve this problem more easily: TalDoMula777#1226

Good karma+2 votes
TalDoMula
TalDoMula - - 96 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

Crash when trying to load/create a save when this addon is active: Drive.google.com
Works fine when disabled on MO2, some old version of the modpack had worked flawlessly as well. Log's crash section:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'breadold' wasn't marked as an override. Override section by prefixing it with '!' (![breadold]) or give it a unique name.

stack trace:

Good karma+3 votes
TalDoMula
TalDoMula - - 96 comments @ Ultimate Radio Extension (v1.3)

Tinha q ser BR pra ter ido tão longe kkkkkk...3,75GB...é bom q essa internet franquiada da claro funcione essa noite.

Good karma+2 votes
TalDoMula
TalDoMula - - 96 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

Dumb question: Does this cheeki breeki addon works with A.R.E.A.?

Good karma+2 votes
TalDoMula
TalDoMula - - 96 comments @ Weapon Parts Overhaul for 1.5.1

Maybe you should load WPO without patches, then Anomaly Mags after it, and then load the WPO AM patches after both (just the patches alone).

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ Weapon Parts Overhaul for 1.5.1

If you look through the addons changelog, you'll see that artifax had removed the parts toolkit from the traders on the version '1.4.2' and made it useless later on the version '1.6.1'.

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ (Archived) Anomaly Magazines Redux

Oookay...time to make another modpack, mine is heavily embbed to MadMags...time to work i guess

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ Thermite Weight Fix

K, now there's more things to worry about, that's actually really nice. Thank you, brat ;)

Good karma+2 votes
TalDoMula
TalDoMula - - 96 comments @ Crash STALKER

*Task failed succesfully*

Good karma+18 votes
TalDoMula
TalDoMula - - 96 comments @ Quieter Wooden Box Breaking

Let's have a looksie...

Good karma+5 votes
TalDoMula
TalDoMula - - 96 comments @ Performance A LIFE settings - v2

LOL even on my rig (Ryzen 3 3200G from late 2020, 16GB 2667mhz, A320MH Biostar, 500GB HDD), i get those lag spikes. Now, let's see with ze addon...

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ Unique Player stash icons

This is the kind of addon that should be integrated into base anomaly imo, noice work m8. O7

Good karma+5 votes
TalDoMula
TalDoMula - - 96 comments

How can we make an exception for the Arena Participants? I'm running into troubles here, let me explain the whole situation from the start:

Agroprom, i was in combat with bloodsuckers and zombies on the road beside the railroad with Electros (5 bloodsuckers fighting 9 zombies and also me attacking them both). Then, just after i finished them, a loner started blasting me from behind with his SVT-40 from the factory walls, so i killed him and used debug menu to increase goodwill with his friends so they stop shooting me, but here's the thing: i think i accidentally managed to hit him with my shotgun by trying to kill a bloodsucker near him, and i use Arszi's Mutant Bleeding so maybe he just bled till getting hostile towards me. After all that, i went to Garbage, ran across the map killing rats so everybody could chill down and went to Rostok for story missions and to sell loot, then i went to the Arena...and got fined for killing the other participant of the first phase.

So, maybe i can solve this by deactivating this addon here, finishing the arena, then activating it again to reset the counter? I'll try but i feel the need to keep this situation documented so other stalkers out there can be even more careful about where your buckshot pellets go after being shot from your TOZ-34 (custom).

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ Weapon Parts Overhaul for 1.5.1

So, been having this issue for quite some time, i'm here playing with this glitch by removing and installing my AC10632 reflex on my G36L 'F34R' (G36 Pack) and every time i do something related to the scope slot, the parts condition change, funny thing is that not every weapon has this problem, for example the Mosin Nagant with it's PU Scope doens't change it's parts condition by removing/adding the scope to it. So, maybe the problem sits in the scopes themselves (possibly the ACOG, Barska AC10632 and CMORE) or, there's something buggy on the weapons separately. But here's the thing: Remington 870 is aparentally immune to the glitch, and also AK12 and all the others with their 1P29s and PSO1s...i really confused right now

