Several items seem to lack texture, and are displayed fully black:
- old plaid brown shirt with tan vest
- confederate grey cavalry kepi
- confederate forage cap (old or others too)
- grey confederate kepi with yellow trim
Several items seem to lack texture, and are displayed fully black:
- old plaid brown shirt with tan vest
- confederate grey cavalry kepi
- confederate forage cap (old or others too)
- grey confederate kepi with yellow trim
Hey! It's not crashing, it froze. Anyway, I couldn't reproduce this bug neither after this battle nor after the next ones.
It seems that while I was burying bodies, Confederate partisans army approached me (there was nobody else nearby) and it froze at this moment but next time they started dialog with me without problems.
Btw, is it intended that Confederate partisans try to rob or attack (that standard dialog - fight or pay them) player when he has 0 reputation with them and never fought against them before? Happened to me.
Game froze when, after a won battle, I ordered to bury bodies in deep mass graves.
I'm having untextured MGs at German infantry regiments, they are of bright violet color. Is there a way to fix it?
Thank you for the new version! I read the description, and it seems opponents might be a bit more aggresive in battles - as for me it's good because seeingwhen so often they just form a line on their very edge of the battlefield on the hill was not that cool.
I found a visual bug - Duran the Faceless from Chaos Dwarves faction has untextured beard.
I found a visual bug in latest patch - Duran the Faceless from Chaos Dwarves faction has untextured beard.
Thanks! Waiting for a new version so much :-)
Is it possible somehow to make combat ai more aggressive? For example, very often hostile army leans to their very edge of the map where there is a hill at the map border - it happens with me probably every other battle even if my army is smaller in numbers.
Maybe there's a way to set path to kingdoms.exe manually for your launcher?
No, sadly it didn't work - I moved out kingdoms.exe, made a copy of medieval2 with its name but after that all mods started to crash at start, so I had to return that kingdoms.exe back.
I have both but they are of different size somehow, you think it can be the problem? I'll try to do what you said.
4gb is applied to both.
Launcher says I need correct medieval2 or kingdoms exe, what can be the issue? ALl other mods work including 2.0.2 version.
DOes it crash on some specific battles? Same enemies, same location?
I agree, bodysliding is an amazing idea! And maybe t doesn't even require module system to be implemented?
I fully support the idea of not adding Canada or Mexico - strategic AI in Warband never was good enough, and it will definitely shift the focus of war from US lands to some Canadian frontier and Mexican deserts which is gonna be strange; and European support of either side was rather insignificant and can be fully ignored in the scope of the mod, historically it's not a big deal either :-)
I agree, please fix this.
If I change medieval2.exe to kingdoms.exe in bat, it launches, and I can play, at least custom battles. But exe still won't work.
Laptop with GeForce GTX.
But I have plenty of other resource-demanding mods, and all work - TES Total War, Call of Warhammer, Warcraft Total War, Stainless Steel etc etc.
yes, via RotE.exe, about ten times in a row so far.
Bat file doesn't launch game either, it shows a weird message:
---------------------------
Medieval 2
---------------------------
Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
---------------------------
ОК
---------------------------
Unfortunately I het "fatal graphics error" each tme when I try to launch this mod. All others work fine, so I wonder what can be a problem.
When I launch this mod via exe, I get "fatal graphics error", despite all other mods - and I have many - work absolutely fine. What can be the cause?
Hi guys, can somebody help me to identify one of songs in this mod? File has no meta, and stuff like Shazam failed to find out what is it. The one which is named "ambushed_by_khergit" in the mod (not in main game, just in case)
Yes, exactly like in the video, twice - last time I reinstalled 2.0.1 original from scratch as well to be sure.
Did everything by instruction, checked settings in launcher but it doesn't work - medieval opens for a moment and closes, despire 2.0.1 version did work well, so do all other mods.
They unstuck pretty fast, I didn't even understand how; if it happens again, I'll make a screenshot.
As for editing map - I used Thorgrim's Map Editor but I didn't figure out what causes troops to stuck on a shore; sometimes it seems no matter what i do they continue to stuck.
And here's a bug - several armies got stuck on a river shore to the north of Paducah when following somebody on the other shore - it seems they tried to use the ford north-east from Paducah but can't get there.
Dirlewanger
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