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LOLDJ23
LOLDJ23 - - 67 comments @ Mike's Battlefront 2 Mods & Maps Collection

I personally prefer the collection style instead of individual mods but the reason behind it is good, however, i'm not a fan of the fact that you can find that mod in a collection or vice versa, in this case you will just download the same mod twice (yes, you can simply delete it and download another mod, but i'm just sharing my thoughts).

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mikes Battlefront 2 Mods & Maps Collection #5

I will for sure download the rest of the files and thank you so much again for those collections. As i said multiple times, i found a lot of interesting mods and i'm very curious to see the rest. Question:
Are you going to post another collection or another mod this year?

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ BF2 Vader's Fist: Dark Times

Always happy to see more mods of this "era" and the mod is pretty nice. I tested the 1.1 version but i prefer more the "white" coloration and that clone commander is amazing (especially that black coloration). Shadow trooper is beautiful and i really like that yellow stripes on snow troopers. Love the weapons, especially that sniper rifle, but they disappear with a bland version once you have the award one, except the pistol but i'm not a fan of that model. Those are some issue i managed to find:
- Jetpack clone trooper has a wrong jetpack effect.
- Vader has the lightsaber into the hand.
- Award pistol is missing reloading sound.
- I'm not sure if this is just an animation issue but all the hands are not correctly rigged? Maybe it's just me but this is a lot noticeable on Clone Commander due to him not correctly grab the pistol but also on Jetpack Clone.
If i can suggest, maybe try to add some special models for jetpack clone and clone commander as snowtroopers.

Good karma+2 votes
LOLDJ23
LOLDJ23 - - 67 comments @ Mikes Battlefront 2 Mods & Maps Collection #5

“Clone Wars Expansion”: Ok so this mod did something very unusual, use phase 1 clones on more maps instead of only Geonosis, a thing that I loved and really surprised me. I'm not a fan of the orange coloration you did on the clones because feels a bit flat but I really like the phase 1 clones and really liked that you used them on Kamino too (with jetpack clones, amazing). Not sure why you put phase 1 on Mos Eisley but that is actually ok. Another nice thing is that you added a very good secondary weapon to all classes, very nice.
Bugs: The “ARC Caster” gadget has a wrong sound when shooting. The last clone has a very weird name. “Geonosis: Hunt” mode crashes. Some “B1 droid”'s seem to be floating.

“Clone Wars Kashyyyk (V1.4)”: WOW, very cool map. Yes there are some bad textures here and there but overall is amazing, I like everything of it. Love the vehicles, nice weapon models and the fact that you can repair a droid with the wielder is a nice touch. I personally don't like the way the weapons work because they are very “bad” for me, you have to continually press the button to shoot with dc-15s and the spread of dc-15a is too big and almost unusable, especially if you are moving. Aside from that, the modeled first-person on vehicles is very cool but I don't like first-person and also it seems that you cannot sprint? Only the ISP seems to be able to do so. I really like that you can walk over enemies with 2-legs vehicles such as AT-XT. Really a good map but I would change a few things.
Bugs: I installed the 1.4 but it says 1.3 ingame so idk. All the icons are completely missing. I think the sniper rifle has something wrong, I guess it does very little damage or no damage at all sometimes making it the most useless weapon of the mod. Why are all the vehicles first-person only? The edges of the CP 0's platforms are hitboxless, meaning you fall down if you get too near the edge.

“Clone Wars Modpack”: Doesn't work?

“Colony 1138”: Doesn't work?

“Coralac (V1.3)”: Very cool map, I like the design and the various details such as floating LA-AT with clones inside or dead clones on the ground and especially those red explosive barrels which is a very nice feature.
Bugs: “Clone Assassin” and “Clone Commando” are missing names. “Clone Commando” has wrong rigged hands and everything is missing (weapon names, sounds, icons...).

“Corra Abyssal Wasteland”: Ok so the mode idea is very cool and I also like the map, at a certain point there was like an airstrike which was very cool to see, nice change of how the weapons work even tho it's a bit weird shooting without HUD (probably done of purpose). Nice mod but maybe I would have done the map a bit bigger.
Bugs: Some units are missing names or they have wrong names in general. I can't enter inside vehicles?

“Coruscant Council Chamber”: I think this is a beta or even alpha.

“Coruscant High Fight”: Mod crashes literally 2 seconds after spawning.

“Coruscant Skyline”: Map is amazing, units are really good, especially the bounty hunters, they are really well done. Pretty cool weapons even tho the Arc Caster could have been way better, I would have given more shots to sniper rifle as only one feel a bit...old, but I sure like the shotgun. Very nice mod.
Bugs: Map is missing name on the list. All units are missing name, same goes for weapons/gadgets and even some options. The “Arc Caster” is working, yes, but you have to be so near to the enemy that I thought it wasn't working. “Emp Dispenser” has no icon. “Emp Mine” has no sounds. Conquest mode crashes on GCW era.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mikes Battlefront 2 Mods & Maps Collection #5

The return of the txt. Anyway, here as usual to say my personal opinion on the mods. First of all, based on the txt, 2 mods are missing: "Clone Remnant I Mustafar" and "Clone Wars Geonosis". This modpack is quite a surprise because i found many interesting mods, probably my favorite is "Clone Wars" by AceMastermind.

“Christophsis Battle (Crystal City) (BETA)”: I remember i already played this mod a lot of years ago but I also remember it was a little better (probably wasn't the beta) but still, this is my favorite Christophsis map. Yes, many things are low-poly (such as the shield generator or that droid head where Anakin spawns), all Republic vehicles are missing sounds, Rex and Cody are missing name and a few other issues but the battle is very funny and that Rex model is incredible.

“Clone Remnant III Naboo Final”: The map is very cool, I like it, but what I like the most are the models, love the green design of the clones/imperials and I also really like the black/dark red of the CIS. Really good job. The hunt mode is a bit weird, models are a bit random, it isn't a big problem but why both sides have snow stormtroopers? That's confusing.
Bugs: The standard blaster is missing sound, both normal and award version. The standard pistol is missing sound. The “Engineer” loses his pistol if you have the award version. The “Jetpack” clone trooper loses his main weapon when switching to secondary and his gadget is missing icon and name, also, his grenades don't seem to do any kind of damage?. The award pistol is missing reloading sound. The “Gatling” is missing sound. The “Grenade Launcher” is missing sound. The “Sonic Blaster” is missing sound. All the weapons used by “Ian Solo” are missing sounds, plus, the “Grenade Launcher” he uses, has a complete wrong fire direction. “Commando Pistol” has no sounds on “Hunt” mode. Campaign mode is not working?

