Conundrum will be a family friendly adventure-puzzle game, set in a mysterious Victorian-style library, that exists outside of time.

Post news Report RSS Conundrum Project Update - April + May

Here's the update on what's been happening game-wise over the last two months.

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With team members joining and other team members leaving, it's been a hectic time at Carpe Diem Games, however that hasn't stopped vital progress being made on Conundrum. This is what has been accomplished since the start of April:

  • The tedious task of texturing Glenn Miller and Rasputin is nearing completion.
  • The rigging of Glenn Miller and Rasputin is basically complete.
  • AI following programming has been completed.
  • Game sound effects are being recorded or sourced and edited.
  • The leather armchair, 2-seat leather sofa, and 3-seat leather sofa have finished being modelled.
  • The interior doors have finished being modelled, as have all of the walls and floors, and the ceiling.
  • The library exterior is completely modelled.
  • The between-storeys spiral staircases are also completely modelled.
  • Modelling has begun on the assets for the 1st Minigame - the record maze.
  • The main menu has started to be created, with the background done, and the buttons being worked on.
  • The music for the opening cutscene has been completed, and can be found here, Soundcloud.com .
  • The music for the 2nd Minigame - Masterword - has also been completed and can be found here, Soundcloud.com .
  • Lastly our website is still under construction.

Keep a look out for more updates in the future.

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Conundrum
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Windows
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Carpe Diem Games
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Unity
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Conundrum
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