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Comment History
Paul1232
Paul1232 - - 30 comments @ Providence-class Dreadnought Length

Thing is, the Providence-class Dreadnought... is not the one from the Film.

Static.wikia.nocookie.net

In the EU, this was the Providence-class Dreadnought. Trench's flagship. What Grievous uses is a Providence-class Carrier/destroyer. Which the Dreadnought is a scaled up version of.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Reign of the Old Republic v2.1.0 (Outdated)

Wait, is this a new one? I remember a mod like this WAY back in the day on Filefront, I think.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Bridge Commander Remastered

I'm at Episode 3.2 and I get to the point where the Berkley is attacked. But she gets totalled before I get to her position.

Edit: I'm also having so many crashes when trying to reload saves.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Bridge Commander Remastered

I'm getting that just trying to start anything in the game on GOG.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ BORG:Incursion - Vital Responses

I know it's remote that anyone can help, but I'm testing it on the tutorials and I can't find a colony ship. Also, the first Tutorial is largely unplayable as I can't build anything.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Knights of the Old Republic III: The Jedi Masters

Anyone else having the majority of the dialogue skip?

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ EAW Remake Version 3.5 (Full Build)

I believe that they don't have ground production in this version, but the 4.0 version on Steam, does.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Empire at War: Remake 4.0 – The Grand Update

Sounds great. My only issue is that I don't like how Steam Workshop runs mods. Especially for this game. Having to activate it every time, worse still, when it's 50/50 every time whether the mod loads properly.

Edit: Steam downloader also sucks, stopping and starting.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Expanding Fronts 1.4.1a (Patch Only! 1.4 -> 1.4.1a)

Neither this, nor the up-to-date download link is working. I'm getting failed - network error. Before you say that I need a better connection, I CAN download 1.4.0.

Edit: Seems to be inconsistant, as it now will download...

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Republic at War Launcher

I'm getting a message that it won't install because it can't find the game. I don't want to use a barebones version and the Steam Workshop Version doesn't fit my needs.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Nathanius' Armada Expansion

BTW, this is me, I forgot to login. This isssue is preventing me from properly completing the campaign.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Empire At War Remake: Galactic Civil War

I have discovered an even BIGGER problem. In skirmish mode, there's no Space Station!

Edit: Never mind.

Good karma0 votes
Paul1232
Paul1232 - - 30 comments @ Empire At War Remake: Galactic Civil War

A few problems that I have been having.:

One: I can't save. Or more accurately, I CAN save, but loading the save game crashes the game. I don't see an Autosave either. I can't keep on playing till I finish, because one of two things happens. One: The Game Crashes or Two: I have to go do other things.

Two: WHY do I have a gas thingie on my home planet at the START of the game that I can't SELL. I have MORE than enough credits at the start than I need. Even when I get more planets, because it's there, it makes the credits come in at an absurd rate. I DON'T Need so many credits until later on.

Three: The population cap of getting stations seems... inconsistent. Some upgrades give more population, others give none.

Four: Some of the description boxes are TOO BIG. Thrawn's takes up the entire screeen on his first tier.

Good karma+2 votes
Paul1232
Paul1232 - - 30 comments @ Jedi Robe Stat Boost 1.1

I'd just like to point out that these robes are used by some of the bosses in the game. So, they also get the boosts.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Silveredge9

Afraid you're 5 years too late. He hasn't been on in over a decade by THIS point.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Republic at War

I don't know if this has been posted already (there's over 5k pages, I don't have the time to go through them all.) I have tried to install the mod using the installer, but it refuses to acknowledge that the game is installed. I'm using the Steam Version. I know the instructions say use the installer or download it on the workshop, but I don't want to use the workshop mod, because I don't like EAW's Workshop interface for the fact that I can't just load a mod permanently. Can anyone please help me?

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Republic at War v1.2 [Minimal | NO INSTALLER]

I don't even get that. It refuses to acknowledge the game's existence on my hard drive.

