Description

Swaps that awkward jump to third person with a scripted first person death sequence. Works with Ironman.

Preview
First Person Death for Ironman [1.5.1]
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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Updated with two quick little bugfixes. Everything should work fine now.

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DELORIANx2
DELORIANx2 - - 185 comments

мы не понимаем, мы иностранцы

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ChlebZeSmalcem1662
ChlebZeSmalcem1662 - - 5 comments

****** love the image XD

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Me too. I'd give credit, but no idea who made it :s.

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Guest
Guest - - 688,627 comments

After death while loading last savefile game crashes. Log is "stack trace:".

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

That is very weird, I tested that exact sequence of events more than a couple of times. Both with new games and already existing saves. Just to make sure, you *are* using version 1.1, right? If it's not too much trouble, can you test this again without any other mods enabled? Because to be honest it failing without even a stack trace sounds like there's something else going on.

Oh, maybe did you die and that was your last life? I think I had the same thing happen a few times in an unmodded game then too. You can still select the save, but loading it crashed the game.

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Grokitach
Grokitach - - 895 comments

I also have this issue. Died 3 times in a row, three times the game crashed after loading the last save.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Alright, I was able to replicate the bug. /configs/ui/game_tutorials.xml of the original script was missing from the download. I must've copied it into the gamedata dir I used for development without intending to do so, so I didn't catch it actually being needed instead of just being, well, UI stuff. My bad, it's all fixed now.

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IKraft
IKraft - - 2 comments

Thank you for working on it so quickly, I'll try it

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Would've been better if I released it with proper testing the first time, but thanks :^). Hope that was it with the bugs.

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Guest
Guest - - 688,627 comments

Thank you for fix and addon!

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spitsphire51151
spitsphire51151 - - 81 comments

a little confused by the changes, do you mean you will be returned to the main menu after every death or just in ironman mode?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

After every death. It's not really a big change, you now just have to hit two buttons instead of one to reload your last save.

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grofnjokula
grofnjokula - - 80 comments

Hey Hey, everything is fixed and there are no more reported crashes? I wanna start a playthrough with this.

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Yes, it's definitely stable now. I've been playing with it enabled (and 90% of the time in Ironman) since its release. No bugs whatsoever.

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zloypupok57
zloypupok57 - - 4 comments

Can I somehow still enable the automatic loading of the last save as in the original mod?

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PradaGT
PradaGT - - 74 comments

I’ve been using this addon on Anomaly version 1.5.1 for a while now and haven’t encountered any issues. The only annoyance I don’t quite like is everything gets muted while the death animation plays. All audio in game quickly fades to absolute silence upon being killed and I can’t hear my character cry out in agony even one second after being fatally shot. Would it be possible to edit a few lines somewhere so that I can still hear everything while the animation is playing?[EDIT] Ok so I figured out how to fix this issue after some fiddling in the script. Changing the snd_volume value in line 34 from 0 to 1.0 solved the issue. Even after making this change though, I've noticed that the animation doesnt last long enough for the death sounds to play entirely. Only upon loading a previous save I am able to hear the sounds of my character dying for a brief moment before the load screen appears. Is it possible to make the animation last just a few seconds longer or force the script to maybe have a delay before it forces me into the menu?

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