A new Petroglyph Patch, a new Remake update! Winter has come and is just about out the door but that just means there's room for Remake in your heart.
This Version includes: A large number of bugfixes and gameplay changes such as a MP instant desyn fix, invasion timer fix, skirmish AI fix, among a number of other tweaks and bugfixes, as well as a few new units for the latest released version of Remake, that is version 3.4.
This patch will NOT include: Any of the major reworks/overhauls meant for 4.0 This means no new starfighters, Galactic conquest buildings, land combat, skydomes, or any of the other fancy things you'll have seen pop up on the changelog channel. This patch isn't for that. This patch is to provide a final, functional, experience for version 3 of Remake.
The reason for now giving out this patch now, is the recent game patch, which introduces new possibilities for us modders that we want to start utilizing as soon as possible. This will however, break the mod for any versions of the game that are not updated, which is to say, any version of the game but the steam version. To give everyone who does not own the game on steam a chance to play Remake with the bugfixes made for 4.0, we are releasing this final 3.5 Version.
General Changes
- Fixed MP map instant-desync (Not totally immune but as less likely to happen as older releases of Remake)
- Fixed Skirmish AI
- Fixed GC AI now spawning reserves
- Total restructuring of AI_Combat_Value. AI should weigh ship power better.
- Fixed Endor Killzone skirmish map impassable area
- Updated Tactical Camera settings
- Fixed Hutt Asteroid Death Clone Desync
- Increased Invasion Requirement to 350
- Fixed multible Talon Karrde in Skirmish
- Lots of text fixes
- Added missing units to the GC build filters
- Cleaned up Skirmish Build list sorting
- Removed pirate land units spawned as starting forces in GC
- Fixed land audio playing in space battles of certain map types
- Added Sith Empire GC hologram icon over Dromund Kaas
- Changed Headache’s VO from Nebulon-B to Vengeance. (No Custom VO for it yet)
New Stuff
- Added Endurance-class Fleet Carrier
- Added Lancer-class Frigate
- Added Captain Shack and Venator "Liberation"
- Added 1v1v1 Skirmish Maps
- Added Nebula-class Star Destroyer to Skirmish
- Added Harrower-class Dreadnought
- Added Enforcer-class Picket Cruiser
- Added Admiral Ozzel
Visual Improvements
- Added New Vigil Texture
- Added new Maurauder Model
- Added new Dauntless Model
- Added new Vigil Texture
- Added new Secutor Texture and Lights
- Added new Nova Sail Effect
- Added new Turbosailer Sail Effect
- Added new Nebulon-B Texture and Lights
- Added new MC80 Texture and Lights
- Added new MC75 Lights
- Added new Allegiance Lights
- Added new Nebulon Heal Effect
- Added Low Red Mouse by Default
- Added Lancer Projectiles
- Fixed Interceptor V and Wild Karrde TL color
- New Icons for variants
- UI Button and Text cleanup
- Corona-class Armed Frigate given a vaccine
- Build Timers give to the proper ships
- Added Icon to Z-95 Hullcracker
- Added CIS paint to combat Lucrehulk variants
Balance Changes
- Reduced max target distance of supers to max optimal range of their hardpoint fire ranges.
- Adjusted max target distance of artillery & AA units.
- Lowered Combat Power of Fighter Heroes in a Company.
- Increased Yavin IV max station level to 5 as it's a faction capital.
- Increased Nebula Pop Value from 20 to 25
- Increased Nebula Build Cost from 27500 to 32500
- Increased Nebula Build Time from 75 to 120
- Increased ISD-I Build Time from 55 to 70
- Increased ISD-II Build Time from 60 to 80
- Increased Dominator Build Time from 75 to 110
- Increased Allegiance Build Time from 90 to 120
- Increased Procursator Skirmish Build Time from 35 to 55
- Increased Sabaoth Destroyer Build Time from 60 to 75
- Increased Sabaoth Destroyer Build Cost from 20000 to 25000
- TIE Interdictor no longer fires torpedoes at Starfighters
- Torpedo sphere comes with a single TIE defender squadron in addition to the standard 4 (8 in reserve) TIE fighter squadrons.
