Kills exoskeletons wearer in the South maps automatically to avoid "lucky find" of very good armors or weapons. Also helps having a smoother start with my Ballistics Overhaul, especially when playing Ironman.
v1.2.0: changed the function delayer, performances should be *vastly* better. Updated for the latest DICK models.
v1.1.4: fixed crash when actor didn't companions. Improved method to detect which NPCs are companions.
v1.1.3: Added a fix to avoid despawn of companions. Increased timer length to improve performances.
v1.1.2: Changed the kill of exos to a despawn of them. This will prevent their weapon and armor to be found.
v1.1.1: Updated for Latest DICK models.
v1.1.0: maps rebalance (agroprom will spawn exos still), major crash fix, better performances.
If an exoskeleton wearer appears in a map which is designed for the beginning of the game (Cordon, Great Swamp, Garbage, Darkvalley, Darkscape, Trucks Cemetary, Agroprom and Wild Territory), the NPC dies automatically.
Simply extract the archive in Anomaly folder or install with Mod Organizer 2. There aren't any conflict. Doesn't require a new game. Can be disabled mid playthrough by removing gamedata/scripts/grok_nes.script
- The whitelisted maps can be edited in the grok_nes.script from lines 8 to 40.
- The whitelisted NPCs armor profiles (how tanky they are) can be defined in line 265. The profiles from damages.ltx are used (base game file, not included in the addon).
Uses the definition of important NPCs made by hexef (https://www.moddb.com/mods/stalker-anomaly/addons/tough-important-npcs-and-companions) to not kill them with the script.
None since the script is ran once every 10 seconds for stalkers on the map only.