I am a budding Games Designer, who graduated in 2012 from the Queensland University of Technology's Games Design course. I was a member of the company/team, Quo Vadis, until it disbanded, and subsequently set up my own company, Carpe Diem, which I successfully merged with Orcot Productions. I have a solid game idea, which is now being turned into a reality, in the form of the game Conundrum.
Here's what's been happening with the game since the start of October
conundrum project update - november
Here's what's been happening game-wise in the last 2 months.
conundrum project update august + september
One of our non-character modellers, Colin Breau, has left the team, to further his career in the television industry.
member leaves
Here's the latest update on what's been happening game-wise.
conundrum project update - june + july
It's a very warm welcome to our 3 newest members, Colin, Diego, and Conrad.
carpe diem games welcomes new members
Here's the update on what's been happening game-wise over the last two months.
conundrum project update - april + may
For everyone interested in the state of Conundrum, here's another quick update on what's been happening over the last month or so.
latest game project update - february update + march update
For everyone interested in the state of Conundrum. Here's a quick update on what's been happening over the last month or so.
latest game project update
2D Artists, Ian Schmidt and Mattia Righi, have joined Carpe Diem, plus game production began on Battle of the Blades, but then shortly afterwards ceased...
two 2d artists join + production begins then ceases on battle of the blades
One of our Programmers, Imre, has decided to leave the team, however three new Character Artists, Alex, Jason, and Joel have joined.
one member leaves - three join
After a day of discussions, Carpe Diem has agreed to formally merge with fellow Indie company, Orcot Productions.
carpe diem merges with orcot productions
With less than a week to the deadline of Unity's Windows 8 and Windows 8 Phone contest, it looks unlikely the demo version of Conundrum will not be completed...
contest deadline unlikely to be met
After a brief discussion, it has been decided to enter a 2-3 level demo version of Conundrum, into Unity's Windows 8/Windows 8 Phone Contest.
counundrum to be entered into unity windows 8/windows 8 phone contest
All roles have now been filled at Carpe Diem, with two Programmers joining the team.
two programmers join carpe diem
After fruitful group discussion, the final cast of character for Conundrum, has been decided upon.
game characters decided upon
Carpe Diem's original Level Designer, Matt from the UK, has left the company. He has been swiftly replaced, with Josh from the USA.
level designer leaves, another joins
Our highly talented composer Matan has completed composing the main theme for Conundrum - it has been uploaded for your enjoyment.
conundrum main theme complete
Game Production has begun, on the game provisionally titled Massive Mysterious Library, with the first model screenshots, and the complete main theme...
game production begins, plus two new members join the team
Carpe Diem proud to announce the addition of 4 new members, bringing total membership up to 7.
carpe diem expands again
Here are a few of the game specifics for Conundrum
some game specifics revealed
Carpe Diem goes international, with its new member hailing from Detroit, Michigan, USA.
another member joins carpe diem
Here's our preliminary list of famous people that disappeared, who could make it into the game. Not everyone on the list, will be in the game - only a...
people who mysteriously disappeared, who could make it into the game
The membership of the Indie game design company Carpe Diem has doubled from 1 to 2.
carpe diem welcomes first new member
Quo Vadis Studios loses a founding member, but is more than likely in-line for a merger, and/or new members.
changes at quo vadis
A detailed overview of the new and changed features, coming in the latest Hippie Swarm update.
hippie swarm v1.2 features
The process of updating the game credits for the latest updates, has hit a last minute snag.
hippie swarm v1.2 delayed again
Internal discussions have begun, regarding the possible expansion of Quo Vadis Studios' member numbers
quo vadis expansion plans
Dificulties with Version 1.2 resolved - back on track for a release this week.
hippie swarm version 1.2 back on track
Three important game milestones have been reached.
hippie swarm milestones
Be on the lookout for the latest game update in the coming week.
hippie swarm version 1.2
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