Description

Anomaly Magazines rewritten from scratch with more features and quality of life.

Preview
(Archived) Anomaly Magazines Redux
Comments  (0 - 50 of 577)
artifax Author
artifax

Changelog will be in Github commit history. We changed so much crap I lost track of it all.

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]{oNtrAst
]{oNtrAst

Thank you for the wonderful and necessary addon! But please, make it possible to select old, small icons magazines 1x1, already asked in the comments) Or tell me how to do it)

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ravenascendant
ravenascendant

Small icon patch is probably broken and will take a while to fix. Test at own risk.

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_Yuri_Orlov_
_Yuri_Orlov_

Wooow! Fantastic! Cant wait to integrate it with my LoW pack ;)

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KronQ
KronQ

Plz, no, my gamedata can only take so much.

Amazing, this is the first magazine addon that I'm going to actually check out, since it doesn't look like it's gonna break every 5 minutes.

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Guest
Guest

get Jonessoft generic mod manager, will save your life fellow stalker

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RLTYProds
RLTYProds

"Save your life" is an understatement. Modding and tweaking STALKER has never been so easy. Suggest JSGME to all your friends, stalkers.

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molash987
molash987

try mod organizer 2 and tell me that

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=Krieger=
=Krieger=

Nice one I will try it on my next run.

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PradaGT
PradaGT

(buried)

Plsss someone make a patch for Provaks Pack!

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PradaGT
PradaGT

I guess people hate Provaks pack for some reason?

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SoulforgedCRO
SoulforgedCRO

Because it is a repack and not an addon. Or in other words, gazillion addons and custom changes mixed together. Is it fun? Sure. But to make a patch or addon for it is a nightmare I assume.

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reter
reter

yea, pretty stupid, a talented guy that's trying to force people to play his modpack instead of releasing a standalone one here on moddb

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SoulforgedCRO
SoulforgedCRO

Indeed. Standalone version of his weapon modifications would be insane.

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reter
reter

the funny fact is that he's not getting any money from this, so why would you do that?

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briandicesare97
briandicesare97

I wanted to try Provaks Pack! but I was lazy to download that lot of GB hahahaha

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KraizerX
KraizerX

that pack is cluster of a mess if u check on the debug menu expecially on the weapon sheeesh i rather mod it myself so i know wich is compatible or not rather using that modpack

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Guest
Guest

def trying this out when the BaS patch is here!

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walmartforever
walmartforever

Woohoo it's out!

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Guest
Guest

i got this bookmarked for when the BaS patch drops proper!

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Spacecheese88
Spacecheese88

Rate it 10/10 very nice! I did like mad mags allowed you to put small mags into M and L size pouches though, any chance you might be able to include that as an option? If not, this is still going to be my prefered mag mod

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artifax Author
artifax

This is an oversight, I'll look into it

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Spacecheese88
Spacecheese88

No rush- I imagine being a stlaker and just jaming a mag into every space I have lol

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RoadkillSoup
RoadkillSoup

Will this be compatible with The Armed Zone or is it just things like BaS?

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ravenascendant
ravenascendant

As long as what ammo base game weapons use is not changed then there isn't an incompatibility.

weapons that are added need to have ltx files made and added to our ltx system in order to use magazines.

the BAS patch was made for us by an interested party. TAZ would probably be the same. Maybe as a third party thing, maybe by you. There are instructions on how to do it in the mod.

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moddbplsffs
moddbplsffs

i've been chugging along on good old wuuts' having manually patched everything and still bearing the odd crash. I almost don't want to try this out. But I will eventually. It just looks too good to be true.
:') thank you op

edit: i see old icons are still packed in. can they be used instead of the new ones? not a fan of the huge 2x1 mags

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ravenascendant
ravenascendant

yes, but you'd need to edit each magazine. If i get icon_overide working properly i may make something that does this using that system.

