The siege scene at Fredericksburg has received a huge overhaul and a number of other scenes have had their buildings entirely replaced. I have also learned how to work with the game's AI mesh, so now the AI will be able to navigate around fences and buildings without issue on the scenes where I have worked on this. There are also a few other interesting additions and some other small fixes and tweaks, which you can read about in the changelog.
Installation Instructions:
- Make sure you delete any previous versions of the mod.
- Download the winrar package called, "The American Civil War Mod Revived v1.6.8", and save it to your desktop or another preferred destination that you can easily access.
- Open the package and extract the folder inside called, "The American Civil War Mod Revived", to your modules folder (C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules).
- Start Mount & Blade: Warband, select the mod from the drop down menu, and play!
Voice Commands Instructions (optional):
- First, you will need to download and install a program called "VoiceBot" from here: Voicebot.net. This program is for free and will be fully functional for this purpose. It can also be used for other games as well. There are some limitations to the free version, but nothing that prevents you from using and enjoying the program with this mod.
- After installing VoiceBot, you will need to import the voicebot profile that I included in the mod package. This can be done by going to the settings in the program and you will see a button for importing and exporting profiles. Extract the voicebot profile folder to the desktop or your preferred destination, click import in the voicebot program, find where you extracted the voicebot profile and import the profile inside of the folder. I have also included the sound files for the bugle calls, I'm not sure if the sounds will play in the program without them. The folder can simply be placed on the desktop for quick and easy reference.
- After the profile is imported, I strongly recommend you familiarize yourself with the commands, and if you prefer to use a different voice command to execute an order, you can change it to another word by editing the macro.
- You should also train your microphone to recognize your voice, if you haven't done so already, because VoiceBot relies on speech recognition software that is used for voice-to-text programs, so it may not always recognize your voice, especially if your computer has never heard your voice before.
- When using the program, it is possible to use a built in microphone, however a headset or a separate mic is preferred because it picks up your voice more clearly. You should also make sure there is as little background noise as possible so that it does not interfere with the microphone recognizing your words.
- You can press play to make the program start to listen and press pause to make it stop. You can easily alt+ tab in game to turn it off when you are not in combat or don't want to use it.
- For more detailed instructions on how to use the VoiceBot program, please refer to their website.
- Fredericksburg map layout updated, based on actual schematics of the real life location.
- Placeholder buildings at Fredericksburg replaced, and models of real life structures added, including Marye's Mansion, the Innis House, the Stephens House, the Ebert House, the Stratton House, the Stratton Wheelwright and Blacksmith, and the Sisson's Store.
- Almost all buildings in Richmond and Washington replaced.
- White House added to Washington scene with custom interior.
- Davis House (Confederate White House) added to Richmond scene, with custom interior.
- New general store interior scene in Richmond.
- Baltimore scene replaced and the bugged interior has been fixed.
- Buildings replaced at the villages of Alexandria, Gordonsville, Lynchburg, Winston-Salem, Winchester, Harper's Ferry, Mechanicsville, and Manassas.
- Tipi's added to some Native American scenes. Work in progress.
- AI mesh added to Sharpsburg and Fredericksburg scenes. Soldiers will no longer get stuck behind fences or buildings, they will now be able to flawlessly navigate around them. Fences can also still be used as cover, units will stand behind fences and only go around when ordered to go in front of them.
- New Union Cavalry regiment: 3rd New Jersey Cavalry "The Butterfly Hussars"
- New authentic Civil War era projectiles are now fired from all firearms.
- The old black cartridge box mesh that appeared as previews for bullets in the inventory screen have been replaced with authentic Civil War cartridge packs.
- Three new pretenders, with custom dialogue and appearance. Charles Jennison, Newton Knight, and Dull Knife. Following their quest lines will lead the player into moral dilemmas that are rooted in the actual history of the time.
- Corn field mesh updated to look more natural and less square, with corn stalks of varying heights.
- Trenches at Vicksburg slightly improved with new trench wall prop.
- Entry points and passages at Fort Donelson fixed, scene slightly edited.
- Palataka renamed to Gettysburg and moved north.
- Greeneville renamed to Shiloh and moved west. (No new scenes yet for Gettysburg and Shiloh).
