A collection of popular and custom mini mods in DLTX format
This is a collection of small mods in DLTX format, which changes various aspects in the game. Its based on popular addons from ModDB converted to DLTX format and also my own additions.
DLTX is required for this mod to work
WHAT AND WHY DLTX?
DLTX is a wonderful mod by MerelyMezz, which allows modders to add sections like weapons, items, outfits and edit existing sections with a possibility to change only those parameters that one wish to change. This allows for high compatibility between different mods without creating a myriad of patches and breaking one's head about how to deal with all this stuff.
IMPORTANT INFO
!!!Remember that these mods are meant as a high-compatible replacements of ordinary mods hence they were converted to DLTX format. Attempting to use both original version of a mod and DLTX version from this pack will result in undefined behaviour or most likely a crash. Keep that in mind!!!
INSTALLATION
You can install mods by directly dragging the archive into Mod Organizer, or you can unpack folders in archive directly in mods folder of mod organizer. The latter method allows then to separately enable and disable mods. Here is how to do that:
1. In Mod Organizer open Mods folder by clicking the menu item like in figure below:
2. Select all mods in archive and drag and drop them into mods folder, figure 2:
3. Refresh Mod Organizer by clicking on Refresh icon or by pressing F5, you will see the mods appeared, figure 3:
List of mods:
- ALife Switch Distance DLTX - Reduces the distance when server game objects change to game objects and start to render, useful for performance on old PCs
- ALife Auto Switch DLTX - Turns on auto_switch for alife simulation. Might help greatly with performance, but there are rumors that its somewhat buggy, so proceed with caution
- Artefacts Revision DLTX - my little revision of mutant hides and artefacts. Oasis Heart gives about 30-40% more health regeneration, bleeding control artefacts doubled their effect and mutant hides properties were significantly buffed. Pseudogiant hide has as much bullet and rupture immunity as Medusa know along with other increased stats
- Autocomplete unofficial DLTX - Based on mod by AeneasH, allows for autocompleting certain quests and receiving reward without returning to quest giver (Moddb.com)
- Anomaly Weapons Animation Redux DLTX (AWAR_DLTX): Based on mod by JCesarN (Moddb.com). This edit is an attempt to bring this mod up to date with compatibility with latest BaS and Blindsides pack. Compared to original AWAR only animations were altered, so it should be compatible with any reposition and sound mods. Only original vanilla guns were modified. Included patch for Souvlakis FAL (Moddb.com).
!!! If you use any reposition mod with AWAR patch for it, i recommend you to disable the patch, the mod should be fine on its own now !!!
- Better Upgrades_DLTX - Made by me, increased stats of upgrades by 50%, both positive and negative. Upgrades will have more influence on guns and outfits. Comes with a patch for PPP
- Bigger Ammo Boxes_DLTX - Made by Supra107, doubles the amount of ammo in one ammo box
- Bigger Surrender Chance DLTX - Based and tweaked version of the mod by Jakimoto (Moddb.com)
- Buffed Cooked Food_DLTX - Made by me, buffs properties of cooked and purified food, making them a lot more viable.
- Buffed ASH-12_DLTX - Made by me, makes ASH-12 deal 90% of VSSK damage, significantly increasing its efficiency in combat
- Character revisions DLTX - my little revision of main character: increased sprint speed, restore stamina on walking, little rearangement of backpack items grouping
- Cheaper Ammo_DLTX - Made by Supra107, chops in half ammo cost
- Cooking Revision_DLTX: Made by me, allows using basic cooking kit near campfires without using fuel and adds one more use to Army Kettle to the total of 8 uses possible
- Dead_Stalker_PDA_Rarity_Models_DLTX: Based on mod by thisisntmysteamid (Moddb.com), alters NPC pda icons and models according to the rank of its previous owner
- Dead Stalker PDAs have more parts DLTX - based on mod by thisisntmysteamid (Moddb.com)
- Death Animations DLTX - based on mod by AyyKyu (Moddb.com)
- Detector Binoculars_DLTX - based on mod by vkronizer (Moddb.com), restores detecting ability for binoculars
- Drugs Increased Weight Boost DLTX - Doubles weight boost provided by drugs. Epinephrine adds up to 22kg of carry weight boost
- EFT_Grenade_checkout_sound_DLTX - based on mod by dynsprod27 (Moddb.com)
- Expanded Armor Pack DLTX - based on mod by Jack-it with my fixes (Moddb.com), adds 12 New Armors and 3 Optional Replacements
- European UNISG Names_DLTX - based on mod by freedom_is_garbage (Moddb.com)
- FAMINE - Food Economy_DLTX - based on mod by PossuM (Moddb.com) with russian translation and compatibility enhancements by me
- Fillable Canteens DLTX, based on mod by HarukaSai (Moddb.com) with additions, includes patch for Cr3Pis Icon Pack, Maids Icon pack and a set of alternative icons
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX: Made by me, Extra items will use FDDA animations by Feel_Fried (Moddb.com) such as jgut uses bandage animation, Altoids candies uses Akvatabs animations and so on
- Food_Drugs_and_Drinks_Cigarettes_Animation_Disabler_DLTX: Made by me, disables smoking animation for FDDA if you got bored of its slowyness
- Freedom is Enemy to Mercs_DLTX: Made by me, makes Freedom and Mercenaries hate each other, continuing their confrontation from CS and SoC
- Full upgrades DLTX - based on mod by swergdach (Moddb.com)
- Full upgrades patch for B&S DLTX - Full Upgrades patch for Boomsticks and Sharpsticks
- Full upgrades patch for Exoseva DLTX - Full Upgrades patch for Exoseva Outfits (https://www.moddb.com/mods/stalker-anomaly/addons/exoseva-cbse-outfits-12-for-rc22)
- Full upgrades patch for KAC PDW DLTX - Full Upgrades patch for KAC PDW (Moddb.com)
- Full upgrades patch for PPP DLTX - Full Upgrades patch for Pretty Pistols Pack (Moddb.com)
- Full upgrades patch for PP19 Virilized DLTX - Full Upgrades patch for PP19 Virilized (Moddb.com)
- Full upgrades patch for TO Outfit DLTX - Full Upgrades patch for Trader Overhaul Outfit Version (Moddb.com)
- Halved Installed Upgrades DLTX - Made by me. Reduces weight by half of installed upgrades on guns and outfits
- Hardcore Death Lamp_DLTX: Made by me, doubles the price of Death Lamp but triples its radiation. You better sell this fucker fast now
- Health Passive Restore_DLTX - Made by me, adds passive health restore based on satiety. If satiety is higher than 45%, your health will be slightly regenerating, noticeable in the long run. As a penalty, the satiety drain was increased a bit, so you'll have to eat more
- Healing Food_DLTX - based on mod by silky_smooth (Moddb.com), restores healing ability to food items, comes with Classic and Survivalist variants, latter restores a lot less health than former one
- Helmet Parts Vanilla DLTX - Based on mod by Drathalis (Moddb.com)
- Helmet Parts BaS DLTX - Based on mod by Drathalis (Moddb.com)
- Hunting Backpacks DLTX - Made by me. Adds Additional Hunting variations to existing backpacks. They weight a bit more and consume more stamina, but provide hunting bonuses similar to hunting backpack. Better Backpacks with hunting kits have increased chance of looting extra parts compared to vanilla hunting backpack. All of them available from Butcher from the get go or from various traders depending on a goodwill with their factions
- Less Weight Parts DLTX - Made by me, this mod (Moddb.com)
- Less Radiation Damage DLTX - Made by me. Reduces radiation damage by 30-40%, best used with Radiation not Decreasing mod
- Loot Crows DLTX - Made by me. Allows to properly loot crows and readjusts loot pool from them. On looting you will always receive junked ammo, and sometimes to get rouble coins, joint and Crow Beak
