Description

"Brand new Medical Interface for EFT Meds Overhaul"

Preview
EFT Medical Interface v1.4 - SOUND UPDATE
Comments
Icarogib
Icarogib - - 30 comments

Awesome addon!! I always wanted this!

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manzmnl
manzmnl - - 485 comments

This is great!!

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manzmnl
manzmnl - - 485 comments

Is there a way to keep the small hud when outside of the inventory?
Edit: Well, pressing H is fine too. If we'd be able to click on the items on the image to use them.. :)

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DerChrom Author
DerChrom - - 62 comments

Small hud, nope, but the vanilla health/stamina bar is back when the interface isn't in use.

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Dalabak
Dalabak - - 196 comments

Extremely good-looking.

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SirZkully
SirZkully - - 144 comments

is there a way to rebind the H key to something else????

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Icarogib
Icarogib - - 30 comments

yess, go to player_injuries.script on gamedata/script and look for the keyword: "dik" (im not kidding).
and change (somethingdik.H) for the letter you want to.
Or look for the DIK keys on google.

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NoirJasper
NoirJasper - - 15 comments

hahahaha the "im not kidding" part is too funny

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SirZkully
SirZkully - - 144 comments

Thanks bro, that did the trick. :D

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Icarogib
Icarogib - - 30 comments

hahahha, yeah, im glad i could help :D

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Foxhed
Foxhed - - 256 comments

Do you think you can port this to Dear air?

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DerChrom Author
DerChrom - - 62 comments

Maybe, if i get the Body_Health_System to run on DeadAir.

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Foxhed
Foxhed - - 256 comments

would that be difficult?

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DerChrom Author
DerChrom - - 62 comments

That is the question ...

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AbracaMacabra
AbracaMacabra - - 73 comments

Hello the mod is beautiful congrats but i ask you for a patch it make compatible with this mod Moddb.com

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DerChrom Author
DerChrom - - 62 comments

Done, in here is the merge file: Moddb.com

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manzmnl
manzmnl - - 485 comments

Is that merge icons file compattible with B&S? :D

And I noticed that you removed two records from player_injuries script in this mod's archive, while they are still present in the EFT medic items mod. I'm talking about these:

medkits.bandage={rightarm=4,leftarm=4,rightleg=4,leftleg=4,timeregen=60000}
medkits.bandage_army={rightarm=4,leftarm=4,rightleg=4,leftleg=4,timeregen=60000}

Is that intended?

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DerChrom Author
DerChrom - - 62 comments

Jep, just forgot to put that in the MedsOverhaul. Bandages should only stop bleeding. For temporarily wound treating thats why there are painkillers in the game.
Otherwise people would be spam bandages and never use the painkillsers

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GabeCPB0
GabeCPB0 - - 354 comments

Thanks for your contribution! I'll be testing it, and if I find anything negative, will report. Thanks again!

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Multipivot
Multipivot - - 9 comments

Hi, the HUD is awesome but for some reason the game runs at 5 fps wherever the HUD is off, when it's visible the game runs normally, any fix?

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DerChrom Author
DerChrom - - 62 comments

Do me a favour, make a clean install of anomaly.
Only install BodyhealthSystem, the newest version of Meds Overhaul and the Interface. Nothing else!
Then you will see if you got the problem from my mod or in conflict with anything else.

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Multipivot
Multipivot - - 9 comments

Nevermind, found out thanks to Generic Mod Enabler that the mod is incompatible with the texture mod (recomended from BodyhealthSystem) and Immersive_Campfire_Saving, now it works flawlessly, thanks!

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Guest
Guest - - 698,966 comments

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GabeCPB0
GabeCPB0 - - 354 comments

HeyDerChrom, first of all thanks a lot for your addon! I’ve tested it thoroughly, and it works fine, given some little preparation that I'll explain later. Also, it helps with the playability, that’s for sure. And it does indeed work with its compatibility patches, QoL for instance. It's very nice all the resources that you've done in your mod, thanks for your contribution.

Of the little inconvenience is that I have found in your mods are:
It is a very sensible mod, it had to be dead last for it to function properly (ᴜꜱɪɴɢ ɢᴇɴᴇʀɪᴄ ᴍᴏᴅ ᴇɴᴀʙʟᴇʀ), or else it won't appear the medicine icons, or it will just simply crash the game, depending on where you've out it. That’s not very good, since, in my opinion, crafting overhaul or trader overhaul needs to be the last one, or boomsticks and sharp sticks, for those that use it. But it works properly, it's just about putting it in the right place.

Secondly, the meds are full of grammatical errors. Also, the phrasing is very informal, contrary to the original meds that are very straightforward. It’s kind of a turn off for realism’s sake. I believe somewhere in your description you've written that you prefer playability over so much realism that makes the game excessively complicated. I agree with you, but whatever the alternative is, it needs to be at the same standard of quality, or else it won't be up to the task.