Good karma+3 votes
TalDoMula
TalDoMula - - 96 comments @ Anime Portraits

i know this is overused as **** but it need to be said:

*Every day we stray further from the Monolith*

Good karma+15 votes
TalDoMula
TalDoMula - - 96 comments @ [DISCONT'D] [for 1.5.1] Mad Mags 1.5.1-18

1/5 of my personal modpack have conflitcs with Mad Mags (most of those you already provided a patch, but still there's some like "EFT Style Weapons Re-position" or "Lost To The Zone: Director's Cut" who need some work to be done)

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ [DISCONT'D] [for 1.5.1] Mad Mags 1.5.1-18

You know what? I'll duplicate everything it conflicts and modify that.




*cerfitied bruh moment*

Good karma0 votes
TalDoMula
TalDoMula - - 96 comments @ [DISCONT'D] [for 1.5.1] Mad Mags 1.5.1-18

Heheee...time to merge all the mods again...anyway


*proceeds on listening to "Black Knight - Mark Dee" on repeat forever*

Good karma0 votes
TalDoMula
TalDoMula - - 96 comments @ Built Different 0.2

EzPz, we just need to merge them with WinMerge

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ Loot Rebalance v1.3 [1.5.2]

Dat preview tho LOL

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ [1.5.1/1.5.2] Zone Customization Project (AZCP) 1.5e

Noooooo...it was so nice to run around the entire zone and go back to Sidorovich to sell 500 zombie hands and become millionaire in one go...LOL (maaan i should have recorded my first playtrough with this mod on 0.91 early version...Truck Cemetery was a hell of a trip in the middle woods and at the same time relaxing by staying in the Bandit's base)...anyway this is a noice mod and it's getting better with each update, keep up brat and have my 10.

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ Extra Suits En/Ru

I always felt like there was something missing, as i'm always playing as Clear Sky faction...on end-game stage (if we can say like that), it's not that rare to find a Monolith stalker wearing one, even the other factions seems to just get one rarely but surely, and our light blue community there...with first gen Exoskeletons max (not even the second gen, Nosorog Exosuits exists for us), and i know people just say: "get the one you find and remove the patch then you're fine"...well, no. Not anymore. Anyway, thanks for making a difference, Lonark. btw sorry for such a huge lecture lol ;)

Good karma+6 votes
TalDoMula
TalDoMula - - 96 comments

And from what i know there's even more weapons hidden, like Steyr AUG 43 (first time i saw, it spawned with a Monolith guy on the Barrier, but i sold it...bruh). Well, i'm sure this will remain unknown for some time until our modders bring them back to life again, as with this mod here does.

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments

Quick and maybe dumb question: what's the lore behind those blacklist weapons?

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ Apathy's Eft weapon reposition with wuut's mags compatibility

lol did that merging myself as well, just try WinMerge people, it won't ya (it will actually save some of your lifetime)

Good karma+1 vote
TalDoMula
TalDoMula - - 96 comments @ [1.2.0] No Exos in the South

well...i guess no more monolit exo on early days at cordon anymore

Good karma+4 votes
TalDoMula
TalDoMula - - 96 comments

Nice explanation there on the description mate, those accidents are kinda rare on my gameplays, but sometimes it just happen for me to shoot a guy on distance thinking it's a bloodsucker coming, specially in cordon when it rains (the times i refused to shoot, it was a mutie, but when i gave it shot? Loners). Thanks man, i'll be playing with it from now on.

Good karma+3 votes
TalDoMula
TalDoMula - - 96 comments @ Crafting And Repair Overhaul (With Mobile Workbench)

I really want to take on this project to the latest version of Anomaly, but all i know is how to merge mods and to use MO2...i might try to make it work, at least if it goes well inside my personal modpack, should be alright for everyone. Anyway, as i'm quitting the university today, might be good to give it a shot so i can learn something good and actually useful.

Good karma+1 vote