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Medieval Conquests is a Medieval Ages mod set during the early 13th century.
From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.

This mod uses 1257AD (1257 Anno Domini as a basis)
This mod includes cross-platform co-op support for Single Player and Multi Player, the co-op is drop-in during campaign encounters and only the host needs to use WSE 4.3.0 (WSE not needed for SP & Joining Co-Op/MP).

This project is now Open Source under the MIT license for the none-native code and assets, click the image to check it out: Tainted Paths

The Master Server/Announcement service has also been open sourced under MIT license, click this image to check it out:

Download:

Medieval Conquests

Social media:

Scenery:

For full list of images, refer to the Images section in the Taleworlds thread



Starting Factions:

Note: more factions can form during the game, depending on the situations and campaign, so there can be up to 84 total active factions rather than 42 as listed here.


1. Teutonic Order
2. Kingdom of Lithuania
3. Golden Horde
4. Kingdom of Denmark
5. Polish Principalities
6. Holy Roman Empire
7. Kingdom of Hungary
8. Novgorod Republic
9. Kingdom of England
10. Kingdom of France
11. Kingdom of Norway
12. Kingdom of Scotland
13. Gaelic Kingdoms
14. Kingdom of Sweden
15. Kingdom of Halych-Volhynia
16. Kingdom of Portugal
17. Crown of Aragon
18. Kingdom of Castille
19. Kingdom of Navarra
20. Emirate of Granada
21. Papal States
22. Byzantine Empire
23. Crusader States
24. Kingdom of Sicily
25. Mamluk Sultanate
26. Latin Empire
27. Ilkhanate
28. Hafsid Dynasty
29. Kingdom of Serbia
30. Bulgarian Empire
31. Marinid Dynasty
32. Republic of Venice
33. Jotvingians
34. Prussians
35. Curonians
36. Samagotians
37. Principality of Wales
38. Republic of Genoa
39. Republic of Pisa
40. Guelphs
41. Ghibellines
42. Kingdom of Bohemia
The mod currently requires Warband V1.168 or higher!


Current Features:


- Faction forming system with potentional coup's, independence, rebellions, civil wars and more!
- Simplified upgrade all troops menu allowing player to upgrade troops to their choice with just one click.
- Dynamic UI (3) depending on which faction you are part of.
- Hundreds of new events depending on your character status (King-vassal-neither).
- World-map events such as storms, floods, fires, epidemics and more.
- Ability to join any encounter regardless of relations.
- Ability to adjust minimum size of all garrisons & parties.
- Particle effects for hitting shields & weapon breaking.
- Hardcore mode, as well as player permadeath, hardcore mode makes several changes to the game making every battle important towards your characters wellbeing, with persistant injuries, and other things to discover.
- Extended camera mode, allowing the player to adjust the camera to their preference, you can now view in your character in a top down view, and any angle you want.
- Troops use torches during night-time.
- Enhanced skybox and time of day.
- Several new games to discover in taverns!
- New improved looting and inventory system, as well as browse attributes of lords etc with LAV's companion overseer.
- Multiple starting choices ranging from a Monarchy to a lowly bandit! (Monarch, Prince/Princess, Vassal, Adventurer, Bandit).
- AI lords can die within the game.