“Clone Wars”: What? This is just a test map? It's the best test map i've ever seen. The map itself is beautiful, the floating ships here and there are amazing, explosions everywhere, the MTT is fantastic. Only “bad” thing is the fact that the units are only 3 and if we want to use the “Episode II” as reference, there are at least other 2 units to include but whatever, not a big issue. Another thing is the AI not actually working correctly, most of the time some bots were just standing still (especially at the end of the battle) but not a big issue (again) because most of the bots were working correctly.
Bugs: The standard blaster disappears when switching to secondary (probably due to missing award weapon).

“Clone Wars Conversion”: Very cool mod, I like the models of the weapons, the way you assigned the gadgets and i like the texture you did on the clones, although it isn't my favorite color but it's pretty cool. Cool thing that you added guards on Coruscant but maybe you could have added more different designs on maybe Felucia or Geonosis (yes, I like the phase 1 sniper trooper too).
Bugs: “Coruscant Guards” are missing names. The Coruscant Guard's missile launcher doesn't seem to be working.

“Clone Wars Critical Moments In Time”: Nice mod, like the models and even some changes you did to the weapons like the infinite sniper or shotgun but I would have removed the award weapons because they are not as OP as the standard weapons and also remove the GCW era since it's either the flat placeholder map or you can't even spawn. Maybe change the EMP launcher of the jetpack trooper too or add a secondary weapon to him.
Bugs: Can't confirm this but I saw a heavy clone trooper switching weapon but a blaster but I can't do that so I suppose he is missing an award weapon (and so i'm forced to only use the rocket launcher). “Clone Commander” loses main weapon when switching to secondary (probably due to missing award weapon). I don't think “Mygeeto-Modded” is the correct name of the map and “NPO” too. On “Kashyyyk” the standard clone trooper has infinite ammo for awarded rifle but this isn't the same on “Felucia”, this isn't actually a bug and maybe something you did on purpose. On “Kashyyyk”, “Clone Commander”'s main weapon is missing icon and game crashes if you try to switch to secondary weapon (probably due to missing award weapon), same thing happens on “Mygeeto”. “NPO” just crashes. On “Utapau” the game crashes if you try to switch weapon using standard clone trooper (probably due to missing award weapon). The “Jetpack” of the jetpack clone trooper on “Felucia” still blue.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Designated Days

No problem, now i receive emails so i can reply whatsoever the time passed. I usually don't join random Discord servers but....link to it? You said it will help with motivation but i actually don't see the link, also, is your profile picture the GDI logo from Command & Conquer?

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mikes Battlefront 2 Mods & Maps Collection #4

So, the part 4 seems to be missing the .txt so i cannot check if something is wrong (with the names i mean) or missing. The best mod of this part is "Bespin Sky Battle 1.0" (although i wrote a lot of "bad" things about it). Here my feedback on some mods:

“Belkadan Forest”: It crashes.

“Bespin Escape (V3.5)”: I like Bespin and so I also like this map. I think it's correctly done but many things seem to appear/disappear and I would have put more custom units (yeah the units are kinda custom but nothing incredible honestly). I like that you added vehicles and air vehicles too but you cannot actually fight in air due to how small the map is, so vehicles such as LA-AT are completely unusable.
Bugs: The Heavy Clone trooper seems to still have some black lines on his back.

“Bespin Sky Battle 1.0”: Ok so, I love Bespin from BF1 and being able to play that map with custom units is a beautiful dream but there are a lot of “wrong/bad” things that I would change. First, there are no clouds but for some reason you cannot see the big CIS/Republic ships in the sky. Many units are missing a secondary weapon, why? I'm not good with rocket launcher so I sometimes use the pistol, this is also incoherent with some models since they have 2 pistols on the belt. I really like the design of the clones but you could have put some custom weapons, also, 4000 bots are too much and probably something around 1000 was better.
Bugs: Standard Clone trooper is missing award weapons (this crashes the game). The standard blaster rifle's icon is in the middle-left area of the screen and not in the correct position. Some characters have a coded-name. “Orbital Strike” is missing correct name. The Gatling has no name and I guess it misses shooting sound too. Barriss Offee's lightsaber is soundless. “Aayla Secura” is missing hitboxes and sounds. When you capture an opponent's platform, the air vehicles remain the ones of the opponent instead of changing with your ones. No idea why the turrets are named “this is a bug – report me” but, ok. The custom “LA-AT” is missing starting sound and I thought it was missing the shooting sounds too but they are there, just very very low. What is going on with the camera on “ARC-170”?

“Big Battle 3.0”: I'm usually not a fan of this kind of mods but I have to say that I like this one. I love the clones used here, some custom weapons, nice textures on vehicles, very cool new CIS vehicle and the map is good too. I would have reduced the bots to max 2000 and I would have added air vehicles just to keep the long battle a bit more alive.
Bugs: Almost everything is missing correct name (units, weapons). Almost all icons are in the middle-left area of the screen and not in the correct position or is missing an icon entirely like mines.

“Bornesia Valley”: Just crashes.

“Bothawui”: Very nice map, I think the buildings are too “perfect” (would have preferred something a bit more dirty/realistic) and probably too bright but the map is nice, clones models are really cool and in general everything works fine. Maybe add a name for civilians instead of “NULL”.

“Capital Strike 2 Cross Canyon”: So, I managed to capture all the ground CPs and noticed that the game wasn't over but you cannot capture air CP, which means the battle is impossible to win unless you kill all the bots. Aside from that, the map is really cool and I love the air-ground combat, but, I would have loved to see some custom models, some re-textures to be more like a Geonosis scenario or something else.
Bugs: “Hoth turrets” are missing shooting sound. “V-Wing” is missing shooting sound (not for missiles).

“Cell TV CIS Side (V2.0)”: Since i'm not a fan of CIS I did not test all the maps but I just wanted to say that the “Republic Commando”-style droid is probably one of my favorite design, i'm not actually a fan of the others, like the Super Battle Droid having a missile launcher as weapon, kinda weird honestly.

“Cerea Abandoned Mines (CIS & Rebel Sides)”: Both CIS and Rebels don't spawn anymore after the first cycle.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mike's Battlefront 2 Mods & Maps Collection #3

As i said on other parts, i'm here to share my feedback on the listed mods hoping this will reach the authors (as always, thank you, Mike). Unless i missed something, i noticed that 3 mods are missing which are: 132nd Main Visual Sides Mod 2.0, ArcTroopaNate's 501st Legion Mod and Naboo Siege of Theed 3.0 (we only have the 2.0).
Best mod of this part is probably anything made by "Bantha55" but also "Barooonda" got me:
“Alaris Prime Assault”: Very nice map and very nice models. Maybe you could have given a green coloration to republic's tanks due to CIS having that too.
Bugs: Gatling's icon is in the middle-left area of the screen and not in the correct position.

