The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers minor AI enhancements, extended abilities for combine soldiers, multiple bug fixes, enhanced visuals, VFX re-design, sound redesign and much much more, while keeping nearly every new feature in the mod totally optional.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Half-Life 2 MMod : Gluon Gun Water Impact (view original)
Half-Life 2 MMod : Gluon Gun Water Impact
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Galagamarine
Galagamarine - - 40 comments

Gluon gun was so OP in HL

Reply Good karma Bad karma+10 votes
MaxRideWizardLord
MaxRideWizardLord - - 63 comments

actually, it was really useless and overshadowed by tau almost literally in evertyhing, tau was trully omega OP especially with ability to hit through walls with huge AoE splash damage.

Reply Good karma Bad karma+1 vote
Jeffman12
Jeffman12 - - 1,475 comments

Useless means it did nothing at all.
I think you're confusing the overcharge backfire for splash.

Reply Good karma Bad karma+4 votes
MaxRideWizardLord
MaxRideWizardLord - - 63 comments

(buried)

Actually, useless may mean that it's overshadowed in every way possible by other thing, what you're saying is "not even functional". Why would need to use broken showel, only because it still can somehow dig, when you have a fresh new strong one with long metal grid? Thus, the broken showel is useless, even though it's still possible to do something with it if you really try.

And no I'm not. The tau had INSANE huge splash radius damage, about as big as detpacks (satchel charges) if you hit wall. And unlike satchel or any other explosive, the TAU splash radius damage had no fallout of any form, thus doing exact same damage on edge of explosion as if it was from center. It happens when you shoot wall or corner, the HUGE splash radius hitbox appears on the other side. A lot of people abuse it to the maximum in hl dm, shooting walls or corners instead of direct hits for cheap splash damage hits, or kill freshly spawned people with it without any chance to fight back, not that it's hard to do direct damage hit anyway.

Reply Good karma Bad karma-11 votes
nopushbutton
nopushbutton - - 719 comments

nah man, it definitely had splash damage. the tau was a bit counterintuitive but if you knew how to shoot walls correctly you could easily clear out a whole room with a single shot

Reply Good karma Bad karma+4 votes
professionallawnchai
professionallawnchai - - 1 comments

I just tried that in Half-Life and there's absolutely no splash damage, only ricochets.

Reply Good karma Bad karma+3 votes
nopushbutton
nopushbutton - - 719 comments

it's complicated and counterintuitive, but basically if you have the gauss secondary fire charged all the way up, and shoot a thin wall, it makes an explosion on the other side. It needs to be at a perpedicular enough angle so it can't ricochet.

The beam needs to enter a wall, and exit the wall on the other side (backface occluded walls won't work). The explosion occurs 8 units past the backface of the wall, and the damage is roughly inversely proportional to the thickness of the wall, with a theoretical maximum of a 200 damage explosion.

If this 8 unit trace ends inside certain entities (e.g. monsters, other players, or in Half Life: Source, displacement meshes), you get the effect MaxRideWizardLord talks about, where there's NO damage falloff for the explosion and everything within the radius takes ~200 damage.

Of course, the classic example is HL1DM's dm_crossfire, where the thin walls and ceiling lights make the perfect opportunity for wallgauss explosions.

I didn't explain it that accurately, but if you're interested in learning more, Jiang Wei Chong has a full explanation of the game mechanic here:
Jwchong.com

Reply Good karma Bad karma+5 votes
HLRaven
HLRaven - - 121 comments

Epic, i was wondering mark. where would gordon find the gluon gun?

Reply Good karma Bad karma+13 votes
NotFreeman
NotFreeman - - 192 comments

Hidden in Kleiner's lab maybe

Reply Good karma Bad karma+3 votes
BigTinz
BigTinz - - 1,537 comments

Looks amazing.

Also curious where we'd actually find this in HL2...

Reply Good karma Bad karma+9 votes
Chocolate-Helicopter
Chocolate-Helicopter - - 227 comments

where are u gonna put it

Reply Good karma Bad karma+4 votes
SweetRamona
SweetRamona - - 5,113 comments

I'm pretty sure this'll be a Secret Weapon due to how powerful it is.

Reply Good karma Bad karma+4 votes
Maxine2000
Maxine2000 - - 202 comments

Gluon Gun in HL2, that's something i never ever seen before, awesome! =)

Reply Good karma Bad karma+7 votes
Jeffman12
Jeffman12 - - 1,475 comments

I'd think it'd be steam particles instead of splashing.

Reply Good karma Bad karma+2 votes
grokillers
grokillers - - 2 comments

When will it be possible to test this to the public?

Reply Good karma Bad karma+1 vote
grokillers
grokillers - - 2 comments

There is also a lack of "Airboat Gun" weapons in their hands.

Reply Good karma Bad karma+1 vote
skyrish19
skyrish19 - - 244 comments

You should use the more detailed model from Black Mesa Source.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,522 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 691,522 comments

This comment is currently awaiting admin approval, join now to view.

Fry_Kickstart
Fry_Kickstart - - 342 comments

Is it known from which version the weapon will be available? Or is it already in the mod?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: