Features

(Unreleased v4.0)

last update 17.9.2018.


General:

  • Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 2 non-playable (Ohnaka Gang and Mandalorian Militia)
  • New Music (Start menu, Hutt and Black Sun specific backgrounds, Empire and Rebel added to the existing playlists, music added from Star Wars Rebels, Rogue One and Shadows of the Empire)
  • Campaigns for all tastes: all five factions, only Black Sun added, and just Rebels vs the Empire (FOC and EAW updated campaigns and one original)
  • Twelve new planets/locations: Lothal, Jedha, Jakku, Mygeeto, Falleen, Florrum, Rattatak, Trandosha, Rhen Var, Ziost, Abandoned Republic Starbase, Starforge
  • New GC called "Battle for the Underworld" featuring only underworld factions.
  • New voiceovers for some heroes by Ketwolskii

Black Sun:

  • Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Durga the Hutt, Zekka Thyne, Perit, Black Sun Ace Squadron (Death Star killer)
  • Land: Pirate mercs, Pirate Plex, Falleen Assasain(Field Commander+Saboteur), AT-AP Walkers, BARC Trooper, Speeders, WLO-5 Speeder Tanks, Z95 Flyers, Pirate MDU
  • Space: Z95 Headhunter, V-wing Bomber, Kihraxz Light Scouts, Rihkxyrk Attack Fighters, Ixiyen Assault Fighters, R41 Heavy Fighter-Bomber, Gozanti Corvette, IPV-2 Corvette, Pirate Interceptor Cruiser, Vigo Cruiser, Basilisk Carrier, Thranta Heavy Assault Frigate, Bloodstar Battleship
  • Structures: Syndicate Headquarters, Command Center, Secondary Outpost, Cantina, Shield gen., Ion cannon, Turbolasers, Mining facility, Asteroid mining facility, 1-5 level Spacestation, Xizors's Skyhook (special large garrison spawning orbital station)
  • Smugglers work as Fleet commander
  • Bounty hunters work as spies

Hutts:

  • Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Labria, Mustafarian Bounty Hunter, Greedo, Tessek, Borvo the Hutt, Cad Bane, Blood Dagger fighter squadron
  • Land: Hutt Mercs, Hutt Plex, Twi'lek agent, Swoop troopers, HH87-Starhopper, Bounty Hunter, Rancor, Bantha-II Skif, ISP Squad, AAT Tanks, Hutt MDU
  • Space: Hutt V-Wing Fighters, Dunelizard Bombers, Dagger starfighters, Krayt Gunships, IPV-1 Patrol Craft, Marauder Cruiser, Venator Star Cruiser, Minstrel Hutt Cruiser, Dreadnought Assault Frigate, Wavecrest Heavy Frigate, Sabaoth Battleship
  • Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Turbolasers, Mining facility, 1-5 level Spacestation

Empire added:

  • Heroes: Grand Inquisitor, Moff Jerjerrod, Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, Director Orson Krennic, new Icons for Thrawn and Mohc
  • Space: Gozanti Corvette, Arquetens Light Cruiser, Fire-Quasar Cruiser-Carrier, Venator, first Death star
  • Land: IRT Transport

Rebel added:

  • Heroes: Kyle Katarn and his ship in GC, Kanan and Hera and the Ghost in CG, Commander Sato and Phoenix Squadron, General Dodonna as a space commander, Ahsoka Tano, Bail Organa, Admiral Raddus and his ship, Blue Squadron launching from it
  • Land: -
  • Space: unbuildable Z-95 spawning from certain ships, Hammerhead Corvettes in GC (only if you control Alderran), MC40, Fire-Quasar Cruiser-Carrier (reverse-engineered rebel variant) and Belarus cruiser
  • Structure: -

Consortium added:

  • Heroes: Defilers are also fleet and field commanders

Mandalorians:

  • Heroes: Added Death Watch as major hero defending Mandalore and hireable after conquering it (underworld factions)
  • Land: Reworked indigenous units, Tank squad, Speeder team,
  • Space: Space cruisers, Space carrier
  • Structures: Reworked the indig. buildings
  • Mandalore on various GC is a more difficult target
  • Note: They are still unplayable

Unlockable Units:

  • CIS Units - Hypori, Geonosis and Muunilinst will enable the building of B2 SuperBattle Droids (Hutts, Black Sun, Zann Consortium) Droideka MK I (Hutts and the Black Sun) and the construction of Providence and Munificient space cruisers (Hutts, Rebels, Black Sun and Zann Consortium)
  • Mandalore: Death Watch Leader, Mandalorian Merc squads and Squad Commanders (Hutts, Black Sun, Zann Consortium), Kedalbe Battleship (Hutts, Black Sun) and Basilisk Carriers (Hutts, Zann Consortium)
  • Naboo: N1 Starfighter (All factions except Empire)
  • Alderaan: Hammerhead Corvette (Rebels)
  • Kamino: Clonetroopers, Clone Commando (All factions except Empire)
  • Abandoned Republic Starbase: Arquetens Light Cruiser, Venator Star Cruiser (All factions except Empire)
  • Ziost: Sith Foot Soldiers, HK-50 Droids (Black Sun, Hutts, Zann)
  • Starforge: Sith Fighters, Interdictor, Centurion and Derriphan Cruisers (Black Sun, Hutts, Zann)

