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Here is part five of the mod collection which also should not have as many duplicates, I try and go through the folders and re-examine the folders I made before compressing and uploading. As usual the list of maps is in the description for those interested.

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Mikes Battlefront 2 Mods & Maps Collection #5
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LOLDJ23
LOLDJ23 - - 67 comments

The return of the txt. Anyway, here as usual to say my personal opinion on the mods. First of all, based on the txt, 2 mods are missing: "Clone Remnant I Mustafar" and "Clone Wars Geonosis". This modpack is quite a surprise because i found many interesting mods, probably my favorite is "Clone Wars" by AceMastermind.

“Christophsis Battle (Crystal City) (BETA)”: I remember i already played this mod a lot of years ago but I also remember it was a little better (probably wasn't the beta) but still, this is my favorite Christophsis map. Yes, many things are low-poly (such as the shield generator or that droid head where Anakin spawns), all Republic vehicles are missing sounds, Rex and Cody are missing name and a few other issues but the battle is very funny and that Rex model is incredible.

“Clone Remnant III Naboo Final”: The map is very cool, I like it, but what I like the most are the models, love the green design of the clones/imperials and I also really like the black/dark red of the CIS. Really good job. The hunt mode is a bit weird, models are a bit random, it isn't a big problem but why both sides have snow stormtroopers? That's confusing.
Bugs: The standard blaster is missing sound, both normal and award version. The standard pistol is missing sound. The “Engineer” loses his pistol if you have the award version. The “Jetpack” clone trooper loses his main weapon when switching to secondary and his gadget is missing icon and name, also, his grenades don't seem to do any kind of damage?. The award pistol is missing reloading sound. The “Gatling” is missing sound. The “Grenade Launcher” is missing sound. The “Sonic Blaster” is missing sound. All the weapons used by “Ian Solo” are missing sounds, plus, the “Grenade Launcher” he uses, has a complete wrong fire direction. “Commando Pistol” has no sounds on “Hunt” mode. Campaign mode is not working?

“Clone Wars”: What? This is just a test map? It's the best test map i've ever seen. The map itself is beautiful, the floating ships here and there are amazing, explosions everywhere, the MTT is fantastic. Only “bad” thing is the fact that the units are only 3 and if we want to use the “Episode II” as reference, there are at least other 2 units to include but whatever, not a big issue. Another thing is the AI not actually working correctly, most of the time some bots were just standing still (especially at the end of the battle) but not a big issue (again) because most of the bots were working correctly.
Bugs: The standard blaster disappears when switching to secondary (probably due to missing award weapon).

“Clone Wars Conversion”: Very cool mod, I like the models of the weapons, the way you assigned the gadgets and i like the texture you did on the clones, although it isn't my favorite color but it's pretty cool. Cool thing that you added guards on Coruscant but maybe you could have added more different designs on maybe Felucia or Geonosis (yes, I like the phase 1 sniper trooper too).
Bugs: “Coruscant Guards” are missing names. The Coruscant Guard's missile launcher doesn't seem to be working.

“Clone Wars Critical Moments In Time”: Nice mod, like the models and even some changes you did to the weapons like the infinite sniper or shotgun but I would have removed the award weapons because they are not as OP as the standard weapons and also remove the GCW era since it's either the flat placeholder map or you can't even spawn. Maybe change the EMP launcher of the jetpack trooper too or add a secondary weapon to him.
Bugs: Can't confirm this but I saw a heavy clone trooper switching weapon but a blaster but I can't do that so I suppose he is missing an award weapon (and so i'm forced to only use the rocket launcher). “Clone Commander” loses main weapon when switching to secondary (probably due to missing award weapon). I don't think “Mygeeto-Modded” is the correct name of the map and “NPO” too. On “Kashyyyk” the standard clone trooper has infinite ammo for awarded rifle but this isn't the same on “Felucia”, this isn't actually a bug and maybe something you did on purpose. On “Kashyyyk”, “Clone Commander”'s main weapon is missing icon and game crashes if you try to switch to secondary weapon (probably due to missing award weapon), same thing happens on “Mygeeto”. “NPO” just crashes. On “Utapau” the game crashes if you try to switch weapon using standard clone trooper (probably due to missing award weapon). The “Jetpack” of the jetpack clone trooper on “Felucia” still blue.