- LootRebalance DLTX - Based and tweaked version of mod by Starcry_ (Moddb.com). Stalkers loot pool variety is greatly increased, now they sometimes will drop different basic drugs, HP/AP ammo based on their guns, increased variety on food and MREs. Comes with hard version with less items and chances to spawn
- LootRebalance BaS DLTX - Adds BaS specific items to loot pool like 9x21 ammo, 23 Eco cartridges and so on, Comes with hard version with less items and chances to spawn
- LTTZ DC_DLTX - Based on mod by SarisKhan (Moddb.com), enhances Anomaly storyline with additional quests and changed existing ones
- M60_HK417_AUGA3_Reenabler_DLTX - made by me, reenables m60, hk417 and Aug A3 in the game and adds them to traders. Corrected position of M60 aim down sights, added quick reload animation for HK417. Comes with patch for EFT reposition. Has separate version without AUG A3
- Mechanics Sell More Junk DLTX - Made by me, adds spare parts and junk like transistors, capacitors, wood parts and other in mechanics assortment. While all parts could be appeared at mechanics, the chance of spawn of each is small to balance it out
- Medical Items Revision DLTX:
- Radioprotector cost is increased
- Cystamine cost is reduced and its efficiency is reduced as well, its not as effective as radioprotector anymore
- Etperazine cost is increased
- Potassium iodide cost is reduced, its efficiency is decreased but the longetivitiy is increased by a lot
- Sulfadimethoxine cost is slightly increased and its efficiency is increased as well
- Chlortetracycline cost is reduced and efficiency is increased
- Glucose shots give boost to stamina and carry weight
- Army medkit now works quicker
- Scientific medkit works slower and less efficient than army medkit but it cures radiation more
- Stimpacks work a lot more quicker
- Caffeine, energetics, cocaine and Epinephrine reduce a lot more sleepiness than before
- Water flask effect time is reduced to not make it OP in radiation cure
- Antidote efficiency effect is increased two times
- Psy-blockade and Marijuana efficiency is increased by a lot as well
- Akvatabs reduce health and satiety on use, provide less radiation protection, add chemical protection
- All cigarretes except cuban cigars and hand rolling tobaccos were nerfed by about 50%, their cost are reduced as well
- Vodka costs slightly more
- Medkits Radiation Revision DLTX - Made by me. Removes radiation cure from standard medkit and decreases cure efficiency of army medkit
- Mein Kampf Reenabler_DLTX - Made by Supra107, restores the questionable book to stalkers loot pool and on particular trader. Its pretty rare find nevertheless
- Misfire Increase_DLTX - Made by me, increases the chances to get your gun jammed. In vanilla any gun will never jam at all if it has more than 70% conditon. This mod will remove that cap, but to balance that, the chance to jam at full condition is a lot lower than at minimum. Comes with a BaS patch
- Missing Parts Fix_DLTX - Made by me, adds parts to guns that didnt have them like Protecta, XM8 etc. Comes with a BaS Patch
- More Agile Mutants_DLTX - Made by me, increases rotation speed of cats, lurkers and chimeras after their attacks, making them more menacing and attack more often. As a balance, damage of cats has been reduced by 33%, vanilla values were more than lurker ones which is ridiculous
- More Dangerous Phantoms_DLTX - Made by me, increases speed and damage of phantoms and gives them area of effect psy damage ability when they are killed
- More drops from drugs DLTX - Based on mod by Asshal (Moddb.com), receive medicine parts after using items. Multiuse items is properly handled, i.e. you'll get a jar only after completely depleting an item
- More Dynamic Tasks_DLTX: based on mod by xcvb (Moddb.com)
- More Price For Animal Parts DLTX - Made by me, this mod (Moddb.com)
- mutant jumping anti aim DLTX - Based on mod by _STYX_ Moddb.com
- New Food For Anomaly_DLTX - Based on mod by Denro and DAN_LUKA with fixes by me and various authors (Moddb.com), adds a lot of new food into traders, stalkers, stashes and so on
- Nimble Bull Reenabler_DLTX - Made by Supra107, restores TOZ-34 Bull to Nimble Assortment along with Bull ammo for him
- Outfit Revision_DLTX - Made by me, small fixes for various vanilla outfits to make them more potent to other outfits
- Old Ammo Only Loot_DLTX - Made by me, leaves only old ammo in stalkers upon looting. The guns themselves might still have new ammo loaded
- P90 Popularizer_DLTX - Made by me, significantly increases chances for npcs to have P90 as primary weapon and FN-57 as secondary. Freedom, Mercs, UNISG and Monolith are affected
- Poltergeist Psy Aura DLTX - Made by me, restores Psy Aura to Poltergeist similar what Call of Misery and Last Day had. Based on the code of Controller Overhaul by Arszi (Moddb.com)
- Quest Items Droppable_DLTX: Based on mod by SuperGopnik with fixes for Anomaly 1.5.1 (Moddb.com), allows to drop quest items from inventory
- Radiation not decreasing DLTX - Made by me. Radiation is not decreasing naturally, you have to use drugs or medics
- Rats_are_not_enemies_DLTX: based on mod by reter (Moddb.com)
- Realistic Food Rebalance_DLTX: based on mod by GKirchhoff and YKS姉, edits various food related values and prices to make food satiety and typical daily kcal intake realistic (2.5-3kcal based on the fact that you haul ass with a crap load of gear all day every day in the zone), without weird side effects like making your daily food costs super expensive or needing to eat multiple cans of food to make the hungry icon go away
- Repair Kits Revision_DLTX - made by me, slightly adjust repair kits, lowers minimum item condition for usage, allows using jerrycan fuel as a useable material for sharpening stones and file. It made no sense that you could use kerosene for those but not gasoline
- Satiety Increase_DLTX: Made by me, increases satiety drain by 50%, so you have to eat more. Comes also with light version, that increases drain by about 30%
- Scope Overlayer_DLTX: Made by me, forces weapons optical sights to use 2D overlay instead of 3D pseudo scope zoom and fixes inconsistencies between zoom levels for this scopes. Vanilla only weapons are affected. Mixes well with Shader Driven Scopes.
- Shorter Crafting Camera Animations_DLTX: Made by me, reduces length of camera animations when crafting, repairing, cooking, etc, making them a lot less annoying
- Single Use Medkits_DLTX: Made by me, restores medkits to single use like in OG games and rebalances prices and crafting accordingly
- Smoother Progression_DLTX: Based on mod by KronQ (Moddb.com) Less tool RNG and prices based on upgrade tier. Technician bugfixes
- STORYLINES_DLTX - based on mod by August_Thurinus(Moddb.com) with my fixes and english translation, adds Artefact Hunters, Last Dawn and Operation Monolith storylines with own quests and characters.
- The Beak Recipe_DLTX - Made by Supra107, adds a possibility to cook Crow Beak Drink
- The Beak Reenabler_DLTX - Made by Supra107, restores Crow Beak Drink to Beard, Butcher and Barman assortments, Butcher has more of them but not too much
- The Beak Reenabler CTO Patch_DLTX - Made by Supra107, patch for mod above for Trader Overhaul mod
- The_G36_Pack NPC Files_DLTX - its an optional patch from G36 Pack addon by Strogglet15 (Moddb.com) converted to DLTX format, it adjusts NPC loadouts to have extra variants of G36. The g36 mod is required for this and loaded before this dltx patch.
- Toolkit Remap_DLTX: made by artifax with my russian translation:
Reflavors repair kits and moves some weapons around to create a progression based on weapon quality and technology instead of caliber.
Shotgun cleaning/repair kit -> Reflavored into historic weapon repair kit. Repairs historic weapons and hunting weapons.
Mosin-Nagant, SVT, SKS, Type 63, Kar98k and Gewehr 43 are moved into this category.
Smallbore rifle cleaning/repair kit -> Reflavored into army weapon repair kit. Repairs army-issued weaponry.