“Alderaan”: Nice map, small but nice. The units and the weapons are ok (I like a lot phase 1 clone trooper but I think the helmet of stormtrooper is a bit weird) and especially I like that you set the bot to a max of 150, it is a small map and the roster of characters isn't too big so everything is perfectly balanced. The feature used on the “Chaingun” is something interesting, it uses stamina (probably to simulate the guy balancing the weapon) but i think it's a bit weird in Star Wars' universe.
Bugs: “Concussion Grenade” is missing icon. “Jetpack Clone” trooper is missing award weapon and this crashes the game. Some Stormtroopers are missing name. The “Chaingun” is missing correct name.

“Amador Deep Forest”: The map is not my favorite but I have to say it's very well done. You can't see any unfinished side of the map or weird low poly textures, a nice sky-box and nice details. I'm mostly impressed by the Phase 1 clone troopers you decided to use which are amazing, probably one of my favorite re-design (the engineer is fantastic). Good job.

“Ashyr: Autumn Haunts”: It crashes.

“Coruscant Droid Invasion”: Very cool map, Jedi are fun to use, weapons are OP (maybe too much) but are cool too and overall very good mod. I honestly did not find bugs or stuff like that but the map has A LOT of low poly textures. Yes, the game is from 2005, I know, but I think some areas could have been done better. Some air vehicles have a very different gameplay from the original one (no idea why) and they seem to miss sounds when landing or other actions except shooting.

“Geonosis Attack of the Clone”: Bots don't spawn.

“Hoth The Empire Strikes Back”: This is probably my favorite Hoth re-design or Hoth map in general. Custom units, my favorite is the sniper stormtrooper which has the most beautiful snow design ever seen, custom weapons, custom vehicles and custom gadgets. Only issue for me is how long the map is, you need to walk a lot at the start (or use a speeder) and this brings to another issue: weapons just one-shot, even pistol. This means that even if you are on a speeder you can get killed too fast to react and you need to walk again, yep, this is pretty boring. Aside from that, very cool and good map.
Bugs: The “Merr-Sonn V6-d Mortar Launcher” is missing sound when shooting. There is a constantly Wampa's voice even tho they cannot exit their area on the map.

“Naboo Siege of Theed 2.0”: As for previous maps created by the same author, this is probably the best Naboo map ever created. The city is a lot big and everything has a correct hitbox (usually many walls miss hitboxes on such maps). So many new vehicles, Obi-Wan is amazing, really nice job on him. You can even spawn outside the city and fight against Gungans. As always, you just die with one shot no matter the weapon used against you and this is the only issue I have with this map, walk a lot from a CP to another CP to then just die from a shoot idk where and back to walk again.
Bugs: The “Seraph-Class Urban Landspeeder” has a squared icon on the mini-map.

“Tantive IV Interception”: Tantive IV is my favorite map on this game and you did a REALLY good job on “revamping” it. Custom weapons, custom gadgets and some custom units, Very fun map to play. Yes, probably the least interesting in your portfolio but a very nice map to have saved on your PC.
Bugs: Shoots seem to leave black squares on walls (usually means corrupted effect). The mini-map is not 1:1 and I think some tunnels are not in the mini-map at all.

“Barooonda”: Wow, this map is amazing. I usually don't consider much the maps that don't include custom units but this surprised me a lot. It can be like a Dagobah 2.0 or even a place on Naboo and I really like this idea. I love the design and you can't find weird, bad or bugged textures anywhere which is a very good thing. Of course, if I have to find something bad, is the missing of custom units or even a GCW era (why there is no GCW?) but we can use the Fake Console to add custom units.

Reminder that this isn't everything you can find on this collection.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ The Battles of the Clone Wars

Yeah, i can understand that would have been better if the vanilla maps had just new eras instead of creating a new map. Nop, i never joined a SWBF2 discord server yet and so i don't have a link or know one.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mike's Battlefront 2 Mods & Maps Collection #2

“Before The Empire Era Mod”: Very cool mod, models are very good especially that red clone commander which is probably the best custom model i've ever seen. Nice weapons but I would have given something particular to Cody, instead of just a pistol. Not a fun of the Jedi used since you can also play as Qui Gon Jinn, despite him dying way before the start of the Clone Wars (this is the first time I see a mod of Qui Gon and it's amazing), and I would have changed the basic 501st on “Mygeeto” with something more unique since in the movie we have Galactic Marines.
Bugs: “Clone Commando” is missing everything (name, first-person, icons etc...). “Asajj Ventress” is missing name. On “Geonosis” all the clones are missing name and after the first “horde” the clones don't spawn anymore. On “Kashyyyk” most of the clones are missing name. The Jedi used on “Death Star” is missing name. The blaster used by “Clone Commander” is missing name. “Cody” has a weird name. On “Mos Eisley” all the clones are missing name. The “Stealth Sniper” class loses his pistol when switching to secondary (probably due to missing award weapon). “strikedroid” is missing name.

Those are not all the mods in the collection but the ones i enjoyed and played more.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mike's Battlefront 2 Mods & Maps Collection #2

Already said everything on the first collection so i won't repeat myself here. I will share my feedback on the mods hoping this will reach the creators. Best mod of this collection is "Battle of Geonosis: 125th Legion BETA"

“123 Mod 2.2”: So, if I'd have to give a personal feedback, i'm personally not interested in the mod but I have to say it adds some very, VERY, interesting QoL things. Hunt on all maps, XL on all maps and the possibility to play all eras on all maps (I.E. GCW on Geonosis) and also offers some What-If quite interesting such as Grevious's Bodyguard and force-sensitive stormtrooper which are amazing. I wanted to have XL on all maps but would have liked to have “XL Conquest” and not just XL itself, but if this mod is also compatible with other mods, then it turns to be a must-have mod.
Bugs:
Rhen Var and Yavin-4 are duplicated (yes, the maps are different but you cannot understand which one you are playing due to same name on the list).
Bespin: Hunt mode – The two sides are named both “Republic” but I guess one should have been “Empire”. The “Welder” is missing icon.
Dagobah: Hunt mode – On CW, the sides are missing name as well as all the Sith characters and weapons. On GCW, only Jedi are missing name.
Kamino: Hunt mode – Why “Boba Fett” has a yellow arrow above the head?
Kasyyyek: Hunt mode – Heroes side has no name. Why heroes/villains have a yellow arrow above their head?
Death Star: Hunt mode – On CW heroes spawn on the right hangar but the doors are closed so you can't exit that area. On GCW “Ben Kenobi” is actually using the “young” model instead of the old Kenobi.
Rhen Var: Hunt mode – The two sides are named both “Republic” but I guess one should have been “Empire”. The “Welder” is missing icon.
Rhen Var Harbor: Hunt mode – Wampa side has no name.

“607th Map Pack 1/2”: On a technical side, this mods were already present on your previous collection but not as separated maps.

“Battle of Naboo (Made by ???)”: The map is not my favorite but it's pretty cool to play due to space-ground feature which is always amazing to see in a mod. Nice custom models but I would have given correct weapons to clone commando and a shield. I would have put the bots to max 2000 or even 1500, you would still have the time to properly explore all the possible feature on the map and to then end the battle, instead 4000 feels a bit too much.
Bugs: “AT-XT” is missing icons for main and secondary attack. The “Naboo Guard” is missing award weapon and this crashes the game. “Jar Jar Binks” is missing award weapon and this crashes the game.

“Battle of Felucia (Outer Rim Sieges) 2.0”: The map is pretty cool, the battle is funny to play and the colors feel a lot better than the OG map, nice job. Models are amazing, my favorite is the “dirty” stormtrooper. I'm not sure why you gave the flamethrower trooper another flamethrower as gadget, which, is better than the main weapon because it doesn't overload, but still, pretty nice mod.
Bugs: All the weapons have a code name, same goes for “melee-attack”, “Force-aura” and “Force-heal”. “Shaak-Ti” has a very weird name, same happens for “Starkiller”, “Imperial Sniper” and “Shadow Stormtrooper”. Grenades are missing the throwing sound. The three-legs republic vehicle is missing name and both main and secondary weapon are missing sounds, plus the main weapon's icon is in the middle-left area of the screen and not in the correct position and same goes for flamethrower and welder.

“Battle of Geonosis: 125th Legion BETA”: This map has the potential to be the BEST “battle of xxx” and one of the best map in general. Thousands of units around in the map, a lot of vehicles, nice models, fun weapons to use and nice gadgets like the orbital strike droid from BF1. Unfortunately the map has A LOT of bugs, AI is not able to control air vehicles, many invisible walls, nothing has a name in the map, many effects are missing and many other issues. I have no idea if the project is dead, probably is, but I really hope this receives an update because it deserves it.

“{Preface} Battle of Naboo”: The map is interesting and kinda fun to play, the crossbow used by the gungans is funny to use as the attack range is pretty high and does a lot of damage. I wouldn't have enabled the MTT to move, as in the movie they are only used to transport droids, while here they are the main reason why using gungans is a bad idea after a while.
Bugs: The first 2 gungans bug out when attacking while sprinting, leaving you without being able to attack anymore.

“Battlefront Extreme Campaign”: This mod is not in the .txt and just crashes.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mike's Battlefront 2 Mods & Maps Collection #1

“0827Ant1's The Clone Wars Era Mod”: Since i'm doing somewhat a review of the mod I have to be honest and yes, models are not perfect, first-person is sometimes bugged (missing hands), voices are wrong and many other things, but I like it. Some models are really cool, like the “Death Watch Commander” and the ARF trooper, and I personally also like the standard clone trooper. I actually wouldn't have used the geonosis skin for the ARF trooper on “Felucia” and would have made a Geonosis battle since you made two different geonosis costumes (ARF and Spec Ops) but overall is a cool mod.
Bugs: The era is missing icon. The sniper rifle's icon is in the middle-left side of the screen and not in the correct position, same goes for commander Cody's Gatling and Captain Rex's pistol. “Asajj Ventress” loses her lightsaber when she throws it. “Kit Fisto” has the voice of “Mace Windu” and the “Kaminorian” has the voice of a clone. “ Captain Rex” has 2 pistols in first-person view but only one in third-person. “Cad Bane” has the voice of a clone. Javas have a blue squared icon. The “ARF Trooper” is named “ARC Trooper” which is wrong. Cody and Rex have an invisible jetpack (Cody is usually ported with a jetpack but why Rex too?).

“A New Alliance (V1.0)”: I have no idea how to play this mod.

“After Order 66 Era”: Pretty cool mod, really like the models and textures used such as the clone commander or the death watch soldier and the gun used by Cody/Rex is so fun to play. I'm a guy who prefers quality to quantity but I have to say that I would have loved to see some differences on some units on some maps, just to add some different gameplay. I also think 700 bots are too much and turns the battle a bit boring after a while.
Bugs: The imperial award blaster is missing sounds. Many units have a weird name. “Cody” and “Rex” are missing the award weapon and this crashes the game. “Royal Guard”'s weapon is missing name and the hitbox's sound. “Death Star”, “Mygeeto” and “Tantive IV” crash.

“Agamar Forest”: Not a fan of the map (even tho I like the CIS area) but the models are really cool, especially the manga guard. I would have given the republic commando a different texture, maybe one similar to the other clones.
Bugs: The secondary blaster used by all the clone troopers is missing icon. The “Orbital Strike” is missing name and icon. The “Republic Commando” seems to be unfinished, everything is missing (names, sounds, hands are not rigged correctly).

This is everything i enjoyed to play and so decided to give my personal feedback. No, those are not ALL the mods included in the collection, some were not good for my personal taste and i avoided them.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mike's Battlefront 2 Mods & Maps Collection #1

“1st Mission The Clone Wars”: First thing I want to say is that the name here might not be correct, not only its written two times (on the .txt) but there isn't actually a mod named like that, instead, we have “1st Mission Felucia The Clone Wars” which is inside “327th Legion Mod” but they don't seem to be related. WOW, amazing models and the textures are really well done, love this. The Heavy class is my favorite, about the jetpack trooper you could have given him another weapon as secondary but still, really amazing.
Bugs: The “DC15 Carabine” is missing name, its icon is also in the middle-left portion of the screen and not on the correct position. The “Clone Commander” loses his main weapon when switching to secondary (probably due to missing award weapon) and it also has a weird throwing grenade animation.

“501st Imperial Clone Legion”: Pretty cool design and textures, really like the guns added and even some sounds used, my favorite is the dark blue-electric stormtrooper who has the “Cloak” ability although i'm not a fan of his weapon. Sure not a fan of the snow models but still interesting.
Bugs: I don't use (and like) “first-person” but here is completely missing.

“607th Map Pack FINAL”: OMG, “Dark Force Droid” is my favorite droid ever. I don't like droids and never used them in my life but that, THAT is amazing. 10/10 mod and for sure one of my favorite mods, all the units are really cool, have interesting guns or gadgets and the battles feel so real. The number of bots is very well thought as you can fully enjoy the map while fighting before getting bored, this is usually something that happens to me but here it never happened! I liked every single moment. Maybe if I have to find something that I “disliked” is the fact that the 607th is the main protagonist but they didn't get anything new while playing (I now that this makes a lot of sense, like on 501st we have Rex and the captain is always Rex, it doesn't change) while the CIS, instead, got many different units such as the Dark Force Droid, Sith cultist and others. Gosh even the “Kamino” space battle is amazing, feels so real. The moment you spawn, you see a lot of blasts flying around that I really thought I was in the movies (in this map I would have moved the spaceships effects more forwards as sometimes you can enter inside some of them).
Bugs: “EMP Grenade” is missing icon and sounds. On “Sullust”, on CP 0, there is one entrance that has walls without hitboxes where you can enter inside them. If you have the award pistol, you will lose the “Commando Pistol” (i'm not able to test it on all units but happened on jetpack clone and it crashes if you switch when playing as “Light Commando”).

“0827Ant1's Darth Maul Revenge”: The models are really cool, liked a lot the weapons and that Palpatine, who also has very well-made and interesting animations. I like “Coruscant” a lot as map but I think for this scenario is not the greatest map ever, too many “sides” on a small map.
Bugs: “Wrist Blaster” is missing icon. The second “Death Watch Solider” has a really weird idle animation. The shooting animation used for the “Wrist Blaster” is kinda weird. The Sniper Rifle used by both sides disappears when switching to secondary but if you have the award weapon as reward you will keep the sniper, same thing happens for the shotgun rifle used by clone trooper. “Bo-Katan Kryze” is not keeping correctly her pistols and the flames effect of her jetpack is misplaced. She also has a gadget which icon is not in the correct position. The gadget named “Flamethrower” has a wrong icon position. The “Blaster Rifle” has a double icon, one is in the middle-left of the screen for some reason. The same goes for “Blaster Pistol”, sniper rifle (clone trooper only), shotgun, pistol commando and all the weapons used by clone commando. The “Arc Blaster” is missing sounds. The “Shield Generator” can be activated/disabled even without having the gadget selected, this is pretty annoying. The “Vibro” blade is missing icon and name. Palpatine's “Force Lightning” is missing sounds.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Mike's Battlefront 2 Mods & Maps Collection #1

So, i want to thank "Mike" for the amazing work he put on creating such collection on the site instead of another platform because otherwise i wouldn't be able to find it. My favorite mod of this collection is: "607th Map Pack FINAL" by Darth_Maul/Xavious. What i'm going to say now might be a little useless because i would like to share my feedback to the creators of the mods and so writing it here might not reach them (i read above that some mods have a moddb page so i may copypaste the message on their page the moment i find them on the site):

- "1-3 Unknown Planet": The map is very cool and has a lot of custom models for characters, vehicles and even weapons and all of them are very good and very funny to play. Maybe the only issue is that the map is actually very big and even if you have vehicles to move around they only spawn on the first CP of both sides, so, if you spawn on another CP you'd need to walk for a lot.
Bugs: you can spawn near "UT-AT" but the spawning point is literally under the vehicle and you either die or get stuck. I'm not sure which vehicle does this but it has white squares when explodes (usually sign of corrupted effects). "Stimpack Dispenser" is missing icon. "Wrist Flamethrower" is missing icon.

- “2-3 Ryloth Ambush V2.0”: As for the first of this series, the map is very cool to play. It has a lot of custom models and vehicles are very funny to use, it actually has the same issue of the previous map where vehicles only spawn on the first CP of both sides and if you spawn on a different one you are forced to walk for a lot.
Bugs: "Stimpack Dispenser" is missing icon. I'm not sure why the “CP 5” is considered friendly but you cannot spawn in it (I guess due to it being just a spawn point for “Javas”). I think the hitboxes of “Duros Sith Disciple” are not working correctly, not only he seems to attack with two lightsabers, despite having one, but the spot where he should have the second lightsaber doesn't do damage. “ZX Miniature Flame Projector” does not have an icon.

“3-3 Kril Dor Fate Of The Galaxy”: This would have been my favorite map if it was a bit smaller and there wasn't that green gas everywhere on the screen. As always, very nice models, cool textures even for vehicles and overall funny to play.
Bugs: “Vibro Dagger” is missing icon. After CP 4, the map design is not actually 1:1 to mini-map design. "Stimpack Dispenser" is missing icon. "Wrist Flamethrower" is missing icon.

“102nd Legion”: I'm a bit lost on the name of this mod. The name refers to a legion, probably a clone legion, but ingame the mod is named “imps vs reps”. Too bad this mod isn't working correctly because it even has interesting textures, at least for “imps” and same goes for rebels on “GCW” era, despite the map could have been a little more interesting.
Bugs: The terrain of “Geonosis” is so dark that I thought it was missing texture, however I have already seen this map and it's like that. After the first “horde” of “Phase 1” clones (or Republic side) they don't spawn anymore. Some rebels are named “NULL” when killed. The “Imperial Official” loses his main weapon when switching to secondary (probably due to missing award weapon). Why “Ian Solo” wear a Jetpack clone armor but can't use the jetpack? The “Gatling” is missing sounds. The “Sniper” clone, that has a blaster on “GCW” era, loses his main weapon when switching to secondary (probably due to missing award weapon), it also misses sounds.

“302nd Conversion (CW Beta/final)”: I'm not sure what is the difference between “Beta” and “Final” as not only the files have the same update date but there is no difference ingame. I love the textures on clones, even the “Phase 1” version and also on some vehicles. I think you could have added a better weapon or something else on the jetpack clone trooper because his weapon is also present on other classes and it's also missing a pistol which makes him very useless.
Bugs: The Shotgun on the Pilot clone trooper is missing shooting sound.

“302nd Conversion (GCW Beta)”: Even tho the “style” is the same as the “CW” mod, I have to say that I like less this mod compared to CW due to less beautiful and very interesting designs, to me those are just some black/red lines on some armor pieces and didn't hit on me like they did on CW.

“327th Legion Mod”: I only tested this on “Coruscant” but the units don't spawn anymore after the first “horde”.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Alternate Era Mod

Very nice models, especially the weapons, i really like them. Some issues i managed to find:
- The "Bothan spy" is missing name for his main weapon.
- The weapons icons for the standard stormtrooper are not in the correct position. The standard stormtrooper loses his secondary weapon (the shotgun) when switching (probably due to missing award weapon).
- The icon of the sniper rifle on the sniper stormtrooper is not in the correct position. The sniper rifle is missing sounds.
- The main weapon of the jetpack stormtrooper is missing name, its icon has a wrong position and the gun disappears when switching weapon to secondary (probably due to missing award weapon).

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Utapau Attack 2 0

Probably the best standalone map i've ever played. Really cool re-design, new vehicles, new units, new effects and sounds. A thing i want to say about the shader (i guess) used mostly on clones, it's not really a problem but why all the clones have that shiny armor? I personally don't like it because the armor seems made of plastic and this become an "issue" on the "Droideka" where it looks a lot low poly due to that (at least from the distance). I managed to find some issue that i would like to report:
- Almost all units are missing name.
- The "AT-XT" is missing sounds.
- The main weapon used by standard (and others) clone is missing icon, the icon appears with the award variant.
- The sniper rifle used by the "Shadow Clone Trooper" (idk the name) has a wrong icon position.
- The "Crab Droid" is missing sounds. It's also missing name.
- The "Clone Commander" loses his main weapon when switching to secondary, probably due to missing award weapon.
- The "Speeder BARC" is missing sounds.
- I usually love when people enable award weapons but unfortunately i'm not happy in this situation. The reason is that the award weapons are 10 times less cool than the weapons you made (more about the cool big blue shooting effect and sounds) and the last clone trooper (i guess the engineer) has a wrong type of weapon, this is because it has a shotgun but get a normal rifle when switching.

