Description

A collection of popular and custom mini mods in DLTX format

Preview
[DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)
Post comment Comments  (0 - 50 of 373)
WeebSlav
WeebSlav - - 122 comments

now i can rebuild my gamedata without making 600 adaptations and manual patches, this is great.. thank you and thanks to MerelyMezz for his amazing contribution...

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WeebSlav
WeebSlav - - 122 comments

Crash at launch while using the (Vanilla Fixes Ammo Fix DLTX) file works fine without it


FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'ammo_7.92x33_ap_bad' wasn't marked as an override. Override section by prefixing it with '!' (![ammo_7.92x33_ap_bad]) or give it a unique name.

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Thanks for reporting, made a typo when was editing sections and forgot to mark this ammo as overriding. I fixed it in update 1

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ilrathcxv
ilrathcxv - - 30 comments

This is super cool. How hard is the process to change a mod to DLTX? I wanted to see if I could try it with some other mods I downloaded but the instructions were a bit unclear (at least to me).

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Short guide:
1. You have to unpack Anomaly archives first, use db_unpacker_all.bat in tools folder
2. DLTX comes with LTXdiff.exe tool, make sure it is in Anomaly folder
3. To create a mod open Anomaly folder in CMD or Powershell and type ltxdiff.exe dltxify "<path to your unpacked gamedata in quotes>" "<path to your mod gamedata in quotes>" <name of mod> -c -f. It will create gamedata_DLTX folder near gamedata folder of your mod. -c flag tells to copy all non-ltx files, -f flag forces to overwrite existing gamedata_DLTX. You can remove that flag if you wish

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Vovka35
Vovka35 - - 97 comments

Greetings! I wanted to ask you to make a short video on how to do it right and send it to e.g. discord/email
Ltxdiff.exe I don't have this file

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zanghuashenwu
zanghuashenwu - - 18 comments

me to!

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bananatiger_
bananatiger_ - - 35 comments

Thank you!

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Holy Canoli look at all these! Thanks so much!

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p1an2ed
p1an2ed - - 44 comments

Hey! First time using DLTX so I have a question. I installed autocomplete unofficial normally, do I need to remove it to use DLTX version of it?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Hey, DLTX mods are designed to be high-compatible replacement of ordinary mods, so yea, you should disable normal autocomplete unofficial

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p1an2ed
p1an2ed - - 44 comments

I read the description of dltx properly and gotta say it is an incredible addon... basically there won't be a conflict if addon doesn't change the same line, which would end almost all conflicts. btw thanks for modpack, installed almost all of them.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

It's seriously beautiful.

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Unbendible
Unbendible - - 1 comments

according to Jsgme nearly all of this mods conflict with eachother. Do I install them incorrectly. Or I suppose to pick one or two of them to run?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Use mod organizer

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munja05
munja05 - - 49 comments

use winmerge program to merge mods who use same files thats pretty effective when using jsgme there is a bit time cons.but no conflicts at all!

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Savabr
Savabr - - 11 comments

Or can this mod be translated into Russian !? Not everyone knows English And the most important mod too. =)))) That is, support for the Russian language

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Еngel
Еngel - - 108 comments

Prewiew deserves a separate art

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p1an2ed
p1an2ed - - 44 comments

When you said soon, I didn't think it would be this soon..
You are awesome! ( ^◡^)

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TalDoMula
TalDoMula - - 96 comments

Crash when trying to load/create a save when this addon is active: Drive.google.com
Works fine when disabled on MO2, some old version of the modpack had worked flawlessly as well. Log's crash section:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'breadold' wasn't marked as an override. Override section by prefixing it with '!' (![breadold]) or give it a unique name.

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Do you use FDDA extra animations from this pack with the other ones extra animations from this site? I guess thats the reason of conflict. You can either use DLTX mod or stick with the other ones

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TalDoMula
TalDoMula - - 96 comments

Are you talking about FDDA Missing Animations Patch and/or FDDA Visual Accuracy Tweaks? Those are the ones i use. The other DLTX addons i'm using are "Dynamic Mutants DLTX", JURASZKA's "WorseNpcVisionAndAccuracy" and "NoMoreNpcMeleeAttackVersusPlayer". Here's my Discord id if you think we might need closer contact to solve this problem more easily: TalDoMula777#1226

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

"FDDA Missing Animations Patch" try disabling this one

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TalDoMula
TalDoMula - - 96 comments

It worked, the game loaded. I'll be testing those cheeki breeki addons now. Thank you for the support and sorry for taking your time. o7

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Begunz
Begunz - - 4 comments

Please write a detailed installation of this mod. When launched via Mo2, the game does not start!
Sorry, google translator.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

You need DLTX to be installed. Follow the instructions here Moddb.com
then install and enable mods from pack like any other mod

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Begunz
Begunz - - 4 comments

I have installed DLTX. I don't understand how to enable mods. The game does not start if all mods are enabled! It doesn't work through jsgme and through mo2 either. Please explain in detail how to run the pack. In which folder should the mods be in the game directory?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

I wrote the guide for dummies in the description

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Begunz
Begunz - - 4 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'ecolog_exoseva_outfit', which doesn't exist. Ensure that a base section with the same name is loaded first.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'wpn_vintorez_isg', which doesn't exist. Ensure that a base section with the same name is loaded first.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

I guess you use full upgrades for exoseva and b&s? You need that mods to be installed and enabled first and put before full upgrades in load order

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Begunz
Begunz - - 4 comments

What's the correct boot order?

