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Comment History
Shadeskinner
Shadeskinner - - 17 comments @ Star Trek: Armada 3

Hey guys love your mod even since the beginning. For some reason I cant seem to run it well for very long despite having a much better computer than I used to. I get alot of stutter and lag once im past fleet size 2. Even tho I'm using a much newer and more powerful computer. My old alienware alpha never had an issue, and my current computer keeps telling me to run it on max graphics.

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Star Wars Interregnum and Enhanced 4X December Updates

Hey goa im having a glitch and crash but only with interregnum some of the panels will white out after i click them, and the game crashes after only a minute or too. Any ideas?

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Symbols of Power

And dont forget those Victory's take up less supply in case you want to throw out a few more vindicators or dreadnoughts.

Good karma+2 votes
Shadeskinner
Shadeskinner - - 17 comments @ Star Trek: Armada 3

so your saying the cardassian titan will be a suicide bomb too? and there will be no long winded cardassian speeches in the descriptions? YES! As long as i dont have to read any cardassian literature, I understand its very repetative. All that dying for the state and all.

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Star Trek: Armada 3

Great mod so far, i find the romulans incredibly fun to play (since they are my favorite anyway) and rather op not that im complaining. the borg need work they are quiet powerful but lack that borg feel to me. (copy soa2 ;) LOVE THE TITANS, but the klingon one just feels....underwhelming i dislike paying money for a titan that just blows up and thats all it does. i want something with big guns that upgrades. I like to have abilities on all cap ships, at least somewhere to put that upgrade. and my friend is rather upset with the lack of text in the right places and that you cant tell how much supply and cap pop you need for the hero ships from your command. (hes got ocd) -We are the superior Race!

Good karma-2 votes
Shadeskinner
Shadeskinner - - 17 comments @ Star Trek: Armada 3

Your assuming that some of them can read at all -_-

Good karma+2 votes
Shadeskinner
Shadeskinner - - 17 comments @ Sins of the Prophets

(buried)

the flood really needs nerfing -_- my entire empire was infected in less than 5 minutes. 7 planets they just kept coming.

Good karma-6 votes
Shadeskinner
Shadeskinner - - 17 comments @ Star Trek: Sacrifice of Angels 2

sweet always enjoy a new update for Christmas :) keep up the great work been playing SOA2 almost since the beginning was released.

Good karma+3 votes
Shadeskinner
Shadeskinner - - 17 comments @ Company of Heroes: Modern Combat

Ive recently had a glitch when playing as the Chinese, the infantry units skins will be purpled out and untextured. no idea why.

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ The Great War 1918

First of all love your mod just love it! secondly i got a couple requests, for grande offensive mode can you get rid of the upkeep for units so i dont run out of money when i want to be spamming infantry and field guns? also decreasing the cost of basic infantry would be cool so i can have those thousand man screaming charges. The melee needs work, why use a club when i have a 3 foot spear in my hands? id like to see some stabbing motions. Please give the bagpiper a maintain command range button my troops keep leaving him behind playing away while they charge off to fight. Otherwise great mod!

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Europe at War

Ermagerd it worked! Thank you sah! (dirty spaces they get you every time eh?)

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Europe at War

yup thats where it all is. and thats what it says.I typed it word for word and it still says not valid -_- im either a bumbling fool missing something in my face(more than possible) or this mod just hates me XD ive never had a problem like this before.

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Codex

Wait i figured it out lol you may want to tell people in the readme to copy and past from the already extracted directory rather than extract the module from the 7zip itself...lol

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Codex

okay need some help here. I did what it said in the readme but tyranids and templars still not showing up.Do i have to activate them in some order or something like with UA? Also will steel legion work? if so how?

Good karma+2 votes
Shadeskinner
Shadeskinner - - 17 comments @ Sins of the Prophets

You counter plasma to the face with chaff to soak up the hit and confuse enemy sensors then a emergency thruster evade.

Good karma+1 vote
Shadeskinner
Shadeskinner - - 17 comments @ Sins of the Prophets

Long time halo fan looking forward to the mod. Suggestion; if the unsc has a starbase instead of making it an all purpose fortification to hold the gravity well, it should instead be a stardock or shipyard. Concentrating instead not on direct conflict but on enhancing unsc ships near it, holding large numbers of strike craft, say a horde of longswords, performing repairs at high speed,{faster when not in combat} and spitting out ships at a faster rate than unsc shipyards. {economic and research bonuses as well perhaps.} this way the unsc can more easily reach the numbers needed to put up a fight but the covenent dosen't find it nigh impossible to take a system with out huge losses.Also it matches the storyline, the unsc wasn't just a military power but an economic powerhouse.

I would also love it to have ALOT of AAA. :)

Good karma+4 votes