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Medieval Conquests is a Medieval Ages mod set during the early 13th century.
From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.

This mod uses 1257AD (1257 Anno Domini as a basis)
This mod includes cross-platform co-op support for Single Player and Multi Player, the co-op is drop-in during campaign encounters and only the host needs to use WSE 4.3.0 (WSE not needed for SP & Joining Co-Op/MP).

Download:

Medieval Conquests

Social media:

Scenery:

For full list of images, refer to the Images section in the Taleworlds thread



Starting Factions:

Note: more factions can form during the game, depending on the situations and campaign, so there can be up to 84 total active factions rather than 42 as listed here.


1. Teutonic Order
2. Kingdom of Lithuania
3. Golden Horde
4. Kingdom of Denmark
5. Polish Principalities
6. Holy Roman Empire
7. Kingdom of Hungary
8. Novgorod Republic
9. Kingdom of England
10. Kingdom of France
11. Kingdom of Norway
12. Kingdom of Scotland
13. Gaelic Kingdoms
14. Kingdom of Sweden
15. Kingdom of Halych-Volhynia
16. Kingdom of Portugal
17. Crown of Aragon
18. Kingdom of Castille
19. Kingdom of Navarra
20. Emirate of Granada
21. Papal States
22. Byzantine Empire
23. Crusader States
24. Kingdom of Sicily
25. Mamluk Sultanate
26. Latin Empire
27. Ilkhanate
28. Hafsid Dynasty
29. Kingdom of Serbia
30. Bulgarian Empire
31. Marinid Dynasty
32. Republic of Venice
33. Jotvingians
34. Prussians
35. Curonians
36. Samagotians
37. Principality of Wales
38. Republic of Genoa
39. Republic of Pisa
40. Guelphs
41. Ghibellines
42. Kingdom of Bohemia
The mod currently requires Warband V1.168 or higher!


Current Features:


- Faction forming system with potentional coup's, independence, rebellions, civil wars and more!
- Simplified upgrade all troops menu allowing player to upgrade troops to their choice with just one click.
- Dynamic UI (3) depending on which faction you are part of.
- Hundreds of new events depending on your character status (King-vassal-neither).
- World-map events such as storms, floods, fires, epidemics and more.
- Ability to join any encounter regardless of relations.
- Ability to adjust minimum size of all garrisons & parties.
- Particle effects for hitting shields & weapon breaking.
- Hardcore mode, as well as player permadeath, hardcore mode makes several changes to the game making every battle important towards your characters wellbeing, with persistant injuries, and other things to discover.
- Extended camera mode, allowing the player to adjust the camera to their preference, you can now view in your character in a top down view, and any angle you want.
- Troops use torches during night-time.
- Enhanced skybox and time of day.
- Several new games to discover in taverns!
- New improved looting and inventory system, as well as browse attributes of lords etc with LAV's companion overseer.
- Multiple starting choices ranging from a Monarchy to a lowly bandit! (Monarch, Prince/Princess, Vassal, Adventurer, Bandit).
- AI lords can die within the game.

-Succession system for lords
- Troop ratio bar showing the current balance of forces and who is winning.
- Terrain-aware music system for tense situations, and combat situations, as well as sieges, in both SP & Co-Op/MP.
- Factional sounds depending on which faction you are part of, and depending on your status (king-vassal-none).
- Some dynamic heraldic armors
- Marriage and family titles
- English names and Titles for the nobility.
- Lords execution system with dynamic changes in the game depending on the actions.
- Offers a lot of customization, from UI Elements to in-game elements.
- Ability to reform the Roman Empire as the Byzantine Empire Monarch start.
- Dynamic weapons & Dynamic banners
- Armies can now crouch on command
- Low walking
- Full support for dedicated and listens servers MP/Co-Op.
- More visual effects depending on the situations.
- Random Events while travelling some with benefits/consequences depending on the choice you choose!
- Realistic Ballistics.
- Realistic sounds from hitting a wooden shield to grunting and death sounds.
- Improved AI drastically, you can press F5 to adjust the AI settings.
- Better female textures.
- Better Blood Splatters & Blood Textures.
- Includes Battle_Time re-coded to work properly under the latest version of warband, and now you don't even need WSE to join multiplayer games, only to host them, Linux & Mac players can rejoice about this, now its possible to experience some co-op easily!
- Play your campaign in singleplayer and your battles in multiplayer.
- When you fight a battle, siege, or attack a village, host a multiplayer game so your friends can help you win the fight.
- Use a dedicated server so that players do not need to reconnect for each battle.
- Anyone that joins the MP battle can choose to be the player, a companion in the player's SP party, any lord from either team, or a random regular soldier.
- Take command of a troop division or all the troops from your chosen party.
- The main party inventory is available during the MP battle by choosing "Access Inventory" from the Esc menu before spawning or using the box at your spawn point.
- The multiplayer battle will have the correct scene, troops (weapons and skills), banners, and weather.
- After the battle, load your saved game and apply the results from the multiplayer battle.
- Great for LAN play or online with voice chat and screen sharing software.
- Battle Time uses the Warband Script Enhancer (Only required for hosts, not players joining), adding more features and support for dedicated servers.
Mission types that can use co-op:
- Normal encounter
- Join a battle
- Join a siege assault
- Siege attack
- Defend castle you are in
- Village attacked by bandits
- Village raid attacked by lord
- Village raid defended by lord
- Village attack when looting them
- Village train peasants
- Bandit lairs
- Improved animations
- New textures to fonts and interfaces such as the inventory, notes, and other sections
- All of Europe, featuring 42 factions, with another 42 possible to form.
- Hundred of new historical, region based troops.
- More then a thousand new items, armors, weapons, all historically accurate for XIII century.
- Buildable castles.
- Manor system, with the ability to build custom settlements (build buildings appear in the scene!)
- Realistic combat system, with taunts, formations, improved horse archer skirmishing scripts and other features.
- Custom battle scenes, realistically depicting each region of Europe.
- Weather system, including desert storms, blizzards, rain storms
- Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options).
- Cruading system: Join a crusade or start one yourself!
- Join a crusader order as sergeant or a knight!
- New lance recruitment system, aiming to emulate medieval feudal recruitment system.
- Companion system improved and remade
- Sea battles and sea travel
- Many new scenes for castles, towns and villages. A good number of them - are historically based reconstructions of real places!
- All lords have proper titles according to their faction.
- Many other minor and major features!


