А что нужно в моделях подправить, чтобы у них этот эффект появился. У меня OGF Editor есть, или там нужна программа для 3D моделирования, так как нужно с костями работать?
А что нужно в моделях подправить, чтобы у них этот эффект появился. У меня OGF Editor есть, или там нужна программа для 3D моделирования, так как нужно с костями работать?
I have a few mod suggestions:
1. Some Tau units fire Imperial missiles rather than their own, which is what they should be (for example, their tank with two railguns, which is clearly supposed to fire the same missiles as a standard Tau commander).
2. I think it would be nice if different variations of Leman Russ were available to the Imperial Guard depending on the chosen doctrine.
3. Deathwing Terminators should have their own uniqueness compared to ordinary terminators, so let them only have the opportunity to get a gravitational and plasma gun, well, and increase their cost a little.
4. Replace the models of the gray knights units, which were taken from the Codex mod, with the models from Unifaction (copyright issue of course).
5. I know that this is unlikely to happen, but there is a mod for updated effects for Unifaction and it would be cool to adapt them for the Crucible mod (I personally tried, but I'm not familiar with how game files are arranged, so I just threw them in a separate addon, it works of course, but there are many errors, for example, the eldar gravity weapon due to the fact that it uses the same shooting effects as the necron lord, then the shot consists of blobs of green energy).
I, as a person who is also engaged in modding for SC (only the release is still far away, since I work alone and am not strong in programming, but the mod basically represents a combination of known modifications with the introduction of my ideas) I am very glad that such a modification has seen the light! I wanted to try to implement a similar system for myself after I was inspired by the skill system from the C&C series, but you beat me to it. I wish you good work, so that you please the fans with new versions!
With the fleet being redesigned, is it possible to make the USSR dreadnought a more powerful ship than what it is? All the same, in view of its name, it should be armed with a large number of guns, and not just 3 missile systems.
In the future, will models of small guns be implemented on the mother ship and on other ships, where they are? And not as in the original: shooting is carried out simply from the texture of the ship.
Something no news for a long time. I hope the development process is in full swing!
The last shield of the void?
Will the Nod have a masking effect like in "Kane's Wrath"? And maybe add or find other uses for the effects from this mod Moddb.com (would look cool)?
Leviathan has become too powerful compared to the same Kodiak! It is better to remove the Meduses that fly out of it and replace them either with some kind of drones, for example, armed with a single laser, or give an ability like an air strike.
Then I don't know. I will only say that in the end he must do them, but not always.
I tested it. In general, it is a matter of chance, then he plays normally and builds all the cool units and throws abilities, and it happens that he is tough and dulls and hardly develops
Leviathan is already in the game. It would be nice for him to add drones, otherwise he loses in terms of abilities to the MK2 Kodiak.
AI builds huge units, but for this you need to play at high difficulties.
I am very glad that the author is still alive and well. Hopefully we'll see the final version of this mod. Good luck to you!
I hope the author is doing well! Because this is the best mod for the near future on C&C 3 Tiberium Wars.
If I am not mistaken, the height of a knight is like one leg of the Warhound (the Warhound is about 15 m, and the Knight is 9 m + rocket launcher, a little more than 10 m).
Screens like the next in line for modernization, but for now the author needs to finish the NOD
I hope the development of the mod goes further?
According to the canon, they have laspistols (it’s written on the wiki)
Riders of Krieg have bolter shells instead of laser shots
More like flamethrowers
Problems with all new transports. There is no way to drop troops from them
В общем я попробовал установить это туда куда предположительно надо, но изменений не каких нет
Ooh, finally quality titanium models!
Можно показать какие изменения по сравнению с оригиналом(а то я видимо слеповат)
Remarks:
Landing Marauders have a desire to go to war in close combat.
Add Charon's analogue to deploy to the bunker.
I liked the new NOD troops, I'm waiting for new updates
What needs to be done to open it? Drive.google.com
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