Not sure if you will make more maps but please do it, for now this is really amazing.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ The Dark Times

Old but gold. A mod from 2010 that still offers many new things, a lot of custom models ALL really well done, new gadgets (man, the ice grenade is amazing), new animations, every time you play a map you can experience a different gameplay due to weather changing and even units change. All the custom maps are beautiful and are a lot, at least for the first 10 maps you can always play different units (there are always 2/3 units that change every time). This mod also provides different modes, i'm not much of a fan of those but "Wave" is amazing. While "Control" provides you different buffs during the gameplay which is a very cool idea, "V.I.P." is a bit under tone honestly, but still pretty cool. I don't play space battles because i don't like them but "Space" on "Mon Calamari" is the best space battle i've ever played, not only there are a lot of spaceships but A.I. also goes into enemy's spaceship to fight in the hangar, INCREDIBLE. 10/10 mod.

Good karma+2 votes
LOLDJ23
LOLDJ23 - - 67 comments @ Battlefront II: Expanded - The Post-Endor Era

Always happy to hear that an old mod may return. Yes i meant the "Spoiled Clone" from ES. As a first mod, it's amazing, nice job.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Star Wars Battlefront Republic Commando

Very cool mod. The models are amazing both for the characters and weapons, the HUD is so good, cool and new gadgets (i don't like the idea of a smoke grenade on a sniper since you won't see a thing after throwing one, unless it's meant for an escape situation) and very nice animations, i like the vibroblade one. I'm a bit sad there aren't the main protagonists in this mod (we have their models, but not them as characters themselves) and there aren't particular skin changes on some maps like "Felucia" you could have added a camo variation or something else, instead, the CIS seems to have more gameplay variations because you can play with mandalorians or geonosians on some specific maps. I'm not sure if there is a way to play as a standard clone but not only they have a custom model, which is fabulous, and a yellow version but THEY HAVE A JETPACK ON KAMINO?? That's so cool, why i can't play with them? The mod is probably not updated anymore but i hope the author will add more things in the future.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ ShockTrooper10s Republic sides 1.3

Very funny mod to play. Nice models both for weapons and characters, cool animations and gadgets. I encountered some issues that i would like to report:

- The melee attack has no name.
- The pistol is missing icon.
- The assault clone trooper blaster is missing sound when reloading.
- The heavy clone trooper blast is missing icon. The thermaldetonator2 is missing icon. Phase 1 version has the commander pistol gadgets' icon that appears in the middle-left area of the screen instead of its usual position.
- The sniper clone trooper is missing icon for his rifle. Invisibility has no name.
- The engineer clone trooper loses his weapons when switching to secondary, probably due to missing award weapons, leaving him with only the welder. His main weapon is without name. Regeneration is missing icon. The welder's icon appears in the middle-left area of the screen instead of its usual position.
- The commander clone trooper's orbital strike misses icon. He has an icon for the pistol but once you have the award version the icon disappears.
- The jetpack clone trooper EMP launcher's icon appears in the middle-left area of the screen instead of its usual position. Phase 1 version loses both of his weapons when switching due to missing award weapons resulting in a crash.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ ShockTrooper10s Empire sides 1.3

This mod is so funny to play, enjoyed it a lot, please make more mods like this. There is actual time put behind this, custom animations, custom models for both characters and weapons (even snow variation) and some very funny ideas that make this mod really enjoyable. Those are the issues i managed to find:
- The assault stormtrooper doesn't have icon for his weapons, both primary and secondary.
- For some reason the heavy class loses his main weapon when switching to secondary, leaving him with rocket launcher and pistol. The main weapon, pistol and thermal detonator are missing icons. Main weapon and thermal detonator are missing name too.
- The sniper class misses icons and names for pretty much everything except "mine", the rifle and time bomb.
- The "pulse rifle" and droideka shield are missing name, droideka shield is missing icon too.
- The a280 given to pilot is missing name.
- The incinerator and orbital attack are missing name, orbital strike is missing icon too. The remote droid has a very weird camera and the spawning point of the projectiles is a bit wrong. The blaster of the remote droid is also missing name.
- The targetpistol and rocketlauncher2 are missing name. The lightsaber is missing sounds.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Shattered Galaxy

Ok so i usually love mods that add tons of new things such as this mod, and i actually like it, but this is probably the first time i'm mad about a mod. Whoever did this mod clearly overdid a lot of things and this causes so many bugs and crashes. Many missing sounds, many missing textures, corrupted effects (how the hell did you manage to corrupt water effects?), BFX is pretty much non-playable and Hunt mode crashes a lot of times. This mod has a lot of potential to be one of the best mod on this site, so many new and very cool models, both as characters or weapons, some pretty cool map re-design such as "Mos Eisley" and "Mygeeto", some new gadgets and some new heroes/villains playable (the Sith on Yavin-4 is amazing). The issue is not that it's in "Beta", the issue is that the creator added thousands of things without caring about details or fixing stuff. Create a mod step by step and remember, quality over quantity. Those are all the issues i found, hoping the mod still alive and will be updated one day:
- "Galactic Civil War (2BBY - 19ABY)" is missing the icon.
- Almost all units are nameless, same goes for gadgets and many vehicles. Even the "random selection" is nameless and also the "continue" when you end a map is without name.
- There are some Rebels that have some armor pieces (usually helmet) completely white, i suppose they are missing textures.
- Many icons are in the middle-left side of the screen and not on their correct locations.
- The toxic grenade (which has an icon that seems a power-up and not a grenade) explodes with some green squares, i suppose this is a corrupted effect.
- The main long rifle of the standard clone trooper (i guess it's named DC-15A) has no sounds, same goes for the ARC rifle and the sniper stormtrooper on "Felucia".
- The ARC rifle can be charged but since it has no "charging HUD" it's a bit difficult to understand when it's full.
- "BFX Clone Wars" era always crashes, except on "Felucia" and "Geonosis".
- The "EMP Launcher" of the jetpack clone trooper doesn't do damage to vehicles.
- The "Pilot" Helmet on a normal armor stormtrooper looks a bit weird, probably due to it being bigger than the armor itself and having a different coloration/texture style.
- On the map "Abridon: Massacre": All vehicles are soundless and even the turrets are. The "Report me" turret also has "corrupted" effects when shooting, unless that is done on purpose. There is a vehicle for Rebels that is completely broken.
- On the map "Balmorra: Markaran Plains": There is a female rebel that has a very long neck, i don't think that's normal. There is no need to conquer the node 3 as the victory countdown will start even without that. The "capture zone" of the node 5 is not where the node 5 actually is.
- on "Coruscant" you can play "Hunt" but you cannot spawn in.
- "Hunt" mode crashes on "Endor".
- On the map "Felucia": "Hunt" mode crashes. The map has something wrong with the brightness and the distance rendering as everything seems to be white and things disappear. I think the CIS should have a different skin and not the geonosis one, for the clones i would change skin too but that isn't as bad as CIS.
- "Geonosis" crashes on "Conquest" and "Hunt" mode if you play "Galactic Civil War (2BBY - 19ABY)" era.
- Kamino: "Hunt" mode crashes. The stormtrooper with the staff is missing sounds. The pistol of "Thrawn" does very low damage, despite not being an actual issue, is really unplayable.
- The "Hunt" mode on "Kashyyyek" is weird. On the Empire side you have 3 units but you can only play with the sniper class, you need 12 points to unlock the other 2 classes but every kill is 2 points on the score so you can play the other 2 classes when you did a total of 24 points on the counter and is very difficult to play the other 2 classes since the counter is probably more than 24 and so you are near the end of the battle.
- "Moorja: Badlands": Just the first horde of enemies spawn, then no more. The "IFT-X" is missing sounds.
- "Death Star": The scout trooper with engineer helmet has many weird issues.
- "Mos Eisley": You can see the black skybox. The female rebel is completely broken.
- "Hunt" mode crashes on "Mustafar".
- "Mygeeto": all the air vehicles are soundless.
- "Naboo" is completely broken.
- "Phaeda: Collo Fauale" just crashes.
- "Jabba's Palace": "Luke" seems to leave green gas everywhere once he uses his powers.
- "Polis Massa": The very cool robot design on the Empire is not keeping the weapon correctly in the hand. Would be cool if the jetpack on the back of almost all the empire stormtroopers could be usable. Vehicles are not spawning?
- "Hunt" mode crashes on Yavin-4".