Developers:


troycall (A.K.A Envious Arm)


Resources:


Main group for co-op meetups and skirmishes: Steam Group

Taleworlds thread: Taleworlds


Credits:


1257AD *Permissions by: Othr*
Code.google.com List of contributors of 1257AD

K700 (Forked WSE)

Hispania 1200 (Animations and minor things)

Egbert (Battle_Time)

1429 Cent Anes

Doghotel's Brainybots

Kalarhan (Being helpful)

CWE Team

Brytenwelda Team

Sands of Faith

OSP's used:

Refer to the taleworlds thread: Taleworlds thread


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Friends holding hands images HOL

Greetings, I would appreciate anyone who spots mis-translations and grammatical errors within the Module, if you wish to assist that would be great!

To start it off, first you should write the thing you believe is incorrect or you want to change it to a more accurate term, regardless of how minor it is. Afterwards write the phrase corrected to the best extent of your abilities.

Use this for example:

(Old phrase with issues) -- (New phrase fixed by you)

Example:

(If you see tis bug, report to) -- (If you've seen this bug message, please report it to the developers.)

I will proof read each issue and apply it to future patches if its sufficient.

You may also come to Discord to discuss if you wish.

Music

Music

Feature 4 comments

Music added by Derek & Brandon Fiecther Name: Medieval Music - The Innkeeper

Add file RSS Files
Medieval Conquests version 3.1 Hotfix

Medieval Conquests version 3.1 Hotfix

Patch 14 comments

This patch fixes numerous issues with version 3 of Medieval Conquests.

MC V3 (Normal build)

MC V3 (Normal build)

Full Version 70 comments

Full version of Medieval Conquests, V3 Medieval Conquests is a mod set during the Medieval Ages. High performance build.

MC V3 (Low performance build)

MC V3 (Low performance build)

Full Version 19 comments

This build is less demanding than the high performance build, utilizes 500MB less ram at all times compared to the other build. This build lacks 1200...

MC's Optional_UI & WSE Files.

MC's Optional_UI & WSE Files.

Other 13 comments

This upload is intended for the Steam Workshop, Moddb/Nexus users don't need this download.

[Deprecated] Medieval Conquests V2 Patch

[Deprecated] Medieval Conquests V2 Patch

Patch 62 comments

This patch downgrades your MC to V2 (Why would you downgrade it to a lower version is something only you can answer). To install drop it inside your Medieval...

Comments  (0 - 10 of 543)
NinjaFishGaming
NinjaFishGaming

one quesiton, why does the crusader states have euro soldier?

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TheBatmanofGotham
TheBatmanofGotham

Actually, every faction in the mod has the exact same Euro troops it seems. They are not separated into different types of troops, like English infantry, French knights etc etc. It's highly inaccurate. You could use Morph's editor to add the proper troops, I know I have, but the problem with this is its the map of all Europe, therefore alot of faction troops to tweak and create. It will take tons of time and over exhaustion will become an issue.

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pecheurman
pecheurman

cause... that what "crusader states" were in that time, fighter from all europe fighting a religious wars against islam....

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ajdukharambasa
ajdukharambasa

Is it really that hard to fix companion mission bug?????

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pecheurman
pecheurman

maybe learn a bit about it(modding) see how much it is hard to fix any bug and understand you need or to wait for a fix, or for the devs to have enough of his FREETIME to work on fix for us FOR FREE...

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Guest
Guest

the game exe simply freezes when you select the module no other module is hanging up. How can i Fix it?

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�

Are you running it with wse?

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sowp27
sowp27

I'm not getting any death sounds. Any reason for this?

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�

it happens sometimes in the mod. simply go out of the profile your playing and rejoin. if that doesn't work, try opening your medieval conquest folder and go to OPTIONAL_UI_&_MAC_LINUX_FIX and copy and paste the death sounds to replace or it add them in.

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Tryedge2715
Tryedge2715

What will i replace you said copy the death sound folder then i copy it and replace what? The death sound folder? I will copy the folder and replace it also?

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Highest Rated (4 agree) 10/10

Don't listen to the Haters. This guy has taken my favorite mod and made it better.

Sep 22 2016 by joey532

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