Star Wars: Battlefront Commander is the ultimate mod for Star Wars: Empire at War - Forces of Corruption and will bring the all - time favourite battles from Star Wars Battlefront 1, 2 and the cancelled Star Wars Battlefront 3. It aims to bring you huge battles on both land and space that will make you feel like your playing battlefront but in a RTS element. Skirmish will be a whole knew gameplay style while Galactic Conquest will be left intact but will have a new style to it.

With the Exciting release of Star Wars: The Force Awakens and after several months of work we can say the mod is nearing completion, with an early access release for the whole community and an extensive bug researching and testing with the help of the ones that can do that the best, the players. We are happy to announce Battlefront Commander will be available for download this week!


Mod Early access release: Friday 18th December



Space battles Witness the clash between imperial Dreadnoughts and Rebel cruisers - watch how scores of TIE fighters are decimated bty Rogue Squadron - Live the epic space battles of the Star Wars universe!


Land combat Either as a Rebel soldier or Stormtrooper, take part in the military campaigns that shaped the Star Wars franchise


Made by fans for fans We love the commitment in the Star Wars community, and more so the EaW community, this mod was made by fans to be enjoyed by fans, any feedback is welcome.

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Ported and custom The mod recycles models used in other Star Wars games, but also uses the help of EaW's awesome modding community and talent, so everyone can enjoy detailed, full quality battles in game.


Command Our stance between Canon/Legends material is simple; no official source contradicts it then there is a good chance it will appear in the mod! Prepare your legions and join the battle!


Content incoming! With new Star Wars episodes coming along, we are always looking into expand the mod - so keep an eye out for updates and DLC content.

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Star Wars: Battlefront Commander is a mod that is based around the game star wars battlefront and Star Wars Battlefront 3 ( Free Radical version)
Disclaimer: This mod is in no way affiliated with Lucasarts or the former free Radical staff now Crytek UK
We have massive respect for Free Radical and we would like to dedicate this mod to them

The Team consist of:

- Jedi_Clone_X2 - Team Leader

- FlyingDonuts - Ui and other graphic things and some coding

- ArvisTaljik - Modeller/Texturer

- Soulrelic616 - Test / Scripting

- TheOnePaladin - Coding/Balancing

Special credit: Some time ago we have been working with Jeroenimo who has produced amazingly detailed models for us as comissions, and for this we are thankful, check his mod out Empire at war: Re!

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Hey everyone and welcome to the 1.05 Version 1 release of Battlefront Commander!

So lets get started, But PLEASE NOTE NOT EVERYTHING IS FINISHED IN THIS PATCH AND WILL BE IN 1.05 V2

We are releasing a version 1 of 1.05 so you guys can play the new stuff in the mod now and you don't have to wait even longer for the full version of 1.05 to come out.

In this version you will get to place 2 new GC scenarios which are Changing of the Guard a scenarios based on Battlefront 2s (2005) Kamino uprising mission and The Confederate Uprising from the same game, these 2 GC scenarios don't have the full hero roster but they are fully playable and they will be updated in Version 2 of the 1.05.

If you want to help out the mod you can do so here and also get access to patches and updates before they come out on moddb and steam here. Patreon.com

Speaking of GC maps, 3 GC maps have been added to Multiplayer Galactic Warfare,Galactic Civil War and Clone Wars.

Now lets to get the list of stuff added to the mod since 1.04.

Rogue One has been added to the mod (Jyn and Cassian with the rest to be added soon)

Old Rex (rebels)

Inferno Squad ( and it's ship the Corvus)

Admiral Raddus

Gar Saxon

Imperial Super Commandos

Shoretroopers

Deathtroopers

All brand new clone models

General Dodonna

Sabine

Hera

Choppers

Grand Admiral Thrawn

Jinata Security Force AT-ST,Arc-170,V-wing and Nebulon-B

U-wings

Blue Squadron

and more.

List of this changed in 1.05

Shipyards have been to the mod (as golan stations but they are temp and real shipyard models will be added soon with the golan stations being used as defensive stations)

The Galactic Market Station is now only buildable on Tatooine,Nal Hutta and Atzeri

Rahm Kota now has his own starship, once he's in orbit you can build his Militia.

In GC the rebels no longer spawn at hoth, they have been switched to Yavin.

Thawn is now a land unit.

AT-XT no longer kills itself with it's missiles

New Imperial intro (made by Jaroks)

Tons of [Missing] fixed

Yoda and Obi-wan are no longer a default hero for the rebels and now can be built on Tatooine and Dagobah

Dagobah was readded to the GC map

Malevolence now fires it's ion cannon properly

Various model updates.

and many more.


List of new planets added to the GC

Scarif

Vadros

Jakku

DQar

Takodana

More will be coming in version 2 of 1.05

Mod is now on the SteamWorkshop

Mod is now on the SteamWorkshop

News 6 comments

The game was updated on steam and now the mod is on the steam workshop.

We have a Discord now!

We have a Discord now!