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Beta of the Clone Wars Revised 1.2

This is probably my favorite "The Clone Wars" mod. Although it doesn't provide thousands of custom maps based on the show, such as "Umbara", what is done here is a lot cured and extremely detailed and i loved it. I love so much all the textures done over the models, especially for "Phase 1" mode, such as the "Bomb Squad" on "Mygeeto" being my favorite on this mod or the "Trauma Squad" on "Yavin-4". The "Doom Company" are amazing and their shield is beautiful, love the "Bad Batch" cameo on "Polis Massa" and OMG did you import/create a vibro-blade from "Republic Commando"? The animation isn't good in first-person but very nice and cool detail to have. A lot of custom voice lines, even some new musics and some cool abilities such as "Reinforcement" or "Orbital Strike". "Mandalorians" is probably my favorite mode as the units have so many cool new animations, wonderful design and textures and interesting gadgets. Love the new shooting animation or the dead one for a "Rotary Blaster" user which is amazing. I know the mod is dead but I really hope it comes back to life and gets new content. Said so, i would like to share some issues i managed to find:

- All "B1 Battle Droid" droid-style are not keeping correctly the left hand under the gun in pretty much any action, the only exception seems to be the "BX-series Commando Droid".
- the "BX-series Commando Droid" has inverted buttons for reloading and gadgets.
- Some weapons/gadgets are not placed correctly in the HUD.
- I think the map named "Venator" is highly unfinished: The node 2 and 3 are floating, for some reason all the Jedi are stuck on the node 1's corridor (i'm not sure if you can fix this but i think i never see them on the main hangar where the battle usually is), the wall right in-front of node 2 seems to be invisible from the inner part, same thing for the opposite side wall and at the very hand of the hanger there are 2 holes where you can fall into, also, the wall in-front of node 3 has a hole too. If you spawn at node 1 and decide to not go in the battle (so going in the corridor that connects to point 0) but instead you go behind into a corridor that seems to lead into some sort of cells, you will fall into the void. There is no death barrier when you fall into either all these holes or the main big one and you are forced to respawn. Considering there are 2 rooms where you can see the outside, it would be nice to add some kind of deserted plains or maybe some low-poly structures instead of seeing the void.
- Would be great if double pistols or akimbo have a correct first-person view.
- All the commanders (Like Wolffe, Fox etc...) and clone commandos have a very weird "Damage & Defense buff"'s icon or "Reinforcement".
- I'm not sure how a "Spider Walker" spawned on node 3 on "Endor" but it's too big to get out of that spot and so it's stuck (i noticed there is a point where you can get out but the controls are not actually helping much as if you go forward seems to go a bit on the left side, for sure not a great spot tho).
- I'm not sure why Bo-Katan Kryze doesn't use the new missile animation from the jetpack but instead launches missiles using hands (i know not all the units have that particular jetpack and this also might be a reference to something i've missed on the show, but the fact she uses her hands to throw a missile is very weird).
- "Captain Vaughn" is missing "Damage & Defense buff"'s icon, same goes for "Commander Cody" on "Utapau".
- Z-6 Rotary Blaster Cannon does a very weird sound on some animations like jumping, switching weapon and more.
- On "Mygeeto" the "Stap" have a square icon on the mini-map, same thing happens for "AT-RT" on "Naboo", "IFT-X" and "Speeder BARC" on "Yavin-4".
- So i noticed that the "Droideka" has an infinite shield (?) or doesn't take damage from ANYTHING but explosions. The issue is that a Jedi (or maybe even a riot unit) doesn't have that and seems that a lightsaber doesn't do damage so this makes them immortal unless you have a grenade.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Star Wars Battlefront II: The Thrawn Trilogy

I'm not a modder so i don't know. I think the mod is simply missing the files for languages and i'm not sure if you can fix that by yourself.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ The Sith Wars II - Version 1.0

The mod itself has very good models and cool abilities. I personally think this is the hardest mod i've ever played because understanding who are the bad guys and who are the bad guys that ARE on your team is totally not easy, everyone are just black and red with red lightsabers and even some maps are black and red (Naboo is fabulous, really cool). Sometimes you fight against Jedi so it's not a problem there. The mod is really old and i'm not sure if it will ever be updated again but i encountered a lot of issues while playing:
- The custom map is missing name.
- All the units are missing names.
- The dual pistols of the Mandalorian guy on "Mygeeto" are missing sounds.
- Many icons are missing and most of the gadgets have no name.
- The award weapons are missing and can cause crash.
- What the hell is going on in "Sith Legends" mode? The mode is "TDM" but your allies will try to kill you, the mini-map shows blue allies and even when you kill them the game thinks you killed an ally, also, if you kill an ally the counter does not go up which means you just lost time. It's the funniest mode i've ever seen but i don't it's working correctly.

