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Сomplete redesign of vanilla blood decals, with an emphasis on realism.
What has been changed: all kinds of decals of blood on walls, blood drops and bullet holes on bodies have been redesigned. Number of decal variants has been increased almost twice. Now a shot will result in a 100% bullet hole, not a random bloody effect.
The mod focuses on realism, here you will not see incredibly large bloodstains, the scale of the spots is reduced by about 30% (this is optional now). The color of the blood is more crimson, reminiscent of left 4 dead.
I strongly recommend paying attention to Dismemberment Mod and Blood Pools Mod. To do this, there are patches in my mod that change textures in accordance with the general style of my mod.
Did you know ?
If your PC is strong enough, you can raise the "r__wallmark_ttl" value in user.ltx or with the ingame console to a maximum of 600. (eq. 10 minutes)
It means that all the bullet & blood decals will last for ten minutes rather than one before fading out. (Anomaly default wallmarks value is 60. -eq. 1 minute)
🡓Update Notes down in the first comment🡓
Assault rifle Wounds.
Shotgun wounds.
Pistol wounds.
Average
1041 votes submitted.
UPDATE NOTES:
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January 19, version 3.1
-Fixed a stupid mistake in the files for the Dismemberment Mod patch.
If you have already installed 3.0, the file path should be gamedata\textures\limbsmodels and not gamedata\limbsmodels
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January 18, version 3.0
-Patch Released for Dismemberment Mod.
-The default scale of decals has been changed.
Now they are like in vanilla. If you want them to be like in the screenshots, install the optional file.
-Improved textures of blood pools for Blood Pools Mod.
-Bullet holes have been slightly changed.
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January 18, version 2.0
-Patch Released for Blood Pools Mod.
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January 18, version 1.0 (Release)
-Addon release.
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Whoa, nice!.
This is fantastic!
this one will work with blood pool's?
It's funny that you asked, i'm making textures for this mod right now, it works fine now, but blood is too bright there. I advise you to wait for this patch, it will be soon
Here we go, the patch is ready.
Works on 1.5.1?
Should be
Это просто КРУТО! Молодец! Долго ждал подобного.
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2023 уже приятно удивляет аддонами на сталкер аномали. Эх, давненько мечтал о добавлении еще большей жестокости в аномали, еще бы локаций побольше (в частности из эпохи oblivion lost), еще больше сюжетных кампаний и было бы круто.
Hello
looks really great! what do i have to install first? realistic blood+ blood pools patch and then the blood pools mod or the blood pools mod first and then the realistic blood + blood pools patch?
best regards
Firstly install (at least) blood pools, later this blood mod with patch.
Слушай, брат, не подскажешь как установить этот мод? Потому что я вроде установил, а кровь стандартная. Не поможешь?
does it conflict with this?
Moddb.com
Absolutely, my mod does the same thing
Does this require a new save? Also how big of a impact it has on performance?
impact should be zero, the resolution of the textures is not changed
gut
This looks fantastic, going install after work. May I ask if this mod will be incompatible? Seems like it would:
Moddb.com
I currently use it, with the Bullet Hole Mod and the Blood Pools. They all work great together. Thank you!
Yes, it's incompatible, my mod does the same thing as Bullet Hole Mod and Gore Mod
Looks amazing, if one can say that about something as disturbing as gun wounds and gore (we're all pretty sick, aren't we...).
A kind request, for potential future updates - CVFX v3.5 has arguably the best muzzleflashes, anomalies, blood and overall particle effects of all such mods for Anomaly, but it's blood splashes and blood mist are a bit too bright and could definitely use darkening, so that they don't stand out so much and look more like in stalker 2 recent trailer. Imgur.com
v3.5 is available as an archive from the main CVFX addon site and I highly recommend it to everyone.
Moddb.com
Eh, I don't want to learn how to edit FX yet. I recommend HFX, my mod fits perfectly to it.
don't like HFX. with cvfx it's a matter of modifying textures rather than particles, I think, thought I may be wrong.
If so, I'll take a look
no pressure at all, but I think it may complement your combo nicely - and check v3.5 it's better than the last version of cvfx and than hfx which takes its effects mostly from it.
Does this work on GAMMA? If so do blood pools and dismemberment mod work too?
I do not know anything about GAMMA, but it should. About the rest, there are patches for this in mod
man you modders make this game so god dam immersive, I really appreciate the work you guys put into this game, everyday stalker becomes something different and even more immersive due to you guys.
10/10 from me instantly due to the quality.
Can't even believe this is even possible, I played the first stalker back in 2007 and thought that was peak stalker.
Just wanted to say that this + dismemberment is more fun that it should be.
A little over the top, with heads popping, jaws falling off and bloodied gibs flying around left and right, but seriously fun haha.
10/10 Thanks
What would that be? "DLTX"?
it is difficult to explain In short, but it's the script that allows mods not to conflict is installed by replacing exe's Moddb.com
ok, but how do i use it? without it the mod will not work? I didn't understand how to install the blood mod in my game.
It will work, but the stains may be displayed incorrectly or mixed up. I have updated the installation description, maybe it will be clearer, if you have any more questions, write
work with gamma?
It should, I haven't tested it, but I don't see any reason why it wouldn't work.
Cool mod. Is there any option to make the blood pool initially apear faster? I only saw the frequency update option but this doesn't have any affect on the point when exactly the blood pool starts to apear.
Yep, my settings look like this, it appears very quickly Cdn.discordapp.com
That looks same like my settings. I am using expedition 2.2. as base. Maybe it has something to do with this.
Oh, I misunderstood you. Pools usually begin to appear when bodies are completely motionless.
Этот мод можно ставить на другие модификации, типа global war?
Если портировать правильно, хотя можно просто заменить файлы но будет тяп ляп без DLTX
dismemberment was updated, will the patch still work?
Yes
How about the distance of decals? I noticed that when shooting enemies from greater distance, the bullet holes and wounds don't appear.
Engine limitation, i can't do anything here
I suppose we could circumvent this on engine-level by modifying the binaries? Needs some C++ skills and knowledge about the engine though... both not my strength.
Будет ли кровь стикать по стене попав на неё?
Стекать? Нет уж, это просто 2D текстурки, но я готовлю обновление где будут потеки на текстурах Cdn.discordapp.com
Do I really need DLTX?
Without DLTX, it will not work correctly, but it will