The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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Report RSS 2020 Update #1 (view original)
2020 Update #1
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Blue199
Blue199

Wait, when did you move to Source?

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TheRenegadist
TheRenegadist

This mod is essentially the "Black Mesa" mod of Goldsrc, I can't think of another mod that has been in-dev for so long as this one.

With that said I'm glad to hear you guys are alive and well and that progress is still on-going, definitely looking forward to streaming this one and would love to have you guys on to provide dev commentary.

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UrbaNebula Author
UrbaNebula

Happy to have you (and a number of others) sticking with us throughout this colossal amount of time in development.

I would certainly be up for doing a developer commentary and we will likely put something in place on our YouTube channel some time after release as well.

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23-down
23-down

TheRenegadist speaks out of my mind.. Fantastic to hear from you guys. Even better to hear that a September release is the designated target. I can hardly wait for your release folks.

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AlienGruntXT
AlienGruntXT

Maybe you should throw some trash on the floor. Anyway - looks good.

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Akol
Akol

It would be nice to add some dirt textures around the floor's cornes to enhance realism (or maybe the cleaning lady is just very good). Still, the room looks great. I liked the lightning work in all areas also.

It's nice to see the outcome style you are being able to push out the GoldSrc engine. A very talented work. Looking forward to play this mod.

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nopushbutton
nopushbutton

I mean, I get why people want to see more dirt in the place, but underground facilities like this, particularly ones with well-controlled and well-filtered ventilation like Black Mesa probably has, don't actually tend to get very dusty or dirty in areas with low foot traffic. Big facilities with large underground parts can feel really spooky due to certain parts being so unnaturally empty.

Though I guess the proliferation of cockroaches throughout Black Mesa would imply it's not that well sealed-off...

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Akol
Akol

Well pointed out.

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Alberto309
Alberto309

Since when you use nearest filtering Urby?

I do agree with some of the comments here though: adding a bit of dirt here and there should make it look better (unless it was made intentionally).

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UrbaNebula Author
UrbaNebula

Having recently gotten into my retro FPS games, nearest filtering just looks better to me.

Also, this is the most work in progress screen out of the three I put up so the textures will likely be changed and clutter will be added.

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Description

So here it is, the first update of 2020, the year of The Core.

Just a few shots of areas that are currently in the works, one complete, the others work in progress.

A lot of work has been done since the pre-alpha testing in Autumn 2019 and we continue to make The Core a solid, polished and enjoyable experience.

While we are still aiming for the September 30th release, there are still maps that are still in the early stages of development, but progress is promising.

Stay tuned for more updates in the near future.

-Urby

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