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harabicho
harabicho @ Ultimate Apocalypse Mod (DOW SS)

Does the campaign work with the mod ?

Reply Good karma+2 votes
harabicho
harabicho @ Republic at War

Hey guys don't you think that the Jedi heroes are unbalanced. I can takeover planers only with them, do not need ground forces.

Best regards !

Reply Good karma+2 votes
harabicho
harabicho @ Ultimate Apocalypse Mod (DOW SS)

Hello,
Are there any plans for the campaign ?

Reply Good karma+4 votes
harabicho
harabicho @ Thrawn's Revenge: Imperial Civil War

Thank you for the response and for the great mod !

Reply Good karma+2 votes
harabicho
harabicho @ Thrawn's Revenge: Imperial Civil War

Hi there. I played the "Empire's end" conquest and i notice something very strange. The rebels have a planet named [Missing] and is very veryyyy far to the right (it seams like the galaxy map is 10 times bigger than the map on UI, there is a little orange dot - the planet, on the left side of the screen, not the map the screen ;)). You can access it by the planets list - the button that shows you the current tech level.

Best Regards !

Reply Good karma+2 votes
harabicho
harabicho @ Mental Omega

cant wait for the last missions of each act 2

Reply Good karma+1 vote
harabicho
harabicho @ Millennium Falcon

the picture with the Millennium Falcon and Slave I chasing it - GOLDEN !

Reply Good karma+1 vote
harabicho
harabicho @ Rise of the Mandalorians

Hey is there a way to implement the corruption mechanic and the special missions from the Zann consortium. Like special missions for the mandalorians to get credits ?

Reply Good karma-1 votes
harabicho
harabicho @ Thrawn's Revenge: Imperial Civil War

I think the AI needs to be more active. I play as rebels on hard mode, it is very easy to win. The enemy AI is slow, by the time i attack 4 planets the AI attacks 1 (and i mean the AI of all enemy factions, i can see on the log that i make 5-6 battles and all of the other factions 1). Space battles are easy with Rebels.

I love the economic changes, i like that there is a cap of the mines and income space stations, i love the upkeep mechanic, if there are any more economic mechanics that you what to implement that is fine.

Reply Good karma+1 vote
harabicho
harabicho @ Thrawn's Revenge: Imperial Civil War

Wasn't there a patch released, i cant find it in ?

Reply Good karma+1 vote
harabicho
harabicho @ Outdated: Imperial Civil War 2.2: The Warlords

Why does Mon Mothma recommends me to free Sullust if there is no mission for it ?
Even for strategic point of view, that is not the best move, but she recommends it ?

Reply Good karma+1 vote
harabicho
harabicho @ Outdated: Imperial Civil War 2.2: The Warlords

Is there somewhere a list of all mission and encounters, because when i play as new republic and free Sullust nothing happens. I play on the GC with 130+ planets.

Reply Good karma+1 vote
harabicho
harabicho @ Outdated: Imperial Civil War 2.2: The Warlords

i do not understand why the galaxy map lags so much but the space and land battles do not lag at all ??

Reply Good karma+2 votes
harabicho
harabicho @ Kyle Katarn

WAyyyyyy better, better than the Luke model, just an opinion.

Reply Good karma+1 vote
harabicho
harabicho @ Jedi Master Skywalker

That sounds awesome.

Reply Good karma+2 votes
harabicho
harabicho @ Jedi Master Skywalker

Just a suggestion: How about a glove for the one hand of Luke - his hand is mechanical after all.

Best Regards !

Reply Good karma+8 votes
harabicho
harabicho @ Rise of the Mandalorians

Is the mandalorian iron, also known by beskar, implemented some way ?

Reply Good karma+2 votes
harabicho
harabicho @ Republic at War

the mod is very unbalanced. Using one broken strategy with the Republic i can beat the hard AI.
The broken strategy is: using all Jedi to take the ground battle before i take the space battle, after that, in the space battle, i use only the jedi to kill the shield hard points of most of the enemy ships, and finish them off with 3-4 venarators and some supporting ships.

I think that not all jedi (especially Yoda) should have stealth.
It is very easy with jedi heroes to take down most ships (only the Providence, lucrehulk and some more can not be killed by the jedi star-fighters) this should be nurfed.

Reply Good karma+1 vote
harabicho
harabicho @ Republic at War

Tnx man.

Reply Good karma+1 vote
harabicho
harabicho @ Republic at War

Dose some one know anything about this ?

Reply Good karma+1 vote
harabicho
harabicho @ Republic at War

I am playing from ashes and it looks like the AI dose not attack is it a feature of sort or a bug ?

Reply Good karma+2 votes
harabicho
harabicho @ Expanding Fronts

I think i did something wrong i can see only one new map size - Huge (255x255), the rest are gone ?!

Reply Good karma+1 vote
harabicho
harabicho @ Expanding Fronts

Happy New Year !!!

Reply Good karma+2 votes
harabicho
harabicho @ Rise of the Mandalorians

Happy New Year !!!

Reply Good karma+3 votes
harabicho
harabicho @ Thrawn's Revenge: Imperial Civil War

VOTE PEOPLE ! VOTE !

Reply Good karma+1 vote
harabicho
harabicho @ Rise of the Mandalorians

My biggest gripe with SW FoC mods is the heroes.

I do not mean the balance of heroes between factions, i think it is normal some heroes to be OP and some to be weak all depends on the lore.

What I mean is that in most mods the heroes are OP and there is no need for an army, or in others the heroes are weak and you do not need them much.

i think that the best balance of heroes and armys is in the mod Star Wars - Clone wars.

Just an opinion that i wanted to share.

Reply Good karma+2 votes
harabicho
harabicho @ Rise of the Mandalorians

I disagree, most of the music in the Star wars films are about the Republic, Empire, Rebels and their ideals.

The Republic Commando music is about the Mandalorians ideals, twisted to suit the Republic need. It is very good and please consider using it.

Do not what to offend just an opinion.

Reply Good karma+1 vote
harabicho
harabicho @ Expanding Fronts

The trailer says 16.12.2017 Yeah !!!

Reply Good karma+1 vote
harabicho
harabicho @ Expanding Fronts

Hey can i make a suggestion ?

There is game mode called something like assassinate the commander, and when you kill the commander of the faction (for the rebels was Leia, for the empire was Darth Vader etc.) you win. The problem is that the commander is very weak, he dose no damage, would you change that. The change has to be reasonable (Leia can not be as strong as Darth Vader).

I am not very good with explaining in English. No mean to offend, just a suggestion.

Reply Good karma+1 vote
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