- Decreased Aggressor Skirmish Build Cost from 30000 to 25000
- Increased Aggressor Skirmish and GC Build Time from 70 to 75
- Increased Trireme Fire Rate by 25%
- Decreased ARC-170 & 175 Turn Rate from 1.25 to 1.0 (Text not done yet)
- Changed Pirate Base Garrison to 2 Z95 (2 Reserve), 2 Z95-TB (2 Reserve), 1 Trireme, 2 Interceptor IV
- Nerfed the fire rate of the Kandosii's broadside turbolasers
- Added Voca's Lancers
- Changed Vigil Garrison to TIE Fighters
- Increased Vigil HP to 2000
- Increased Secutor Garrison Reserves to double Venator Garrison
- Limited Secutors to 3 at a time
- Increased Vigil Population Value to 3
- Increased Interceptor V Population Value to 3
- Venator Freighter properly buildable again
- Removed retreat prevention from Battlecruiser/Small Dreadnought-sized ships
- Moved Republic Secutor to the Construction Pad in Skirmish for Rebels
- Moved the Mandator II to the Construction Pad in Skirmish for Rebels
- Decreased Orbital Gas Depot planetary income bonus from +100% to +50%
- Fixed Home One not spawning in South GC
- Moved Aggressor Engine Hardpoint
- Fixed Pirate Asteroid Base Shield and HP insta death
- Fixed MC80A Insta death
- Changed Errant Venture garrison from 4 X-Wings (4 Reserve) to 1 X-Wing (1 Reserve), 1 E-Wing (1 Reserve), 2 TIE/LN (2 Reserves), 2 YT-1300 (No Reserves) to reflect NR and Smuggler loyalty and lore of keeping some TIEs
- Added +40% Income bonus to Errant Venture
- Moved Starbase upgrades for skirmish over to other build queue
- Mandalorian Units automatically have armor abilities
- Underworld sprecific upgrades increased from 25 to 33% and more units added
- Increased Corona Frigate Build Time from 12 to 25 Seconds
- Increased Corona Frigate Build Cost from 4000 to 8000 Credits
- Increased Corona Frigate Population Cost from 1 to 8
- Decreased the Pirate Starbase shield regen from 800 to 300
- Added Tractor Beam ability to Vindicator
- Readded Freighter Lucrehulk’s meager armament
- Fixed Aggressor not turning to face target
- Fixed Aggressor Ion Cannon not stunning
- Increased Aggressor Ion Cannon damage from 7500 to 10000
- Increased AOE range of Aggressor Ion Cannon from 350 to 500
- Increased Aggressor Plasma Cannon damage from 5000 to 7500
- Increased Aggressor Skirmish Build Cost from 25000 to 27500
- Health of all Shieldgate hardpoints Increased from 1000 to 2000
- Health of Skirmish Shieldgate Shield Generator Increased from 2000 to 12000
- Decreased the fire rate of the Munificent’s Dual Turbolasers
- Increased the cost of land-to-space weapons in skirmish from 5000 to 25000
- Increased Fortressa Population cost from 30 to 60
- Broadside-class Cruiser limited to 3 at a time in skirmish
- Interdictor-class Star Destroyer limited to 2 at a time in Skirmish
- Interdictor-class Star Destroyer skirmish build time increased from 75 to 90 seconds
- Decreased the speed of the Corona from 10 to 6.5
- Decreased the turn rate of the Corona from 1 to 0.5
- Increased the skirmish build cost of the Corona from 3000 to 8000
- Increased the skirmish build time of the Corona from 20 to 30 second
(Plagiarized from Thrawn's Revenge instructions and edited to apply for Remake)
====================================================
STEAM
It is recommended that you download the mod from the Steam Workshop if you are a Steam user.
Page can be found here Steamcommunity.com
Instructions for Manual Installation instead of workshop.
Right click the EAW-Remake.rar and select "extract here"
Place the mod into C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods (Default)
To play the mod via Steam:
-Open Steam and go to Empire at War, right click and select Properties.
-Click Launch Options and add MODPATH=Mods\EAW-Remake
-Close Properties and click Play, selecting Forces of Corruption.
-To play the original game just reverse the second set of steps and remove MODPATH=Mods\EAW-Remake from the Launch Options.
====================================================
RETAIL DISK
Right click the EAW-Remake.rar and select "extract here"
Place the extracted EAW-Remake folder into Forces of Corruption\Mods,
Place the .bat file into your Forces of Corruption folder (should be with your swfoc.exe).