- Base party size increased. Players can gain charisma normally now, without needing to start off at 25, and the size of the player's party will be 114 at only 3 leadership skill.
- Overhead attack with bayonets added.
- Many soldiers will now use their rifles as clubs for their melee weapon instead of knives. Some units will still have knives and use rifle clubs, which turns out to be a good reflection of hand to hand combat in the Civil War; knives, bayonets, and rifle butts.
- Generals now wear their uniforms inside of their headquarters, and will not wear hats.
- Scabbard added to Model 1840 Cavalry Saber.
- Nordic swords dropped by belligerent drunks replaced with knives.
- Messed up dialogue with bandits and village walkers has been fixed.
- Fixed Springfield Model 1847 Artillery Musketoon and Pattern 1861 Enfield Musketoon so AI can switch to melee weapons when using those weapons.
- Fixed broken bayonet melee mode function for the Fayetteville Rifle Type III
- New animation for standing idle with bayonets while the melee function is turned on.
- New battle icon on the world map.
- Font color for Union names on the world map changed to a brighter blue to be easier to read.
- New sound effects for bullets impacting flesh.
- Four of the battle music tracks have been replaced.
- Replaced the coronation music track left over from native M&B.
- Replaced the picture for ordering your soldiers to attack without you in field battles.
- New variant for Confederate grey kepi with infantry and cavalry cap badges, and also one with a lighter grey color.
- 42nd Pennsylvania, mesh for bucktail in kepi made smaller and more proportional.
- Springfield Model 1835 Flintlock replaced with the 1835 percussion conversion for Union Volunteer Infantry.
- Regimental color guard added to the 8th Missouri Infantry. Carries a generic regimental flag.
- Jim Baker given increased stats appropriate to his backstory of being a frontiersman.
- Rifles and carbines now have a bonus vs. shields and can knock characters down.
- Previews for weapons in the inventory screen fixed.
- Female nurse dress added to inventory of battlefield nurses, surgeons and doctors. Stats also modified to be appropriate to medical units. Now if you have a few of them in your party, they will help with surgery, wound treatment and first aid.
- Cavalry sword added to Hampton's Legion Mounted Infantry.
- Added some of the armed civilian outfits to the Confederate Home Guard, to help visually show how they are more of a low quality, armed citizenry unit rather than professional soldiers.
- 11th Mississippi and 19th Illinois hat hair darkened.
- Prices increased for cotton, tobacco, corn, rice, whiskey, and wine to make them more profitable to sell.
- Tournaments are not finished and can't really be worked on without the module system. We aren't going to work with the module system for a while, so anything that requires it is out of the question for now.
- Mule trains still cause crashes for some unexplained reason.
- Gunfire sound effects can sometimes cut out when many rifles are firing simultaneously.
- Revolvers will not show up in markets and fixing this requires module system.
- Armies still recruit too many flag bearers sometimes, and this can only be fixed with the module system.
- AI mesh is not done for every location on the world map, which means AI will still get stuck on things in some places where this is not yet completed. This will continue to be worked on and updated as time goes forward.
- Q:Freelancer? A: Freelancer requires the module system.
- Q: Artillery? A: Working artillery requires the module system.
- Q: New factions? A: No new factions are planned.
- Q: New weapons? A: We do not have plans to add new weapons. The weapons we currently have were donated and we do not have the skills to make new ones from scratch.
Nice man I tried it and it was good cuz I got good WIFI :))))) but another question um the mod is awesome and works fine but when I get into battle and like 55 mins later the battle crash1es it also I am using 1.143 is there any fix to this problem
Hey sorry to hear about the crashes. In order for me to try to help you, I will need some more information about the circumstances surrounding your CTD.
Who were you fighting? How many soldiers were present? Was the crash random or is it consistent? Does it happen when there is a lot happening or does it happen without regard to what is happening on screen? Was the battle in the field or in a specific location on the map? If you notice any patterns with the crashes, that could lead me to what the cause is, so be aware of that.
Edit: Oh wait, you are using 1.143 version of Warband? You should update to the latest 1.174 version.