-Succession system for lords
- Troop ratio bar showing the current balance of forces and who is winning.
- Terrain-aware music system for tense situations, and combat situations, as well as sieges, in both SP & Co-Op/MP.
- Factional sounds depending on which faction you are part of, and depending on your status (king-vassal-none).
- Some dynamic heraldic armors
- Marriage and family titles
- English names and Titles for the nobility.
- Lords execution system with dynamic changes in the game depending on the actions.
- Offers a lot of customization, from UI Elements to in-game elements.
- Ability to reform the Roman Empire as the Byzantine Empire Monarch start.
- Dynamic weapons & Dynamic banners
- Armies can now crouch on command
- Low walking
- Full support for dedicated and listens servers MP/Co-Op.
- More visual effects depending on the situations.
- Random Events while travelling some with benefits/consequences depending on the choice you choose!
- Realistic Ballistics.
- Realistic sounds from hitting a wooden shield to grunting and death sounds.
- Improved AI drastically, you can press F5 to adjust the AI settings.
- Better female textures.
- Better Blood Splatters & Blood Textures.
- Includes Battle_Time re-coded to work properly under the latest version of warband, and now you don't even need WSE to join multiplayer games, only to host them, Linux & Mac players can rejoice about this, now its possible to experience some co-op easily!
- Play your campaign in singleplayer and your battles in multiplayer.
- When you fight a battle, siege, or attack a village, host a multiplayer game so your friends can help you win the fight.
- Use a dedicated server so that players do not need to reconnect for each battle.
- Anyone that joins the MP battle can choose to be the player, a companion in the player's SP party, any lord from either team, or a random regular soldier.
- Take command of a troop division or all the troops from your chosen party.
- The main party inventory is available during the MP battle by choosing "Access Inventory" from the Esc menu before spawning or using the box at your spawn point.
- The multiplayer battle will have the correct scene, troops (weapons and skills), banners, and weather.
- After the battle, load your saved game and apply the results from the multiplayer battle.
- Great for LAN play or online with voice chat and screen sharing software.
- Battle Time uses the Warband Script Enhancer (Only required for hosts, not players joining), adding more features and support for dedicated servers.
Mission types that can use co-op:
- Normal encounter
- Join a battle
- Join a siege assault
- Siege attack
- Defend castle you are in
- Village attacked by bandits
- Village raid attacked by lord
- Village raid defended by lord
- Village attack when looting them
- Village train peasants
- Bandit lairs
- Improved animations
- New textures to fonts and interfaces such as the inventory, notes, and other sections
- All of Europe, featuring 42 factions, with another 42 possible to form.
- Hundred of new historical, region based troops.
- More then a thousand new items, armors, weapons, all historically accurate for XIII century.
- Buildable castles.
- Manor system, with the ability to build custom settlements (build buildings appear in the scene!)
- Realistic combat system, with taunts, formations, improved horse archer skirmishing scripts and other features.
- Custom battle scenes, realistically depicting each region of Europe.
- Weather system, including desert storms, blizzards, rain storms
- Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options).
- Cruading system: Join a crusade or start one yourself!
- Join a crusader order as sergeant or a knight!
- New lance recruitment system, aiming to emulate medieval feudal recruitment system.
- Companion system improved and remade
- Sea battles and sea travel
- Many new scenes for castles, towns and villages. A good number of them - are historically based reconstructions of real places!
- All lords have proper titles according to their faction.
- Many other minor and major features!


Developers:


Faycal Kilali


Resources:


Main group for co-op meetups and skirmishes: Steam Group

Taleworlds thread: Taleworlds


Credits:


1257AD *Permissions by: Othr*
Code.google.com List of contributors of 1257AD

K700 (Forked WSE)

Hispania 1200 (Animations and minor things)

Egbert (Battle_Time)

1429 Cent Anes

Doghotel's Brainybots

Kalarhan (Being helpful)

CWE Team

Brytenwelda Team

Sands of Faith

OSP's used:

Refer to the taleworlds thread: Taleworlds thread


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Friends holding hands images HOL

Greetings, I would appreciate anyone who spots mis-translations and grammatical errors within the Module, if you wish to assist that would be great!

To start it off, first you should write the thing you believe is incorrect or you want to change it to a more accurate term, regardless of how minor it is. Afterwards write the phrase corrected to the best extent of your abilities.

Use this for example:

(Old phrase with issues) -- (New phrase fixed by you)

Example:

(If you see tis bug, report to) -- (If you've seen this bug message, please report it to the developers.)

I will proof read each issue and apply it to future patches if its sufficient.

You may also come to Discord to discuss if you wish.

Music

Music

Feature 4 comments

Music added by Derek & Brandon Fiecther Name: Medieval Music - The Innkeeper

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Medieval Conquests Version 4.5 full build

Medieval Conquests Version 4.5 full build

Full Version 102 comments

Full version of Medieval Conquests, V4.5 Medieval Conquests is a mod set during the Medieval Ages. High performance build.

(Deprecated) MC V3 (Low performance build)

(Deprecated) MC V3 (Low performance build)

Full Version 19 comments

This build is less demanding than the high performance build, utilizes 500MB less ram at all times compared to the other build. This build lacks 1200...

(Deprecated) Medieval Conquests version 3.1 Hotfix

(Deprecated) Medieval Conquests version 3.1 Hotfix

Patch 23 comments

This patch fixes numerous issues with version 3 of Medieval Conquests.

MC's Optional_UI & WSE Files.

MC's Optional_UI & WSE Files.

Other 16 comments

This upload is intended for the Steam Workshop, Moddb/Nexus users don't need this download.

[Deprecated] Medieval Conquests V2 Patch

[Deprecated] Medieval Conquests V2 Patch

Patch 64 comments

This patch downgrades your MC to V2 (Why would you downgrade it to a lower version is something only you can answer). To install drop it inside your Medieval...

Comments  (0 - 10 of 613)
LuckyLe
LuckyLe

I have a question. One of my castles has been struck by and epidemic disaster. It has stayed like this for over a month ingame. Does it go away on its own or we have to do something about it.

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LuckyLe
LuckyLe

Also nevermind that but what the **** am I supposed to do about the "Internal party conflict" ****. I have 4 persuasion and 5 leadership, had 65 good troops all my cavalry and infantry has ******* left and all i have left are couple of archers. How do I disable this bulshit or how do i fight this? This happened 2 times already.

