What kind of mod are you using in the screenshot?
What kind of mod are you using in the screenshot?
Приветствую. Хотелось бы спросить по поводу списка изменений в текущей версии мода. Так же хотелось бы по подробнее узнать об его установке мода( да и вообще всех модов на эту игру) и решения проблем с оной
Ну чтож, поддержим отечественного производителя...))
The upcoming update looks promising, however, I'm more interested in the campaign addon you mentioned in one of your blogs. Could you elaborate on this?
Can you update the archive of pre-made campaign videos on this site? By adding there videos to the ready-made new available missions of the Ra2 campaigns. Also, if possible, I would like to ask you to add in the next versions the ability to switch to the classic general control scheme in the game
I'm sorry, but it seems to me that you did not put the UniLCC.module file in the folder with your mod
Maybe I'm blind, of course, but I can't find any links to download the new version of this mod
How can return the camera movement on the keyboard ? And could you please post the RA2 Movie Pack here on moddb or some other more convenient hosting service than it is now?
TE I gave as an example where this system was precisely realized and which I was able to recall at that time. You can also pay attention to the Tiberium Legacy mod. This is a rather old (still unfinished) mod, in addition, it is very sensitive in terms of the quality of the same TE for example (almost all versions). However, the hower system there are realized without any additional abilities of the unit and the AA systems do not respond to the hower vehicle.
Not bad. I would advise you to refer to the experience of the same Tiberium Essence, in terms of the realizationg of hower vehicle. All the same, the fact that the Shatterer receives damage from anti-air turrets is not good.
OK.I wish you success in the realizationg of all the conceived things and work with 3DSmax. Perhaps in the future, I will have more ideas, but for now it is still too early to talk about it. The only thing, perhaps, that could be implemented now is to add to the Predator (vanilla GDI faction) machinegun. Not so strong, but not a bad anti-infantary addon, which serves mainly for additional protection of this tank.
Perhaps this things make task little easier(Anyway, I hope so).
In addition, it would be possible to use conversions from C&C4;.Not the best option in my opinion, since I prefer the TS \ FS style more, but it’s still better than nothing. However, the design of some units from there is still more suitable for what is now in the game. The same Steel Talons for example.
I don’t know how relevant my idea would be, why not make the Steel Talons more like GDI in Tiberian Sun \ Firestorm? Add them Hower MLRS, Orca Transport replace Ox, add Orca Bomber and remove one of the APCs, making the rest modular. The player himself will choose which mod to install, repair or gun fire.
In addition, it would be possible to slightly change the tactics for the Nod Legion. Replace the Scorpion tanks with Tick Tank, Flame Tank with Devil’s Tongue, and Reckoner with sub-terrain APC (less armor and survivability, but there is an opportunity to conduct a sudden landing from underground). Stealth, Sneak Attack and little additional opportunities in terms of defense.
Marked of Kane add Reaper and replace Vertigo Bomber with Banshee. Additional cyber unit + more powerful and futuristic assault Aveation, perfectly suited to the style of this faction.
This is amazing news! Also I did not think that I would ever see the continuation of this magnificent project. I wish good luck in working out!
Стоит New Vegas Uncut: Freeside Open / Нью Вегас без границ: Открытый Фрисайд версии 0.7 с modgames.net? Если да, то как по мне, она глючная. Лучше ставить последнюю на данный момент английскую версию 1.5 с нексуса(без вырезанного контента, коий в выше упомянутой версии вернули) и всё гарантированно будет работать. Правда придётся начинать новую игру. Иначе, некоторых(и местами важных) НПСи на месте не будет. Что до файлов _lang, то с ними всегда проблемы. Для нормальной работоспособности многих модов их желательно удалить полностью, заменив на аналоги со "слитой" с оригинальными файлами игры локализацией.
Whether are installing at you mods like EVE, Project Nevada, A World Of Pain and other mods influencing on gameplay, weapons and armour? Apparently, they can somehow influence the NV40k content. Partially or completely "interrupt" it,depending on quantity of simultaneous connection such mods. At least, to such conclusion come in myself, trying to deal with the same problem in the previous version.However, I and could not understand up to the end to what it is connected.
I found a bug due to which the game while be crushed when player character enters on the middle of the Strip
Excellent! More there is nothing to say. The only thing that remains to hope, so this extension compatibility not only with the official DLC, but also with other mods in the future.
С какой версии планируете вводить кампанию?
As I remember, in yours mod attended singleplayer missions which should have a break in your own full-fledged campaign.I would like to know how things stand right now with this?
I think I'm a little mistake at the expense of the author JQ Warhammer 40K. His full nickname is Jannix Quinn and it is quite possible to find forums.nexusmods.com (although his last post, I was able to find dates back to the year 2012), and there he was strongly opposed to the use of their content on third-party mods. I unfortunately could not find his e-mail address or any other possibility was to contact him. At present, it is not obviously possible to know if he has changed his opinion on this matter is now.In JQ40K - READ ME file also not indicated any such data
As I said once, JQ assets is at me, as well as Enclave commander 40к by roland (JQ assets I dawnload with playground.ru in due time though now this mod it is removed and therefrom)and I am ready to provide you with these materials at any time. As for copyright, as far as I understand, the author of the content withdrew from the community and mods development for a long time. Therefore, the problems with the placement of its content should not be. Suffice it to just give him as the author of the available models in this mod.
As far as I remember, Servo Skull model was to Customizable Warhammer 40k Conversion by roland3710 for Fallout 3. If this is possible, it would be possible to contact the author and ask for this model.
Cool screenshots! I am happy that the work on the mod continues. I hope that the new update does not take long and we will have a new incentive to re-pass game ;)
А другие части фан-патча к ROTR были удалены по требованию авторов мода?
Планируется ли кампания, или это будет чисто мультиплеерный мод?
I always watched progress this mod and I liked that that you do. Eventually, on Axis & Allies not too it is a lot of mods to me it was possible to see. Especially such as this. So I hope, that its development nevertheless will proceed.
PS I Express you the support from Russia and I am sorry for the extremely bad English. I write basically through the translator. Also I hope, my message will be clear enough and readable.
Whether there will be in mod any subject line for characters of different races and fractions? And the subject missions connected to it, besides standard game?
А мне Морской Скорпион нравится больше. Я бы вообще хотел бы, чтоб в моде было больше RA2 стиля и элементами из RA1, добавляющими определённый реализм(вроде тех же советских казарм например)
Whether the opportunity for game save will be returned?
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