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Feel_Fried
Feel_Fried

10/10
little note, I guess it's better to patch original sleep script instead of disabling sleeping info (cuz you really don't wanna to run time events when actor actualy sleeping) (ask Raven he know what I'm talking about)

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artifax Author
artifax

yeah I was lazy, I'll add a tweak to the original through monkey patch when raven is back

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shocktrooper501
shocktrooper501

Will this be compatible with Trader Overhaul Outfit Edition + BaS?

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artifax Author
artifax

TO - no patches needed
BaS patch coming

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noble231
noble231

i can use new game loadouts and this gona work fine?

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reter
reter

FINALLY SOMEONE REMADE THE MAGAZINES! THX

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Theo_the_Dog
Theo_the_Dog

So I haven't played with it much yet, but this mod seems really, really good.

EDIT: I noticed a little error. The 7.62x39mm RPK mags fill up to 40 rounds, but when loaded in the rifle they show 45.

EDIT Again? So I don't actually know how I stuffed 5 extra rounds in a mag. If I find out I'll let you know. I did notice that if you use a 40 round mag in a weapon that normally caries 30, it won't let you reload until you're below 30 rounds.

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artifax Author
artifax

Not able to reproduce RPK issue.

The reloading works by comparing the current rounds in magazine of a given type with other mags in your loadout. If you have more rounds loaded already, it won't switch out your magazine.

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Theo_the_Dog
Theo_the_Dog

In my instance, using the AEK-973, I have only 40 round RPK mags in my loadout, but it won't let me reload until I'm under 30 rounds in the rifle.

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TalDoMula
TalDoMula

Oookay...time to make another modpack, mine is heavily embbed to MadMags...time to work i guess

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Dark_Destrov
Dark_Destrov

Well, let's check...

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Dark_Destrov
Dark_Destrov

I just continue playing on my save. I have loaded Abakan. I unload it and game crush after I hover the cursor at magazine.

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IamtheStrelok
IamtheStrelok

All 3 PPSHs don't seem to support magazines, when unloading them I just get the bullets back instead of a magazine. All 3 don't accept a filled drum either.

Apart from this issue, the mod is really good.

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artifax Author
artifax

Noted, we will have a patch for this alongside some other cleanup stuff

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SniperHellscream
SniperHellscream

So for those of us who use BaS, do we have to wait? cause this looks great can't wait to have it

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ravenascendant
ravenascendant

You should be fine. BAS added guns will just use bullets. when support is added your BAS guns should magicialy get a magazine containing the rounds you had loaded into the gun.

only issue will be if BAS changes the ammo an existing gun uses. that would cause issues.

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CthuluIsSpy
CthuluIsSpy

Is this compatible with Mad Mags, or does this render Mad Mags redundant?

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artifax Author
artifax

This makes Mad Mags obsolete. We incorporated a ton of fixes from there into here.

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Neitronus
Neitronus

What about OPO? MadMags had some sort of patch for it, not sure why, that's why asking.

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artifax Author
artifax

I believe there is no patch required.

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CthuluIsSpy
CthuluIsSpy

What about compatibility patches? Mad Mags had an entire list of patches to use.

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ravenascendant
ravenascendant

our system has far fewer issues. and needs fewer patches.
there is only one file that conflicts. defines.ltx there are some patches for that included. others may be needed.

If this mod has a file conflict with any thing that isn't a mod by RavenAscendnat. it will probably need a patch.

Mods that change what ammo guns use will need patches. They are easy to make.

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sganon
sganon

artifax: "This makes Mad Mags obsolete"
Correct, I have archived Mad Mags with a reminder to finish your saved games or abandon them and move over here with starting a new game.
Old games with Mad Mags/wuut's Mags removed will not work (not even without AM Redux, hehe).
artifax' rewrite is something I've been waiting for myself, hope to find some time to play it!

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CthuluIsSpy
CthuluIsSpy

How do compatibility patches work? Is the redux mod designed to be more streamlined with compatibility?

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sneakydud
sneakydud

yes, read the description. The only conflict is the defines.ltx and the necessary patches are provided within

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