But of all the things that I've missed is the one provided by the Enhanced drugs description for body health system. In your mods, the only way to know what does what is to hover the mouse arrow above the meds and check if the health bars have changed. I prefer to read the description than doing this method.

I hope this information can help somewhat. I really like the idea of the medical interface sided with the inventory! I've found it great for gunfights.
That's it my friend. Cheers!

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manzmnl
manzmnl - - 485 comments

When you get crashes it's caused by mod conflicts. I have a very complex modded game, so I know all scripts and files very well of every single mod I'm using. And I can tell you for sure, this mod doesn't crash your game.

Every item has exactly what you're looking for in the description. Though it's not in the text, but in the smaller list below the description text. There is for example something like "temporary healing for arms and legs", etc.
If these texts are missing, you have a mod conflict, and some other mod overrides the related files that include these texts.

Grammatical errors are possible for us non-english netive speakers :D Corrections are always welcome :)

I think you need to have a look at your setup, and how you install the mods. If you use a mod manager, you probably have to keep in mind that some mods require priority over other mods. But sometimes giving a mod priority doesn't work, because there could be two mods modifying the same files, and they BOTH need this related file, including their related changes, to function properly. In this case, they need to be merged. And this needs to be done manually. Therefore it's always a good idea to learn about how this game's engine handles mods, how does the folder structure work and how to merge files. Otherwise the only safe way to mod your game is to use only mods that don't conflict and also don't use a lot of them.

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DerChrom Author
DerChrom - - 62 comments

@GabeCPB0: A long comment needs a long answer:
Thanks a lot for your kind words. The medic overhaul and the interface is the biggest project for me so far. One problem for sure is, that i am not a very experienced modder. (I mod things since ever, but not complicated ones)

On first release i thought it was a very highly compatible mod ... ah yeah ... should be pretty clear that this was NOT the case. Therefore i made as much merges as possible. But these take time. And the next problem is that i don't use most of the mods which i made merges for. Next point is, i don't use any sort of mod enabler (JSGME for instance). So, yep, i'm pretty aware, that this can cause game breaking bugs and crashes.
Any suggestion how i can solve this?

Next is I work 10 hours straight and after comming home i sat here for about another 4-5 hours on making this thing here. And next is that i'm not the youngest anymore and my english skills are a little bit rusty. Therefore i shortly started streaming on twitch to get better again.
Feel free to find and correct grammatical mistakes or simply just make better descriptions. I would happily implement them.

But on one point you are wrong: >>I<< prefer realism over playability. This doesn't work on a mod which are for a lot of people.

For the enhanced drug descriptions: I noticed that (mainly because i had no idea myself what some of the meds are doing). Sadly this was all the way down on my priority list. It was way more important to balance and merge all the stuff here. Thats why i released nearly every 1-2 days new updates, merges or fixes.
And hover your mouse over the items - the new interface is perfect for that. At least it is now way better visible to see those things.

Was it helpfull? ... I would say informative for me. But for real. If you wanna make better descriptions and correct my errors I am thankfull for every little help that i can get.


Grammatical errors? Whoever finds them can keep them :P

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Ronnie1910
Ronnie1910 - - 50 comments

This big health texture keep popping up every time you move to other map or loading save. To keep small health bars as default, change in "player_injuries" script this line:
"local show_hud_type=2" to
"local show_hud_type=0".
You will still be able pop up detailed health on demand by pressing H.

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SniperHellscream
SniperHellscream - - 985 comments

I have that problem,i try to make this but don have chages

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RHST
RHST - - 34 comments

Hello, thanks for sharing this cool addon :)

I just wonder,
if there's a way to maintain the smaller X-ray UI from EFT Full Medic Item Overhaul addon,
when the player hide the status UI window from this addon

and it'd be nicer if the sfx was different (about this, it's just my opinion tho)

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lildioss
lildioss - - 128 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: e:/anomaly-1.5.1.2\gamedata\scripts\player_injuries.script:187: attempt to index global 'utils' (a nil value) :( NOT WORKING WITHOUT ANY OTHER ADDONS...

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Guest
Guest - - 698,966 comments

Is it for Anomaly 1.5.1?

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riukimura
riukimura - - 1 comments

I was going to ask the same lol

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Uranium-235
Uranium-235 - - 59 comments

Broken. Shame.

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Pro_100_login
Pro_100_login - - 3 comments

Есть ли русский перевод или только английский?
Is there a Russian translation or only English?

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AC6
AC6 - - 17 comments

Can this mod be made compatible with gram's body health system reduce? The game crashed when I used it at the same time.

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Jamescorella
Jamescorella - - 120 comments

would like to know also pls

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PradaGT
PradaGT - - 74 comments

Awesome addon. I’ve been using the Tarkov Style and it looks great except for a few unneeded lines of text on the interface. If it’s possible, I’d like to request a Tarkov Styled version without all the unneeded text such as “HP 24” and other various medical items listed like the “Surv12” and “Splint” / “ALU Splint” under each limb as well as the “Surgical Instrument” text. I would literally pay for a version with all of these unneeded text lines removed.

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