Just an old boy.
"After all the begging for filters we've finally reached a point where we actually have a need for them for future plans. So we asked and Awakening of the Rebellion (Specifically Maxim) answered the call for sharing their wonderful filter system with us."
It looks like in 1.0 version there are still some left overs from vanilla (powerful faith = democracy, militia barracks, scriptorium). I hope I installed it OK.
Glad to see this mod in campaign stage. Keep that good work!
It's rather SAD!: this version will not be directly supported. Please use the Steam workshop version for up-to-date patches and bugfixes. Other versions of EAW will likely have issues saving and loading.
Thanks for continuing work on mod.
So even in early era it should be one country.
Is there in game shortcut for NEXT unit, NEXT city?
If you ever will find time to update this mod please consider making Polish-Lithuanian as united country. It plays strangely when you even don't have alliance between them (it was one country from 1569).
Cool battles this version has. Both land and space looks and feels fantastic.
"The liberation of European countries by soviet forces" -- It was NOT liberation. Soviet just conquered those lands (e.g. Poland) and took them for themselves. Enslaving their nations the same way as Germany. SAD BUT TRUE.
The Missile Boat not missleboat.
Well, that IS a difference. Just give that baby a little fighter protection (fighters, not bombers) as she deserves it. Maybe longer uploading time for fighters (as she has no ventral hangar).
"You can build more of one shipyard in some planets. You will know how many space structures you can build in the planets and how many shipyards you have builded in every moment." -- I remember having 1 shipyard building that Victory destroyer was real pain :)
But with 4-5 shipyards above planet even ISD was building fast.
Old times :)
I'm interested. Star Wars Rebellion was far superior game to FOC, but its engine wasn't moddable (at least people did not succeed much with it).
The main (unresolved) problem (feature) of Reb was ships damage. In FOC all is brand new if survives battle. Pity.
Research could be connected to specific ship (upgrade) than generic level of technology (FOC default). Example: if concentraded on ISD technology (time/heroes/credits) Empire can advance to ISD2/ISD3/whatever, still possesing only level 1 Victory ships.
Just wonder why Imp. Field Commander cannot get into infantry bunker. His stormtroopers can ;)
Button: Bring heroes to the top of unit stack on galactic map does not bring adm. DAALA on top.
"ACM 2.4 has an anachronistic tech tree- Clone Wars, New Republic and even some NJO-era ships all mix freely in a single time-frame" - and because of it I really like it!
To have that Palleon SD and Victory in same battle :)
PS: Could you also consider some starfighters adjustments? ISD1 with TIE Advanced? Standard ISD2 with TIE Defenders and Missile Boats ;)
The least known actor the better.
Ho ho ho. At least! I hope there will be no corruption for "underworld" then.
You can do it personally on your copy of mod. Easy editing.
Suggestion: please set auto-deploy for all heavy machine gunners. I'm not gonna click it every time their change their positions.
Yes. "Stronghold strategy" - very medieval one, but rather strange in space. Fortunately there is only one value that need to be changed to make it open space again.
Suggestion for ground combat team: all that specific infantry "units" like riflemen, plex, snipers, bikes can be made in package as "infantry battalion". This way infantry ("infantry joint forces") will be able to hold on its own vs. vehicles or air units. Otherwise we will have vanilla combat where infantry is only to capture points. Just my 2 cents.
PS: Yes, there are mods that did it with great success.
Are you going to use non stock map? That's a crime! ;-)
Yes. Separatists vs any other faction. It works for me. Just try to click in proper place. :)
Max number of land buildings on planet is 9 (AFAIR).
Then there is max number of actual building type:
Build_Max_Instances_Per_Planet> -1 (means unlimited)
You can change values in Planets.xml
Put there desired number for planets you wish.
Can you adjust all icons in MT_commandbar.MTD to be either 50x50 [width height] or max 100x50? Examples: Bellator is 155x45, Blue Diver 100x100, Corsec 112x50 (why 112 not 100?), Corsec Gunship 101x58 (!), Harrow 80x81, VSD1 120x45, Procursator 116x45.
Yes! Upgraded SD - that is something.
Suggestion about space map ICONS. Can you make them a little bigger than in 2.6? It's cumbersome to have them so tiny.
5. But they are not active in every scenario. In Clone Wars: Rebels or Empire are greyed out (example).