The aim of this project is to give Star Wars Battlefront II veterans the feel of the TCW animated show but still experiencing the classic gameplay style that we always loved in OG SWBF2. New "modern" features will be included still (like recoil or health regeneration), but the core and the spirit of the game will not be altered. Fan favorite DLC maps will be included thanks to the permission of their original creators (Umbara: Shadow Forest, Coruscant: Modern Warfare, Attack on Venator, etc.) and new amazing characters models, visual effects and weapons will be featured too. Stay tuned here for more info and check our amazing photo gallery!


Development Team


Creator: i2Bros

Lead Designer & Scripts: dave wsa30h

3D Artists: RevanSithLord, Kenobi

2D Artist and Co-Developer: Surestsafe, Cremey, _Fan

Discord Admin: CommanderAwesome, iBisho


Join us on Discord!

https://discordapp.com/invite/DFr3RtF





Credits

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Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. - Samuel Beckett


We are what we repeatedly do. Excellence, then, is not an act, but a habit. - Aristotle


Introduction

After months and months of wait - and relentless work from our side -, we are finally proud to announce the release of a new public release. Before reviewing the key content of this update, I'd like to thank as many people from the community who helped in some big or small ways to the development of the mod.

First of all thanks to the valiant support of all the Beta Testers and Developers who helped to shape the content with either their active work or their feedback. Thanks to Gametoast and SWBFgamers communities for their technical support and for some tools and assets used in the creation of the mod, in particular, I would like to thank people like Marth8880, CommanderFox, Gogie, Dasher, TTeancum, Anakin (el_Fabricio), Sereja, Giftheck, Harrisonfog and many others whose name I have unfortunately forgotten. Huge thanks to all the fans that have been supporting the ModDB page by sharing links, commenting, posting on the Discord channels and showed their affection for this project in many different ways. Thanks to Pandemics of course for the platform they gave us modders to express ourselves and Lucasarts, Lucasfilms, Dave Filoni and George Lucas for the creation of this wonderful lore and universe in which we are happy to give our minuscule but heartfelt contribution with this user-made content.

TBOTCW Public Beta version 2.1: the release date

The date has been officially confirmed: the mod will be released publicly on August 3, 2020

This release will feature a wizard installer, unlike its predecessors, which will make very easy to install it and include a readme with instructions to guide you through each and every step required to correctly install the mod.


Download Alpha 2.1 Version 1.2 - Mod DB


TBOTCW Public Beta version 2.1: What's new?

Now I will list quickly what you will have to expect from this release and the amount of content you will find. Besides the game modes and maps which I'll list later down below, I'd like to spend a "few" lines talking about the graphical design and sound design of this new release.

All sounds have been pretty much reworked or overhauled in some way. Each map features unique soundtracks that come directly from the show and which of course, belong to the artistic genius of two beloved and talented composers, Takeshi Furakawa and Kevin Kiner.

Blaster sounds and voice lines have been changed too using Star Wars: Republic Heroes and Clone Wars Adventures as sources. A very little percentage of unused voice lines from DICE Star Wars: Battlefront 2 (2017) has been added to the mix as well to increase the variety of speech between characters, units and heroes alike.

Models are either rigged from existing SWRH or CWA models once again or kitbashed. A couple though of models are original to the mod. In this regard, I'd like to thank Kenobi, our 3D Lead Artist and Designer, for his incredible work. I'm sure you will all appreciate it.

After sweat, countless hours, late hours, on an half-broken chair and many swearwords that have been the protagonists of my and our whole development team's Odyssey towards the completion of this release, we have finally reached a Beta release! Finally you fans will be able to experience this mod, this fanmade work with no fee, no locked content behind a Patreon sub, no paywall of any kind and which is, therefore, free from start to finish. I'm right to believe that you will surely show the right appreciation and respect for the effort we, the developer team of TBOTCW, all put in this product and you will continue to support the project even more than before.

Enough said, now let's review a bit of the content of the mod, shall we?

