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Medieval Conquests is a Medieval Ages mod set during the early 13th century.
From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.

This mod uses 1257AD (1257 Anno Domini as a basis)
This mod includes cross-platform co-op support for Single Player and Multi Player, the co-op is drop-in during campaign encounters and only the host needs to use WSE 4.3.0 (WSE not needed for SP & Joining Co-Op/MP).

This project is now Open Source under the MIT license for the none-native code and assets, click the image to check it out: Tainted Paths

The Master Server/Announcement service has also been open sourced under MIT license, click this image to check it out:


Medieval Conquests

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For full list of images, refer to the Images section in the Taleworlds thread

Starting Factions:

Note: more factions can form during the game, depending on the situations and campaign, so there can be up to 84 total active factions rather than 42 as listed here.

1. Teutonic Order
2. Kingdom of Lithuania
3. Golden Horde
4. Kingdom of Denmark
5. Polish Principalities
6. Holy Roman Empire
7. Kingdom of Hungary
8. Novgorod Republic
9. Kingdom of England
10. Kingdom of France
11. Kingdom of Norway
12. Kingdom of Scotland
13. Gaelic Kingdoms
14. Kingdom of Sweden
15. Kingdom of Halych-Volhynia
16. Kingdom of Portugal
17. Crown of Aragon
18. Kingdom of Castille
19. Kingdom of Navarra
20. Emirate of Granada
21. Papal States
22. Byzantine Empire
23. Crusader States
24. Kingdom of Sicily
25. Mamluk Sultanate
26. Latin Empire
27. Ilkhanate
28. Hafsid Dynasty
29. Kingdom of Serbia
30. Bulgarian Empire
31. Marinid Dynasty
32. Republic of Venice
33. Jotvingians
34. Prussians
35. Curonians
36. Samagotians
37. Principality of Wales
38. Republic of Genoa
39. Republic of Pisa
40. Guelphs
41. Ghibellines
42. Kingdom of Bohemia
The mod currently requires Warband V1.168 or higher!

Current Features:

- Faction forming system with potentional coup's, independence, rebellions, civil wars and more!
- Simplified upgrade all troops menu allowing player to upgrade troops to their choice with just one click.
- Dynamic UI (3) depending on which faction you are part of.
- Hundreds of new events depending on your character status (King-vassal-neither).
- World-map events such as storms, floods, fires, epidemics and more.
- Ability to join any encounter regardless of relations.
- Ability to adjust minimum size of all garrisons & parties.
- Particle effects for hitting shields & weapon breaking.
- Hardcore mode, as well as player permadeath, hardcore mode makes several changes to the game making every battle important towards your characters wellbeing, with persistant injuries, and other things to discover.
- Extended camera mode, allowing the player to adjust the camera to their preference, you can now view in your character in a top down view, and any angle you want.
- Troops use torches during night-time.
- Enhanced skybox and time of day.
- Several new games to discover in taverns!
- New improved looting and inventory system, as well as browse attributes of lords etc with LAV's companion overseer.
- Multiple starting choices ranging from a Monarchy to a lowly bandit! (Monarch, Prince/Princess, Vassal, Adventurer, Bandit).
- AI lords can die within the game.