Result:
C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Remake\Data\etc...
apply the 4 gb patch to the games executable (swfoc.exe), this prevents the game from crashing by running out of memory. Don't forget it!
Double-click the .bat to play
===================================================
GOG
Right click the EAW-Remake.rar and select "extract here"
Place the extracted EAW-Remake folder into EAWX\Mods,
Place the .bat file into your Forces of Corruption folder (should be with your swfoc.exe).
Result:
C:\Program Files (x86)\GOG Galaxy\Games\Star Wars - Empire At War Gold\EAWX\Mods\EAW-Remake\Data\etc...
Apply the 4 gb patch to the games executable (swfoc.exe), this prevents the game from crashing by running out of memory. Don't forget it!
Double-click the .bat to play
Jeroen - Lead Dev
- Allegiance
- Annihilator
- Death Star
- Interdictor Star Destroyer
- Eclipse
- Executor
- Immobilizer
- Vindicator
- Imperial Star Destroyer
- Venator
- Procursator
- Secutor
- Centurion
- Harrower
- Lucrehulk
- All the TIEs
- Vigil
- Dauntless
- Nebula
- Jehavey’ir
- Kandosii
- Keldabe
- Crusader
- Praetor
- Star Forge
- Corellian Destroyer
- Xyston
- MC50
- Viscount
- Quasar
- Low-Orbit Planet models
- Various rerigs
- Various texture reworks
- Various particles
- Various Projectiles
EmperorNiko – Remake Dev
- 90% of the Memes
- ISD recolors
- Arquitens turrets
- Various rerigs
- Various fighter kitbashes
- Various texture color edits
- Various hull light reworks
- Various unit icons
BurningAlways – Remake Dev
- Tons of XML and Lua Coding
- Extensive bug fixing
Luke Lasermaser - Remake Dev
- Collecting and implementing all the Music
- GC Intro Text
1138 – Remake Dev
- Endurance rework of Nebula
MWY – Remake Dev
- UI Art and Layout.
- Various AI and Lua Script work
- Various hull light reworks
- Various reskins
BetaHK – Remake Dev
- Mandator II rework
- Nova Cruiser texture
Desert Falcon
- TurboSailer texture
GrundleGruzzler
- GC Intro Text
Maxloef/GowronGaming
- Broadside
- Ton Falk
- MC80 Liberty-type
ArvisTaljik
- Arquitens
- Venator rework
- YT-1300 port
- Reskin of VSD, Gladiator, Arquitens, Venator, Escort Carrier, Procursator, Quasar
- E-Wing
Enpremi
- Galaxy Map grid
Steiner
- Low-Orbit Planet models
Farseer
- X-Wing
- Y-Wing
- B-Wing
- A-Wing
- Z-95
Elratie
- Reskin of Arvis’ skins for VSD, Gladiator, Arquitens, Venator, Escort Carrier, Procursator, Allegieance
- Dreadnaught Cruiser
- ISD-I turrets
Doci
- MC80 Wingless
- Assault frigate Mk.2
Dolynic
- Reskin of DP20, CR90, Viscount, Marauder
Megabalta
- Various particles
Maxim
- AOTR Scripts and help implementing them
Warb_Null
- Relay Command Station
- Providence
- Profundity
- Hapan Nova Cruiser
- TurboSailer Model
Eviljedi
- Recusant
- Munificent
- ARC-170
- Subjugator
- Tri-Fighter
- Vulture Droid
- V-Wing
Jmsbd07
- Lancer
Wolf_v2
- Saboath Destroyer
- Hapan Battledragon
- Corona (Yep Wolf made CoVid)
Kad_Venku
- Z-layer Script
Bobbtmann
- MC80 Home One-type
Thomas
- Reaper Destroyer
RainbowPony
- Various hero icons
DICE
- Shield Gate
Bioware
- Hammerhead Cruiser
If you were not included let us know and it will be ammended.
