nope, cancer. i just dont have that much time
nope, cancer. i just dont have that much time
a shame i wont be able to see the new version anymore, ive been waiting for it since the announcement that you continued work and that 4.0 wouldnt be the final version anymore, i looked at all the new stuff you posted all the time and thought that its probably going to be very cool, too bad you couldnt finish it last year or early this year but C'est la vie
4.0 was already very awesome and despite some major flaws that made it somewhat hard to play i always loved the graphics and appreciated the quality and effort that was put into it, i always saw the potential and even if you wouldnt have made a new version and just sticked with what u had and ironed out a few problems it wouldve stood on its own as one of the most fun mods at least to me because i love the mandos their armours just look so badass and their culture makes it even better
the only problems ive had with 4.0 were that the ballance was a bit off and the lackluster gc and especially the inability to play gc online against a friend since i love playing against human players as it makes the game so much more fun as a human brain isnt as dimwitted as a stupid ai since it cant think creatively, i played a few space skirmishes with a friend and they were the strongest aspect of the mod in my opinion it was just such a blast the ground was also okay but the ballance was even more off there than in space but that didnt really stop me from liking the mod as much as i did, because while it mightve been flawed and the playability wasnt the best you wouldve had to be absolutely blind to not see the immense potential this here has which just makes you forget about the ballance issues (until you get absolutely raped by rebel capital ships, or when you realize that the mandalorians dont really have an answer to the at at or even t4b anymore because the canderous tank was just nerfed way too hard, also its problem with hitting things) but hell who uses those tanks anyway when u can have a totally badass looking infantry blob
just to get back at you for the balance but the vengance costs 3200 while the imperial/republic ones cost 3500 at least in skirmish, i dont know if u just ballanced this for gc and if its different there but theres another problem in skirmish, because of the vengance new role the consortium has no medium tier frigate at tech 3 while both empire and rebels have might suggest moving the valiant class down to tier 3
if youre just going with a cost reduction for that thing, at least give it its cloak and self destruct back to give it some value for the money, because as of now youre just better off buying a few fighters that are way cheaper and also way better
make it rather have less pop cost than the others because as we all know money becomes pretty useless, a lower price isnt much of a ballance, make it rather that u can have quantity
then u should at least increase the damage potential of the vengance because it doesnt do a good job competing with the marauder or broadside
the consortium feels a bit underpowered, especially the change made to the mass drivers of the vengance class renders it pretty useless, it now doesnt have a medium tier ship to go against other ships like the victory or storm frigate
maybe give that specific hero the ability to corrupt a planet with only turning the militia over?
if thats not possible just give him the bribe ability + an ability that lets you spawn in civilians of various kinds,similar to how at ats spawn stormtroopers
will this feature ground forces too or only space battles?
even less than that, since theres only 95mil native speaking germans and 115 l2 which means probaly not even fluent german
aw but yeah if its a bigger problem then sure, i just thought it was or might be something tiny :p
alter die host seite is scheiße, lads einfach hier hoch ..oder hab zumindest den anstand und benutz mediafire das hat keine download begrenzung
is there a possibility for a release to a mini-fix to be able to play the current version in the mp campaign?
does your mod use scripts in mp because it cant handle it afaik
also, have you considered giving land units attackable hardpoints like with spaceships? it would add another dynamic :p
thats cool, i think that was the intention in the maingame too to be a jack of all trades but instead they made it an master of all trades....
hopefully with the massdrivers tho as the beam thingys had some problems hitting stuff and yes i ment cancerous because thats what it is in vanilla :p eventhough i like it its undeniable broken there, as t2 with massdrivers i could think of it as a nice counter (if it has the mass drivers) to shielded tanks with a somewhat light ability to defend itself from aircraft but my thoughts apart
what role have you intended for it in the upcoming version?
it only starts the basegame when starting through the application i changed the path according to steam like that
target: "F:\Steam\SteamApps\common\Star Wars Empire at War\corruption\swfoc.exe" MODPATH=Mods/EAW-Re
execute in: "F:\Steam\steamapps\common\Star Wars Empire at War "
additionally when i set launch options in steam to MODPATH=Mods\"EAW-Re" it also does not start the mod
nvm fixd it myself by removing the quotationmarks
you know ive got an really good idea of how to ballance the cancerous tank ... just remove the ability to roadkill infantry, really thats the most broken thing about it as that thign doesnt even have to run them literally over but just be nearby them, oh and also plz add his missile launcher
were you the dude making the soundtrack for that mount and blade mod?
im so sad the dude deleted his youtube channel i loved his stuff he had a 2nd channel if im not mistaken with tons of zelda and other stuff remixes which were great :c
hello ive got a question how did you do it that you can play so many factions in the mp campaign?
also if anybody wanna add me to play some darthmod together
hey can anyone help me? me and a friend wanna play darthmod in multiplayer and i wanna play as ottomans can anyone help me out to how i can mod it myself so i can be them ?
or another option would be make a 6th era containing every unit (for multiplayer gc exclusive which cant be optained by suiciding your leader)
hey ive got a question, can you make the art of war campaign aviable for multiplayer?
ah okay, ich werde es mal probieren
Niddhøggr
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