I also hope to see more custom units in the future to add more diversity to the gameplay.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ The Jedi Purge

Really cool mod. I love the models used and the maps are really cool. I hope to see more of this mod and i also hope to see a all-in-one pack instead of downloading the maps one by one. Furthermore, i would like to report some issues i got while playing:
Kessel: The sith is named "Mace Windu", i don't think it's correct. The "Heavy Clone Trooper" is missing name. The "Purge Trooper" loses his main weapon once you switch to secondary, probably due to missing award weapon for him. The "Purge Trooper" has inverted buttons for reloading and gadgets.
Atoa: No issues here but maybe i would have changed the clone commando blaster with something more unique, a commando with a normal blaster feels weird hahaha.
Coruscant: The award weapon's icon appears on the middle-left of the screen for any units who has an award weapon. The Flamethrower is missing icon. The sith is named "Protettore Jedi" (in italian) which is completely wrong. The "Purge Trooper" has inverted buttons for reloading and gadgets.
Venator Star Destroyer: The award weapon of the standard clone trooper (and others who have the same weapon) has no shooting sound. The "Heavy Clone Trooper" and "Clone Commander" are missing names. The "Clone Commander" loses his main weapon once you switch to secondary, probably due to missing award weapon for him. There is a weird white square on the map and mini-map but i don't see anything weird in that position ingame.
Zeffo: Too bad i can't play with clones but i understand the point of this map, this is a survival style map, not a conquest map. Only thing to say is that the "README.txt" refers to JP7, not JP8.
Kasyyek: The "Heavy Clone Trooper" is missing name. I'm not sure if this is an issue but the sniper doesn't have a secondary rifle probably because he doesn't have an award weapon, the reason why i'm telling this is that on all other maps the sniper also had the classic clone trooper rifle that has an award weapon. The "Purge Trooper" has inverted buttons for reloading and gadgets and his award weapon's icon appears on the middle-left of the screen.
Dantooine: The award weapon of the standard clone trooper (and others who have the same weapon) has no shooting sound. The "Heavy Clone Trooper" and "Clone Commander" are missing names. The Villain (the evil brother from BF3) is named "Ki-Adi-Mundi". The "Clone Commander" and the villain lose their main weapons once you switch to secondary, probably due to missing award weapons for them. The villain has inverted buttons for reloading and gadgets.

Hope this project still alive, excellent mod.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Tantive IV: Tango Company

Really cool textures and models. I have to say that i don't remember that episode (saw TCW too many years ago) but maybe the textures are...."too clean". What i'm trying to say is that maybe the textures should be a bit dirty to simulate a more real armor but on the episode they might've been the same as you did.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Yavin - Immortal Outpost

The map is very cool, probably my favorite from you. A very big map, very nice mini-map design, cool models, especially the "natives" and due to that the "Hunt" mode is very funny to play. I would like to report some things:
- The jetpack clone trooper doesn't seem to have effects on the jetpack and sometimes it misses them on rockets too.
- It's so weird to see a "Wampa" using a turret or driving and the "Acklay" running animation is weird, not sure if you can fix those.
- All the natives are missing names or icons (weapons and gadgets) except "Wampa" and "Acklay" but if killed they are nameless too.
- The hitbox of the flying cars are very weird and it's difficult to hit somebody that is inside, not sure if this is done on purpose.

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Battlefront II -Reforged- 2.1 Release

This mod is a 10/10. Everything feels new and improved, a lot of new maps, ALL are really amazing and very well done (my favorite is probably Kashyyyk: Docks, a perfect mix between BF1 and BF2), amazing models, especially for weapons (the jetpack clone's weapon is beautiful), a lot of different and new effects, sounds, gadgets (the purple grenade of the rebels is OP AF, amazing), correct mini-map, Jedi/Sith are AMAZING to play, especially Anakin/Darth Vader. I love to see details and this mod has tons of them, however i also managed to find some bugs or things that i would change. So, what i'm gonna say here are either bugs or personal opinions:
- Almost all maps have no name except for "Bespin" and "Kasyyyek: Docks" as well as almost all the units and some weapons (i'm playing in italian).
- I don't like first-person view but not having it entirely looks a bit weird for me.
- You can charge-up the sniper shot (only for Clone sniper) but since the HUD is only visible when you are aiming i thought it was a bug at first.
- "Rhen Var" has custom Empire units but this is not a thing for Republic. Although this is not a problem, i don't understand why they have no custom units since we have "Galactic Marine".
- "Geonosis" crashes on "Clone Wars" era. The second "Geonosis" map, the one where you only have "Clones Wars" as era, works fine instead.
- What is going on with "Mace Windu" and "Obi-Wan"?
- The Backpack of the Heavy Stormtrooper (Mustafar style) is invisible with few black parts, this doesn't happen with a similar backpack on the Sniper class.
- Ok this is a weird thing to explain but the AI doesn't work. Most of the time the AI pass near each other without shooting or doing anything unless you start to interact with them like shooting or something else. I spawned on a node that the opponent was conquering and i noticed a Droideka with FIVE clones watching it, as soon as i started shooting to the Droideka all the clones helped me. There is clearly something wrong and the AI is set on Hard mode.
- The Stormtrooper with a minigun as primary weapon and a flamethrower as secondary has missing eyes (or invisible).
- On Naboo (the large map, not the city) the AT-AT cannot cross the bridge between node 0 and 3 and in general, i noticed that if you fall on the river with a vehicle it's very hard to get up.
- The Clone Commando doesn't seem to have correct rigged hands, this seems to be a problem with most of the jedi too.

To have such a big mod, the issues aren't even much which is why to me it's a 10/10 but i want to say another thing.
The Empire seems to be the favorite units here, they have so many interesting weapons and so many different skins (they even got the 501st style both as normal or Galactic marine style, fantastic) but this isn't a thing for the Republic which, in canon, it's probably the one with most different skins and here you can barely play with others such 41st, 327th and 212th and you mostly play with 501st or white clone troopers which is a bit sad. As i said above you could have used "Galactic Marine" on cold maps or even add different units between Battalions which is again a thing only for the Empire as they have "Shadow Stormtrooper", "Flamethrower" or even that beautiful Stormtrooper with a minigun (again, sorry for names but i don't have them ingame), while on Republic you only have "Assassin Clone" or a different colored "Commando". All this is said due to me loving clones and i think in a mod like this it would have been possible to have more of them.
Another thing that i noticed is a very cool feature only used once: different map on the same map. AFAIK, this is only used on "Felucia" where with Clones you play the standard one (revamped) while with Empire you play a different map which is amazing. A similar thing happens on "Kasyyyek: Docks" but it's only a night version of it (i didn't other modes outside "Conquest" except of "Hunt", so maybe i missed something).

Good karma+1 vote
LOLDJ23
LOLDJ23 - - 67 comments @ Saga Edition

Thank you for replying.
Only thing i want to point is that i agree with the options not saved in vanilla but it is also true that we currently have the remaster that does that, so, there is a way for that.

Everything else is completely fine for me, if you are satisfied with the Empire skins or there is no way to fix the stealth bug i'm totally ok with it. Still the best mod of 2023.

Good karma+1 vote