Old Thanks and Credits
Very special thanks to all contributors who over the years have allowed us to include their great work in the mod:
- Megabalta with the mindblowing particles, textures, and projectile collaborations
- Enpremi the Hypeforger with the new and exciting ways to bend this engine into shapes it wasn't meant to,
- His brother, Seregruth, for equally amazing Vong unit models and textures,
- Farseer and Warb_Null for being ever kind and willing to share content (models, textures, shaders),
- Arvis for all our great collaborations on models and textures,
- the Awakening of the Rebellion team, Steiner & Co who always offer great talk, ideas, and content such as planet textures,
- Wolf 2.0 for his great model and texture work on the Sabaoth destroyer,
- Maxim and ThatOneBullet for all the sound advice on script related matters and otherwise,
- Elratie and Doci, for being perpetually awesome, the modelling and texturing excellence duo, creating content that makes me feel happy inside when looking at it,
for all the great models and textures and sharing them with the mod with rebel units such as the Assault frigate MK II and textures on almost all Imperial ships,
- Beta520 with his amazing Mandator II (Bellator) model and texture, and many more textures such as the Nova cruiser and Torpedo sphere,
- .Pox and Kad Venku, for being always open to questions and requests for help, and your layer z script making ships spawn at multipe heights,
- EvilBobTheBob for the extensive new ground maps and amazing #BobShading shaders,
- Gaukler for his shader work,
- Corey and the Thrawn's Revenge team for putting up with so much ♥♥♥♥ while staying willing to share model and texture work,
- Maxloef for his great models and textures (MC 80)
- EvilleJedi for allowing Empire at War mods to use his free release ships from the very start of our community,
- CloneTrooper for all his great ground unit models, textures and animations, ported from various other SW games,
- Bobbtmann for his ridiculously high quality Home One model and textures,
- Garrus for his atmosphere effect ideas,
- Thomas for his redos of old models and textures,
- FractalSponge for inspiring so many great models,
And all the great people who have played the mod over the years.
Feb 19 2022: Added missing .bat, 4gb patch, and removed useless premade shortcuts that most dont know how to setup and removed the booster bat which was just a placebo. Also Removed the Praetor since some people reported that helped.
This is version of the mod is no longer supported. We've moved to Steam because Petroglyph has patched that version of the game with new features for modders which the mod in the future will take advantage of. That means we can not do anything for those still on GOG, Disk, or Origin who refuse to move to the up to date Steam version of the game.
Get with the times or play these old versions of the mod. Blame Petroglyph for losing their source code for the other versions.
Sweet!
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I understand the AotR team having captain Sh.. in their version as he's been playing and praising their mod for months on end.. But you? It seems like an out of place call for attention for an excellent piece of work that really has no need for a youtuber making a video about it every few years.
Still and forever on hoping for a remake of direct hull damage effects to show metal pieces coming out of impact points, but very happy to see you still rocking your impressive project and very much looking forward to seeing what Petroglyph's recent update to their 15 gooddam years old game will enable you to do!
There's alot of out of place things in the mod we do for fun. C&C Generals voice lines, out of time units, jokes in the tooltips, joke units, and Inversions from alternate and other universes.
Shack was just another one of those fun things and it had nothing to do with him doing videos for the mod. He doesnt even do it very often but maybe one around release of an update.
Shack is mostly in because we and AOTR share basically everything between eachother we want and one of the devs on our team who talked with Shack at the time had brought it up and some of us are fans so since 90% of the work was done by AOTR we added it with some of our own spin on it.
You just made this really hard on me keeping a neutral perspective mentioning C&C Generals! ;)
Thank you EmperorNiko for actually taking your time allowing me an insight in your motives - I really do appreaciate that!
I admit I found this decision of yours bewildering as I'm not really a great fan of the youtuber in question.
I however ask you to not take my comment wrong: I have been following your project for years and - I openly admit - I had a hard time believing this was still the same bloody engine I played myself when first seeing your mod. I had to download and check myself just to believe this was "just" a mod.
Nevermind me being a bit alienated by what I commented on, I have nothing but admiration and great respect for the work you have done.
This is directed to both you and Jeronimo as well as the AotR team - I have been watching and admiring the work of Steiner and his team from very early on, too and blame you all for at least
1900 of my 2000 hours spent in this game during several decades!
...and I still think you should steal their direct Turbolaser-Hull damage effects ;D
Have a good evening sir
Maybe in the next version the Venator can be replaced with a sailing catamaran. XD
Funny enough we have a joke model of an ISD totally covered in solar sails. It's not used right now. But we have it.
I am a big fan of both Shack and the Lib and I happen to be a dev, thats why I added it lol That is the reason for most of the more random **** we add to the project, like Reapers and such
cuando van a crear una version fuera de steam? :3
I gotta say. Mod is awesome; and I love it better with ground battles off. I just want spaceships :P :P
It threw me out of the game without any error, any ideas?
