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Comment History  (0 - 30 of 74)
PradaGT
PradaGT - - 74 comments @ EFT gear rustle sound

This! Crouching and leaning shouldn’t be silent

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ EFT gear rustle sound

Sounds great, thanks for this! The only thing missing in my opinion is the gear sounds when leaning. 9/10

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ Maid's Vanilla HD Icons

Would it be possible to swap certain icons myself? I’m using the v2 backpacks module and I want to swap the tier 1 bag with the hunters kit bag.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ (OLD) Fillable canteens

Nice addition to the game. I’d like to suggest adding an option to refill the empty flask at certain merchants or something though. My stashes are full of empty flasks that can only be refilled at water sources. If I’m set up in Rostok I should have access to a tap or something to refill my canteens or at least be able to ask barkeep to fill them up for me. Also, an option to “pour out” or “empty” flasks of dirty water that aren’t all the way full so I don’t have to drink contaminated water to get the empty flask back. Or maybe even add the ability to purify the dirty canteens that aren’t all the way full.

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ (OLD) Fillable canteens

Yes please add this feature! Paying a small fee to refill flasks from vendors would be great.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ HARDCORE Lurker

Interesting... I've always hated the lurkers. Could you create an addon that removes them entirely?

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ USEC 3 Voiced Actor Reupload

Does anyone know how I can stop this addons exhausted sfx from triggering so early? My character starts breathing profusely at around the half stamina mark. I'd like to change this and instead have the sounds trigger when I'm at about 25% stamina instead.

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ [DLTX REQUIRED] AUG and G36 scopes replacement

Pls consider updating and adding a compatibility patch for the latest Boomsticks version. Trying to spawn any rifle from Boomsticks that comes equipped with the “SCHMIDTBENDERII” scope crashes the game. Just tested a few more weapons from BaS. Two of the Boomsticks Kar98 variants also cause crashes. I managed to solve the issue by editing scopes16.xml and ui_ingame.xml files. I referenced the crashlog and added the missing lines from Boomsticks xml’s to this addons xml files and everything is now working as intended.

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ [DLTX] Realistic Blood 3.1

Works on 1.5.1?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ USEC 1 - Voiced Actor + Taunt (MCM) v1.5

How can I prevent the pain and exhaustion sounds from playing so early? At over half stamina my characters struggling to breathe and same with health. Not even halfway to death and bros grunting like I’m about to fall out.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ deathmessage (Anomaly 1.5.1/1.5.2)

Do you know if it’s possible to make the screen instantly go black when you die, but still display the death message?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ [2.1.0] Masks and Reflections for 1.5.1

How can I add the breathing sound to the respirator?

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ Dialog Dynamic UI (UPDATE 3)

This mod changes my base FoV values after talking with someone. I have FoV set to 85, and it will lower to 84.4783657 or some random decimal number. Same with HUD FoV. It’s set at 55 and after closing the dialogue screen it lowers to a random value.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Boomsticks and Sharpsticks

Did you ever find a fix?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Custom Animation Speeds for FDDA

Great qol addon but I noticed while using it I no longer get the animation for picking up items off of the ground. I really only use the backpack slider from this addon anyway and I was wondering if there was a possibility of getting a version with only the backpack?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Boomsticks and Sharpsticks

Is there a way to remove the dual render scopes entirely? Im using modded exes with shader scopes and the performance hit from the dual renders added by this mod are pretty annoying. I’d prefer to just have all scopes be 2d with the added shader illusion for consistency anyway, instead of some scopes being 2d with the shader and others being PiP and slowing my frame rate significantly.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Tagged Patches

Ok so since there is absolutely no use for tearing or adding patches to outfits, at least for me seeing as I don’t ever use the disguise system, do you know if there is a way to remove the feature altogether?

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @

Just curious.. Why can’t this be used on 1.5.1?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Tagged Patches

Ok I’ve been using this mod since it was uploaded and I can say I absolutely love the concept and love your attention to feedback. I do want to point out one annoyance I noticed while using this addon though. Patches with descriptions from this addon are lootable off of dead stalkers, but after looting the patch off of the body I noticed that if you loot an outfit off of the same body you can still tear the patch off of their armor. Tearing the patch off does nothing at all. You do not gain an additional patch by “tearing” it off of their outfit or anything. I’m convinced this is a side affect of your addon. I do believe that before installing this I had the ability to tear patches off of outfits and add them to a stack. Just a slight nitpick but I’m hoping you can address this and try to find a way around it or something.