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

I just told you, bas - exoseva - exoseva patch for bas- full upgrades dltx - full upgrades dltx patch for bas - full upgrades dltx patch for exoseva

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Lauta_ro
Lauta_ro - - 258 comments

hey, wanted to ask if you could add to the next update this addon: Moddb.com

since it has conflicts with the full upgrades addon inside the modpack

thanks, i really like your work

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

It conflicts in a sense that you can't perform full upgrades in workshop by yourself, only by mechanic. If you are fine with that, you can use the no toolkit mod after full upgrades in load order. I will upload the patches in next update

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Lauta_ro
Lauta_ro - - 258 comments

thank you!!!

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supra107
supra107 - - 78 comments

I did a little tweak for the Fillable Canteens textures to match the Cr3pis Icon Pack, feel free to include it as an option: Anonfiles.com

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Pretty cool, thank you very much for generous resource donation :)

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WeebSlav
WeebSlav - - 122 comments

Darn the new Storylines addon seems tempting but i'm not sure if i should try it or wait till it's out of "experimental" state..

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Make a backup save before trying, I need some testers anyways :)

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WeebSlav
WeebSlav - - 122 comments

well then, a new game it is

Edit 1: i believe some files conflict with "Mora's Ai more covered" i'll merge the files and start a new game

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WeebSlav
WeebSlav - - 122 comments

Well, been playing for a couple of hours, Started as Clear Sky and spoke to the guy in the church, I've noticed two things..

-Mission artefacts can only be detected with the Bear detector, the other ones won't work, even the Svarog

-Last Dawn storyline is still in Russian, I'll wait till it's translated to try it out

so far, only those two things I'll come back if i find anymore bugs or crashes

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

hm i've certainly put dialogs xml into translator...

Btw, you can contact me in discord so i could check any problems quicker, demonized#1084

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supra107
supra107 - - 78 comments

For some reason the boiled water canteen uses a regular icon instead of the one with the radiation sign. The dirty canteen looks as it should, but the boiled one looks like an empty one.

Also, if you're interested I made a few DLTX tweaks myself.
-Double ammo box capacity/ammo prices cut in half, because having to count every bullet while the enemy goes full auto on your *** is ********
-Ability to buy The Beak at the Barkeep/Beard, also with a variation for Complete Trader Overhaul
-Ability to buy the TOZ-34 Bull and it's ammo at Nimble
-Experimental reenabler for Mein Kampf. Made it so that stalkers can have it on them very rarely, bandits twice as often as personal journal and the Monolith/Sin four times as often as personal journal. Haven't tested it thoroughly, so I have no idea if it works properly or not.

Feel free to add those, or even modify them as you wish. It's just some fun stuff I made for myself, so I might as well share it. :)

Anonfiles.com

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

I've just checked with both my and your icons and can't reproduce the issue. maybe you changed texture icon or changed ltx file to point to wrong file and place

I'll check your mods, thanks for uploading :)

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supra107
supra107 - - 78 comments

Okay, I may be a retard, only now I realized that now you need to first boil the dirty water before making it purified, and I thought that the boiled water icon was for the purified one, which does look like a regular canteen. The new mechanic layer went over my head. That being said, it would be nice to limit splitting/merging canteens so that you won't end up with infinite empty canteens for a bit of realism, and also I noticed that the radiation sign gets cut off a bit in the inventory. I'll try to correct it.

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supra107
supra107 - - 78 comments

Okay, moving the textures by 2 pixels to the left fixed the texture cutoff.

Also, here's one more tweak for Cr3pis' Icon Pack, as it modifies some ammo items to have a larger icon. Anonfiles.com
And a mod suggestion: considering that there's a crow loot mod included in the modpack, it would be nice to have a mod that adds a cooking recipe for The Beak, made with the looted crow beak and high quality vodka. Also having the crow body not despawn after a minute would be an improvement.

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supra107
supra107 - - 78 comments

Actually, why am I just suggesting it when it's super easy to make myself?
Anonfiles.com
I made it so that it needs a full metal bottle, to fit the description of The Beak where it says it's cooked with zone-produced vodka.

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I had this Error while registering the corpse of a cat in Agroprom

calling ui_mutant_loot.Loot overrride
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
! [SCRIPT ERROR]: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)

stack trace:

calling ui_mutant_loot.Loot overrride
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
! [SCRIPT ERROR]: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)

stack trace:

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SniperHellscream
SniperHellscream - - 981 comments

I would also like to mention that I have problems with the Icons of the Fillable Canteens plugin, for some strange reason they appear cut off or incorrectly positioned

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

1. Did you have any backpack equipped prior to crash?
2. Do you have other mods affecting backpacks?

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SniperHellscream
SniperHellscream - - 981 comments

Regards, I realized I was not wearing the hunting backpack at the time, I was wearing the Ghillie suit, but if I had it in inventory, then I remembered the game's default settings, which makes the hunting backpack bonus only apply if you equiped the hunting backpack "equiped" , by enabling this box the problem disappeared, but if I disable this box the problem happens again when I skin an animal and the hunting backpack is in the inventory.
I don't have any other complement that affects the function to backpacks, I only have a complemento that just changes the icons and it is also DLTX, so I don't think it will cause any inconvenience.

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TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Hey, please check latest update, i fixed that

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SniperHellscream
SniperHellscream - - 981 comments

Thank you very much now the backpacks work perfectly! although I still have problem with the canteen icons, I'm not sure if it is about any other plugin on my list, but I also have no conflict with their plugin, and I don't have anything that affects the icons except EFT Medic Item Overhaul. Anyway Excellent work! 10/10

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