The work you're all doing here is phenomenal! I cannot wait to play this
The work you're all doing here is phenomenal! I cannot wait to play this
The model and texturing looks phenomenal! My only suggestion is to maybe make him blond? Black Numenoreans, the ancestors of the Aduniam, were notoriously blond-haired. Although it could be argued that he's not a true descendant.
Source (first one I found):
Thetolkienforum.com the small Second House,House, who were mostly blond.
Hello. This is admittedly an odd question, but I'm curious to know if ladders are still unusable for NPCs? I know that in the 2013 AI showcase there were clips of soldiers dynamically rappelling down, so I was wondering if some advancements had been made with ladders. Thanks in advance :)
What you've managed to do here is impressive. I imagine GoldScr can be very finicky and difficult to work with, so I commend you! Keep up the good work man
So I'm curious what you mean by using the art-style of early half-life? Do you mean to recreate Blue Shift so that the SD models fit in better, or are you going for more of a late beta vibe? All the best!
I'm not sure if you'll be able to answer this as it may be "spoilers", but will you be expanding interactions with your HECU squadmates? I always felt that the times you got to play with your allies were too short, but that might just be me. Thanks in advance.
Thank you for the reply. I am disappointed, but I completely and utterly understand. Thank you for your time.
This is a feature that I would LOVE to see implemented. Funny enough, I was thinking about this too. If it's possible, please implement it, as I believe it would add a lot of replayability and make the world seem more dynamic.
Greetings DaC team. I have noticed that you have significantly improved the campaign settlement models. However, the battle maps remain the same. Is there any chance, in the future, that maps line Minas Morgul, Minas Tirith, Isengard, and Osgiliath will be improved? By "improved", I mean better pathfinding for troops and better models? For example, the walls of Minas Morgul seem like archers should be up there, but it is not a "wall". This next part is generally unrelated; I have a suggestion for the campaign map of minas Tirith. You know how Osgiliath is split into two parts (east & west), well what if you did the same for Minas Tirith? So, the lower level is a "city", and the upper level is a fortress? It could make for a more "dynamic" invasion of Minas Tirith. I hope to continue this conversation and thank you for reading. Trevorbid
No clone could achieve that rank. The highest rank a clone could ever reach would be Clone Marshal Commander. That's the rank Cody and Gree were.
Hello. I am playing as Isengard and I have the ring. The choice to keep the ring came up and I clicked the 'X' (which is what you're told to do if you want to keep it). I delivered the ring to Saruman and waited. I waited for around 12 turns before I began to become frustrated. I read in the changelog that the Saruman script was fixed, so I assumed that I could keep the ring. While this might just be me being impatient, there have been no indications that anything has been happening. If someone could help me, or at the very least tell me that they're having similar issues that would be very nice. Thank you.
Oh, I didn't see your reply in time, as I was already typing mine out. Thank you anyways.
I found a "fix". So, I restarted and loaded the autosave, and right before it was Mirkwood's turn I paused the game a few times. I'm not sure if it helped, but I made it past the round. I hope this can help anyone having similar issues in the future.
Hello, could someone help me out? I am playing as Isengard and my game keeps crashing on the 23rd turn. I wanted to see what might be causing it, so I turned FOW off. Everything was fine, but then it became The Shadow of Mirkwood's turn and it crashed immediately. I cannot get around this, and I have reloaded the autosave numerous times. Any help would be appreciated. Thank you.
Could someone PLEASE help me? I am playing as Isengard and I've got the ring and gave it to Saruman. It was in his ancillary list and everything. But, there are none of the events happening? I'm almost 50 turns after I gave it to Saruman, and nothing has yet to happen? Is there a way to manually trigger events? Can I go into the files and fix this? Help would be much appreciated.
This is looking very promising, and I look forward to the final product. Keep up the good work!
So I spawned a ally grunt, but he doesn't follow me? Is this a bug or have they not been fully implemented yet?
Hello, I was wondering if you improved the Stormtrooper model and/or texture? I've always hated the way they look, quite lacking in quality. It's even worse that they don't even hold the correct weapon (E-11 blaster)! Thank you for reading and I look forward to installing your mod.
Hello, I was wondering if you improved the Stormtrooper model and/or texture? I've always hated the way they look, quite lacking in quality. It's even worse that they don't even hold the correct weapon (E-11 blaster)! Thank you for reading and I look forward to installing your mod.
Just an English comment passing through.
Hello! Since you're doing a mod, would you mind fixing the ridiculous way the infantry just stand in boxes and fire at the enemy? It's something that has always bothered me, and I would like it if you fixed it;make them into individual units-Each individually selectable. It always pulls me right out of immersion, and makes me not want to play ground missions, so if you could fix it, or do what I suggested above, it would be much appreciated. Thank you!
So, concerning the HECU AI. Will the marines be able to
A: Climb ladders (An NPC's natural enemy)
B: Be able to pick weapons up off of the ground like the citizens do in Half-Life 2?
C: Have HECU marines be able to progress with you. IE: You meet the two marines who were digging the tunnel. Latter on, in the same chapter, you abruptly leave them behind because of a ladder(See above). No dialog or scripted sequences to show why they don't follow you into the voltigore nest. Another example is the level with the Gargantuan on the dam. If you manage to save the two marines who are wasting ammo on the Garg, by blowing said Garg, and then killing two shock troopers who teleport behind them, they don't comment on the hole on the dam. They don't follow you in, they just stand there. In OBM I would like to see this fixed, for your team to at least show why they wont follow you, of to fix them and allow them to progress with you.
Please answer all of my questions, and the community looks forward to this great looking modification for the Source Engine.
Hey, will you be doing the Kamino guard? They are basically Shock troopers but gray and they've got a republic logo on their shoulders.
Link:
Trevorbid
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