Tweaks:

  • New particle effects: Empire has blue protons, Black Sun orange ones, orange and yellow blaster bolts for the Mandalorians, new laser textures, purple bolts for some heroes, faster moving projectiles, added blue space lasers to some units, new unit abilities with new particle effects, Ion cannos projectile based on ESB and Ion torpedoes based on Rogue One, new protons for CIS bombers
  • New Turbolaser effects
  • New Galaxy texture and particle
  • Replaced some hero Icons with more realistic (in cases of icons created from pictures of computer generated Heroes with screenshots from movies) or by better ones in my opinion.
  • Ssdcommander's space station and conquest spawning system
  • Replaced some unit names with correct/complete ones
  • Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a main Jedi or Sith hero
  • Fighters rescaled to 75%, corvettes, frigates and cruiser rescaled more canonically
  • Planets rescaled to 75%
  • Reworked AI, Hutts and Black Sun fully active in GC
  • Multiple tweaks and fixes
  • New stars background
  • Retextured the Pirate Interceptor Frigate
  • New Maw map base on Solo: A Star Wars Story

Known bugs:

  • Some minor faction icons issue
  • Still some land skirmish AI for the added factions issues, nothing huge
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RSS Articles

Discord Server

News

I've created a Rise of the Crime Lords Discord server for the mod in order to make communication within the community easier. Anyone is free to join, just send me a PM and I'll send you the invite link.

Modeler contribution

Modeler contribution

News 2 comments

Searching for help from any modeler that would be willing to make a simple model.

Searching for v4.0 beta testers

Searching for v4.0 beta testers

News 7 comments

Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D

Mod Forum open

Mod Forum open

Feature

Forum for general discussion and bug reporting is active on the mod's page. Any member of the moddb can use it for a more

Help with .LUA files.

Help with .LUA files.

News

I need some help to get the editable .lua scripts for piracy and kidnapping missions.

RSS Files
Rise of the Crime Lords 4.1

Rise of the Crime Lords 4.1

Full Version 5 comments

Upgraded version of the mod. AI fixes, new launcher.

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Full Version 20 comments

4.0 version of my mod, still unpolished but with many new addons since the beta.

Rise of the Crime Lords 4.0 AI fix [Steam]

Rise of the Crime Lords 4.0 AI fix [Steam]

Patch 13 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Demo 31 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 36 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Rise of the Crime Lords 4.0 Unpolished

Rise of the Crime Lords 4.0 Unpolished

Full Version 7 comments

Version 4.0 containing all the work seen in screenshots and description. Still a bit unpolished.

Comments  (0 - 10 of 297)
Packy21
Packy21

I do have a request: could you maybe remove the voice lines of the droid space units? My headset basically gets spammed with "uh-oh" all the time

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vjeko1701 Creator
vjeko1701

I could see how it would work when I remove the death sounds.

Reply Good karma+1 vote
MadModGuy
MadModGuy

Can i get an invite to the discord please, i pmed you awhile ago and didn't get an answer.

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arbitree
arbitree

hello in the beta version 4.0 there are as minimods inside how to put the arc-170 fighters in the mod so they are not X-wings that are not installed and I want to learn from that but by haora I'm disgusted in modifying xml files could put a version with everything already set where it goes because several units like the imperial inquisitor hero or the clone troopers that should be able to do in kamino are not

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arbitree
arbitree

hi download the version 0.4 Beta and I install it and I think I did not do it well I am seeing the unlockable units and I have not used some of them as I could not manufacture hamer corvettes neither the naboo fighters nor the clone commanders or the deadwacht could you answer of rest sique asi is incredible

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elikorn
elikorn

great to see you back, i might do some more moding myself. please may you pm me the dicord link?

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Darth_Saber
Darth_Saber

Which GC has the Grand Inquisitor in it?

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physco1
physco1

how do you download in gog galaxy gold edition version may I ask

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vjeko1701 Creator
vjeko1701

You just have to copy the "Rise_of_the_Crime_Lords" folder to "Empire At War Gold\EAWX\Mods" and then edit the "Rise of the Crime Lords" shortcut to match your installation path "C:\ProgramFiles" or "D:\Games" or however you have it set up.

Reply Good karma+1 vote
Guest
Guest

Will kota get the Liberation Venator Star Destoyer?

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Star Wars: Empire at War: Forces of Corruption
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Community Rating

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8.9

32 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 10/10

A truly fantastic mod. Adds two fully playable factions that might be a bit lacking in units, but still playable nonetheless. Still a few bugs but I imagine they'll be fixed. I recommend playing it.

Apr 24 2013 by Giveaway412

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