Completes tasks as soon the conditions are met without having to return to the task giver.
Completes tasks as soon the conditions are met without having to return to the task giver, for example in an assassination tasks you get the reward as soon the target dies.
With v3 now you will have to define manually which tasks will autocomplete, by adding "autocomplete = true" to task config to have a task autocomplete when the stage_complete stage is reached
By default it was added to all bounty, mutant and smart terrain assault tasks
Seeing how often the NPC who gave you your task just dies out of nowhere this is pretty much a must-have addon. Thank you!
What about quests that give you a physical reward?
The quest giver throws the reward into a space bubble and the anomaly transports it directly into your inventory, I suppose? The description doesn't sound like it changed anything about the actual rewards, so you should be given the explosives, beverages, smokes, suits, artefacts and whatnot as usual.
But I guess it won't work with fetch and escort quests. That would be deep in cheat terrain. :o
Obviously, as you said. Sent via Zone's UPS delivery: Space Bubbles. 1 second free shipping forever.
Note: Items delivered may have an extra leg and are probably irradiated.
is this compatible with update 4?
yes tf its compatible with 3 too just dont go under
Brilliant option.
doest this affect story mode missions in any way?
Free delivery??
Instant and free, yes.
I don't see why quest givers just don't send the money to your account through the phone for quests involving you killing people or mutants. Anomaly already has it to where people are connected to a server and can send messages to each other. You should be able to take a picture of the bodies and send it to the person as confirmation rather than have to go all the way out there for them to take your word for it.
exactly what I thinking as well. Online banking should be in the Zone as well xD
if we can do something about physical reward, something like you got a SMS saying: "hei good work, come back next time to pickup some goodies. For now here's your payment." that'd be nice.
I was thinking the same, "wire" the money instantly; but make you travel to them for any physical items/rewards.
that's a cool idea! :)
CTD with save stalker mission
Rescue mission crash while you talk to the hostage
Having the same issue. Would be nice to fix it if possible? Thanks for this excellent add-on.
Same here.
Starting to wonder why this wasn't in the base game. This makes doing minor quests so much easier and convenient. Thank you. 10/10 best addon.
Hello,
For what quest is it working ?
I started a mercenary run , got a fetch the documents quest from dushman , went to red forest (surprised to survive a chimera encounter) , then saved before taking the documents that had been put in a hollow tree there.
When i took them, i still had to go back to dushman, so i guess that quest probably fall in the many ignored one.
So i edited the script, removed all the quest type from
local _exclude_property ={ ....
and
status_functor = { ....
Reloaded the save, took the documents and nothing, it still request me to go back to dushman ?
probably got something to do with that it only autocompletes when it says return for reward and you don't get to collect your reward until you've given him the docs
Hello (ΠΡΠΈΠ²Π΅Ρ) I was actually about to sit down and try to figure out how to fix the rescue mission issue when i went and talked to one of the Discord members and they told me you updated it, cheers comrade! (Π£ΡΠ° Π’ΠΎΠ²Π°ΡΠΈΡ!)
Also, thank you for this Addon!
Absolutely brilliant
Someone know how to include "recover the tracking device" Ecologist quest in the ones that didn't autocomplete ?
Anomalous study mission should probably not be included in this mod by default, there are a couple weird bugs associated with it. Great mod though!
Hello , recently I downloaded the mod and launched the game and ... it autocompleted the "lost signal" mission which doesn't make sense since you need to actually return the broken PDA to the task giver , maybe you could take a look at it? thanks :)
Does this work with update 4/hotfix 8?
I think this breaks the side storyline, you know the dynamic fetch quests counting as another main quest. I killed some mutants at rostok for mangun, the quest completed but i didnt get a follow-up task as I expected. So now the "main" storyline is over.
yeah, guess i gotta remove the mod for a bit
Yep, it breaks main storyline.
i needed to disable this mod sorry but it breaks the storyline.
Hi !
I really hope this addon will be updated or reworked;
Some type of quest are such a pain to manage, that mecanic would be really usefull !
[ For exemple, I don't understand the "guide a novice squad" missions, I lead them to the point, and then go back with them to the quest giver ? That make absolutly no sens, am I doing something wrong ? ]
There is a problem with your addon.
I got a job from Dushman to go to some bandit geezer and get a job for him. i did the job and then got told to go to the libarian. i did his job which was to kill some mutants and then i recivied by money instantly and the mission was complete. but i didnt get my next objective. because i didnt have to go see the libarian, i didnt recieve my next task and the entire storyline was ruined.
I've got the same issue. I am not stalker modding savvy enough to reconfigure the auto complete.
This also happen with Noah clean mutant quest.
The mod breaks DoctorX questline.
Greetings. I'd like to install this mod, but it would be good if the modder would update, or at least answer, the questions pertaining storyline, how this addon breaks it. I know it's offered free for everyone, and 'im grateful for that, as is everyone, I'm sure. But it's concerning when a mod, especially a nice idea like this one, breaks the game.
I agree, this mod has the potential to be a must have, but if you want to do the main story line and/or the factions quests, you simply cannot have it installed.
Many people reported game-breaking errors - regular quests and whole quest lines broken. Wish the author would update us on the current state of the addon? Does v3 not cause any problems?
the last time i check is 21 apr 2020 and some problem still insist, most of it is quest from doctox questlines so use it with your own risk or you can try modify the file to remove autocomplete from those quest.
This mod has been out since 2019 and it still breaks the DoctorX quests. Is there no fix? I like this mod a lot, and it is almost necessary to make quests for random stalkers viable, but there is no way to justify having it installed if you want to do the faction quests...
It's a bit of a pain, but you can go through the files and for every mission with the storyline = true tag you can remove autocomplete = true line. That way you can keep the functionality for dynamic tasks while not breaking the storyline :)
Could you adapt Addon to 3.0, please?
Breaks the main questline. Do not install until the author fixes it.
Tried to take merc's Safari quest
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...nomaly 1.5.0 rc19\gamedata\scripts\z_autocomplete.script:23: attempt to call field 'parse_ini_section_to_array' (a nil value)
Quite sadly, doesn't work with RC21-RC22.
I hope they make an update for it, its a MUST HAVE addon, its good!
Can you make this compatible with RC22?
i'm gonna try to make it and if I make it I'm gonna post it here so be sure to check it out
Thanks mate. I'll be waiting