Allied troops landed in Italy from sea and air. During this long campaign the Allied and Axis forces fought fiercely for every hill and every village. Companies just have very few heavy tanks due to the mountainous terrain. Defenses, aviation and artillery are imposed.
Paratroopers were dropped far from their objectives and scattered, even so achieved most of its objectives. Landing troops took heavy losses on the beaches but finally forced the withdrawal of the defenders. Hedges became death traps for the infantry and Shermans. The German anti-tank and machine guns were hiding in any corner. The Luftwaffe was almost nonexistent and allied air supremacy makes the difference against the powerful axis tanks.
What at first seemed a perfect plan became hell for the Men of the XXX corps. The paratroopers met their targets quite effectively, but were isolated from the armored support, fighting with heavy casualties until run out of ammo. The only American troops (82nd &101st; airborne) are dropped more near and could join the British tanks, but the German ambushes on Highway 69 delayed the progress and finally stopped the offensive.
The plan for opening the estuary involved four main operations. The first was to clear the area north of Antwerp and secure access to South Beveland. The second was to clear the Breskens pocket behind the Leopold Canal, and the third was the capture of South Beveland. The final phase would be the capture of Walcheren Island.
Early morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg. Allied HQ is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.
Patton and Montgomery armies prepare to cross the Rhine, trying to secure the bridges, using boats and floating bridges. Gathered ammunition, soldiers and tanks. The artillery constantly bombard the opposite river bank, while the German divisions were entrenched to resist attack. The axis used the remains of the Luftwaffe, artillery and V1 rockets to try to destroy the remagen bridge, but without success. At this stage were used late tanks like the Jagdtiger, the M26 pershing or the T26E1 Super pershing.
FEATURES
-More realistic damage system.
-New units and vehicles for all armies.
-Giant commander trees. (16 upgrades)
-42 different commander trees.
-7 different battlefronts - Africa, Italy, Normandy, Holland, Scheldt, Ardennes, Germany.
-Different commander trees and units for each battlefront.
-Many new abilities
-New skins for all units.
-Extended range system. The stationary vehicles increases their range.
-100% compatible with single player campaings.
-New coop missions.
-New game modes:
•Annihilate with PoW
•Annihilate with different population cap
•Infantry combat
•Infantry combat with victoy points
•Infantry combat with PoW
•Tank wars
•Tankwars with victory points
•Quick Start
•Quick Start with Vic. Points
•Assault
•Annihilate with ATC
-Removed transparency effects
-Historical accuracy improved
-New sounds and fx effects
-Increased zoom out
-New veterancy system for british troops
-New vet symbols
Allows you to enjoy new experiences of game: is 100% compatible with the
single-player campaigns, includes CoH: Joint operations
cooperative missions
Credits:
Some things imported from the Blitzkrieg mod.
Winter maps, snow textures and winter skins courtesy of "Battle of the Bulge Mod".
Moddb.com Many thanks to Halftrack for sharing.
surrender mod by wilko, Muad`Dib, Berse.
Codding:
Dartborne
Codding support:
Blackbishop
Halftrack
New 3D models by:
Happy_The_Hobbo
Pojarsma
Reichsbahn
Slayerknecht
Georider
Luciferum
Tankdestroyer
Halftrack
DMz
burtondrummerNY
Loran Korn - R.I.P.
eliw00d
Zeugma
Aidas2
inukshuk
Robotnik
Jagdpanther
MrScruff -R.I.P.
Elipirelli
*Ju-52 by MrScruff - R.I.P, animated by Tankdestroyer.
*Dfs230 glider model from "The Battle of crete".(Thank you!!!)
*FA 223 Drache model from JointOps mod
Skinning:
MrScruff - R.I.P.
Halftrack
Xalibur
Spaulick
Widowmaker1
GniGruH
Demoss
Rain
VanAdrian (medical ju52, some desert skins), team member.
ChickenNuggets
Mancer
justforfun1
Mapping & custom missions:
$_TEXAS_$
Playmobil
Henry666
MonolithicBacon
Mannerheim
Sando
Spankzor
Col.Clark
TroubleCompany
skaffa
Empa
Zorich
slserpent
Denigrah
ernesto-m
AlphaZulu (Pegasus bridge)
Winter mapping from botb mod: AceRP, Halftrack, Lord van Dalen, Empa, Henry666, Nobody, $_TEXAS_$, Tarlak501, Regis91, tskross
Special thanks to:
eliw00d and inukshuk for their hard work modeling.
Xalibur for share his new fx effects and skins with the community.
Personal assistants and advisers:
Halftrack - historical adviser, botb Dev. (a million thanks for your support!!!)
