Conundrum will be a family friendly adventure-puzzle game, set in a mysterious Victorian-style library, that exists outside of time.

Post news Report RSS Conundrum Project Update August + September

Here's what's been happening game-wise in the last 2 months.

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The past months, have seen two of our members, Colin and Conrad, leave. However, this has been only a minor setback, as Joel has taken on Colin's responsibilities, and with the help of Playmaker, the team has decided to all pitch-in and do the programming. Here's what's been accomplished since the start of August.

  • Glenn Miller is almost completely finished, with texturing done and only a few tweaks to be made modelling-wise - when complete a screenshot will be posted.
  • The modelling of Rasputin is virtually complete, after some improvements were made; the texturing is complete
  • The rigging of Glenn Miller is virtually complete.
  • Animation of Rasputin is continuing with motion capture.
  • Initial planning has been made, on the work of modelling the main character Cody Pieterson.
  • Our armchair model has been replaced with a lower poly model.
  • The same has been done for our revolver, door, and bookshelf models.
  • Work on a grand-piano for the 1st level, has been completed.
  • Remodelling of our sofa models is underway, so as to reduce the poly count, and speed-up game-play.
  • The main menu of the game is virtually complete.
  • The GUI assets are under construction.
  • Construction of the opening 2 storeys (i.e. the 1st Level of the game), is now 5/6 complete.
  • Construction of the 1st Minigame, the Record Maze, is now underway, and is already 50% complete.
  • The ambience for the 2nd level has been completed.
  • Work is underway on the music for cutscene 2, and level 2.
  • Work has begun on the creation of Mini-Puzzles for each level of the demo.
  • Our website is still under construction.
  • Planning is underway for our Kickstarter campaign.

Keep a look out for more game updates next month.

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