-Succession system for lords
- Troop ratio bar showing the current balance of forces and who is winning.
- Terrain-aware music system for tense situations, and combat situations, as well as sieges, in both SP & Co-Op/MP.
- Factional sounds depending on which faction you are part of, and depending on your status (king-vassal-none).
- Some dynamic heraldic armors
- Marriage and family titles
- English names and Titles for the nobility.
- Lords execution system with dynamic changes in the game depending on the actions.
- Offers a lot of customization, from UI Elements to in-game elements.
- Ability to reform the Roman Empire as the Byzantine Empire Monarch start.
- Dynamic weapons & Dynamic banners
- Armies can now crouch on command
- Low walking
- Full support for dedicated and listens servers MP/Co-Op.
- More visual effects depending on the situations.
- Random Events while travelling some with benefits/consequences depending on the choice you choose!
- Realistic Ballistics.
- Realistic sounds from hitting a wooden shield to grunting and death sounds.
- Improved AI drastically, you can press F5 to adjust the AI settings.
- Better female textures.
- Better Blood Splatters & Blood Textures.
- Includes Battle_Time re-coded to work properly under the latest version of warband, and now you don't even need WSE to join multiplayer games, only to host them, Linux & Mac players can rejoice about this, now its possible to experience some co-op easily!
- Play your campaign in singleplayer and your battles in multiplayer.
- When you fight a battle, siege, or attack a village, host a multiplayer game so your friends can help you win the fight.
- Use a dedicated server so that players do not need to reconnect for each battle.
- Anyone that joins the MP battle can choose to be the player, a companion in the player's SP party, any lord from either team, or a random regular soldier.
- Take command of a troop division or all the troops from your chosen party.
- The main party inventory is available during the MP battle by choosing "Access Inventory" from the Esc menu before spawning or using the box at your spawn point.
- The multiplayer battle will have the correct scene, troops (weapons and skills), banners, and weather.
- After the battle, load your saved game and apply the results from the multiplayer battle.
- Great for LAN play or online with voice chat and screen sharing software.
- Battle Time uses the Warband Script Enhancer (Only required for hosts, not players joining), adding more features and support for dedicated servers.
Mission types that can use co-op:
- Normal encounter
- Join a battle
- Join a siege assault
- Siege attack
- Defend castle you are in
- Village attacked by bandits
- Village raid attacked by lord
- Village raid defended by lord
- Village attack when looting them
- Village train peasants
- Bandit lairs
- Improved animations
- New textures to fonts and interfaces such as the inventory, notes, and other sections
- All of Europe, featuring 42 factions, with another 42 possible to form.
- Hundred of new historical, region based troops.
- More then a thousand new items, armors, weapons, all historically accurate for XIII century.
- Buildable castles.
- Manor system, with the ability to build custom settlements (build buildings appear in the scene!)
- Realistic combat system, with taunts, formations, improved horse archer skirmishing scripts and other features.
- Custom battle scenes, realistically depicting each region of Europe.
- Weather system, including desert storms, blizzards, rain storms
- Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options).
- Cruading system: Join a crusade or start one yourself!
- Join a crusader order as sergeant or a knight!
- New lance recruitment system, aiming to emulate medieval feudal recruitment system.
- Companion system improved and remade
- Sea battles and sea travel
- Many new scenes for castles, towns and villages. A good number of them - are historically based reconstructions of real places!
- All lords have proper titles according to their faction.
- Many other minor and major features!


Faycal Kilali


Main group for co-op meetups and skirmishes: Steam Group

Taleworlds thread: Taleworlds


1257AD *Permissions by: Othr* List of contributors of 1257AD

K700 (Forked WSE)

Hispania 1200 (Animations and minor things)

Egbert (Battle_Time)

1429 Cent Anes

Doghotel's Brainybots

Kalarhan (Being helpful)

CWE Team

Brytenwelda Team

Sands of Faith

OSP's used:

Refer to the taleworlds thread: Taleworlds thread

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Friends holding hands images HOL

Greetings, I would appreciate anyone who spots mis-translations and grammatical errors within the Module, if you wish to assist that would be great!

To start it off, first you should write the thing you believe is incorrect or you want to change it to a more accurate term, regardless of how minor it is. Afterwards write the phrase corrected to the best extent of your abilities.

Use this for example:

(Old phrase with issues) -- (New phrase fixed by you)


(If you see tis bug, report to) -- (If you've seen this bug message, please report it to the developers.)

I will proof read each issue and apply it to future patches if its sufficient.

You may also come to Discord to discuss if you wish.



Feature 4 comments

Music added by Derek & Brandon Fiecther Name: Medieval Music - The Innkeeper

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Medieval Conquests Version 4.5 full build

Medieval Conquests Version 4.5 full build

Full Version 112 comments

Full version of Medieval Conquests, V4.5 Medieval Conquests is a mod set during the Medieval Ages. High performance build.

(Deprecated) MC V3 (Low performance build)

(Deprecated) MC V3 (Low performance build)

Full Version 19 comments

This build is less demanding than the high performance build, utilizes 500MB less ram at all times compared to the other build. This build lacks 1200...