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ USEC 3 (Josh) Voiced Actor

Is there any way to only use the injured/hit/death audio from this mod without the taunts or screams?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ First Person Death for Ironman [1.5.1]

I’ve been using this addon on Anomaly version 1.5.1 for a while now and haven’t encountered any issues. The only annoyance I don’t quite like is everything gets muted while the death animation plays. All audio in game quickly fades to absolute silence upon being killed and I can’t hear my character cry out in agony even one second after being fatally shot. Would it be possible to edit a few lines somewhere so that I can still hear everything while the animation is playing?[EDIT] Ok so I figured out how to fix this issue after some fiddling in the script. Changing the snd_volume value in line 34 from 0 to 1.0 solved the issue. Even after making this change though, I've noticed that the animation doesnt last long enough for the death sounds to play entirely. Only upon loading a previous save I am able to hear the sounds of my character dying for a brief moment before the load screen appears. Is it possible to make the animation last just a few seconds longer or force the script to maybe have a delay before it forces me into the menu?

Good karma+2 votes
PradaGT
PradaGT - - 74 comments @ EFT death sound

I don’t get any crashes or errors while using the two together. The only issue it seems is that the FirstPersonDeath addon somehow makes it impossible to hear any sound upon dying and therefore the sounds in this addon cannot be heard, at all.. I’m wondering if it would be possible to change this?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ EFT Medical Interface v1.4 - SOUND UPDATE

Awesome addon. I’ve been using the Tarkov Style and it looks great except for a few unneeded lines of text on the interface. If it’s possible, I’d like to request a Tarkov Styled version without all the unneeded text such as “HP 24” and other various medical items listed like the “Surv12” and “Splint” / “ALU Splint” under each limb as well as the “Surgical Instrument” text. I would literally pay for a version with all of these unneeded text lines removed.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Safer Hip

LOL bro I don’t get people like you. Why do you feel the need to have a nice booty to stare at while playing a video game?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Tactical Torch Reanimation [DLTX]

Please post a preview video so I know what to expect..

Good karma+7 votes
PradaGT
PradaGT - - 74 comments @ Interactive PDA 1.63

Alright I went back and tried again. I’ll try to explain the best I can so maybe you can help me. After clicking MCM options In the menu screen It opens up a list of all my MCM mods. I click on your addon and it opens a sub menu of all of the options for it. The fist option is “Keybind”. I click on the keybind option and nothing displays on the right hand side of the MCM menu. Even after trying to press a key to assign a keybind and saving and closing, nothing happens. From my experience with other addons utilizing MCM, a visual que of wich keybind you have selected will display one you click on the keybind settings. But with your addon I see nothing other than the sub menu titled “Keybind” at the top.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Toggle Helmet Hotkey

Great mod been using it for a while! I have no idea how hard it would be to implement, but I’d like to suggest adding an animation to go alongside this. Maybe something as simple as the headlamp animation without the sounds of turning it off and on could work if timed correctly.

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Backpack Crouching Option for FDDA [Food, drug and drinks animations]

Using a newer version of FDDA with the crouching option disabled alongside this addon removes the ability to turn off the crouching option from FDDA. Pls fix

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Interactive PDA 1.63

I see an option in the MCM menu for keybind but there’s nothing there that allows me to actually edit a keybind. Is this a WiP feature or is it an unintentional bug?

Good karma+1 vote
PradaGT
PradaGT - - 74 comments @ Early geiger warning 0.52

I'm experiencing a crash while trying to buy the geiger counter after installing on an existing save -

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...ipcustompackv1.9.5.2\gamedata\scripts\geiger_tick.script:53: attempt to perform arithmetic on field 'radius' (a nil value)

[NEVERMIND] Updating the mod fixed this issue. Thank You!

Good karma+1 vote