An updated version of the original Utapau Attack map.
Install:
Place the UTP folder in your Star Wars Battlefront II 'addon' folder
The path should look something like this if you're playing through steam C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront II\GameData\addon
This Map requires that you have the 1.3 Patch already installed.
Hello everyone!
After a long year and a half of working on this custom map in my spare time,
I've completed the final installment to the Utapau Attack map!
This map wouldn't be possible without the much appreciated help from all of
the people listed below in the Credits. Thank you!
Disclaimer
This map is in no way 100% perfect.
Because of how ambitious I was, I pushed zeroeditor past many of its limitations
which have caused many apparent bugs, some of which aren't fixable.
𝐋𝐢𝐬𝐭 𝐨𝐟 𝐤𝐧𝐨𝐰𝐧 𝐛𝐮𝐠𝐬
Random Crashes
Random window minimization
Flickering Lights
Flickering mesh lods
Holes in the bridge meshes ( very apparent with Hover vehicles )
AI oddities
Weapon UI out of place
Missing sound fx with certain vehicles
Even with this extensive list of critical bugs, I hope you all enjoy playing it
and want to hear your feedback on it! Perhaps... maybe.. one day, we will be graced
with a fully realized Utapauian map released by the EA Dice team!
Until that day comes, enjoy. :)
GarfSnacks
CREDITS
𝐀𝐝𝐝𝐢𝐭𝐢𝐨𝐧𝐚𝐥 𝐒𝐮𝐩𝐩𝐨𝐫𝐭
Marth8880 - custom sound implementation
Deviss - character content consolidation
𝐁𝐞𝐭𝐚 𝐓𝐞𝐬𝐭𝐞𝐫𝐬
Marth8880
MissingTexture
MikeTheBeast55
Cyberctf346
𝐂𝐮𝐬𝐭𝐨𝐦 𝐂𝐨𝐧𝐭𝐞𝐧𝐭 𝐂𝐫𝐞𝐝𝐢𝐭𝐬
Deviss - Clone troopers, Obi-won, Dwarf Droid, Magna Guard
Psych0fred - ATXT
Seregas - Crab droid
Master_Luke - Z-6 Rotary Cannon
𝐓𝐡𝐢𝐫𝐝 𝐏𝐚𝐫𝐭𝐲 𝐓𝐨𝐨𝐥𝐬
Maya - Created custom utapau environment .obj assets
XSI mod tools 7.5 - converted .obj to .xsi
MshEx_beta3 - converted .xsi to .msh
xvi32 - used to tweak character shader models
Very nice map !!
Thank you Magnum128!
Feck this map is cool
Thanks Robobermann!
This is very impressive, the best Utapau map. But there are things you need to check it out:
- The Clone Commander needs a fix, if I switch between the machine gun and the pistol it get stuck on the pistol and cant go back to the machine gun.
- The Droid army have all the different weapons like the rifle, shotgun, sniper gun, secondary pistol, explosives and even the fusion cutter.
Meanwhile the Clone side lacks the shotgun, pistol, explosive pack and the fusion cutter. I think you need to add all this to the clones too. Kinda sucks to just have mainly the rifle.
- We need the jetpack clone soldier back. The previous version of the map featured this class.
Thanks jensaarai11158!
Hmm, I'm not sure why the weapon is getting stuck for the Clone Commander.
As for the Republic not having many of the secondary equipment, you're right, I should have added those back in.
At this point I don't have any plans to update the map, but if I do I'll be sure to add that equipment back in along with the jet troopers :)
I'm a simple man. I've wanted a functional crab droid for who knows how long. And you've provided probably the closest thing. You've made me happy. :)
haha, I'm happy you're happy now!
I wish I could have made the unit so much better for you but time and technical constraints hindered me.
This is a dream realized: crab droids, at-tes, chaotic battle, stunning scenery - thank you so much for making this. Since 2005 I've wanted this, and I don't know if anyone else will ever make something like this.
Thank you Fayhdrian! Your kind words truly mean a lot! I'm really happy you enjoyed playing the map. You're right, Utapau as a location has always been underrated and should be explored more since it offers such a unique visual and gameplay experience!
This is probably the best map I have ever played. Yes it has its flaws, but goddamn you did a wonderful job. If you could do this to other maps.
Thank you so much! I'm truly honored you feel this way about my map!
I would LOVE to continue to make maps for this game, but having spent roughly a year on one map dealing with ZeroEditor and all it's bugs, flaws, and other problems related to technical limitations has been enough for me, I'm sorry lol
If only the publishers for the new SWBF2 released modtools...that I could get behind ;)
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what is patch 1.3 exactly? im a noob and i also dont seem to have an add on folder, after i press data i only see something that says _lvl_pc. someone please help me:(
You need this Moddb.com
Can't wait for whatever map you make next!
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Probably the best standalone map i've ever played. Really cool re-design, new vehicles, new units, new effects and sounds. A thing i want to say about the shader (i guess) used mostly on clones, it's not really a problem but why all the clones have that shiny armor? I personally don't like it because the armor seems made of plastic and this become an "issue" on the "Droideka" where it looks a lot low poly due to that (at least from the distance). I managed to find some issue that i would like to report:
- Almost all units are missing name.
- The "AT-XT" is missing sounds.
- The main weapon used by standard (and others) clone is missing icon, the icon appears with the award variant.
- The sniper rifle used by the "Shadow Clone Trooper" (idk the name) has a wrong icon position.
- The "Crab Droid" is missing sounds. It's also missing name.
- The "Clone Commander" loses his main weapon when switching to secondary, probably due to missing award weapon.
- The "Speeder BARC" is missing sounds.
- I usually love when people enable award weapons but unfortunately i'm not happy in this situation. The reason is that the award weapons are 10 times less cool than the weapons you made (more about the cool big blue shooting effect and sounds) and the last clone trooper (i guess the engineer) has a wrong type of weapon, this is because it has a shotgun but get a normal rifle when switching.
Not sure if you will make more maps but please do it, for now this is really amazing.