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LOLDJ23
LOLDJ23 - - 67 comments

“Clone Wars Expansion”: Ok so this mod did something very unusual, use phase 1 clones on more maps instead of only Geonosis, a thing that I loved and really surprised me. I'm not a fan of the orange coloration you did on the clones because feels a bit flat but I really like the phase 1 clones and really liked that you used them on Kamino too (with jetpack clones, amazing). Not sure why you put phase 1 on Mos Eisley but that is actually ok. Another nice thing is that you added a very good secondary weapon to all classes, very nice.
Bugs: The “ARC Caster” gadget has a wrong sound when shooting. The last clone has a very weird name. “Geonosis: Hunt” mode crashes. Some “B1 droid”'s seem to be floating.

“Clone Wars Kashyyyk (V1.4)”: WOW, very cool map. Yes there are some bad textures here and there but overall is amazing, I like everything of it. Love the vehicles, nice weapon models and the fact that you can repair a droid with the wielder is a nice touch. I personally don't like the way the weapons work because they are very “bad” for me, you have to continually press the button to shoot with dc-15s and the spread of dc-15a is too big and almost unusable, especially if you are moving. Aside from that, the modeled first-person on vehicles is very cool but I don't like first-person and also it seems that you cannot sprint? Only the ISP seems to be able to do so. I really like that you can walk over enemies with 2-legs vehicles such as AT-XT. Really a good map but I would change a few things.
Bugs: I installed the 1.4 but it says 1.3 ingame so idk. All the icons are completely missing. I think the sniper rifle has something wrong, I guess it does very little damage or no damage at all sometimes making it the most useless weapon of the mod. Why are all the vehicles first-person only? The edges of the CP 0's platforms are hitboxless, meaning you fall down if you get too near the edge.

“Clone Wars Modpack”: Doesn't work?

“Colony 1138”: Doesn't work?

“Coralac (V1.3)”: Very cool map, I like the design and the various details such as floating LA-AT with clones inside or dead clones on the ground and especially those red explosive barrels which is a very nice feature.
Bugs: “Clone Assassin” and “Clone Commando” are missing names. “Clone Commando” has wrong rigged hands and everything is missing (weapon names, sounds, icons...).

“Corra Abyssal Wasteland”: Ok so the mode idea is very cool and I also like the map, at a certain point there was like an airstrike which was very cool to see, nice change of how the weapons work even tho it's a bit weird shooting without HUD (probably done of purpose). Nice mod but maybe I would have done the map a bit bigger.
Bugs: Some units are missing names or they have wrong names in general. I can't enter inside vehicles?

“Coruscant Council Chamber”: I think this is a beta or even alpha.

“Coruscant High Fight”: Mod crashes literally 2 seconds after spawning.

“Coruscant Skyline”: Map is amazing, units are really good, especially the bounty hunters, they are really well done. Pretty cool weapons even tho the Arc Caster could have been way better, I would have given more shots to sniper rifle as only one feel a bit...old, but I sure like the shotgun. Very nice mod.
Bugs: Map is missing name on the list. All units are missing name, same goes for weapons/gadgets and even some options. The “Arc Caster” is working, yes, but you have to be so near to the enemy that I thought it wasn't working. “Emp Dispenser” has no icon. “Emp Mine” has no sounds. Conquest mode crashes on GCW era.

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MikeTheBeastsVideos Author
MikeTheBeastsVideos - - 245 comments

Hi thanks for the comments. I think part of the reason some of the mods/maps were missing on some or most of my files was due to rushing to getting it uploaded or a problem with compressing the files going over the (at the time) 2.3GB limit ModDB allowed in 2018. It might be commonplace to see this with the rest of the files (if you plan to download more of them).

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LOLDJ23
LOLDJ23 - - 67 comments

I will for sure download the rest of the files and thank you so much again for those collections. As i said multiple times, i found a lot of interesting mods and i'm very curious to see the rest. Question:
Are you going to post another collection or another mod this year?

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MikeTheBeastsVideos Author
MikeTheBeastsVideos - - 245 comments

I am not sure since I have not been collecting mods since after this was uploaded. I might start uploading mods individually because some people do not have 10GB of free space on their computer.

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