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Unfortunately, if you're playing on the retail version of the game, you're are going to face serious instability issues due to the game having memory leaks when playing large mods. It is recommended that you get the Steam version of the game.
I already have
Make sure to apply Large Address Aware to your game's executable file. It should fix some of the issues you're facing.
The game closes :((
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authors please make the installation guide for all versions of the game please(GOG,Disk and steam)
Can someone give me a little explanation of how to install the mod since putting it in the mods folder of my game and starting it closes the game
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I don't see the retail disc version .bat file to place in the folder to start. Only the 'remake booster steam' .bat file...
I've installed the mod on two PCs, both using the retail disk version, but the game just won't start. All that happens is I get the old title / loading screen for about 10 seconds then it just dumps me back to the desktop with no error message shown. I've watched videos and read posts and everything looks to be installed properly and the batch file has the correct locations but nothing works, despite two fresh installs on each. Help!
Well, my game version is GoG.
I've followed every step in the installation guide, Every time I start the game it crashed to Desktop without any sign of error, But the Vanilla is fine BTW.
I may have done something incorrectly, I presume.
Yeah this seems to be quite common so you're prob. not doing anything wrong with installation phase.
Doesn't work with GOG version and the only .bat is steam booster
Nice update! The invasion is maybe a little too late now since I managed to finish one game in the full map without even triggering it.
Why do you need Admiral Ozzel if it dies even from a destroyer ?
hi i can use with GOG version this mod??
It's both hilarious and disappointing how many people are complaining over that This update of the mod won't work with any other version than steam, any steam problems yet? No? Well of course! This update is for steam only because of the Petroglyph update!
I might be wrong here but I'm pretty sure that's what's behind this update, I mean, if the description isn't obvious then I don't know.
Except the description says it is meant to work with non-steam versions, before including the new stuff from the patch:
"To give everyone who does not own the game on Steam a chance to play Remake with the bugfixes made for 4.0, we are releasing this final 3.5 Version."
It is very disappointing don't you think?
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Per the description, this is supposed to work with the GOG version of the game, yet there is no .bat that works with the GOG file paths. Any assistance would be appreciated.
Game is crashing after run - just load screen before main menu and welcome to the desctop!!!!
And nothing change it!
Steam, or non-steam version. 4gb hotfix - nothing works!
you see first screen with empire/rebel logo and game crashes to the desctop!
GOG users:
I found the patch in the 3.3 update and applied it. I then copied the .bat file, renamed it, and then edited it in text edit to change the file path for the .exe file to match that of the swfoc.exe file. There is a second reference to a StarWarsG.exe that should be changed to swfoc.exe
Make sure you save as a .bat and not as a .txt
I attempted to post the entire content of the revised .bat, but unfortunately, something in the text is getting blocked by the site. Hopefully this is enough to help you out.
I was able to get 3.3 and 3.35 to work, but crashed on 3.4 and 3.5. If i find a work around, I will share.
hey! thanks for you work! how is going with 3.5?
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When we see no wtfsteam version?!!!!!
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When they are going to solve the problem for the gog version.
I have some difficulties when it comes to installing the latest mod.
Leading to some questions if anyone wouldn't mind helping me out.
Question#1: It says full version the 3.5, does it mean I don't need the previous versions except the remake launcher from previous mods?
Question#2: After trying to install just the 3.5 I start up the mod, getting past the Remake loading intro, Then you come to the black screen with the loading at the bottom left corner. but the game simply close down without any error or exception error info.
I would be happy if any could help me out in this case or lead me to some guide regarding this. Because I haven't found any related topic on this except for the exception error many tend to get.
When we see no steam version?!!!!! A? Create GOG ver.!!!! WTF moron steam!!
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Hey guys, something strange with this 3.5 version.
There is no .bat file (for gog or retail version) and no 4gb patch inside archive
But even after finding the patch and install it with the .bat file, from other
archive version, game just closing after short period of time of loading screen with logo.
i tried it with GOG and disc version, both doesn't work)
what am i doing wrong?))
(never had steam and dont want to install it only for this game)
To solve this problem delete this file "Units_Space_Neutral_Republic_Praetor", who is in "Star Wars - Empire At War Gold\EAWX\Mods\EAW-Remake\Data\Xml\Units\Space".
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