Moves dialog list to the right, add transitions, fov change, focus on npc, see preview. MCM customizable
This mod adds Oblivion-like dialog thing, where you zoom into the character you talk to and track his movements, all details on the preview.
Compatible with every ui mod that doesnt change talk.xml and talk_16.xml
MCM menu contains a lot of parameters to customize to your likings.
Tested on a variety of resolutions and aspect ratios, should work fine on all of them. If you find any bugs, please post in comments and preferably add a screenshot to your issue.
Also designed for 1.5.2. Not tested on 1.5.1, might work or might not
This is so cool! another awesome mod I never knew I needed.
I will never miss an opportunity to stare a bit more at Sid's ugly mug as he's scamming me. 10/10
saw this mod and i think i just came.... thank you and thank you also to remi lacroix
bro wtf with your pfp
bro i´m just vibin don´t mind it
Are you gay?
Probably... Or trans...
where did you get this gif pfp? i need it too :D
edit: just realized thats remy there...
nice mod i feel bad for stalker 2 XD
i been thinking the same thing while playing GAMMA. the bar has been raised
it Works In 1.5.1 and EFP3.0 👌
epic ,why do you do such cool things?
Excellent addon! :)
Wow this is awesome :)
Just like in Fallout series, Dead Island and Dying light.
Awesome, adds a nice little touch to the game.. fantastic work
This is such a smart way to make the game feel more like a modern rpg and less dated
*ques in Harvest Dawn*
Like Fallout New Vegas or Oblivion. Nice job there! :D
Wow!!! Very nice idea!
Cool! However, there's a small culprit in the base Anomaly related to talking to npcs: sometimes they would keep saying the 'hey, so you're gonna talk or not?' kind of phrases even after you started a dialog with them (but apparently they think that you're still standing in front of them and staring at them without talking). I believe smth is wrong in their meet logic or in xr_meet.script.
Of course I do realise that's not related to the addon directly and basically that's not its issue at all, but it kinda ruins the beauty... and since you touched the dialogs part - maybe you'd be able to have a look at the logic as well? I myself have limited knowledge about npcs logic but maybe I could assist somehow as well.
now you can see how the chimera will fly right in your face during the dialogue with the NPC
At least in my playthroughs, NPCs will auto-exit conversations when they detect the presence of hostiles, and they have a pretty wide detection range. I'm guessing this mod doesn't change that, right?
10/10 from me 😆
it doesnt change how dialogs and interaction with npc work, just adds visual fluff to it
And it's wonderful visual fluff, Mr Demonized. I loved Oblivion back in the day during 2006 and this mod reminds me of it and made me smile with good nostalgia. Thank you for this mod, I love it :)
in general, not only in the Anomaly, but in the whole stalker, NPCs are unpredictable. They can be either blind disabled beginners, or kill half of the location. I remember how in Misery there was some poor loner with a rusty AK-47, who always got out alive from the most difficult situations for the NPCs: chimeras circling around him, he was attacked by huge packs of mutants, he experienced a "blowout" and on the verge of a scripted tearing, but he ran to the shelter. His name was Zhora the Hobo. Every time I came to Zaton I was glad that I saw him alive. Once he was almost killed by mercenaries, but I destroyed all of them and gave him some rare machine gun. I haven't seen him since, but I hope he's doing well.
@Хлюпа: From a role-playing perspective, it's moments like these that make NPCs stick in our memory.
When I was playing OGSR last year, there was this old gentleman in the rookie village who came to the Zone looking for his lost daughter in Pripyat. He asked me for help and I agreed to help him out of compassion.
But I was still a weak rookie and took weeks to strengthen myself. When I was strong enough to go to Pripyat, he got killed by the military who attacked the village but my quest was still active.
He may be dead, but I was still determined to help him. I fought my way to Pripyat, found his daughter's doll, fought back to the rookie village and laid the doll down at the very spot where the old gentleman stood waiting for his daughter.
That quest was still stuck unfinished in my PDA when I completed the game, but till this very day, I remember that old gentleman and I won't forget him.
If I see Zhora the Hobo in the Zone some day, I'll send him your best regards, stalker.
Wow, it is realy good!
Really nice detail. Amazing work as always.
Im getting a blur when it zooms in for some reason but the dialog menu is fine
ask help in gamma discord
Doesnt works with Redux 1.1 :(
ask help in redux discord
Idk it works perfectly fine on my Redux.
Просто закинул с заменой файлов и играю
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now this is epic
Really Good man!
Hello! Can you make such addition for the Call of Pripyat?
No it's impossible
This works on 1.5.1 :) Just so you know.
The Monolith will spare you from us
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172 votes submitted.
Dialog Dynamic UI (UPDATE 3) has not been tagged yet.