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Comment History  (0 - 30 of 43)
Pepe_Silvia
Pepe_Silvia - - 43 comments @ TB's RF Receiver Hidden Package Sidequests v1.8

Just started to get a radio message error after retrieving a previous package:
"SOMETHING HAS REMOVED THE PACKAGE FROM THE GAME! PLEASE LOOK AT THIS ERROR IN THE CONSOLE!"
I could never see the error message in the console, but then my game started to CTD a few days ago when trying to enter Great Swamps via passages and fast travel; which is also where the new package was located:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: .../anomaly\gamedata\scripts\tb_rf_receiver_packages.script:886: attempt to index a nil value
I'm using GAMMA and I've checked for errors/conflicts with my mod list, but can't find any. Thx for any help!

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Skies Redux V2.1A

Thank you for your time/effort for this mod! Fantastic visuals and even more 'moods' to add to the immersion.
Good luck with your schooling/life, and thanks again!

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ SEV3RE's - "Story Mode" ModPackage,V2.1.0.4,outdated for now

I was just getting into this mod when I see you're working on something better. So far this is one of my fav "all in one" mod packs. Most of the bugs I've had were minor, but I can't wait to see what's next! Cheers

Good karma+3 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ autocomplete v3

I was thinking the same, "wire" the money instantly; but make you travel to them for any physical items/rewards.

Good karma+9 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Ambient Music Pack v2.9[1.5.2 Compatible!]

ok I will try a clean install and see, thx!

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Ambient Music Pack v2.9[1.5.2 Compatible!]

Is this compatible with Update3, and/or does this require a new save?
I installed this with a fresh install of Anomaly + Update 3; but the launcher says incompatible mods are installed, and my game CTD when I try to load a saved game.

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ ZoneExpanded - Road To The North

Don't install into CoP, install into separate folder and run from there. It only needs CoP for registry entries to prove you've purchased the game before.

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ ZoneExpanded - Road To The North

Is the disguise system explained somewhere in detail? I can't seem to get it to work for me; I'm disguised as an Eco but military attacks me every time.

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ ZoneExpanded - Road To The North

You can change the light distance in the light_night.ltx

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ enemy gun jam v2018.10.08

Very awesome mod, thank you!

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ enemy gun jam v2018.10.08

I looked into this a while back, and it is possible; but very time consuming and can cause a plethora of balance issues and bugs that would pretty much break the game.

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Dead Air

I'm having the same problem, can't seem to find any link to the actual game files; all I see is the translation. Release date still says TBD as well

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ [OUTDATED] MLR 8.3 – English translation 1.3.2 [1.4.22]

All the information is right at your fingertips

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Radio Playlist (1.5)

Sound levels are WAY too high; it's blasting in my ears before I'm even close to a radio.

Good karma+5 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ [BETA] Call of Chernobyl 1.5 r4 [Patch]

The quest tells you how many items you need to complete it

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Wind of Time

Are those mods compatible with Wind of Time?

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Wind of Time

I still can't find all of the radio materials in the Red Forest mines, after spending well over 2 real-time hours searching every nook.
I even watched a walk through, but the guy couldn't find the last set either (unfortunately it's in Russian, so I can't understand if\how he ever found them).
Pretty sure it's a bug; or maybe explosives can throw them in inaccessible areas. Not a huge deal accept I don't get a reward, and now I have lug ~5kg of useless junk

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Wind of Time

I can't seem to find/complete the mission where you have to collect the radio materials from the mine. I've scoured the entire cave and can't find anything else; I don't know if I'm missing a part, or if the mission is bugged. Is there a "secret" place I should look?

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ CoC Ambient Overhaul

Great mod! Loving the new ambiance, although I agree some should be "toned down" (if possible); but I'm loving the new music!

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ More Fast Travel Locations v15 [1.4.22 & 1.5]

I keep getting random CTD when using this mod, even with an un-modded game. I don't get any crash reports, just an empty Stack Trace: message.

Any ideas how to fix?

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ [Patch] Call of Chernobyl 1.4.22

I just found out that hotkeys can be assigned to those filters in the controls, so I probably just accidentally turned them off.

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Call of Chernobyl Fast Travel [1.4.22/1.5]

Is there a global map of all the locations? I've been to several spots like Agroprom, Red Forest, and Darkscape but have never found any travel points; is this intentional?

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ W.A.R.F.I.G.H.T.E.R. Realism Addon

This sounds amazing! Will it require a new game? Also what mods is it compatible with? I use STCoP

Good karma+3 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ [Patch] Call of Chernobyl 1.4.22

Yep, that was it lol...totally forgot about those filters. Not sure how it happened but it seems to be working again.

thanks Alundaio!

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ [Patch] Call of Chernobyl 1.4.22

I have a weird issue all of the sudden. After many hours of playing my fresh 1.4.22 game w/o issues, IDK what happened, but now NONE of the maps show the "bubbles" for anomalous areas, nor icons for traders, mechanics, or sleeping areas. I am using mods, but I haven't changed anything since I started my 1.4.22 run, and all of the sudden they disappeared.

Any help/ideas would be appreciated!

Good karma+1 vote
Pepe_Silvia
Pepe_Silvia - - 43 comments @ [Patch] Call of Chernobyl 1.4.22

Atmosfear is already integrated into the mod, and wtf do you mean by "nature effects"?

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Check page 5 of the readme .rtf

Good karma-1 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Make sure grass details and distance is turned all the way down, or it makes the game very unstable.

I have everything maxed and performance is superb.

Good karma+2 votes
Pepe_Silvia
Pepe_Silvia - - 43 comments @ Old Good STALKER Evolution

It's a rear-engine car, so the engine is in back (that's where you can refuel), and the trunk is in the front.

Good karma+2 votes