(Deprecated) Medieval Conquests version 3.1 Hotfix

(Deprecated) Medieval Conquests version 3.1 Hotfix

Patch 23 comments

This patch fixes numerous issues with version 3 of Medieval Conquests.

MC's Optional_UI & WSE Files.

MC's Optional_UI & WSE Files.

Other 16 comments

This upload is intended for the Steam Workshop, Moddb/Nexus users don't need this download.

[Deprecated] Medieval Conquests V2 Patch

[Deprecated] Medieval Conquests V2 Patch

Patch 64 comments

This patch downgrades your MC to V2 (Why would you downgrade it to a lower version is something only you can answer). To install drop it inside your Medieval...

Comments  (0 - 10 of 620)

Hi guys, can somebody help me to identify one of songs in this mod? File has no meta, and stuff like Shazam failed to find out what is it. The one which is named "ambushed_by_khergit" in the mod (not in main game, just in case)

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i can't change my faction religion they just show me roman choice

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Any plans too expand wales or just generally clean it's model?
But you've done a great job on the historical accuracy of wales in this era

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i can't find lord name in caracter menu, is this a bug.?, . Please help me

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include freelacer mod?

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Mod is awesome man!!
Love the Byzantine and all the factions you guys put in this work! Seems to me i'm playing MTW 2 on a better scale.

I still have some doubts about playing as a bandit. Where do you recruit brigand troops?
Or do you have to meet other bandits and ask them to join you?

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Response to the mod for new players and small suggestions.

Cons: The Mod seems to not have many types of troops, from what I've seen there were only so many, and it felt a bit bland because of every vassal having the same troops, just some slightly weaker or stronger. Lances will break when only killing one troop (I think you can turn this off, but it's buggy), despite the mass amount of Factions, they all seem to have the same troops. Morale is very hard to manage, as not many ways to help combat the problems. It is advised to not travel with a party no bigger then 50 otherwise bullcrap will hit you and you'll lose a lot of men either due to morale or desertion. Too many Factions make it confusing to tell what Faction is who due to the mass amount of difference in colored troops. Map size may make it harder to take over the world if you decide this route.

Pros: The Mod is big! It has a great number of Factions. (almost 100 I think?) and has the potential to have even more Factions, because some Factions can go against there leaders and become a state of there own right. It implements Co-Op, which is great if you want to partner with a friend(s)! It has many fun and interest mods to help keep it from getting boring too quickly. Set up of Co-Op is very easy (may need Hamachi). As of late, the mod is very interactive. And has much to offer, the Cons outway the pros.

Suggestion to Developers if they decide to come back to this (but it's highly unlikely with Bannerlord coming out):

[+] Add more different kinds of troops based on the Faction. For example, have french and English soldiers. French and England kingdoms have *vastly* different kinds of troops, and can be greatly improved.

[+] Add more ways to help keep morale at a decent rate. Having the 'madame' in the each Tavern is very helpful, but it doesn't seem to help too much.

[+] Make Weapons based on that Faction, and have them wear different outfits based on that. Holy Roman Empire should have completely different outfit designs than many of the other Factions on the map.

[-] Remove the feature where Lances will break upon killing a single troop. To fix the OPness of the Lance, perhaps have it break after killing at least 5 troops (or more) and have this customizable to the player. Or at least make this feature optional, or fix the problems it already has.

[ That's all I'll say for my comments on this mod. I hope it's seen, or at least considered. This was just a detailed review of the mod for those who have never even heard of Medieval Conquest before. Thank you, and feel free to leave a comment if you do not agree with my pros or cons if you have something to add, or etc... Have fun conquering the world of Mount and Blade! ]

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I have a question. One of my castles has been struck by and epidemic disaster. It has stayed like this for over a month ingame. Does it go away on its own or we have to do something about it.

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Also nevermind that but what the **** am I supposed to do about the "Internal party conflict" ****. I have 4 persuasion and 5 leadership, had 65 good troops all my cavalry and infantry has ******* left and all i have left are couple of archers. How do I disable this bulshit or how do i fight this? This happened 2 times already.

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Have you found a way to manage that yet?

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Highest Rated (4 agree) 10/10

Don't listen to the Haters. This guy has taken my favorite mod and made it better.

Sep 22 2016 by joey532

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