I am a budding Games Designer, who graduated in 2012 from the Queensland University of Technology's Games Design course. I was a member of the company/team, Quo Vadis, until it disbanded, and subsequently set up my own company, Carpe Diem, which I successfully merged with Orcot Productions. I have a solid game idea, which is now being turned into a reality, in the form of the game Conundrum.
For everyone interested in the state of Conundrum, here's another quick update on what's been happening over the last month or so.
latest game project update - february update + march update
2D Artists, Ian Schmidt and Mattia Righi, have joined Carpe Diem, plus game production began on Battle of the Blades, but then shortly afterwards ceased...
two 2d artists join + production begins then ceases on battle of the blades
After a brief discussion, it has been decided to enter a 2-3 level demo version of Conundrum, into Unity's Windows 8/Windows 8 Phone Contest.
counundrum to be entered into unity windows 8/windows 8 phone contest
Game Production has begun, on the game provisionally titled Massive Mysterious Library, with the first model screenshots, and the complete main theme...
game production begins, plus two new members join the team
Here's our preliminary list of famous people that disappeared, who could make it into the game. Not everyone on the list, will be in the game - only a...
people who mysteriously disappeared, who could make it into the game
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