7.62 AK rifles are moved into this category, along with the Remington 700, SPAS-12 and MP-153 shotgun.
Medium and large caliber cleaning/repair kit -> Reflavored into advanced weapon repair kit. Repairs weapons that are either mechanically complex, very precise, or both.
AEK-971, F2000, Saiga-12S, Vepr-12, USAS-12 and M249 are moved into this category.
- Traders Sell All Tools_DLTX: based on mod by Archon13 (Moddb.com), adds mechanic tools to traders, comes with variants of selling all tools from the get go or based on faction goodwill
- Vanilla Fixes DLTX - Based on mod by Agalyon (Moddb.com), adds helmet armor for SEVA-like outfits with integral helmet
- Vanilla Fixes Ammo Fix DLTX - Based on mod by Agalyon (Moddb.com), adjusts penetration of AP ammo and damage of HP ammo to have more effect compared to standard ammo
- Vanilla Fixes Knives Fix DLTX - Based on mod by Agalyon (Moddb.com), adjusts penetration of knifes
- Weightless Ammo_DLTX: Removes weight from ammo, based on mod by Jahuak (Moddb.com). Included patch for BaS (Weightless Ammo BaS_DLTX), use either of those but not both
- XM8 Reenabler DLTX: Based on mod by replii (Moddb.com) with various fixes, restores XM8 in traders assortment and NPC loadouts, fixes XM8 bugs for Blindsides reanimation pack
If you like my work and wanna support further creations, i will be very glad and appreciate your donation ;)
Streamlabs
Changelog:
UPDATE 52:
- Changes in Addons:
- Items Revision and Tobacco and Akvatabs Revision mods were removed and replaced with single Medical Items Revision mod:
- Radioprotector cost is increased
- Cystamine cost is reduced and its efficiency is reduced as well, its not as effective as radioprotector anymore
- Etperazine cost is increased
- Potassium iodide cost is reduced, its efficiency is decreased but the longetivitiy is increased by a lot
- Sulfadimethoxine cost is slightly increased and its efficiency is increased as well
- Chlortetracycline cost is reduced and efficiency is increased
- Glucose shots give boost to stamina and carry weight
- Army medkit now works quicker
- Scientific medkit works slower and less efficient than army medkit but it cures radiation more
- Stimpacks work a lot more quicker
- Caffeine, energetics, cocaine and Epinephrine reduce a lot more sleepiness than before
- Water flask effect time is reduced to not make it OP in radiation cure
- Antidote efficiency effect is increased two times
- Psy-blockade and Marijuana efficiency is increased by a lot as well
- Akvatabs reduce health and satiety on use, provide less radiation protection, add chemical protection
- All cigarretes except cuban cigars and hand rolling tobaccos were nerfed by about 50%, their cost are reduced as well
- Vodka costs slightly more
- Removed RE-SOUND BLINDSIDE ANIMS BY YUNGPRINCE as it was making too many conflicts with the other mods
- AWAR_DLTX - Removed some guns to make less conflicts with Gunslinger replacers.
- Shorter Crafting Camera Animations_DLTX: Fixed softlocks that might happened after animations
UPDATE 51:
- New addons:
- Shorter Crafting Camera Animations_DLTX: Made by me, reduces length of camera animations when crafting, repairing, cooking, etc, making them a lot less annoying
- Changes in Addons:
- AWAR_DLTX - Removed AEK, FNC, SCAR and Groza animations to make it compatible with mods from EFP, GAMMA
- Smoother Progression_DLTX - added outfit repairs and upgrades modifiers, paper jackets and light helmets will cost less to repair and upgrade, while heavy armor will cost more
- Misfire Increase_DLTX - slightly decreased misfire chance
UPDATE 50:
- Changes in Addons:
- AWAR_DLTX - Removed VSSK changes in anticipation of VSSK Reanimation by Barry Bogs. Go get it now, Moddb.com
- Full Upgrades_DLTX - Added patch for VSSK reanimation
- STORYLINES_DLTX - Removed advanced and elite detectors from scientists loadouts to remove cheesing by killing them
- LTTZ DC DLTX - Compatibility revision, revised script into monkey patches, integrated DXML patch for dialogs in case of file conflicts
- Better Upgrades DLTX - overhaul of upgrades, difference compared to older version:
- Lower tier upgrades buffed from 7.5 to 10%
- Highest tier upgrades nerfed from 45 to 40%
- High tier upgrades nerfed from 37.5 to 35%
- Light bullet proof and rupture upgrades: 5% upgrades are buffed to 10%, 10% buffed to 12.5%. Helmet bullet proof upgrades buffed from 10 to 15%. 20% rupture upgrade and 15% bulletproof upgrade have lower prices.
- 5% durability upgrades buffed to 7.5%, 10% durability upgrades buffed to 12.5%
UPDATE 49:
- Changes in Addons:
- Smoother Progression_DLTX - Updated to the latest version
- More Dangerous Phantoms_DLTX - Increased phantom speed and damage.
- More Agile Mutants_DLTX - increased speed of rotation for chimeras when they are in running state
UPDATE 48:
- New Addons:
- Realistic Food Rebalance_DLTX: based on mod by GKirchhoff and YKS姉, edits various food related values and prices to make food satiety and typical daily kcal intake realistic (2.5-3kcal based on the fact that you haul ass with a crap load of gear all day every day in the zone), without weird side effects like making your daily food costs super expensive or needing to eat multiple cans of food to make the hungry icon go away
- Changes in Addons:
- More Dangerous Phantoms_DLTX - Increased phantom speed even more.
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX - Compatibility with latest FDDA
- STORYLINES_DLTX - partial fixes from GAMMA
UPDATE 47:
Compatibility fixes with Anomaly 1.5.2
- New addons:
- More Dangerous Phantoms_DLTX - Made by me, increases speed and damage of phantoms and gives them area of effect psy damage ability when they are killed.