Good karma+4 votes
Paul1232
Paul1232 - - 30 comments @ Star Trek: Armada 3

Thank you, sometimes when there's an update to the game, it takes a new version of the mod.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Star Trek: Armada 3

Hello Gul. Are we going to have to wait for Final Frontier for a 1.86 release?

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ STA3 1.3 for Rebellion 1.84 & G.O.G version

The file seems a bit too big for my connection, it fails to finish downloading. It could be my internet, but I doubt the size of the file is helping. May I suggest splitting the file?

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Star Trek Armada II Future Wars

Hello there, I know that this might seem like a really small gripe, but can you please tone down or remove the installer music, it's overpowering EVERYTHING else on the computer. I can't listen to what I want whilst installing the mod because of it, I can hear other things, but the Installer music dampens out everything else to make it barely there.

The Music might be Star Trek Related, but that doesn't mean I want to listen to it constantly whilst the Installer does it's thing. I can also hear it far too clearly when I have my headphones off. I've had to turn sound off to stop it annoying me, it's as loud as my Spotify on maximum volume and they're competing.

Edit, a short while later: Fine, I found the sound button. But it is annoying.

Good karma+2 votes
Paul1232
Paul1232 - - 30 comments @ Stargate Invasion

if I may also suggest some other things. I might've mentioned some of these already.

Prometheus moved to Cruisers, or even capital ship, with much stronger hull and shields. Prometheus is a Battlecruiser, NOT a Frigate. Especially not a tier 1 (No Research) Frigate. You could go through the stages of the ship with the Hero Unit, with an Asgard Refit research for it, making it stronger.
None of the Taur'i ships have lasers. All of their own weapons are based on real life tech. Railguns and missiles.
BC-304 should definitely be a capital ship, she is also a battlecruiser.
Some effect descriptions for the research, I'm not even sure what some of them actually do.
Asgard Plasma Beam weapons not being abilities for the hero ships. Make them an upgrade on the research tree. Also, make the hero units researchable rather than get them at the start. With a single branch for the Asgard Plasma Beam upgrades.
Add the RFS Korolev. Yes she didn't last long, but she was still a thing. You decide whether she should have the Plasma Beam upgrade, even though she didn't get it in the show.
ZPM upgrade research for the Daedalus and the Odyssey Hero units, leading on from the search for them research. With them increasing shield mitigation and regeneration. The BC-304 has at least 8 Fighters as well.

Good karma+2 votes
Paul1232
Paul1232 - - 30 comments @ Stargate Invasion

may I ask when this update might be coming?

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Stargate Invasion

when you do an update, the Daedalus gets an unspent ability point when she levels up from 1 to 3. One of them doesn't get used.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Stargate Invasion

right, it's just that no updates in about a year.

Also standard BC-304 and Prometheus should have fighters. Prometheus needs to be a cruiser, at least. A hero unit of the Prometheus would be nice.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Stargate Invasion

is this map still active?

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ TSLRCM 1.8.5

Hi there. I can't get ANY of the Feat Mods that make the game easier to play to work with the mod installed. I had them working originally, but I don't know what's stopping them from working now. They are the Feat Gain one and the Feat Progression one. Every other mod I have installed works, just not those two. There are no conflict of the files in the mods either, so I don't understand it. Neither mod works, the Feats don't give me 4 feats at the starting level and I can't pick the feats in progression either. It isn't a bug that stops me playing, it's just a bug that makes my enjoyment of playing the mod less.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Star Trek: Armada 3

Are you going to add Quantum Torpedoes to the Akira Class? They do have them, I do believe.

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Republic at War

is there any way to do something for the AI that you can see?

Good karma+1 vote
Paul1232
Paul1232 - - 30 comments @ Republic at War

If they do ever release another version of this mod. I sure as hell hope, that the AI gets a weakening. How am I supposed to counter an AI that seems to get Tech upgrades within seconds. I start the Core Assault at tech one, by the time I'm ready to tech up, he's hitting me with Tech 4/5 fleets!

Good karma+1 vote