Comment History  (0 - 30 of 688)
nopushbutton
nopushbutton @ the bully

Eventually, the whole world is going to turn into China's organ harvesting grounds.

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Resident Evil : Cold Blood

whoa good on you guys for coming back to finish this!

Reply Good karma+5 votes
nopushbutton
nopushbutton @ Hunt Down The Seaman

Actually, in the secret ending there are SEVEN Gordon Freemans. Hence, you get seven times your money's worth

Reply Good karma+1 vote
nopushbutton
nopushbutton @ space

this looks killer, awesome work!

Reply Good karma+3 votes
nopushbutton
nopushbutton @ Goat City Bank - TNM 2.0

really looking forward to this. I replay TNM each time I buy Deus Ex (every few years) and it's like, I don't know..
It's great, but it's a weird experience, in a way. It's like waking up in the past, entering a little pocket of time that's been alive all along, or like I've died and come back to life. I have dreams about TNM from time to time, not because I've played it a whole lot (maybe 5-6 playthroughs) but because playing it is such a surreal experience.
It really does feel like characters from inside Deus Ex have stuck around and kept their little world living. Going back and playing old games usually doesn't feel like that. Playing Deus Ex itself and things like Ultima Underworld, System Shock, etc... it almost feels like all the characters are doomed. When you finish the game, they're all gone; poof. You leave behind the world and it withers away to nothing.
But TNM, it's like I'm just going away, but everyone else (who wasn't crushed into giblets) is still there. I don't really know what you guys did with the mod that makes it so unique, I can't exactly put my finger on it, but I'm glad that you made it, and even more that you're continuing to work on it. There aren't many games where I'll just spend hours walking around the environments, just being there to be there, not even doing the objectives, but TNM grabs me that way.

Reply Good karma+3 votes
nopushbutton
nopushbutton @ Slof's Better Beasts v1.1

they usually have two, actually.

Reply Good karma+1 vote
nopushbutton
nopushbutton @ TNM 2.0 Roadmap

which one's mission 20?

Reply Good karma+3 votes
nopushbutton
nopushbutton @ MothershipLoudspeakerz Collaboration

cool! is that a remix of an existing TNM track? It sounds familiar.

Reply Good karma+2 votes
nopushbutton
nopushbutton @ New Enemies, New AI

Oh, I trust I will. Looking forward to the mod!

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Max Graphics

What's True Crouching?

Reply Good karma+1 vote
nopushbutton
nopushbutton @ New Enemies, New AI

ah, I've killed many of these guys in co-op mods heh

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Unreal Evolution (Beta) Announced

Loved GMDX, and Unreal is one of my favorite singleplayer experiences. Following and very interested to see where this goes. Good luck!

Reply Good karma+2 votes
nopushbutton
nopushbutton @ spaaace

I'd favor mostly open sections with asteroids here and there to dodge behind, with one or two main focal points to the map (maybe a big wreck or asteroid or something with a bunch of lights on it) - this way, you get to really feel the three-dimensional freedom of movement without worrying about crashing into things all the time, and having an obvious main focal point that's visible most of the time prevents you from getting disoriented by the three-dimensional movement.

I guess, as examples, I really liked the HL2 mod Eternal Silence's map design, which was like what I described, and I really didn't like Crysis' alien spaceship section (which, while you weren't actually piloting a spaceship, the three-dimensional movement was similar, but the design was just confusing)

Reply Good karma+2 votes
nopushbutton
nopushbutton @ Beyond The Edge Of Owlsgard

Just played SoTWB & RoTWB today & yesterday (played RoTWB twice already) and could not stop playing them! Definitely looking forward to what you'll come up with this time!

Reply Good karma+2 votes
nopushbutton
nopushbutton @ Half-Life 2 : MMod

Great mod! Love the way the difficulty's been adjusted! In the HL2 Update version, though, I keep getting Citizens and Combine soldiers going invisible in Anticitizen One. I can still bump into them if I walk around, and the Citizens stay in my "Squad Following" hud element, but the Combine won't shoot or anything (and can't be killed either)

Out of curiosity I tried using ent_fire !picker sethealth 0 on one of the invisible citizens, and it caused a crash to desktop.

Edit: Here's a screen shot where I enabled bbox rendering on invisible npcs. I.imgur.com

you can see an invisible combine soldier in the middle (citizen on the right is shooting at him and an invsibile citizen on the left.
I tried killing the invisible combine (I couldn't hit him with bullets but could with the crowbar) and it caused a crash to desktop.

Neither the invisible citizen nor combine made any sounds except when hurt.

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Half-Life 2 MMod : Gluon Gun Water Impact

nah man, it definitely had splash damage. the tau was a bit counterintuitive but if you knew how to shoot walls correctly you could easily clear out a whole room with a single shot

Reply Good karma+2 votes
nopushbutton
nopushbutton @ Half-Life Arrangement Tech Demo (Ver 1.0)

Anyone able to run this mod in 2018? It just crashes for me after loading a map. Doesn't matter if all effects are on or off

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Half-Life 2: Classic

holy heck that was really impressive, just played it

Reply Good karma+1 vote
nopushbutton
nopushbutton @ From Earth Postmortem

It may have been too ambitious, but we love you for trying!

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Year of the Dragon

How in the world did you get the scientist to say "purple dragon?" Wizardry

Reply Good karma+5 votes
nopushbutton
nopushbutton @ workinghard

ooh, I really liked just walking around the maps in the beta version... I can tell this will be even better in that respect. love what you're doing here

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Working Harder

Consistently impressed by your work ethic, determination, and the quality of the stuff you're doing!

Reply Good karma+1 vote
nopushbutton
nopushbutton @ Somebody...Give me a Drink!

oh gosh this picture gave me flashbacks haha

Reply Good karma+3 votes
nopushbutton
nopushbutton @ Stable Boy

Oh.. Pardon me, that's my horse.

Reply Good karma+3 votes
nopushbutton
nopushbutton @ Uh-Ohpium

Don't mess with the demon clowns' stash!

Reply Good karma+4 votes
nopushbutton
nopushbutton @ Vending Machines

There's a man inside the machine.

Reply Good karma+3 votes
nopushbutton
nopushbutton @ Smiling for RTSL

Whoops. Reply didn't work

Reply Good karma+2 votes
nopushbutton
nopushbutton @ Smiling for RTSL

Good man.

Reply Good karma+3 votes
nopushbutton
nopushbutton @ Smiling for RTSL

That's only half a smile! You'll need to post another picture down the line with the other side of your face smiling

Reply Good karma+4 votes
nopushbutton
nopushbutton @ .45 Long Colt IRL

you need to post another separate picture of your pinky finger for comparison

Reply Good karma+4 votes
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