- Single Use Medkits_DLTX: Made by me, restores medkits to single use like in OG games and rebalances prices and crafting accordingly
- Basic medkit use costs a bit more than vanilla, 1750 RU
- Army and Scientific medkits have equal cost of 3000 RU. In vanilla their effectiveness in health restore is equal but they have different additional bonuses, which are situational, so there is no clear winner in those items
- Stimpacks prices were reduced. Basic stimpack is 2250 RU, Army stim is 3600 RU, Science stim is 4000 RU
- Tetanus and Diclofenac prices were slighlty reduced, 1620 RU and 1020 RU accordingly
- Crafting recipes were adjusted as well. For crafting a stim you need only one appropriate medkit instead of 2. Army medkit requires 2 bandages, 2 medkits and 2 plastic. Science medkits require 1 bandage, 1 medkit, 1 antirad and 2 plastic. Survival kit requires 3 medkits, 3 bandages and 2 antirads
- Changes in Addons:
- Expanded Armor Pack_DLTX: New set of icons by Bartolomiv and actor_effects patch to have hud effects for new armors
- Loot Rebalance_DLTX: decreased drop of HP/AP ammo
UPDATE 46:
- Changes in Addons:
- AWAR_DLTX: removed AUG sounds for less conflicts
- Vanilla Fixes Ammo Fix DLTX: reduced penetration of intermediate catridges
- Misfire Increase: revised probability of misfire at higher conditions, should occur slightly less often
- Repair Kits Revision: nerfed efficiency of sharpening stones, helmets have min condition at 30% for repairing
- LTTZ DC_DLTX: fixed dialog for giving a task to investigate Dark Presence in X-18
UPDATE 45:
- Changes in Addons:
- AWAR_DLTX: fixed AUG and VSSK sounds, removed Bizon animations for no conflicts with Better Bizon Weapon (Moddb.com). Go get it now
- Vanilla Fixes Ammo Fix DLTX: added patch for BaS
UPDATE 44:
- New addons:
- Better Upgrades_DLTX - Made by me, increased stats of upgrades by 50%, both positive and negative. Upgrades will have more influence on guns and outfits. Comes with a patch for PPP
- More Agile Mutants_DLTX - Made by me, this will change rotation speed of cats, lurkers and chimeras a bit. In vanilla, after their attacks, they will very slowly turn around for the next leap, to the point that you can even go circles around them and knife their butts. This mod fixes it by increasing rotation speeds of that mutants by 2-3 times. So they effectively will attack more often and become more menacing. As a balance, their rotation speed while they are rushing towards enemies has been reduced, to have less homing effect, and also damage of cats has been reduced to have less than lurker one
- Changes in Addons:
- Buffed Ash-12: increased fire rate of gun to 650
- Misfire Increase_DLTX: fixed some values of guns that were similar to vanilla ones
UPDATE 43:
Cleaned up the pack from some stale mods
- Changes in Addons:
- New Food For Anomaly_DLTX: reduced price of some energetics
- M60_HK417_AUGA3_Reenabler_DLTX - added version without AUG A3 to have compatibilty with AUGmented pack by Firebreath and Strogglet15
- Misfire Increase_DLTX - slightly decreased misfire probability at higher gun condition
- STORYLINES_DLTX - added fixes from GAMMA, added unified ui_detector_artefact.xml to have compatibility with other mods changing it (DAO, Artefacts Variationizer, etc)
- AWAR_DLTX: revised sound of Bizon reload, removed SR-25 fixes, use SR-25 replacer from GAMMA
UPDATE 42:
- New addons:
- Freedom is Enemy to Mercs_DLTX: Made by me, makes Freedom and Mercenaries hate each other, continuing their confrontation from CS and SoC
- Old Ammo Only Loot_DLTX - Made by me, leaves only old ammo in stalkers upon looting. The guns themselves might still have new ammo loaded
- Changes in Addons:
- Health Passive Restore_DLTX: slightly increased satiety drain and threshold for health restore
- Loot Rebalance_DLTX: slightly increased recipe chances for hard version
- Repair Kits Revision_DLTX: slightly increased minimum condition for heavy sewing kit
- Vanilla Fixes Ammo Fix_DLTX: big update, revised all hit and armor penetration values of ammo, reintroduced some ammo mechanics from Anomaly 1.5.0 U4H8
UPDATE 41:
- Changes in Addons:
- STORYLINES_DLTX - added patch for Anomaly Radios Extended mod (Moddb.com)
UPDATE 40:
- Changes in Addons:
- Artefacts Revision_DLTX - increased efficiency of bleeding control artefacts, making them finally useful
- Mutant Jumping Anti Aim - added anti aim for Borya's mutants
UPDATE 39:
Big update
- New Addons:
- STORYLINES_DLTX - added new storyline called Hidden Threat (Скрытая угроза) by Longreed. Its a military storyline, pretty big on intensive action, cutscenes and visiting north locations. To access and complete Hidden Threat storyline, you must follow this conditions:
- You have to start new game as Military with Story Mode enabled and never leave Military faction during entire storyline
- You have to get 1000+ rating
- After that after a while Kuznetsov will send a message to you that you have to visit him for chit chat
- LTTZ DC_DLTX - Based on mod by SarisKhan (Moddb.com), enhances Anomaly storyline with additional quests and changed existing ones. Added patch for STORYLINES for LTTZ DC compatibility. Includes European UNISG Names_DLTX in it and UNISG Hollow Boundaries Fix by QBall.
The order of loading LTTZ and Storylines are:
- Storylines_DLTX
- LTTZ DC_DLTX
- Storylines_DLTX_Patch_LTTZ_DC
- Other LTTZ DC patches if you have conflicting mods (ie. DICK, there is a patch included in it)
- Changes in addons:
- New Food For Anomaly_DLTX - Added heroin into loot pool
UPDATE 38:
- New Addons:
- Smoother Progression_DLTX: Based on mod by KronQ (Moddb.com) Less tool RNG and prices based on upgrade tier. Technician bugfixes
- Changes in existing addons:
- Repair Kits Revision_DLTX: Lowered available items condition for better tier kits, making them more viable for repairing
- Buffed Cooked Food_DLTX: Increased bleeding cure for purified dog meat, making it more effective than morphine, but less continuous
- STORYLINES_DLTX - added fixes from GAMMA
UPDATE 37:
- New Addons:
- Buffed Cooked Food_DLTX - Made by me, increases positive properties of cooked food. All stewed food now has no radiation output. Purified food effects have been doubled, making them a lot more powerful and desirable to cook.
- Changes in existing addons:
- AWAR_DLTX - fixed unjam animations for some pistols
- Fillable Canteens_DLTX - reduced uses and cost for water purification tablets, reduced their amount in stock for traders
- New Food For Anomaly_DLTX - increased cost of food to be more balanced to original counterparts
- STORYLINES_DLTX - fixed rewards for Operation Monolith quests. Instead of giving old leftover from CoC items, Kuznetsov will give one of weapon/suit repair kits
UPDATE 36:
- New Addons:
- Misfire Increase_DLTX - Made by me, increases the chances to get your gun jammed. In vanilla any gun will never jam at all if it has more than 70% conditon. This mod will remove that cap, but to balance that, the chance to jam at full condition is a lot lower than at minimum. Comes with a BaS patch
- Missing Parts Fix_DLTX - Made by me, adds parts to guns that didnt have them like Protecta, XM8 etc. Comes with a BaS Patch
- Changes in existing addons:
- STORYLINES_DLTX - LTTZ DC Patch is improved, added missing entries for both mods to work simultaneously
UPDATE 35:
- Changes in existing addons:
- STORYLINES_DLTX - Added Patch for Lost to the Zone Directors Cut mod (LTTZ DC). Use it if you have a crash on "duplicate section" error. Apply the patch after both LTTZ DC and Storylines in load order
UPDATE 34:
- New Addons:
- Food_Drugs_and_Drinks_Cigarettes_Animation_Disabler_DLTX: Made by me, disables smoking animation for FDDA if you got bored of its slowyness
- Changes in existing addons:
- Loot Crows_DLTX - added possibility for using axes to loot crows
- STORYLINES_DLTX - Fixed crash on Skabinsky quest
- New Food For Anomaly - reduced spawn chances of items
- Hunting Backpacks_DLTX - added possibility to craft new backpacks on the workbench
UPDATE 33:
- New addons:
- Outfit Revision_DLTX - Made by me, small fixes for various vanilla outfits to make them more potent to other outfits
So far the only fix is for Tourist Jacket, it received the ability to have backpack equipped. The reason to do this is because even most basic backpack with ordinary jacket gives comparable resulted carry weight, diminishing all reasons to wear tourist variant.
Later fixes will be added to this mod
- Full upgrades patch for PPP DLTX - Full Upgrades patch for Pretty Pistols Pack (Moddb.com)
- Full upgrades patch for PP19 Virilized DLTX - Full Upgrades patch for PP19 Virilized (Moddb.com)
- Changes in existing addons:
- STORYLINES_DLTX - The extra items now use icons from vanilla ui_icon_equipment.dds with corrected position, thanks for Cr3pis for fixing
- Items Revision_DLTX - fixed buffed by a factor of 10 efficiency of scientific stimpack lol, now its comparable to others
- LootRebalance DLTX - halved the chances for looting recipes and maps in Hard version
UPDATE 32:
- Changes in existing addons:
- AWAR_DLTX - removed Vityaz animations for no conflicts with PP-19 Virilized addon by Blackgrowl (Moddb.com). Go check this mod out, its awesome.
CLEAN REINSTALL OF THIS ADDON IS REQUIRED!!!
- STORYLINES_DLTX - Fixed overriding section crash for [stationary_squads] section
UPDATE 31:
- Changes in existing addons:
- STORYLINES_DLTX - Fixed crash on wrongly assigning smart to squads
UPDATE 30:
- New addons:
- Health Passive Restore_DLTX - Made by me, adds passive health restore based on satiety. If satiety is higher than 45%, your health will be slightly regenerating, noticeable in the long run. As a penalty, the satiety drain was increased a bit, so you'll have to eat more
- Changes in existing addons:
- STORYLINES_DLTX - Implemented fixes of english translation from GAMMA pack, structural changes of files and bugfixing duplicated story_id spawn. CLEAN REINSTALL IS REQUIRED!!!