Maps:

- Coruscant,

- Dagobah,

- Death Star,

- Endor,

- Geonosis

- Hoth,

- Kamino,

- Kashyyyk

- Jabba's Palace,

- Mos Eisley,

- Mustafar

- Mygeeto

- Naboo,

- Polis Massa,

- Tantive IV,

- Yavin,

- Attack on Venator,

- Umbara: Shadow Forest,

- Ryloth: Nabat

- Coruscant: Skyline

- Coruscant: Modern Warfare

- Space Kashyyyk

- Space Mygeeto

Eras:

- TCW Seasons 1-3

- TCW Seasons 4-6

- TCW Seasons 7

Modes:

- Conquest

- CTF ( 1 flag & 2 flags )

- Hero Assault

- Order 66 / Jedi Survival

- Ashoka Escapes/ Capture Ashoka

- Friendly Fire

- Capture the Traitor/ Kill the Clones.

- Burn ‘em all

- Worm Infection


And now a small gallery of "in-mod" screenshots, put together by the TBOTCW community!

Screenshots by pqdz:

by pqdz

by pqdz

by pqdz

by pqdz

by pqdz

by pqdz

by pqdz

by pqdz

by pqdz

by pqdz

by pqdz

Screenshots by SKILLERINOS:

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS


Discord Channel: Discord.gg

YT Channel: Youtube.com

All the vehicles added to the mod so far

All the vehicles added to the mod so far

Feature 13 comments

Find out which vehicles will you find in the next release of the mod. Caution! It can drive you crazy or right into the hyper(r)space!

The Future of this Mod

The Future of this Mod

News 8 comments

The mod is back in active development, but some things have changed. Check this article if you would like to know more.

Alpha ver. 1.5 released on ModDB!

Alpha ver. 1.5 released on ModDB!

News 12 comments

After some technical issues with the page, we were finally able to upload the latest version of the mod on ModDB. Check the article to see what has been...

Waking up after a long, long time of inactivity

Waking up after a long, long time of inactivity

News 10 comments

The development of the mod is back on tracks! New Dev Team, new ideas, new fentastic features on the horizon! Don't miss an update and check this article...

RSS Files
Beta 2.1 Version 1.3

Beta 2.1 Version 1.3

Patch 141 comments

Public beta 2.1 Patch 1.3 included with a wizard installer to make installation of the mod the easiest and most intuitive it has ever been.

Beta 2.1 Version 1.2

Beta 2.1 Version 1.2

Demo 121 comments

[MANUAL SETUP FILES] Finally, the beta release is available for download! New content, new maps, new models, new game modes, new unique and exciting ways...

Alpha 1.5 Version 1.2 (+ Hotfix )

Alpha 1.5 Version 1.2 (+ Hotfix )

Demo 131 comments

Public alpha 1.5 included with an hotfix to patch all the bugs found in the first Google Drive pre-release and some sneaky updates on the Attack on Venator...

Alpha 1.4 Version 2.0 (Hotfix & Ships Update)

Alpha 1.4 Version 2.0 (Hotfix & Ships Update)

Demo 75 comments

Public alpha 1.4 included with an hotfix to patch all the bugs in previous versions (rewards bugging, commando droid melee weapon combo bug, etc. ) and...

Alpha 1.4 Version 1.0

Alpha 1.4 Version 1.0

Demo 22 comments

First public alpha release! New contents added, loads of bugs fixed, many weapons and classes balanced.

Comments  (0 - 10 of 1,753)
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Hawke397
Hawke397

I'm enjoying the mod, but I'm having two problems, I can't use the Ryloth map because there is literally nowhere to spawn, and I can't kill the crab droids because they are glitched into the ground.

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Edna1
Edna1

HEY please not die after revised literally died for 3 months hope this mod get some progress

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memery21
memery21

Nobodies got a fix or solution to the AI disappearing?

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Guest
Guest

Hello, I downloaded the mod, went into the game, launch the map, and my game crashes.
What should I do ?

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OleCrankyGamer
OleCrankyGamer

Use the .exe file and see what files it placed in your SWBFII folder, if you have other mods use Mod Loader to JUST run this mod. If it still crashes, you learned the same lesson I did...always extract .exe mods to a gamemod folder and move the files yourself AFTER backing up the files it will overwrite in the data folder.

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Guest
Guest

Is this great mod going to continue?

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i2Bros Creator
i2Bros

yes we are working on another update with a skinchanger, less bugs and smoother file installation.

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Edna1
Edna1

HYPE!

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