When fighting the Indian tribes it crashes. During a siege, it crashes. I like the mod but the bugs make it unplayerble.
It crashes for you every time you fight the Indian tribes and during every siege? Or are the crashes more specific? What patterns do you notice?
i find a problem
why i see some USA army naked and there General.X with naked?
Can you tell me which generals are appearing naked? We're aware of the Newton Knight character not wearing clothes indoors and have fixed this for the next update. Is there anyone else with this problem?
Dear, King85.
A bit silly question ... If you know how to work with the module system, and if you have a desire, then maybe you look at sources code Suvarnabhumi Mahayuth? It seems to me that there are many possibilities for your mod!
I don't know how to use the module system, unfortunately, that is the problem. From what I have seen of how it works, it is also not the easiest thing to learn. We've had a few people offer to help us with the module system already, but we want to wait until the mod is solid before we get ahead of ourselves trying to add a bunch of bells and whistles.
So maybe you need to choose the basis in advance?
Code Suvarnabhumi Mahayuth - the tactics on the battlefield are good there, and everything is fine on the global map ... This mod is based on Tocan's calradia source code, but it fixes many of Tocan's calradia problems ...
I highly recommend looking at the Suvarnabhumi Mahayuth mod itself.
Oh yes, we're aware that the current source code has issues, and we do have plans to change it in the future. I'll look at the mod you suggest, we already have a few other source codes that have been offered to us as well, so we still have some things to consider in the meantime.
Thank you very much for your advice!
Anyone knows how to fix reloading a musket rifle while moving, usually Reloading the musket rifle we have to stand up to load it.
Sorry about that, I know the player can not reload rifles/muskets while walking even though the AI can. I am trying to find an answer for this as well, but as I'm sure you can imagine, it is not so easy to find the information I need through a search engine.
Nice man!
Thank you! :)
Awesome mod.It crashes for me whenever i get into a battle. (version 1.174)
Thank you! Sorry to hear you have some crashes though. Are you fighting against caravans or a normal field battle against another army?
I tested agaisnt two caravans so far, Potomac and Tennessee armies, no crash after master is dead; in fact, so far I had no crashes at all.
A normal field fight (600 vs 200)
In addition to that I also get an RGL error "out of video memory"
How many soldiers in battle are set in your options? I think default was 80, I play with 150 now, max which you can set without using external programs like Battlesizer.
i usually play with 100.
Do you have enough space on your computer?
30GB free space
Best I can say is to try reinstalling the mod, and make sure all the old files are erased.
Hey! Thanks for the new version of the great mod! WHat's the module system btw? I'm asking mainly in context of revolvers.
The module system is something I myself am not very familiar with, but from what I understand, it is a framework or a program that modders use with M&B to get many advanced features into their mods. Stuff like freelancer, AI using formations, working artillery, new weapon types (for example, I could make the Springfield Model 1842 shoot like a shotgun, so it is like using buck and ball), sound effects attached to orders, better animations like getting the soldiers to reload properly (if you notice, the animation now makes it look like they are grabbing cartridges from the wrong side of their body.), also different reloading animations for different weapons, on and on and on... Module system basically means everything everyone wants becomes possible. The only problem is that we have to create a new source code or use one that is donated to us, and then using module system itself is something we have zero experience with. We are willing to learn, but we really want to make sure this mod is solid before we go trying to add a bunch of new bells and whistles.
Oh wow, that's a really complicated system. Well, not super complicated, but I was sure modding in MnB is more straightforward. Thaks for the explanation!
Tested, and wow - killing leader of mule trains doesn't cause crashes! Awesome :-)
As for revolvers - I don't know this part of coding, but why can't bows be changed on them? There are plenty of bows in stores, which, even considering Indians in the west, seem to be rather useless.
The revolvers are a totally new type of item, essentially, so the game doesn't even recognize it as something to add to the store. That's why it needs module system, so that it can be coded into being a part of the game itself. The revolvers aren't marked as "bows" or "crossbows", like the rifles and carbines are, because they operate in a completely different way and the animations will not transfer over. If I made the revolver into a bow or a crossbow, then it will use the animations for those weapons. You would be shooting a revolver like a rifle or like a bow and arrow.