- European UNISG Names_DLTX - Added patch for DICK (Moddb.com)
- Items Revision_DLTX - slightly decreased efficiency of stimpacks
- Tobacco and Akvatabs Revision - slightly increased cigarettes radiation cure, revised prices of items
- Vanilla Fixes Ammo Fix - Increased damage of hollow point ammo, decresaed damage of bad ammo
UPDATE 29:
- Changes in existing Addons:
- Toolkit Remap_DLTX: Fixed crash in BaS patch
- Fillable Canteens_DLTX: Added patch for Grok's Stash Overhaul
- New Food For Anomaly_DLTX: Added patch for Grok's Stash Overhaul
- Less Weight Parts_DLTX: Added patch for Streamlined Upgrades (Moddb.com)
UPDATE 28:
- New Addons:
- More Dynamic Tasks_DLTX: based on mod by xcvb (Moddb.com)
- Changes in existing Addons:
- Items Revision_DLTX: quite a lot of changes for this to address some issues of medical items:
- Army and Scientific medkits were buffed in effect but have reduced duration. They are now can heal stuff a bit more quickly
- All stimpacks also medkits were buffed in effect but have reduced duration.
- Caffeine, Hercules, Cocaine and Epinephrine now reduce sleepiness a lot more effectively. With 5-6 tablets of caffeine or 2-3 shots of cocaine or epinephrine you can pretty much spend all night without sleeping
- Fillable Canteens_DLTX: added updated icon set for Cr3pis icon pack, courtesy of supra107
- Toolkit Remap_DLTX: added patch for BaS, courtesy of kemelvorkorp
UPDATE 27:
Rebranding
- Changes in existing Addons:
- AWAR DLTX: Redone from scratch, should be more compatible and proper working than ever, CLEAN REINSTALLATION IS REQUIRED
- Expanded Armor Pack: Fixed bug with conflicting specific character ids used by some other mods
UPDATE 26:
- New Addons:
- Buffed ASH-12_DLTX - Made by me, makes ASH-12 deal 90% of VSSK damage, significantly increasing its efficiency in combat
- Changes in existing Addons:
- Character revisions - Slightly lowered sprint speed
- Expanded Armor Pack - Removed unnecessary changes to traders for some reason introduced in this mod, now mod only adds new armor to traders and nothing else
- Fillable Canteens - reduced chance for Aquabreeze tablets to appear on looting and in traders assortment
- Storylines - Fixed a bug where some Last Dawn dialogue lines were not properly displayed
UPDATE 25:
- Changes in existing Addons:
- AWAR_DLTX - disabled L96 changes prior to release of L96 Reanimation mod by Firebreath (Moddb.com), go get this mod now, its awesome
- Loot Rebalance - lowered chances for bandages, fixed spawning of Beard's Tea on looting bodies
- Vanilla Fixes Ammo Fix - increased efficiency of HP ammo of 5.45/5.56 calibers
UPDATE 24:
- Merry Christmas everyone, the update is small, just a little gift
- Changes in existing Addons:
- M60_HK417_AUGA3_Reenabler_DLTX - added EFT reposition patch for HK417, fixed animations with grenade launcher attached
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX - fixed no shoot sound for Vepr and Saiga
- Fillable Canteens - increased the price of Aquabreeze and reduced the uses of one item from 5 to 3
UPDATE 23:
- Changes in existing Addons:
- Satiety Increase - added light version that adds about 30% to satiety drain compared to 50% of normal version
- Tobacco and Akvatabs Revision - reduced time and efficiency of akvatabs radiation cure
- Items Revision - Glucose shots now gives stamina and carry weight boost much like caffeine or energy drinks. small shot gives 2kg boost while big one about 3.7kg
- P90 Popularizer - fixed wrongly positioned file in gamedata folder so now it actually works
- Fillable Canteens - rather big changes courtesy of Longreed and Mr.Flashmode:
- Added new tablets called Aquabreeze, designed specifically to clean purify dirty water canteens, comes with own icons and patches for animations. To get a purified water, drag those tablets or akvatabs onto dirty or boiled canteen
- new tablets added to every trader via artifax's trader_autoinject script file
- also dirty and boiled water with Aquabreeze can now be found on dead bodies and in stashes
UPDATE 22:
- New addons:
- P90 Popularizer_DLTX - Made by me, significantly increases chances for npcs to have P90 as primary weapon and FN-57 as secondary. Freedom, Mercs, UNISG and Monolith are affected
- Changes in existing Addons:
- M60_HK417_AUGA3_Reenabler_DLTX - added EFT reposition patch for M60, use it if you use that mod and found that your ADS position is wrong
- New Food For Anomaly - added missing icon for heroine item, credits to Kidzukami for creating the icon
UPDATE 21:
- New addons:
- Loot Rebalance (Harder) - harder version of Loot rebalance mod with halved chances and amount of items to spawn on looting, includes BaS patch
- EFT_Grenade_checkout_sound_DLTX - based on mod by dynsprod27 (Moddb.com)
- Changes in existing Addons:
- STORYLINES_DLTX - removed some detector junk files which messed with textures, especially on Svarog detector, full reinstallation of mod is required
- New Food For Anomaly - reduced spawn chances of items, now it feels more in balance with usual food spawn, harmonically adding variety
- Expanded Armor Pack - fixed icon dimensions, no cutoff icons now
- M60_HK417_AUGA3_Reenabler_DLTX - commented out enhanced recoil effect for M60 to have less conflicts. If you don't have it by default and wish to enable it, open file mod_actor_effects_m60reenable.ltx in M60_HK417_AUGA3_Reenabler_DLTX\gamedata\configs\plugins folder and remove ; symbol from the line
UPDATE 20: Its 20th aniversary so i prepared quite amount of stuff for this one
- New Addons:
- old Alife Switch Distance now separated into Alife Auto Switch and Alife Switch Distance. ALife Auto Switch turns on auto_switch for alife simulation. Might help greatly with performance, but there are rumors that its somewhat buggy, so proceed with caution
- M60_HK417_AUGA3_Reenabler_DLTX - made by me, reenables m60, hk417 and Aug A3 in the game and adds them to traders. Corrected position of M60 aim down sights, added quick reload animation for HK417
- Expanded Armor Pack DLTX - based on mod by Jack-it with my fixes (Moddb.com), adds 12 New Armors and 3 Optional Replacements. Difference compared to original:
- Armors with integrated helmets now have correct restrictions and can't wear second helmet on top of it
- XML Definitions for new armor NPCs are located in separate files, enhancing compatibility
- Added russian translation of texts for new armors
- Included patch for Full Upgrades and optional models based on original mod
- Changes in existing addons:
- Fillable Canteens - Fixed icons for DX8 for real now, icons themselves became more informative, and added patches for new Maid's Vanilla HD Icons (Moddb.com), updated patch for Cr3pis Icon Pack and included an alternative set of icons. Increased distance where you can boil dirty canteen
UPDATE 19:
- New Addons:
- New Food For Anomaly_DLTX - Based on mod by Denro and DAN_LUKA with fixes by me and various authors (Moddb.com), adds a lot of new food into traders, stalkers, stashes and so on. Includes patch for Food Drunk and Drink Animations for most of new items where they were appropriate to be used
- Changes in existing Addons:
- Alife Switch Distance_DLTX: disabled auto_switch due to its buggy nature. You can reenable it again by opening mod_system_Alife_Switch_Distance and changing auto_switch to true
- Fillable Canteens_DLTX: increased distance to campfire to trigger boiling water option, fixed texture size for DX8 users
- Less Radiation Damage_DLTX: increased radiation damage just a tiny bit
- Poltergeist Psy Aura_DLTX: reduced damage and range of Psy Aura
- Vanilla Fixes Ammo Fix_DLTX: slightly reduced damage of .45 Hydroshock rounds
UPDATE 18:
- Changes in Addons:
- AWAR_DLTX - corrected unjam sounds, the weapons won't use generic PM unjam sounds anymore
- STORYLINES_DLTX - big fixes of Storylines, courtesy of Longreed, Sapraiss and Mr.Flashmode, the changes are:
-
A few minor edits in tm_ahsky.ltx file, related to target mission markers. Added markers where they should be, and where they were, but did not work.
