Eventually, the whole world is going to turn into China's organ harvesting grounds.
whoa good on you guys for coming back to finish this!
Actually, in the secret ending there are SEVEN Gordon Freemans. Hence, you get seven times your money's worth
this looks killer, awesome work!
really looking forward to this. I replay TNM each time I buy Deus Ex (every few years) and it's like, I don't know..
It's great, but it's a weird experience, in a way. It's like waking up in the past, entering a little pocket of time that's been alive all along, or like I've died and come back to life. I have dreams about TNM from time to time, not because I've played it a whole lot (maybe 5-6 playthroughs) but because playing it is such a surreal experience.
It really does feel like characters from inside Deus Ex have stuck around and kept their little world living. Going back and playing old games usually doesn't feel like that. Playing Deus Ex itself and things like Ultima Underworld, System Shock, etc... it almost feels like all the characters are doomed. When you finish the game, they're all gone; poof. You leave behind the world and it withers away to nothing.
But TNM, it's like I'm just going away, but everyone else (who wasn't crushed into giblets) is still there. I don't really know what you guys did with the mod that makes it so unique, I can't exactly put my finger on it, but I'm glad that you made it, and even more that you're continuing to work on it. There aren't many games where I'll just spend hours walking around the environments, just being there to be there, not even doing the objectives, but TNM grabs me that way.
they usually have two, actually.
which one's mission 20?
cool! is that a remix of an existing TNM track? It sounds familiar.
Oh, I trust I will. Looking forward to the mod!
What's True Crouching?
ah, I've killed many of these guys in co-op mods heh
Loved GMDX, and Unreal is one of my favorite singleplayer experiences. Following and very interested to see where this goes. Good luck!
I'd favor mostly open sections with asteroids here and there to dodge behind, with one or two main focal points to the map (maybe a big wreck or asteroid or something with a bunch of lights on it) - this way, you get to really feel the three-dimensional freedom of movement without worrying about crashing into things all the time, and having an obvious main focal point that's visible most of the time prevents you from getting disoriented by the three-dimensional movement.
I guess, as examples, I really liked the HL2 mod Eternal Silence's map design, which was like what I described, and I really didn't like Crysis' alien spaceship section (which, while you weren't actually piloting a spaceship, the three-dimensional movement was similar, but the design was just confusing)
Just played SoTWB & RoTWB today & yesterday (played RoTWB twice already) and could not stop playing them! Definitely looking forward to what you'll come up with this time!
Great mod! Love the way the difficulty's been adjusted! In the HL2 Update version, though, I keep getting Citizens and Combine soldiers going invisible in Anticitizen One. I can still bump into them if I walk around, and the Citizens stay in my "Squad Following" hud element, but the Combine won't shoot or anything (and can't be killed either)
Out of curiosity I tried using ent_fire !picker sethealth 0 on one of the invisible citizens, and it caused a crash to desktop.
Edit: Here's a screen shot where I enabled bbox rendering on invisible npcs. I.imgur.com
you can see an invisible combine soldier in the middle (citizen on the right is shooting at him and an invsibile citizen on the left.
I tried killing the invisible combine (I couldn't hit him with bullets but could with the crowbar) and it caused a crash to desktop.
Neither the invisible citizen nor combine made any sounds except when hurt.
nah man, it definitely had splash damage. the tau was a bit counterintuitive but if you knew how to shoot walls correctly you could easily clear out a whole room with a single shot
Anyone able to run this mod in 2018? It just crashes for me after loading a map. Doesn't matter if all effects are on or off
holy heck that was really impressive, just played it
It may have been too ambitious, but we love you for trying!
How in the world did you get the scientist to say "purple dragon?" Wizardry
ooh, I really liked just walking around the maps in the beta version... I can tell this will be even better in that respect. love what you're doing here
Consistently impressed by your work ethic, determination, and the quality of the stuff you're doing!
oh gosh this picture gave me flashbacks haha
Oh.. Pardon me, that's my horse.
Don't mess with the demon clowns' stash!
There's a man inside the machine.
Whoops. Reply didn't work
That's only half a smile! You'll need to post another picture down the line with the other side of your face smiling
you need to post another separate picture of your pinky finger for comparison