Oh, I got it. I jsut thought they are added somehow easily - I remember ld mod about Russian Civil War for original M&B, they also added pistols as a separate group, and also had them in the stores. Though it was not Warband, so things differ.
Might be a bug, might be not:
1. Sea raiders spawn on the surface of the Gulf of Mexico and seemingly don't move - maybe better move their spawn on the shore? :-)
2. Zendar Island south from Louisiana - it looks liek some fort on the sea as well, is it intended to be so?
I'll take a look, zendar island can be removed and the sea raiders spawn can be adjusted.
And here's a bug - several armies got stuck on a river shore to the north of Paducah when following somebody on the other shore - it seems they tried to use the ford north-east from Paducah but can't get there.
If you can send a photo of the exact location, maybe I can fix it if I figure out how to edit the world map.
They unstuck pretty fast, I didn't even understand how; if it happens again, I'll make a screenshot.
As for editing map - I used Thorgrim's Map Editor but I didn't figure out what causes troops to stuck on a shore; sometimes it seems no matter what i do they continue to stuck.
Maybe add crouch and free camera for next update? Thanks for the new update mate really appriciate your work.
Tried adding crouch before but the player and the ai gets stuck in the crouched position. Also soldier's in the American Civil War didn't crouch, all of the ranks would be standing. Crouching would only really make sense for light infantry and mounted infantry on foot, but there isn't really any way that I know of to make crouching only work on specific units.
Free camera requires module system, unfortunately. The best I can say is to use the game's editor camera.
Thank you for your support, glad you are having fun with the mod :)
Ah I see. Keep up the good work then. Thanks a lot.
hey can you add boots cavarly boots inside because its none inside in all stores
There are cavalry boots inside stores, you need to look for them. It is marked as merchandise and is fairly abundant. Maybe the stores you went to just didn't have it?
Regardless, I have increased the abundance of the cavalry boots anyway on my end. If you want to go into morghs, you can make the same change very easily. You just need to change one number.
Nice and good luck mate, love the mod
Thank you! :)
alright i see them thank you
The Mod is very interesting. The crushes are killing me. Kindly Fix the crashes especially when fighting the Native Americans
Hi there, glad you like the mod. Sorry to hear you're having some trouble.
You will need to tell me more about the crashes you are experiencing. You are the only one to report this problem, and I have not experienced any crashes when fighting Native Americans myself, so I am not sure what could be causing crashes for you without more information.
why some generals are naked?
cuz we like to see some skin
No, this shouldn't happen, can u tell me where u encountered this?
They can appear without outfits when they lack civilian clothes for interior scenes or when their skill level doesn't match the required level of a certaain armour.
this shouldn't be the case in our mod, tho one of the claimants appeared without uniform in an interior scene, this will be taken care of next update release.
Please let us know which generals appeared without clothes and where they were when you saw them. It's most likely a minor oversight with a simple fix.
Will battle continuation ever be added it sucks when you are shot and cant issue orders so your men are slaughtered. Also is there any way you could set the spawns further apart right now you essentially always spawn under fire already. Otherwise great mod and keep up the good work.
The battles don't end when you die, and you can press backspace to continue giving orders that way. You can also use ctrl + E to use the editor camera. Just press H afterwards to go into the cinematic camera mode, and you can drag the editor panel into the corner of your screen so it is out of the way. Unfortunately you'll have to exit this mode with ctrl + E in order to use the order panel; the camera and the order panel can't be used simultaneously. In order to have a more sophisticated battle continuation system, we will need to use the module system and we are not going to be working on that for a while. We still have a lot of other things that need to be done before we move on to that.
The field battles are randomly generated, so there is no way for me to edit their spawns. If you enter into a battle and the map is no good, just tab out immediately and go back into the battle, until there is a map you prefer. When you are in one spot, it will cycle through about three randomly generated maps. If none of them are up to par, you'll have to fight your battle somewhere else and roll the dice on the random maps. If you have a concern with the spawns at a specific location, that can be worked on, you'll just have to tell me where you are talking about.
Thanks for your feedback, glad you're liking the mod!
Okay that makes sense thank you, the mod is fantastic so far.
You're welcome, have fun! :)