-
Separated squads of the main quest NPC with their companion NPC. Previously, they were all in one squad.
This caused a lot of problems. Since CoC, the leader in the squad has been assigned randomly. If the main
gamajun character wasn't a leader, there was no way to talk to him. The author of the mod,
most likely just didn't know about the new squad mechanisms in CoC.
-
Corrected the biography of the quest characters.
-
Fixed the inability to continue the storyline when Scar died. Scar was added PDA, which by the author's idea.
The author's idea was to continue the storyline, even if Scar dies. When picking up the PDA from the body, the quest ends.
But the author forgot to add the issuance of the next job actor, although this is provided in the code.
-
Because of a number of repeated messages that the quest characters die before dialogue with them, added Scar and Strider's own logic, where they are immortal, as long as they are needed:
gamedata\configs\scripts\jupiter\jup_a10_vagabond_logic.ltx
gamedata\configs\scripts\zaton\zat_dragun_logic.ltx
Also edited the configs of the smart terrains, turned off spawn on them, while the storyline in progress.
gamedata\configs\scripts\jupiter\smart\jup_a10_smart_terrain.ltx
gamedata\configs\scripts\zaton\smart\zat_b103_merc_smart.ltx
UPDATE 17:
- New Addons:
- FAMINE - Food Economy_DLTX - based on mod by PossuM (Moddb.com) with russian translation and compatibility enhancements by me. Apart from converting to DLTX format, the original modded utils_ui.script file was refactored into small monkey patch, reducing size and vastly increasing compatibility with other mods
- Changes in Addons:
- STORYLINES_DLTX - added "kind" property to quest artefacts so they would be correctly sorted in the inventory, thanks Marques for suggestion
UPDATE 16:
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX - Improved patch for BaS
- AWAR_DLTX: Added patch for Remington 700 in separate folder with help of ldogg69, use it if you have problems with Remington 700. This patch is NOT BAS COMPATIBLE, BAS has own Remington 700 model which works fine
UPDATE 15:
- STORYLINES_DLTX: Fixed the bug in russian localisation where first guy to talk for Artefact Hunters Storyline (Sarik) didn't have his name properly written
- AWAR_DLTX: Added patch for MP133 in separate folder, use it if you have problems with position of MP133. This patch is NOT BAS COMPATIBLE, BAS has own MP133 model which works fine
UPDATE 14:
- New Addons:
- Toolkit Remap_DLTX: made by artifax with my russian translation:
Reflavors repair kits and moves some weapons around to create a progression based on weapon quality and technology instead of caliber.
Shotgun cleaning/repair kit -> Reflavored into historic weapon repair kit. Repairs historic weapons and hunting weapons.
Mosin-Nagant, SVT, SKS, Type 63, Kar98k and Gewehr 43 are moved into this category.
Smallbore rifle cleaning/repair kit -> Reflavored into army weapon repair kit. Repairs army-issued weaponry.
7.62 AK rifles are moved into this category, along with the Remington 700, SPAS-12 and MP-153 shotgun.
Medium and large caliber cleaning/repair kit -> Reflavored into advanced weapon repair kit. Repairs weapons that are either mechanically complex, very precise, or both.
AEK-971, F2000, Saiga-12S, Vepr-12, USAS-12 and M249 are moved into this category.
- Traders Sell All Tools_DLTX: based on mod by Archon13 (Moddb.com), adds mechanic tools to traders, comes with variants of selling all tools from the get go or based on faction goodwill
UPDATE 13:
- Redesigned description of the mod and updated its info
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX - added patch for BaS
- Healing Food_DLTX - Removed healing property from old meat in SURVIVALIST version. Didn't make much sense that you lose some health and then again got healed by this item
- XM8 Reenabler DLTX - Integrated fix for Blindsides Reanimation Pack made by maslinupoymal (Moddb.com)
UPDATE 12:
- New Addons:
- Hardcore Death Lamp_DLTX: Made by me, doubles the price of Death Lamp but triples its radiation. You better sell this fucker fast now
- RE-SOUND BLINDSIDE ANIMS BY YUNGPR1NCE_DLTX: Based on mod by YungPr1nce (Moddb.com), adds new wonderful sounds suited for Blindsides Animation pack
- Changes in existing addons:
- Scope Overlayer_DLTX: added L85 SUSAT and 1P29 Tyulpan scopes into list
- Loot Crows_DLTX: increased chance of finding The Crow Beak upon looting
- Loot Rebalance_DLTX: slight reduction of HP/AP ammo amount so it wouldn't be more frequent than ordinary ammo
UPDATE 11:
- New Addons:
- Scope Overlayer_DLTX: Made by me, forces weapons with ACOG and PSO-1 sights to use 2D overlay instead of 3D pseudo scope zoom and fixes inconsistencies between zoom levels for this scopes. Vanilla only weapons are affected. Mixes well with Shader Driven Scopes.
- Quest Items Droppable_DLTX: Based on mod by SuperGopnik with fixes for Anomaly 1.5.1 (Moddb.com), allows to drop quest items from inventory
- Changes in existing addons:
- Loot Rebalance: Lowered probability for some superior medical items and increased probability for others weaker ones like Hercules to be on par with other items
UPDATE 10:
- New Addons:
- ( !!!EXPERIMENTAL!!! ) Anomaly Weapons Animation Redux DLTX (AWAR_DLTX): Based on mod by JCesarN (Moddb.com). This edit is an attempt to bring this mod up to date with compatibility with latest BaS and Blindsides pack. Compared to original AWAR only animations were altered, so it should be compatible with any reposition and sound mods. Only original vanilla guns were modified. Included patch for Souvlakis FAL (Moddb.com).
!!! If you use any reposition mod with AWAR patch for it, i recommend you to disable the patch, the mod should be fine on its own now !!!
- XM8 Reenabler DLTX: Based on mod by replii (Moddb.com) with various fixes, restores XM8 in traders assortment and NPC loadouts
- Dead_Stalker_PDA_Rarity_Models_DLTX: Based on mod by thisisntmysteamid (Moddb.com), alters NPC pda icons and models according to the rank of its previous owner
UPDATE 9:
- Changes in existing addons
- STORYLINES_DLTX - Fixed crash when Captain Shkryabenko ("Quartet") in Operation Monolith storyline couldn't spawn due to error in defined model for him.Thanks to Theo_the_Dog for reporting
UPDATE 8:
- New Addons:
- Healing Food_DLTX - based on mod by silky_smooth (Moddb.com), restores healing ability to food items, comes with Classic and Survivalist variants, latter restores a lot less health than former one
- Detector Binoculars_DLTX - based on mod by vkronizer (Moddb.com), restores detecting ability for binoculars
- Changes in existing addons
- Vanilla Fixes Ammo Fix_DLTX: Slight rebalance of ammo hit for 5.45 and 5.56 FMJ/AP/EP
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX: compatibility with latest FDDA
UPDATE 7:
- Changes to Existing Addons:
- Hunting Backpacks_DLTX: Fixed possible crash when looting mutant with "Hunting kit must be equipped to get the bonus" option is turned off.
