Description

I've noticed that a lot of the weights of equipment in the Anomaly mod were greatly exaggerated. I've taken the liberty of reducing the weight of so far every outfit and helmet you can wear in the game. While I do also plan on adjusting the ballistic capabilities of some of the body armor in the game, I would love any sort of constructive criticism that you could throw at me. I am a complete amateur when it comes to these endeavors, and anything helps. Just some liberties I have taken so far: The "quality" of certain sets of armor have been adjusted accordingly. A bandit's fenced LC suit is going to be noticeably lower in quality when compared to a more standard Mercenary LC suit. Why? Because in the description of a bandit LC suit, it mentions that the bandits were ripped off, and the original manufacturer of said suits used poorer quality materials. You'll notice that with this mod, little details like that litter each suit, and that makes each outfit that much more situational.

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Built Different 0.2
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Volnerowich Author
Volnerowich - - 9 comments

I think for the 0.3 update, I'll be adjusting the weights of the weapons in the game. Why does a FORT 500 weigh considerably more than a Baikal MP-133?

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massimogrecoab
massimogrecoab - - 515 comments

Please, make the newest update as a separate add-on, because many people uses weapons packs like BaS and that would make this mod incompatible with many others.

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Volnerowich Author
Volnerowich - - 9 comments

I've decided to NOT update the weights of firearms in the games. I went through the ltx files and determined that the only firearm that wasn't weighed properly WAS the Fort 500, and it's because details of it are a little hard to find. I think I'm going to start editing the ballistic properties of some of the body armor, maybe.

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massimogrecoab
massimogrecoab - - 515 comments

Good idea! Maybe you can take in account the work of Grok Moddb.com because he did great things on output weapons damage, reworking of ammo penetration etcetera, so your mod would be perfect, because it will touch armors.

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Volnerowich Author
Volnerowich - - 9 comments

By the way, just before anyone asks: No, you don't need to restart to use this.

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Guest
Guest - - 689,290 comments

is there a complete list of all items change? Thanks for this chuvak

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Volnerowich Author
Volnerowich - - 9 comments

Right now? Everything in your directory under gamedata/configs/items/outfits except upgrades. I'll edit the upgrades if I absolutely have to, but I have my doubts about it.

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Sheldon_Lee
Sheldon_Lee - - 45 comments

You can edit upgrades so whey will not add even more weight

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tenacious79
tenacious79 - - 97 comments

Any known mod conflicts or merges needed ?
And nice idea for a mod by the way i was always slightly puzzled by some of the default weights in game.

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massimogrecoab
massimogrecoab - - 515 comments

Exosuits and Extrasuits (for exoseva) overwrites 2 files)

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TalDoMula
TalDoMula - - 96 comments

EzPz, we just need to merge them with WinMerge

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Volnerowich Author
Volnerowich - - 9 comments

So far? No conflicts that I would know of. And if I understand your question, instead of merging I recommend using JSGME or similar.

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massimogrecoab
massimogrecoab - - 515 comments

Nice idea, 10/10 but it would be great if you make it compatible with exoseva Moddb.com and extrasuit Moddb.com

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Volnerowich Author
Volnerowich - - 9 comments

I'll look into it. That might be as simple as editing some ltx files and creating a folder for it. I'll add that to my list, I'm going to be editing weapon weights today.

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massimogrecoab
massimogrecoab - - 515 comments

Right now, i've simple put your mod above the 2 mods, and it works well.

Edit: but it not change suits from exosuits mods

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CthuluIsSpy
CthuluIsSpy - - 30 comments

Why is the Nosorog 75kg now? 0_o
I thought this mod was supposed to reduce weight?

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Volnerowich Author
Volnerowich - - 9 comments

That must've been a mistype, my bad! I'll go over it and see if I can find my original logic if there was any at all. If there isn't, what weight would you recommend? Anything helps.

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noble231
noble231 - - 33 comments

the mercenary nbc keep the original weight and carry capasity

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noble231
noble231 - - 33 comments

the ecologist exo have in total after upgrades 6 spaces in the belt

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cringeybabey
cringeybabey - - 40 comments

Love the name

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Volnerowich Author
Volnerowich - - 9 comments

Hey guys, sorry about the hiatus, had some things pop up in my life. If there's anything you'd recommend to continue this update, please feel free to message me and I'll consider it. Thanks!

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The_Nullified
The_Nullified - - 2 comments

I'd love to see the weight of armour upgrades lowered

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