Twitchy - balance and beta testing
Translations:
German by Haltrack and Supermauz Rumpelkammer
Italian by HarstockITA and deathangel99
Chinesse by saukopf
French by Airborne974 and Satkill08
Installer:
HAMLET12111SPAIN (A good friend)
ModDB site assistant:
kingxcobra
Ever updated!
FAQ:
*EaW mod requires CoH New Steam version
*How do I configure my shortcut to play EaW?
-adds this on your CoH shortcut "c\Program files\THQ\Company of heroes\RelicCOH.exe" -mod Europe_At_War
-for new steam version:
Open steam, go to your library, open the properties of CoH new steam version, and add the extension " -mod Europe_At_War" into "set launch options".
On December 16, 1944, the largest battle the US Army had ever fought in history began among the snow-covered evergreens of the Ardennes forest in Belgium. US intelligence had determined that the Ardennes sector was ideal for the rest and reorganization of American combat infantry units, since, by their research, it was defended by limited-service veterans, severely wounded soldiers missing an arm or an eye, too young or too old to pose a serious threat. As a result, the Army used this area for the training of newly arrived, untested infantry divisions fresh from the States.
In reality, 30 of Germany’s crack divisions were forming up for a counter offensive designed to cut the Allied army in two, and ultimately capture the port of Antwerp. It was the first time in the war that the US Army faced such a well equipped German attack of this magnitude. In combination with a spell of poor weather, German tanks rolled unhindered by Allied air attacks and caught most GIs at the front completely by surprise. The US 106th Infantry division was encircled in the opening hours of the attack, leaving two out of three soldiers killed or captured. GIs up and down the line were in full retreat, with the exception of isolated, scattered groups of tenacious soldiers, fighting to delay the German onslaught.
What the Allied command first thought to be a German counter attack was now confirmed as a major offensive. Units from all over France were rushed to reinforce the “bulge” in the line. Confronted with a manpower shortage, local commanders on the scene began forming provisional infantry units. Soldiers serving in support roles, such as cooks, mechanics, etc., were sent to the front as riflemen.
The Germans had pushed 60 miles beyond American lines before their advance was checked, which finally happened after Patton’s Third Army arrived toward the end of December, and the weather broke, allowing US flight operations to resume. By January 28, 1945, the Americans had pushed the Germans back to their initial positions of December 16, 1944. Nearly one million soldiers were engaged during the six-week battle, resulting in 67,000 American and more than 100,000 German casualties.
Finally, EaW incorporates the Ardennes front: More than 30 new historical maps, uniforms and winter camouflage, new commander trees adapted to the historical period, winter climates...and a Single palyer campaign!
Four armies available to recreate one of the great battles of the Second World War.
Gather warm clothes soldiers!
Winter maps, snow textures and winter skins courtesy of "Battle of the Bulge Mod".
Moddb.com Many thanks to Halftrack for sharing.
The Ardennes offensive closed beta is now available on Steam. The countdown has begun.
Europe At War mod is now on steam. You can install and update ir more easyest!
Europe at War 6.1.9 incomming! A lot of new features and fixes for many bugs. Enjoy!
If you know any historical map, or you created one yourself and want to recommend it, leave the link here. A selection of the best will be added in the...
non steam 7.2 version. This new update removes a few of the Ardennes maps, winter skins, and units such as the Panther/M10. It also adds new stuff so...
Last update for Non-steam version: Includes Africa, Italy, Normandy, market Garden, The Scheldt, Ardennes and Operation varsity.
AI error SHOULD be fixed. Requires Europe at War v6.1.9
New release with a lot of new content. New battlefront, units, ui icons, skins, vehicles and many bug fixes.
Last version with some visual bugs fixed. Includes autoinstaller. Full version.
hotfix for american tank destroyer missing rgm. extract in your CoH directory. (requires v6.1.6 + 6.1.8 beta)
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
I've problem although is this patched and fixed or not on newer version? Bersaglieri (from EAW-IF if played as Wehrmacht) has invulnerable health.. If spammed 10 groups with full veterancy (using cheat mod). Is this somekind of bug or intentionally make it that way?? If intentionally so, then it's gonna be weird balancing😂😂😂
Dear Admin, if you have time could you please upload the EAW final version because some people are using non-steam version including me and we want new change of the game.
Dear Admin, could you please upload the EAW final version because some people are using non-steam version and they want new change of the game.
add the Soviets with the allies
a question this mod i have unlimite resource ?
Intrude in the special constructions the bunker with a panther turret, the bunker with heavy mortar, the rocket v2 as a special power and add the Soviets
does this work on 1.0.0.0?
Hello I am new and I want to install this mod for my company of pirate heroes. And I don't know which version to install, can you help me
add defensive doctrine with supports like super bunker with heavy mortars and bunker with panther turret