- Fillable Canteens_DLTX: Slight fix in radiation signs in the icons so they won't look cut off
UPDATE 6:
- Changes to Existing Addons:
- STORYLINES_DLTX: Fixed crash after talking with Gamajun for first time and receiving the quest to get a decoder. As a side effect of fix you have to storm and defend the Pripyat river port on your own now. But its not a problem for a professional like you, the enemy forces aren't that big to deal with
UPDATE 5:
- New Addons by Supra107:
- Bigger Ammo Boxes_DLTX - doubles the amount of ammo in one ammo box
- Cheaper Ammo_DLTX - chops in half ammo cost
- Mein Kampf Reenabler_DLTX - restores the questionable book to stalkers loot pool and on particular trader. Its pretty rare find nevertheless
- Nimble Bull Reenabler_DLTX - restores TOZ-34 Bull to Nimble Assortment along with Bull ammo for him
- The Beak Reenabler_DLTX - restores Crow Beak Drink to Beard, Butcher and Barman assortments, Butcher has more of them but not too much
- The Beak Reenabler CTO Patch_DLTX - patch for mod above for Trader Overhaul mod
- The Beak Recipe_DLTX - adds a possibility to cook Crow Beak Drink
- Cr3pis Icon Pack Patch_DLTX - one more tweak for Cr3pis' Icon Pack, as it modifies some ammo items to have a larger icon
- Changes in existing addons
- !!!HIGHLY EXPERIMENTAL!!! STORYLINES_DLTX:
- Added translations of Last Dawn and Operation Monolith storylines for real now
- Fixed non-detectable mission artefacts
- Fillable Canteens:
- Removed possibility of separating purified canteen into different canteens. It looked stupid and gave abusing possibility of getting infinite empty canteens
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX:
- Adjustments to item animations suited for The Beak Recipe_DLTX mod
- Full_upgrades_patch_for_B&S_DLTX:
- Added missing guns for full upgrades from latest BaS patch such as AK-Alfa, new Steyr Augs and so on
UPDATE 4:
- New Addons:
- !!!HIGHLY EXPERIMENTAL!!! STORYLINES_DLTX - based on mod by August_Thurinus(Moddb.com), adds Artefact Hunters, Last Dawn and Operation Monolith storylines with own quests and characters. It's not entirely DLTX mod, some parts of it have vanilla ltx format. Included these improvements:
- Integrated patch by Jurkonov in its structure (Artefact_hunter_repaired_patched_DLTX), in new version of modpack this dltx mod is absent, if you used it before, you should disable it in mod organizer
- Translated Last Dawn and Operation Monolith quests via deepL translating.
- Corrected character names from wrong XML encoding
- European UNISG Names_DLTX - based on mod by freedom_is_garbage (Moddb.com)
- Repair Kits Revision_DLTX - made by me, allows using jerrycan fuel as a useable material for sharpening stones and file. It made no sense that you could use kerosene for those but not gasoline
- The_G36_Pack NPC Files_DLTX - its an optional patch from G36 Pack addon by Strogglet15 (Moddb.com) converted to DLTX format, it adjusts NPC loadouts to have extra variants of G36. The g36 mod is required for this and loaded before this dltx patch.
- Changes in existing Addons:
- Fillable Canteens
- Added sounds for refilling and boiling water
- Added patch for Cr3pis Icon Pack, big thanks to Supra107 for this
- You can top up dirty water canteen again to max uses in case you drank from it >:)
- Full upgrades - Added patches for No Toolkit Requirement for Vices mod (Moddb.com) for all 3 variations of that mod.
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX - slight revision of extra animations, more items uses salicidic acid animation such as basic stimpack, cystamine and small glucose syringe, which originally came as medkit animation from Gunslinger
UPDATE 3:
- New Addons:
- Weightless Ammo_DLTX: Removes weight from ammo, based on mod by Jahuak (Moddb.com). Included patch for BaS (Weightless Ammo BaS_DLTX), use either of those but not both
- Food_Drugs_and_Drinks_EXTRA_ANIMATIONS_DLTX: Made by me, Extra items will use FDDA animations by Feel_Fried (Moddb.com) such as jgut uses bandage animation, Altoids candies uses Akvatabs animations and so on
- Rats_are_not_enemies_DLTX: based on mod by reter (Moddb.com)
- Cooking Revision_DLTX: Made by me, allows using basic cooking kit near campfires without using fuel and adds one more use to Army Kettle to the total of 8 uses possible
- Changes in existing Addons:
- Tobacco and Akvatabs Revision: Reduced cost of tobacco items proportionally to reduction of their effectiveness
- Fillable Canteens: Rather big changes
- Dirty water now hurts a bit more than usual and gives more rads on use
- Upon boiling dirty water canteen on campfire you will receive Boiled water with uses amount inheriting from dirty water. Boiled water hurts a lot less and gives much less rads than dirty water (even less than dirty water from original mod), but still gives nevertheless
- You can craft purified water canteen by dragging Akvatabs in either Dirty or Boiled water, or by using cooking kit to purify boiled water further
- Both dirty and boiled water received own icons
- Loot Rebalance
- General reduction of chances to get items from loot
- Army and Science medkits and stimpacks were mistakenly set to have 10 times less chance than usual items. That was fixed. They are still the rarest items to drop, just not THAT rare
- Legend stalkers from all factions have a chance to drop an artefact in lead container upon looting
- Vanilla Fixes Ammo Fix: Slight change in damage values, fixed 338 lapua ammo having less stats than others
UPDATE 2:
- New Addon: Fillable Canteens DLTX, based on mod by HarukaSai (Moddb.com) with some additions:
- Now you can directly boil dirty water canteen near campfire without cooking tools, however you will receive clean canteen with one use less than it was before. You can't boil water with only one use of dirty canteen left
- Included patch for Food, Drug & Drink Animation for drinking dirty canteen
UPDATE 1:
- Fixed typo in Vanilla Fixes Ammo Fix DLTX for not overriding 7.92x33 ammo resulting in a CTD
- New Addon: Tobbaco and Akvatabs Revision DLTX:
- Increased effect duration of Akvatabs, added chemburn protection, but you will lose some health and satiety on use. You are not supposed to eat chlor tablets directly anyways :)
- Reduced radiation cure by 50% of all cigarettes except cuban cigar, hand rolling tobacco (pretty rare items) and black Piotr I cigarettes (they are too weak to begin with). Now vodka is clearly a winner in poormans radiation curing
- Russian tobacco (that orange box) received only 25% reduce since it reduces health on use, but its duration increased to 32 seconds
- All cigarettes received minor psy protection buff on use, about 25-50% of what Joint has
now i can rebuild my gamedata without making 600 adaptations and manual patches, this is great.. thank you and thanks to MerelyMezz for his amazing contribution...
Crash at launch while using the (Vanilla Fixes Ammo Fix DLTX) file works fine without it
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'ammo_7.92x33_ap_bad' wasn't marked as an override. Override section by prefixing it with '!' (![ammo_7.92x33_ap_bad]) or give it a unique name.
stack trace:
Thanks for reporting, made a typo when was editing sections and forgot to mark this ammo as overriding. I fixed it in update 1
This is super cool. How hard is the process to change a mod to DLTX? I wanted to see if I could try it with some other mods I downloaded but the instructions were a bit unclear (at least to me).
Short guide:
1. You have to unpack Anomaly archives first, use db_unpacker_all.bat in tools folder
2. DLTX comes with LTXdiff.exe tool, make sure it is in Anomaly folder
3. To create a mod open Anomaly folder in CMD or Powershell and type ltxdiff.exe dltxify "<path to your unpacked gamedata in quotes>" "<path to your mod gamedata in quotes>" <name of mod> -c -f. It will create gamedata_DLTX folder near gamedata folder of your mod. -c flag tells to copy all non-ltx files, -f flag forces to overwrite existing gamedata_DLTX. You can remove that flag if you wish
Greetings! I wanted to ask you to make a short video on how to do it right and send it to e.g. discord/email
Ltxdiff.exe I don't have this file
me to!
