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Comment History
SepulchureX
SepulchureX - - 14 comments @ The Old Realms

Amazing job, not on anything in particular, all of it looks absurdly great. Keep up the good work, it's honestly incredible what you're pumping out in those monthly updates!

I hope Norscans will be at least as tall and mighty as those from Warband's Warsword Conquest, not some puny, normal humans.

Also, are ogres and chaos dwarves considered for the mod, or just a big unknown?

Good karma+5 votes
SepulchureX
SepulchureX - - 14 comments @ Witcher Kings - Sub-Mod by Spartaneros

I mean, isn't the answer to that question obvious?

Don't let your fantastic work go to waste. Even if the number of people who still want the witcher CK2 experience is relatively small, it's still worth it to release the submod given how much you've already done. But honestly, given that there are a few hundred views and a few comments already, the fanbase is not dead.

Many people go for CK3, but not many of them throw CK2 away. There is still much time and DLCs left before CK3 will be as feature complete as CK2 is now. For this reason, I didn't even buy the third game yet.

I think that you should go for it. You did good work, it would be a shame if people don't get to see it. But that is your decision, and I'll respect it either way.

Good karma+3 votes
SepulchureX
SepulchureX - - 14 comments @ Warsword Conquest

Ah, I didn't read the instructions included in the documentation folder. My bad and thank you.

Good karma+1 vote
SepulchureX
SepulchureX - - 14 comments @ Warsword Conquest

I just started a chaos dwarf campaign and I noticed there is no text log in-game, even though I have it enabled. I pushed "L" on my keyboard to see the whole log, and all I see is a whole lot of:

Unrecognized opcode 3805.; LINE NO: 23:
at_script: set_runic_items
at_script: set_runic_items
at_script: set_runic_items
at_script: set_runic_items

And it repeats again and again, just with different opcodes (3802, 3805, 3807). It is obvious that error spam disables my log, I just want to know how to get rid of that error.

Thanks in advance, and great job on the mod. It runs much smoother than the previous versions, and in light of all the content you added, that's a big achievement.

Good karma+1 vote
SepulchureX
SepulchureX - - 14 comments @ Providence class carrier-destroyer

Will there be a Providence-class dreadnought too? You know, twice as big, more firepower and massively improved shields. While Lucrehulk is big, it was always more of a carrier, and it would be nice to have at least one big bad boy like that coming from the CIS planets.

Anyway, great work. It looks amazing, and I'm damn sure it will be even more amazing when you fully implement it.

Good karma+1 vote
SepulchureX
SepulchureX - - 14 comments @ Empire At War Remake: Galactic Civil War

Goddammit, those AAF-2 sure can take a beating, just as in their description.

I just tried out the mod, and one of them safely took all the firepower of the Purifier for 5 minutes straight, until I got bored of it and sent that enormous piece of ship to destroy the Rebel space station. It did its job, the only thing that remained was to destroy the remaining enemy ships, which happened to be four AAF-2 frigates. I needed 15 minutes of shooting and those fancy superlaser star destroyers to take them down, and I was playing 2v2, so I had the help of my ally. Meanwhile Purifier was too busy turning, flew off the edge of the map and didn't come back until the end of the game.

Are those issues going to be fixed, or not likely? Don't get me wrong, the mod is glorious, graphics are damn great, but I won't play against the rebels ever again because I fear facing the indestructible space turtles.

Good karma+2 votes
SepulchureX
SepulchureX - - 14 comments @ Clone Wars Conquest Warband

I love Star Wars, there were times in my life when I spent hours on wookieepedia learning lore. I stayed away from any M&B Star Wars mods because I feared they won't capture the feeling. But this somehow managed to catch my attention. I wish you everything best in development of the mod, as well as in personal life. When it will come out, I'll surely give it a try, and I hope it will entertain me for many hours!

P.S. I hope Grievous won't be a cowardly punching bag, that would really hurt my heart. :P

Good karma+2 votes
SepulchureX
SepulchureX - - 14 comments @ Warsword Conquest

Okay, thanks for an answer. I just thought that if there's an ogre companion (Uggluk Snaggletooth) there could be ogre player characters.

Good karma+2 votes
SepulchureX
SepulchureX - - 14 comments @ Warsword Conquest

Maybe, but it has many downsides too. Much bigger hitbox, he starts with 1 or 2 in everything besides strenght and can't ride anything. Maybe even making him unable to use one-handed weapons, only swinging two-handed but in one hand. But, with that what I said, it's probably a lot of coding so i don't really expect this in the next patch. I just think that would be cool.

Good karma+2 votes
SepulchureX
SepulchureX - - 14 comments @ Warsword Conquest

If you're working on a possibility of playing as a halfling, can we get an ogre? :D Maybe with a nice touch of eating spoiled food.

Good karma+2 votes
SepulchureX
SepulchureX - - 14 comments @ DoW Mod Manager 1.2 + 1.3 (OUTDATED)

Is it possible to estimate the date of the next update of this mod manager? And when will it feature things listed in ,,this tool will currently not:" list? That would be a really great addition.

Thanks.

Good karma+1 vote
SepulchureX
SepulchureX - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Thanks, I'll try it.

Good karma+1 vote
SepulchureX
SepulchureX - - 14 comments @ Ultimate Apocalypse Mod (DOW SS)

Maybe it's bad to put a question like that in here but...

I saw in FAQ that it's recommended to play it with steam version, also Ntcore executable is only for steam. I had retail disc copies, I used CD-keys for basic Dawn of War game and Soulstorm on steam but it just won't accept Dark Crusade and Winter Assault. If I'll play like that, I won't have races from these games in Ultimate Apocalypse? Do I need to use race unlockers or weird things like that?

Thanks in advance.

Good karma+1 vote
SepulchureX
SepulchureX - - 14 comments @ Republic at War

(Sorry for bad english)

Please, add Admiral Trench. :3 His ship = 2 x larger Providence class with much better shields with strong torpedo attack as special skill.

Good karma+2 votes