This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS Providence class carrier-destroyer
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Mythia
Mythia

The amount of proton torpedoes fired, god damn...

I like what you've done with the ship, it's like your older version of the Home One, (since most of its firepower can only be delivered by broadsides). Nicely done.

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stlurz
stlurz

What is this giant installation?

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Corpus_Callosum
Corpus_Callosum

>Procursator icon

Literally unplayable

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Scorch17
Scorch17

I missed its airship engine sound from the movie.

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{HEROIC}Doci
{HEROIC}Doci

Jer is love! Jer is life! All hail Jer! Wooooo

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SepulchureX
SepulchureX

Will there be a Providence-class dreadnought too? You know, twice as big, more firepower and massively improved shields. While Lucrehulk is big, it was always more of a carrier, and it would be nice to have at least one big bad boy like that coming from the CIS planets.

Anyway, great work. It looks amazing, and I'm damn sure it will be even more amazing when you fully implement it.

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_w_
_w_

Never liked the two variants, theres really no point in scaling this one up

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Nolanstar
Nolanstar

Looks pretty big in this one anyway but that could be perspective.

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Xorras
Xorras

Wait, so this is new station model? Or its just for neutrals?

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EmperorNiko
EmperorNiko

That's the station for the "Pirate" Faction. In the EAW GC maps and the ZC story mode, they were the orange faction that didnt do anything but sit there and wait to get attacked.

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Description

Several interesting things about this ship, but first, 1080P 60 fps: Youtube.com

The Providence is according to canon one of the most overpowered ships you can imagine: Point defense lasers, general-purpose *quad* turbolasers, and 102 proton torpedo launchers. And on top of that, a massive hangar i which it houses its droids.

Really, this was a bit of a challenge to redesign, but I really enjoyed working on this one. The ship has several quad turbolasers, laser cannons, and 2 very powerful proton torpedo banks. But, the ship is designed so it can only broadside, so the Providence's weapons are very limited, you can only bring 50% of your total firepower to bear on a single target at all times. So I set otu to design a ship that is worthy of the name "destroyer" but is still relavitely balanced enough to work within a gameplay perspective.

In the end, I chose for a ship that was as realistic as possible. It has quad turbolasers, laser cannons, torpedo launchers, ion cannons, and many fighter squadrons to keep it safe. It's surprisingly fun to use and I'm entirely happy with the end result.

Now on to the Munificent.

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