Thank you!
Holy Canoli look at all these! Thanks so much!
Hey! First time using DLTX so I have a question. I installed autocomplete unofficial normally, do I need to remove it to use DLTX version of it?
Hey, DLTX mods are designed to be high-compatible replacement of ordinary mods, so yea, you should disable normal autocomplete unofficial
I read the description of dltx properly and gotta say it is an incredible addon... basically there won't be a conflict if addon doesn't change the same line, which would end almost all conflicts. btw thanks for modpack, installed almost all of them.
It's seriously beautiful.
according to Jsgme nearly all of this mods conflict with eachother. Do I install them incorrectly. Or I suppose to pick one or two of them to run?
Use mod organizer
use winmerge program to merge mods who use same files thats pretty effective when using jsgme there is a bit time cons.but no conflicts at all!
Or can this mod be translated into Russian !? Not everyone knows English And the most important mod too. =)))) That is, support for the Russian language
Prewiew deserves a separate art
When you said soon, I didn't think it would be this soon..
You are awesome! ( ^◡^)
Crash when trying to load/create a save when this addon is active: Drive.google.com
Works fine when disabled on MO2, some old version of the modpack had worked flawlessly as well. Log's crash section:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'breadold' wasn't marked as an override. Override section by prefixing it with '!' (![breadold]) or give it a unique name.
stack trace:
Do you use FDDA extra animations from this pack with the other ones extra animations from this site? I guess thats the reason of conflict. You can either use DLTX mod or stick with the other ones
Are you talking about FDDA Missing Animations Patch and/or FDDA Visual Accuracy Tweaks? Those are the ones i use. The other DLTX addons i'm using are "Dynamic Mutants DLTX", JURASZKA's "WorseNpcVisionAndAccuracy" and "NoMoreNpcMeleeAttackVersusPlayer". Here's my Discord id if you think we might need closer contact to solve this problem more easily: TalDoMula777#1226
"FDDA Missing Animations Patch" try disabling this one
It worked, the game loaded. I'll be testing those cheeki breeki addons now. Thank you for the support and sorry for taking your time. o7
Please write a detailed installation of this mod. When launched via Mo2, the game does not start!
Sorry, google translator.
You need DLTX to be installed. Follow the instructions here Moddb.com
then install and enable mods from pack like any other mod
I have installed DLTX. I don't understand how to enable mods. The game does not start if all mods are enabled! It doesn't work through jsgme and through mo2 either. Please explain in detail how to run the pack. In which folder should the mods be in the game directory?
Anomalymodding.blogspot.com
I wrote the guide for dummies in the description
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'ecolog_exoseva_outfit', which doesn't exist. Ensure that a base section with the same name is loaded first.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'wpn_vintorez_isg', which doesn't exist. Ensure that a base section with the same name is loaded first.
I guess you use full upgrades for exoseva and b&s? You need that mods to be installed and enabled first and put before full upgrades in load order
What's the correct boot order?
I just told you, bas - exoseva - exoseva patch for bas- full upgrades dltx - full upgrades dltx patch for bas - full upgrades dltx patch for exoseva
hey, wanted to ask if you could add to the next update this addon: Moddb.com
since it has conflicts with the full upgrades addon inside the modpack
thanks, i really like your work
It conflicts in a sense that you can't perform full upgrades in workshop by yourself, only by mechanic. If you are fine with that, you can use the no toolkit mod after full upgrades in load order. I will upload the patches in next update
thank you!!!
I did a little tweak for the Fillable Canteens textures to match the Cr3pis Icon Pack, feel free to include it as an option: Anonfiles.com
Pretty cool, thank you very much for generous resource donation :)
Darn the new Storylines addon seems tempting but i'm not sure if i should try it or wait till it's out of "experimental" state..
Make a backup save before trying, I need some testers anyways :)
well then, a new game it is
Edit 1: i believe some files conflict with "Mora's Ai more covered" i'll merge the files and start a new game
Well, been playing for a couple of hours, Started as Clear Sky and spoke to the guy in the church, I've noticed two things..
-Mission artefacts can only be detected with the Bear detector, the other ones won't work, even the Svarog
-Last Dawn storyline is still in Russian, I'll wait till it's translated to try it out
so far, only those two things I'll come back if i find anymore bugs or crashes
hm i've certainly put dialogs xml into translator...
Btw, you can contact me in discord so i could check any problems quicker, demonized#1084
For some reason the boiled water canteen uses a regular icon instead of the one with the radiation sign. The dirty canteen looks as it should, but the boiled one looks like an empty one.
Also, if you're interested I made a few DLTX tweaks myself.
-Double ammo box capacity/ammo prices cut in half, because having to count every bullet while the enemy goes full auto on your *** is ********
-Ability to buy The Beak at the Barkeep/Beard, also with a variation for Complete Trader Overhaul
-Ability to buy the TOZ-34 Bull and it's ammo at Nimble
-Experimental reenabler for Mein Kampf. Made it so that stalkers can have it on them very rarely, bandits twice as often as personal journal and the Monolith/Sin four times as often as personal journal. Haven't tested it thoroughly, so I have no idea if it works properly or not.
Feel free to add those, or even modify them as you wish. It's just some fun stuff I made for myself, so I might as well share it. :)
Anonfiles.com
I've just checked with both my and your icons and can't reproduce the issue. maybe you changed texture icon or changed ltx file to point to wrong file and place
I'll check your mods, thanks for uploading :)
Okay, I may be a retard, only now I realized that now you need to first boil the dirty water before making it purified, and I thought that the boiled water icon was for the purified one, which does look like a regular canteen. The new mechanic layer went over my head. That being said, it would be nice to limit splitting/merging canteens so that you won't end up with infinite empty canteens for a bit of realism, and also I noticed that the radiation sign gets cut off a bit in the inventory. I'll try to correct it.
Okay, moving the textures by 2 pixels to the left fixed the texture cutoff.
Also, here's one more tweak for Cr3pis' Icon Pack, as it modifies some ammo items to have a larger icon. Anonfiles.com
And a mod suggestion: considering that there's a crow loot mod included in the modpack, it would be nice to have a mod that adds a cooking recipe for The Beak, made with the looted crow beak and high quality vodka. Also having the crow body not despawn after a minute would be an improvement.
Actually, why am I just suggesting it when it's super easy to make myself?
Anonfiles.com
I made it so that it needs a full metal bottle, to fit the description of The Beak where it says it's cooked with zone-produced vodka.
Greetings, I had this Error while registering the corpse of a cat in Agroprom
calling ui_mutant_loot.Loot overrride
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
! [SCRIPT ERROR]: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
stack trace:
calling ui_mutant_loot.Loot overrride
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
! [SCRIPT ERROR]: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...medata\scripts\zz_ui_mutant_loot_hunter_backpacks.script:68: attempt to index local 'backpack' (a nil value)
stack trace:
I would also like to mention that I have problems with the Icons of the Fillable Canteens plugin, for some strange reason they appear cut off or incorrectly positioned
1. Did you have any backpack equipped prior to crash?
2. Do you have other mods affecting backpacks?
Regards, I realized I was not wearing the hunting backpack at the time, I was wearing the Ghillie suit, but if I had it in inventory, then I remembered the game's default settings, which makes the hunting backpack bonus only apply if you equiped the hunting backpack "equiped" , by enabling this box the problem disappeared, but if I disable this box the problem happens again when I skin an animal and the hunting backpack is in the inventory.
I don't have any other complement that affects the function to backpacks, I only have a complemento that just changes the icons and it is also DLTX, so I don't think it will cause any inconvenience.
Hey, please check latest update, i fixed that
Thank you very much now the backpacks work perfectly! although I still have problem with the canteen icons, I'm not sure if it is about any other plugin on my list, but I also have no conflict with their plugin, and I don't have anything that affects the icons except EFT Medic Item Overhaul. Anyway Excellent work! 10/10