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Guest
Guest

YOU MADE AN AWESOME MOD
But I wish you make some templar manors spread all over in Europe and some parties of knights fighting bandits

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blade3194300
blade3194300

I play M&B since It came in PC.. before 2010..
I always hated the terrains/ the fake animations..(still need working/fixing) and of course the graphics visuals and everything about picture of a castle/city /village/settlement.. environment( night especially) and the secondary sound and visual FX..

First : Thank all these Guys that helped that New mod to come out and thanks to their work in other mods they helped the creation of a more enhancing /COMPLETE with a few words in many levels NEW MEDIEVAL MOD!!

Now speaking about from my view this MOD with TLD OVERHAUL and some others like the Jerusalem and of course its relevant (which I love the sands of faith) It takes WARBAND in a Bannerlord situation..

But this especially with 1) MEDIEVAL 2 Total War(Be with the Teutonic order and marching with your army and fighting under the soundtrack of "Darker Skies Ahead" or just via the options menu on camping watching at a hunting old night forest the Teutons just marching under this track !!! ...characteristic soundtracks and many other beautiful and scary(for others nOt for myself _ Crusader holy chants.. <3 ) /Battle/ medieval tracks from any other film/Game or etc.. Literally takes you in medieval Ages...!!! <3
Depending on the place and Who I battle with i hear the relevant tracks/chants..
PS: Please if its possible include next also especially in the holy lands that epic part at the start of this soundtrack _ To War "my order is with the army <3 ... " "https://www.youtube.com/watch?v=wJSLW4jboyk"
AND OF COURSE MY FAVORITE BATTLE CHARACTERISTICS
(blood/ so much better textures in armors/helmets...etc... horn scary or powerful sounds in battle not only once_arriving reinforcements, but in every order and multiplie styles of horn sounds depending the orders)
PS : I didn't know that with pressing "T" you encourage your army like King Theoden and sometimes that its a challenge for the enemy which abandon its spot defence and coming attacking for you ;)

& Please It would be awesome If like The Jerusalem/faiths of sand mods I could also hear the AI shouting or commanding (Deus Vult and any other order depenging and the language and more realistic/passion war cry at Deus Vult sound Command please than faiths/jerusalem mods Lol)

2)Then the options of this mod
for example : torches in the beautiful night atmosphere or you want more than 2 waves of reinforcements you got it ;)

PS: It would be great if it was a bit more like the Jerusalem productive options for your villages (managing-upgrading and villages too not only castles/Generally what is in your property is in your command,You are the Ruler and you decide what and how you act or react or what is the best for your people)

3) the blood and gore opitons...;)

4) customise many things... like some other great Warband mods

5) The EPIC <3 indeed EEPIC landscapes-Terrains/ environment atmosphere !!!!! <3 make that you are really inside those natural beautiful old ages.. with the horizons so much realistic/Fantastic like the TLD and sands of Faith (templars<3 and awesome tracks)/ Jerusalem - (in the JERUSALEM) MODS !!!! <3

6) One last thing for me ..the nice animations (especially when they are running after some steps with a more physical pose running animation...)
AND I love like in the Jerusalem/sounds of faith and TLD MODS the new castles with multiplie full of life roads /streets / levels generally, that I feel I rest a little bit my passion for battle oor.. just want to wanding around these so beautiful and for me beloved medieval areas..cities. buildings.. etc .. for recruiting / helping/ killing/ buying/selling listening folk medieval music atmosphere feeling the magic of the Medieval Ages.. etc like a GTA game...<3

If in a future release It has more options like feasts in public or a public situation party oor.. enhancing the life in these areas with more crowd or soldiers horses.. or watching a whole army marching in streets or killing everyone setting fires after a siege.. or nearby you know bad ceremonies in the dark forests (knightfall) or hunitng witches or some nice missions about them or in the temples or you know every event that might enhance the life in a medieval place except battles and sieges..If its possible and you could of course it would be very cool to include in the Jerusalem MOD castles/cities/ settlements/ villages because they indeed enhanced the realism and looking of these..!!! Generally Medieval conquest with the other 3 Mods rock so hard !!!!

With a few words I saw Bannerlord in these 4 Mods before It comes out :)

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ariel127711
ariel127711

Why not have Saxony as a faction or sub-faction in this mod?

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Bigiron44
Bigiron44

Did they fix the biggus dickus thing, it was really immersion breaking.

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pavlospap12
pavlospap12

Man the manor system won't work am at day 15 wtf???????

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Guest
Guest

Is anyone else having problems with companions not coming back on diplomatic emissary missions?

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Kaatun
Kaatun

This is a very known issue, and have not been fixed.

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Highest Rated (4 agree) 10/10

Don't listen to the Haters. This guy has taken my favorite mod and made it better.

Sep 22 2016 by joey532

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