Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative, through all-new locations within the Black Mesa Research Facility.
Dr. Urby Morris has gone through a number of versions over the years, from his low definition beginnings pre-2010 to some terrible potato faced horrors as seen at the end of 2019. This post marks the absolute final rendition, heavily edited and sporting a "clean" version seen in the early game and a more dishevelled Urby who is seen much later in the campaign. Here are some of the key moments of his model's development.
Pre-2010: (Versions 1 and 2 / Not pictured) Starting out as a reskinned HD scientist, the early versions of Dr. Urby quickly looked outdated once the detail in the mod ramped up.
2011: Badass Dr. Urby (version 3) was the result of a model I had made for a previous project. Swapping out his labcoat and microscope for an armoured vest and a sidearm, this version would have assisted the player through some of the mod's tougher battles. Ultimately replaced by Archie as a security officer, this version was dropped before any lines were recorded.
2012: Dr. Urby (Versions 4 and 5 / V4 pictured) stopped playing soldier and picked up his labcoat. He searched for his microscope, but it appeared to have been stolen during his brief moment of madness. This version of the model had some lighting issues caused by a messed up compile. Version 5 corrected this a year later, after it was pointed out in a media release.
2019: Dr. Urby Morris (Version 6) was the first attempt at making the character feel older and more weathered. As such, I used my actual head as a reference. However, the job was rushed and the result was a potato faced monstrosity with terrible texturing, UV mapping and mesh issues to no end. Died from asphyxiation caused by his own mangled face.
2020: The ultimate Dr. Urby Morris with some actual care and attention put into him (finally). Following the same principle as the previous version, he was modelled to more closely represent me. The base mesh was a better fit, the textures were fixed up and the result is... delightful? Sure, why not...