News 1 comment

We now have a discord for you guys to come in and talk about the mod and post bugs you maybe having.....etc

You can become a Tester!!

You can become a Tester!!

News 8 comments

Find out in here how you can become a tester for this mod and help shape it into a bug free mod.

1.04,The Future and Possible Release

1.04,The Future and Possible Release

News 17 comments

A patch is coming but not a final patch and more info on what's to come

Add file RSS Files
Star Wars Battlefront 1.05 Version 1 Part 2

Star Wars Battlefront 1.05 Version 1 Part 2

Full Version 19 comments

This is part 2 of the mod, make sure you install part 1 first and then move this into the mods folders and if it ask you to overwrite do so.

Star Wars Battlefront !.05 Version 1 Part 1

Star Wars Battlefront !.05 Version 1 Part 1

Full Version 7 comments

This is part 1 of 1.05 version 1, you will need to download part 2 as well to get the complete full mod. Reason for this is the mod was to big for Moddb...

Star Wars Battlefront Commander V1.04 Full

Star Wars Battlefront Commander V1.04 Full

Full Version 104 comments

This is to coincide with the Steam Workshop version so you don't have to download many files to play it. Also this version is meant for Disk and GOG versions...

Wreckage and Bodies Stay Battlefront Commander

Wreckage and Bodies Stay Battlefront Commander

Effects GFX 7 comments

Hey guys this addon makes Wreckage and Bodies Stay for Star Wars Battlefront Commander 1.03!

Star Wars Commando's Pack V1.0

Star Wars Commando's Pack V1.0

Models Pack 5 comments

So since i am making new animations i have no use for these ones here using these animations so feel free to use them in your mod,

Star Wars BattleFront Commander Maps

Star Wars BattleFront Commander Maps

Singleplayer Map 17 comments

Maps for the mod so you can play some of the new space maps for the mod.

Comments  (0 - 10 of 2,557)
bjorno95odegardo
bjorno95odegardo

Hey my game crashes when I try to start up Galactic Assault, what do I do? I've installed everything correctly, skirmish works but not Galactic Assault

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Mr.ODST
Mr.ODST

No Order 66... :(

PS: How can i build the Death Star ?

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Guest
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Lord0mega
Lord0mega

what do you put in the launch optians

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ImFatJesus
ImFatJesus

If you mean for steam you put:swfoc MODPATH=mods/*folder name of mod*.
And the folder you put this mod in, must be named "mods".

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Retired_501st
Retired_501st

Any chance for laser effects to be enhanced by this?: Moddb.com

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Guest
Guest

Where's the death star?

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ARGamingChannel
ARGamingChannel

Need to know too. Whenever I'm playing as the Empire the Death Star never shows up for me to build.

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RevanEternal
RevanEternal

hey i just had a few questions/concerns about the update.
1st: i noticed building phase 2 clones no longer makes them change their armor based on the planet, ie they used to be galactic marines on frigid worlds, 327th on felucia etc and seeing generic troopers on every world is a tad annoying. i also noticed after the update that commander bacarra and the clone heavy troopers no longer have the distinctive red/maroon kama or the markings and now all of them including the commander are entirely white/grey in color. also id noticed in skirmish you can build the 50st, 212th, 327th and the wolfpack. you can also build cody, rex and bly yet while you can build the wolfpack you cant build Wolfe. ive no idea if these removed features will be making a return in part 2 or if wolfe will be added but i just thought id put my 2 cents in. also a minor bug commander grees model is completely broken, his arms and legs dont move and he just stands with arms straight out at his sides and his helmets texture/model does not render properly. idk if this issue persists with any other units but grees the only unit id noticed this problem with. also considering the updated models will rebel plex soldiers finally be updated in part 2? and lastly just wanted to say im a big fan of the new models and the new units i especially like blue squadron and olot of the othe rogue one and battlefront stuff youve addded. and if i might make a request/suggestion (i just like seeing cool stuff lol) i know people used to mention it but what about a fix for the profundities model? thing still looks more than a bit wonky. and i was wondering if considering the new infantry units and space units if we will see more capital ships in the future? not that it would be a very unique ship (i could see it being on par with home one, perhaps a bit better/tad larger since its a newer ship) but i think tha raddus would make a rather interesting unit to play. it just has a really sleek design, even for mon calamari ships and i think it would make a really great edition to the rebels roster, now dont get me wrong i like the blue diver but it just doesnt "fit" with the other mon calamari models per say. not saying to replace ol blue but just think the raddus would add some new flavor and even more variety to the game. but all that aside this is still hands down the best empire at war mod overall and i look forward to seeing what part 2 has to offer! keep up the good work guys!

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MyrkrAssault
MyrkrAssault

I also thought of Raddus as better than Blue Diver. The Raddus model is explained in the lore as a late-Civil war design that almost didn't see action, so its presence would be justified enough. And I enjoy the balance between Canon/Legends in this mod, just thought as canon material is generally more known than legends (Blue Diver is not a ship the public knows) makes sense to concede the victory to Canon when it makes the things right and not ******** as usual.

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