Features

(Unreleased v4.5)

last update 10.1.2020.


General:

  • Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 3 non-playable (CIS Remnant, Ohnaka Gang and Mandalorian Militia)
  • New Music (Start menu, Hutt and Black Sun specific backgrounds, Empire and Rebel added to the existing playlists, music added from Star Wars Rebels, Rogue One and Shadows of the Empire)
  • Campaigns for all tastes: all five factions, only Black Sun added, and just Rebels vs the Empire (FOC and EAW updated campaigns and one original)
  • Twelve new planets/locations: Lothal, Jedha, Jakku, Mygeeto, Falleen, Florrum, Rattatak, Trandosha, Rhen Var, Ziost, Abandoned Republic Starbase, Starforge
  • New GC called "Battle for the Underworld" featuring only underworld factions.
  • New voiceovers for some heroes by Ketwolskii

Black Sun:

  • Heroes: Guri, Xizor, Jodo Kast, Chenlambec, Zuckuss and 4lom, Durga the Hutt, Zekka Thyne, Perit, Black Sun Ace Squadron (Death Star killer)
  • Land: Pirate mercs, Pirate Plex, Falleen Assasain(Field Commander+Saboteur), AT-AP mk II Walkers, BARC Trooper, Speeders, Hailfire Artillery, WLO-5 Speeder Tanks, Z95 Flyers, Pirate MDU
  • Space: Z95 Headhunter, V-wing Bomber, Kihraxz Light Scouts, Rihkxyrk Attack Fighters, Ixiyen Assault Fighters, R41 Heavy Fighter-Bomber, Gozanti Corvette, IPV-2 Corvette, Pirate Interceptor IV Frigate, Vigo Cruiser, Basilisk Carrier, Thranta Heavy Assault Frigate, Bloodstar Battleship
  • Structures: Syndicate Headquarters, Command Center, Secondary Outpost, Cantina, Shield gen., Ion cannon, Turbolasers, Mining facility, Asteroid mining facility, 1-5 level Spacestation, Xizors's Skyhook (special large garrison spawning orbital station)
  • Smugglers work as Fleet commander
  • Bounty hunters work as spies

Hutts:

  • Heroes: Jabba and his Sail Barge, Bib Fortuna, Boba Fett, Labria, Mustafarian Bounty Hunter, Greedo, Tessek, Borvo the Hutt, Cad Bane, Blood Dagger fighter squadron (Death Star killer)
  • Land: Hutt Mercs, Hutt Plex, Twi'lek agent, Swoop troopers, HH87-Starhopper, Bounty Hunter, Rancor, LR-57 Combat Droid, Bantha-II Skif, ISP Squad, AAT Tanks, Hutt MDU
  • Space: Hutt V-Wing Fighters, Dunelizard Bombers, Dagger starfighters, Krayt Gunships, IPV-1 Patrol Craft, Batil Corvette, Warlord Gunboat, Marauder Cruiser, Tarrada Frigate, Venator Star Cruiser, Minstrel Hutt Cruiser, Dreadnought Assault Frigate, Wavecrest Assault Cruiser, Chelandion Heavy Cruiser-Carrier, Sabaoth Battleship
  • Structures: Hutt Command palace, Secondary palace, Hutt barracks, Shield gen., Ion cannon, Turbolasers, Mining facility, 1-5 level Spacestation

Empire added:

  • Heroes: Grand Inquisitor, Moff Jerjerrod, Mara Jade and her ship, Vader and his TIE-Advanced (don't worry, you still can build the Executor SSD, but Vader will not command it), Vader's wingmen now pilot TIE Interceptors, Director Orson Krennic, new Icons for Thrawn and Mohc
  • Space: Gozanti Corvette, Arquetens Light Cruiser, Fire-Quasar Cruiser-Carrier, Venator, first Death star
  • Land: IRT Transport, TIE Striker
  • Structure: -

Rebel added:

  • Heroes: Kyle Katarn and his ship in GC, Kanan and Hera and the Ghost in CG, Commander Sato and Phoenix Squadron, General Dodonna as a space commander, Ahsoka Tano, Bail Organa, Admiral Raddus and his ship, Blue Squadron launching from it
  • Space: unbuildable Z-95 spawning from certain ships, Hammerhead Corvettes in GC (only if you control Alderran), MC40, Fire-Quasar Cruiser-Carrier (reverse-engineered rebel variant) and Belarus cruiser
  • Land: -
  • Structure: -

Consortium added:

  • Heroes: Defilers are also fleet and field commanders

Mandalorians:

  • Heroes: Added Death Watch as major hero defending Mandalore and hireable after conquering it (underworld factions)
  • Land: Reworked indigenous units, Tank squad, Speeder team,
  • Space: Gauntlet and Fang Squadrons, Space cruisers, Space carrier
  • Structures: Reworked the indig. buildings
  • Mandalore on various GC is a more difficult target
  • Note: They are still unplayable

Unlockable Units:

  • CIS Units - Hypori, Geonosis and Muunilinst will enable the building of B2 SuperBattle Droids (Hutts, Black Sun, Zann Consortium) Droideka MK I (Hutts and the Black Sun) and the construction of Providence and Munificient space cruisers (Hutts, Rebels, Black Sun and Zann Consortium)
  • Mandalore: Death Watch Leader, Mandalorian Merc squads and Squad Commanders (Hutts, Black Sun, Zann Consortium), Scourge Corvette (Hutts, Black Sun) and Basilisk Carriers (Hutts, Zann Consortium)
  • Naboo: N1 Starfighter (All factions except Empire)
  • Alderaan: Hammerhead Corvette (Rebels)
  • Kamino: Clonetroopers, Clone Commando (All factions except Empire)
  • Abandoned Republic Starbase: Arquetens Light Cruiser, Venator Star Cruiser (All factions except Empire)
  • Ziost: Limited quantity Sith Foot Soldiers and HK-50 Droids (Black Sun, Hutts, Zann)
  • Starforge: Retrofitted Sith Fighters, Interdictor, Centurion and Derriphan Cruisers (Black Sun, Hutts, Zann)

Tweaks:

  • New Planet Land Art for Geonosis, Mandalore, Scarif, Mygeeto and Dathomir.
  • New ground turret models for the Hutts (Anti-Infantry and Anti-Air) and Black sun (Anti-Vehicle, Anti-Infantry and Anti-Air)
  • New particle effects: Empire has blue protons, Black Sun orange ones, orange and yellow blaster bolts for the Mandalorians, new laser textures, purple bolts for some heroes, faster moving projectiles, added blue space lasers to some units, new unit abilities with new particle effects, Ion cannos projectile based on ESB and Ion torpedoes based on Rogue One, new protons for CIS bombers
  • New Turbolaser effects
  • New Galaxy texture and particle
  • Replaced some hero Icons with more realistic (in cases of icons created from pictures of computer generated Heroes with screenshots from movies) or by better ones in my opinion.
  • Ssdcommander's space station and conquest spawning system
  • Replaced some unit names with correct/complete ones
  • Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a main Jedi or Sith hero
  • Fighters rescaled to 75%, corvettes, frigates and cruiser rescaled more canonically
  • Planets rescaled to 75%
  • Reworked AI, Hutts and Black Sun fully active in GC and skirmish
  • Multiple tweaks and fixes
  • New stars background
  • Retextured the Pirate Interceptor Frigate
  • New Maw map base on Solo: A Star Wars Story
  • Minor improvements to ground flyer movements (Snowspeeder, Z-95 variant, TIE Striker, Starhopper)
  • New sand variant of Rebel Infantry
  • New basic, forest/swamp and snow Imperial Stormtrooper variants
  • Consortium Grenadiers now feature multiple different species within squads

Known bugs:

  • Some minor faction icons issue
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RSS Articles

Bug Reports

News

I've been getting a lot of private messages containing some bug reports and mod suggestions. In order to make them easier to track and solve/discuss implementation, it would be best that you write those on the mod's forum located on this link:

Rise of the Crime Lords Forum

Also, I have a discord channel which you can join:

Rise of the Crime Lords Discord

Thank you so much for all your support, I hope you have fun playing the mod.

Vjeko1701.

Discord Server

Discord Server

News

A Discord server for the Mod has been created.

Searching for v4.0 beta testers

Searching for v4.0 beta testers

News 7 comments

Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D

Mod Forum open

Mod Forum open

Feature

Forum for general discussion and bug reporting is active on the mod's page. Any member of the moddb can use it for a more

Modeler contribution

Modeler contribution

News 2 comments

Searching for help from any modeler that would be willing to make a simple model.

RSS Files
Rise of the Crime Lords 4.1

Rise of the Crime Lords 4.1

Full Version 14 comments

Upgraded version of the mod. AI fixes, new launcher.

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Full Version 20 comments

4.0 version of my mod, still unpolished but with many new addons since the beta.

Rise of the Crime Lords 4.0 AI fix [Steam]

Rise of the Crime Lords 4.0 AI fix [Steam]

Patch 13 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Demo 31 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 33 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Russian Translate v.3.0

Russian Translate v.3.0

Full Version 2 comments

Перевод для версии мода 3.0. Как выйдет новая версия мода переведу и выложу её. О всех...

Comments  (0 - 10 of 333)
BagaturKhan
BagaturKhan

Still playing your mod, its impressive really!

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jimchristou
jimchristou

can you fix the bespin mission crash?

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Guest
Guest

One of the best mods, seems to be dead though, hutts are unplayable on equal footing map, they only start with on planet and thier special fighter squadron that can do trench run on the deathstar, called Blood Dagger squadron is nowhere to be found, but they're on the "battle for the underworld" map which doesn't make sense because there's no Empire or Rebel Alliance on that map so no reason to have a unit that can take on the deathstar..

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arbitree
arbitree

If the creator normally spends prolonged periods of inactivity, even in the discord of the mod, but every time he returns it is with massive content, I will write down what also gave me problems in his day

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Guest
Guest

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*memory-on-Goldberg*
*memory-on-Goldberg*

Hello vjeko1701,

I wanted to politely ask when the new version will come?
And will the new version soon become a Steam version?

Thank you for your great work and I wish you continued success.

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harabicho
harabicho

What is the way to destroy the Death star with Zann consortium ?

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andrewempowered
andrewempowered

Use IG-88 to hack it

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harabicho
harabicho

death star 1 ? You can hack death star 1 with IG-88 ?

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Guest
Guest

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