Conundrum will be a family friendly adventure-puzzle game, set in a mysterious Victorian-style library, that exists outside of time.

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For everyone interested in the state of Conundrum. Here's a quick update on what's been happening over the last month or so.

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Now that all members of the company are working on Conundrum - our plans for working on two games at once, having been shelved - game progress has increased of the past 2 months. This is what has been accomplished since the end of November:

  • The character's of Glenn Miller and Rasputin have been fully modelled, and are currently being textured - once fully textured screenshots will be posted.
  • Glenn Miller has also been rigged, with only the facial rigging still left to be done.
  • Work has commenced on the modelling and texturing of an ornate high-backed reading chair.
  • All dialogue for Rasputin has been recorded and appropriately edited.
  • Work has also commenced on recording Glenn Miller's dialogue.
  • Programming for the basic game puzzle, and general character programming is underway, using placeholders, until the required models are fully ready.
  • Various sounds to be heard in-game, have been recorded or sourced.

Stay tuned for more game updates in the not too distant future.

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Conundrum
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Carpe Diem Games
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Unity
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